"Music gives a soul to the universe, wings to the mind, flight to the imagination and life to everything.”
― Plato

Assumption: most of us are here because we're fans of Star Wars. The story and its characters sucks us in and here we find an escape from reality as we immerse ourselves into a rich and vivid virtual reality of the universe we've grown to love. 

But what good is that universe if it lacks one thing that gives it life, gives it meaning? Without its music, Star Wars wouldn't be the same. The music in the Star Wars films and games gives it life and soul. It engages our emotions.

In roleplay, it is no different. Though we may roleplay in silence most of the time (except for that not-so-awesome cantina music), imagine the difference it would make to hear the sounds of John Williams as you begin to incite your enemy, as you draw your weapon and start an all-out cantina brawl with countless Treeks flinging stones across the room. Though this might sound a little silly (but super fun), music enhances the feel of that scene tenfold. 

In today's Friday Focus, we'd like to know how imperative the music of Star Wars is to your gaming, your roleplaying and your storytelling, both solo and with friends. Does it change your mood? Does it affect the way you feel? I have no doubt it does, but pop your thoughts into the comments section below! 
YA BOI CatharMando I like to Jam to this while looking through the site or playing swtor https://www.youtube.com/watch?v=8Sczx0Xztd4
The Snowies. Call me crazy, but I'm pretty sure Plato did not say that... In other matters, more relevant to the article, music...
Kirbus Music is very important to me when it comes to Star wars, it carries so much weight and can help describe scenes and cha...

This week I am asking two questions based on the same topic. Music plays quite a large role in most of our day to day lives. You might be woken up by music on the radio or listen to some music on the way to work. Have you ever given much thought about what your character might listen to? Do they need music to get them up in the morning or listen to something as they fly through the various systems of the galaxy?

Probably the most iconic music players in Star Wars would be Figrin D'an and the Modal Nodes; an all-Bith music band specializing in the fields of Jizz and Jatz. It's some of the first music we come across as Luke and Obi-Wan Kenobi enter the Mos Eisly cantina, but it's by no means all the music that is around. Ranging from Zabrak diaspora music all the way to Gamorrean opera of all things, there's plenty of different genres out there.

So as I said earlier, I have two questions for you in this week's Force Reflection. What kind of music do you imagine your character would be listening to? My other question is this: Do you listen to in-game music while you role-play or do you have your own choice of music? Or maybe you prefer Yesterday's Jawa from the jukebox. Lets see what helps you with your role-play immersion.
Vales Very much so Jizz and perhaps Baka Rock with Arken and Matthias. Both, in fact, ICly know how to play Jizz music (Matthi...
Aseren Due to poor system performances (a hiccuping, scratchy sound in game half of the time, for no real reasons other than po...
Erendis Mal absolutely adores Bith bands. Really, its a weakness for her... all serious and malevolent one moment then put her ...

Name one piece of in-universe music from Star Wars?

How many of you said "That song in the cantina?"

What would you say if I told you that, thanks to the Expanded Universe, we are given many more musical genres from which we can choose. For example, did you know that the music played by Fiery Figrin D'an and the Modal Nodes (the Cantina Band from A New Hope) played music from a genre called "Jizz?" (Go on, get the laughter out now.)  Did you know that Iridonians (Zabrak) had their own genre called Zabrak diaspora music that celebrated their colonization of other worlds?

The Galaxies and Coruscant Opera Houses were competing companies in Galactic City on Coruscant. Which one was most frequented depended largely on who the Chancellor was at the time. Music played a part in politics, too. So, though there only seems to be one real song in-universe (as the Family Guy scene says: "Play that same song!"), the Star Wars universe as an musical culture is rich, if not richer, than our own.

Today's Force Reflection asks: does your character listen to any music? Do they have a favorite genre? Let us know below!
Henerkin Tatooine Blues would be Henerkin's favorite but he likes anything that is close to Blues, Country and Rock and Roll...
Castle✨ Zentoyo absolutely loooves Jizz-wail, followed by Scrak. Her favorite song is Doe Azalus Ootmian, which she can often be...
Erendis Maladris listens to (more like is completely obsessed with) Dinn B'dorn a (completely made up by me) Bith band lead...

Regardless of the universe, symbols, pennants and personal banners have played a role in the introduction of an individual notoriety. It is through these banners and affiliated symbols that we come to associate emotion to a group or single person. Be it Darth Vader's iconic mask, a Sith or Jedi's lightsaber, or simply a notoriously strong starship, not even Star Wars is exempt from the idea of image representation.

So, then, how do we adapt this to the realm of Star Wars: The Old Republic? Will you, as a roleplayer, design and use your own banner and pennant in the quest for recognition? Or will you abstain in favour of a more subtle approach? A signet ring, perhaps? What advantages or disadvantages do you believe lie in the use and maintenance of a sigil or banner? Will you use one? 
Serithis I can't answer that entirely but I do know I will use one.
Crunchberry Apocalypse Dekk family crest. Other than that, it's not much all that important in a science-fiction setting, even with a ...
Vyrassu The only character that really has a personal banner is my mandalorian Natalya Tasuud. It is a black roundel with sev...

"Music expresses that which cannot be put into words and cannot remain silent." - Victor Hugo

Certain moments in our life are not just a matter of visual recall, but sounds and other stimuli can bring back a moment and its memory. When a certain piece of music is heard, that poignant and stark freshness of that memory can come flooding back to our regard. One note or its multitude can be heard, and suddenly, an entire riot of sensation floods the psyche. It is a powerful thing that music can be for people. So, how does music influence roleplayers, or even just a game itself and it's development? 

I think many of us can recall music being an underscore for exciting moments in movies or highlighting things in other ways. The same could be said for games, as a good soundtrack can really add to a game's atmosphere, mood, and overall impression. Does it make any difference to you as you play?  How often do you listen to the game's soundtrack and find it memorable? Do you give your character a musical theme that defines them? Another question is; can a game actually be ruined by a less than spectacular music mix?  Have you ever found that to be the case? Post your answers in the comments section. 
Vhanz Music will inspire me to write. Something heavy and harsh for fight scenes. Epic score for heroic moments and fluff pop ...
Sanrek Well well, I'm a bit biased here, as I'm a composer. I kind of agree with Amaranth: Music isn&#039...
Amaranth I think music does make a difference when it comes to games or movies. While most of the time, it isn't blaring...
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