I read a forum post years ago from a guy whose opinion I’ve always respected. I can’t quote it verbatim, but it ran along the lines of, “Roleplay won’t make you better. If you want to be better, read books by people better than you.” I don’t one hundred percent agree with what he said, but there’s something important in there which I didn’t fully understand until years later, and it’s all about rampant, unabashed theft.

All writers are thieves.

I have to wibble again into flashback territory to get at my moment for understanding this one. I was sat in a room with a group of writers and a lecturer as he explained how to structure stories. We all had a go, using a template he’d given us and when I explained mine, I added onto the end ‘It’s a bit Terminator 2’, as a sort of apology for my lack of originality. The lecturer replied with a longform rant (because he was a lecturer) but I’ll sum it up as: kriff originality, steal whatever makes things good.

Of course, there is a thing called copyright which stops people from stealing everything in a piece of creative content, and more than that, doing an outright copy of something is about as pointless an exercise as you can find in life.

Stealing what makes things good, however, is open to theft by law, moral obligation, and the rules of self-improvement. Terminator 2 is a fantastic story, and it’s made fantastic by a lot of factors. Those factors can be used at will, slotting into other stories to improve them. You could steal the ensemble cast of antiheroes, the twist of a typical antagonist being shunted onto the side of the good guys, you could steal the way the film’s evil always outclasses the good, or the moral dilemma of whether it’s right to kill for a good cause. You could come up with any number of stories from those aspects and more, and you can identify them in more things than Terminator 2.

Alen This extends to stories you run for others, too. I've been DMing or running events for some time, and I don't ...
Lae Excellent post, that while the stealing ultimately can have mixed connotations I agree with the overall point. Another e...
I want to be alone
Space, the lonely frontier. When wandering the great and wide galactic expanse, our characters have their ship's crew to keep them company. Some characters are drawn to that camaraderie, choosing to thrive on the interaction of Corso Riggs, Lord Scourge, or Kaliyo to fit whatever social role they may need. However, other characters may wander their respective Fleets like something out of a high-school film, trailing an entire entourage.
While roleplaying servers cater to both ends of the spectrum, we are here to play our characters in the story that we create for them. Some characters may find social interaction and fitting into server-wide storylines coming more easily to them; while it may not interest other player in the least. Those who play the lone-wolf character may have an entire backstory and an ongoing plot for their character which they may not wish to share with other players.
This Force Reflection wonders if anyone chooses to play the lone wolf character, or do you prefer to roleplay en-masse? Or are you in-between: a casual roleplayer, choosing only to roleplay at events and in cantina settings? We'd love to hear from you in the comments section below!
LD.OOC Yep Ouf is a lonewolf (regarding his off duty life), one of his flaws, because otherwise the char would be purely overpo...
Cobra Fett Lonewolf easily, plays most of my games and rpgs on my own and in here as well, could be to I grown up being fine alone ...
Captain Shanks Oh, definitely a pose. 100%. Shanks sees himself as a wolfpack leader.

Eric Musco has clarified some questions about the announcement information on Knights of the Eternal Throne. Here is what he said:

"All 9 Chapters are being released with Eternal Throne’s launch."

About group content and when we'll know more:
"What we said is that after KOTET’s launch, the team is refocusing on group content. Our hope is that as a part of the January Producer Letter or Livestream, we will have more
specific updates on what is to come. This includes all types of group content, but was a specific answer to the question of Operations."

More information on the expansion:
"We will have a whole bunch of livestreams and blogs between now and launch to go into details on many facets of the expansion."

When DvL event ends:
"Dark vs Light is intended to end with KOTET Early Access on November 29th. However, I believe the Dark vs Light part of it to decide which Companion will be awarded, will end a week or so prior to that."

New maps for PvP and GSF content:
"PvP / GSF – Refer to answer above about Operations // stream in January."

The question for us roleplaying folk here at SWTOR-RP is: will Knights of the Eternal Throne make up part or the entirety of your roleplay when it launches? With Fallen Empire now over, is your character up to date with the timeline, or has your virtual creation completely ignored what's occurred across the known galaxy? One major different between the current and upcoming expansion is the release of the chapters. Our characters won't be lingering in limbo between each chapter's release; players will be able to take the expansion content at their own pace. 

Let us know in the comments section below how you have roleplayed through Fallen Empire and your intentions for Eternal Throne

Kathryl Oriana I'm sure that for Zakuul-oriented guilds and groups it's going to be a great opportunity, but I can't see...
Zeta I agree with much of what Arantir/Nexios said above. The story has focused almost solely on a single character, and it&#...
Iradox Going of the assumption that we'll be seeing the Empire finally join the fight against Zakuul, I plan for the Direc...
Original art by Homer Liwag

American author Mark Twain believed that "modesty died when clothes were born." Some would even  say that our freedom of expression has died, because every day we cover up the flesh that we were born into with cotton and cloth – labels and brands made by others to cover up the beauty of the human body. It is a modern world we live in, evolving from the days where humans wore nothing but objects of nature to cover up their nether-regions. We have clothing to accommodate the weather, our comfort, and our need to make a fashion statement to the rest of the world. To speak to the contrary of Mark Twain's quote, the idea of clothing can be said to be expressing some much needed conservativeness, moderating and concealing parts of the body some may say to be for private viewing only. 

The great thing about fantasy worlds is that we don't have to take into consideration some of the illicit aspects of everyday life, including nudity. In Star Wars, not once do we see the private bits of any of the characters. Sure, we see Leia in a revealing outfit, but that is the extent of revealed flesh we see in the whole saga. When creating a character for the Star Wars fantasy world, we don't have to think about which underwear to don, how often we have to visit the lavatory, or the size and features of our character's man-bits. It is a fantasy world, and the idea is to adopt a sense of orthodox thinking. 

For today's Force Reflection, tell us your thoughts about nudity in Star Wars. Do you think it is an acceptable part of the story that should be adapted and openly depicted? Perhaps you prefer the traditionalism of fantasy worlds, keeping nudity and other 18+ features under wraps. Post your thoughts in the comments section. 
TheScythe I try and preserve the spirit of Star Wars in my roleplay. Swearing is done in huttese, or another appropriate language ...
Magenta Sparrow Innovations All for it. Star Wars needs more content aimed at older audiences. Constantly catering to kids just pushes adults away, ...
The Snowies. 3 hours and 28 comments already (29 counting mine)... Damn son. Bring on those topics more often?

The personality of a character created by a roleplayer for an MMO, such as The Old Republic, can be one of two things. The character's personality traits and habits will either be a mirror or slight extension of the roleplayer, or much to the contrary, where the character would be the complete opposite, sharing almost no similarities with its maker. In The Old Republic, you could come to face a character who is your everyday nice guy, created by a person who is very much the same in real life. On the other hand, your everyday nice guy might just want to test the waters to see how evil they can be, hiding behind a virtual creation, reaping havoc across the Star Wars galaxy. Both options are viable, as the quality of roleplay isn't defined by how a character is created, but by how the roleplayer can immerse their character into the virtual world. 

In today's Force Reflection, tell us what was involved in creating the personality for your character. Are you the devil's advocate in real life, creating a mirror of yourself for the game so that you may slice and dice anyone that opposes you? Or are you going to lay your evil ways to rest during your game time with The Old Republic, donning the wings of an angel, swooping in to save those in need? Let us know whether your character is very much like yourself, if they're an extension of you, or if they're the complete opposite. Add your answers to the comments section below. 
Sureshot There is normally ALWAYS a part of me the characters I roleplay. The reason being is that I need something to work with ...
Lae Am I the only one who feels this article is somewhat condescending? I mean, I'm sure it wasn't the intent when...
Risa My character in terms of her personality isn't but for her relationship with her sister I do use my own little sis ...
Image courtesy of obamapacman.com

This article is not a trap, so put your blasters and your lightsabers away. Star Wars is filled with famous one-liners, many of which have made their way into our everyday lives. We sometimes use these quotes without even realising, just like when you tell a good friend of yours not to try, but to do, and to give it everything they've got! They're the famous words of Yoda, are they not? How often do you find yourself uttering the words, "I've got a bad feeling about this," not long before entering into an awkward situation? OK, maybe not that often, but you get the point. 

Famous quotes from Star Wars are not limited to the movies. The novels and games based on Star Wars have produced countless quotes themselves. Kreia from Knights of the Old Republic II was never short of cryptic advice for the Jedi Exile, nor was Qui-Gon short of using metaphors and analogies to advise his followers. Sort through your favourites from all forms of media for Star Wars, and let us know what your all time favourite quotes are in this Force Reflection. Post as many as you like in the comments section. 
Eugene "The Force is within your clothes" Darth Sith at http://www.invision.com.ua/blog/muzhskoj-kostyum...
Dushin Favourite from the movies: "Uhh Uhh *bang* boring conversation anyway!" From han solo. Favourite from...
Magenta Sparrow Innovations "Never trust a bartender with bad grammar."

There are two ways we learn in life: through our experiences and through our mentors. It is said that we learn something new everyday, and we're either taught this by someone else or we figure it out for ourselves. Throughout the Star Wars story, key characters have grown to be better beings by taking on the knowledge of someone older and wiser. Jedi and Sith alike take on the teachings of their masters, whilst soldiers of the Republic and the Empire have the knowledge of tact and battle bred into them through discipline and sweat. 

Luke Skywalker was taught the ways of the Force by Obi-Wan and Yoda. The Jedi Exile took on the teachings of the cryptic old woman we know as Kreia. Qui-Gon taught Obi-Wan, and Darth Sidious taught Vader. The list is endless, and it is not restricted to the Jedi and Sith. Each mentor had their own ways of teaching and discipline, forging different products of the flesh. This brings us to today's Force Reflection; Who is the greatest mentor in all of Star Wars and why? Post your answers in the comments section. 
Bloodletter For Jedi, I'd say Kyle Katarn. Because he doesn't have that kind of "holier than thou" tempe...
PSDuckie From the movies: Han Solo. From SWTOR: Lana Beniko.
Magenta Sparrow Innovations Meetra Surik, on account of her talking almost all her crew into becoming the Jedi who would rebuild the entire order wh...

Perhaps when you think of an Imperial Agent, you think of Secret Agent Man. I certainly do. But beyond that, what is the appeal of the Imperial Agent? Well, many would find that hard to answer -- after all, beyond being James Bond with a laser gun, there is little to say on the part of Imperial Agents... or is there? Being an Imperial Agent is more than simply toting an English accent and charming Twi'lek ladies. To be an agent is to be a part of Imperial Intelligence, which brings us (at last) to the core of this rambling article.

Lately, this Reporter has been a bit slack in his duties, and can't help but wonder what that kind of laziness would warrant, in terms of retribution, from those members of Imperial Intelligence that deal with the propaganda department. Alas, we shall never know, but what we can talk on is the sheer awesome that is the imperial intelligence network. After all, with flashy Phantoms and bravado to fit five men, Imperial Agents are but a single organism in the greater body of theEmpire's espionage agencies.

How is it, players, that the Imperial Intelligence division will influence your character? Will you be intimately apart of it, or perhaps attempting to thwart it? Will you sell secrets and information to the Imperials, or simply attempt to hoard it until such time as it could be necessary? Will Imperial Untelligence have played a significant role in your character's life -- or will they be yet another organisation that falls by the wayside of your story? Let us know!
Kendell Shar For me it's a liberating class to play, and I enjoy how we challenge the people who we RP with while challenging ou...
Berdrin I suppose it's fairly obvious, given my character and the guild I lead, that I won't be the one to say that th...
Adlai My main will be an Imperial Intelligence Operative. He'll be very much a loyal member of Imperial Intelligence. His...
There are only a few instances in life where the gift of choice is taken from us. You can choose your friends, your line of work, the games you play, and the websites you follow. In all the countless choices that we're faced with on a day-to-day basis, there is one choice that we cannot make, and that is the choosing of our family. They are our blood, and they are our life long-companions that we will be connected with till the day we or they die, no matter how much we despise them. 
In Star Wars, the concept of family is very much alive. Luke Skywalker lived with his aunt and uncle at their moister farm on Tatooine. Anakin Skywalker lived with his mother until he was taken away by Qui-Gon Jinn, beginning his long and epic journey of becoming a Jedi. In Anakin's case, you get to see the effect family has on an individual. His anger and hatred was unparalleled when he learned of his mother's death. He went on a murderous rampage, killing an entire encampment of Tusken Raiders, including the children. 
In today's Force Reflection, tell us what the situation of your character's family is during The Old Republic. Do you have brothers or sisters? Are your parents still around? Did they have a significant influence on your characters and their development? Or are you running with the standard bad-boy rundown where your parents have been viciously murdered and you're now seeking revenge? Whatever the situation may be, post your answers in the comments section. 
[Original header art by Steven Quinn]
PSDuckie My two main RP characters, K'iri and K'ora, are sisters. They do argue a lot (what siblings don't?) but ...
Iradox Very dynamic and complicated...
Kelsi Raenkri My original character, Zharaji went through 2 years of gameplay with both parents and siblings alive and well. It was on...
Introverts and extroverts tend to work in opposite ways. Your typical introvert, locked away in their own world of shyness and independence, will tend to go about their daily business alone. They prefer it that way, as interacting with larger groups just isn't their cup of Jawa juice. Call them your ordinary loner, keeping their head down as they walk through the streets, singing away to themselves like a crazy person. On the contrary, your extrovert cannot get enough of sociality en masse. If a task consists of grouping up with one or more people, your typical extrovert will be there with cow bells on. Perhaps quite literally. And to take the idea of introverts and extroverts a step further by applying them to roleplay, the category to which a person can be assigned to may just determine their style of gameplay. 
In The Old Republic, BioWare have made it clear that the game can be played solo. If your wish is to conquer the game as a lone hero, taking on either the Empire or Galactic Republic with nothing but your trusty side-arm or lightsaber, you can very well do that. However, you'd be missing out on countless amounts of content, including Flashpoints and Operations. Oh, and roleplay. If grouping is what you prefer, you will have the option to take to the streets of Coruscant with your trustiest heroes-in-arms. So for you, what will it be? Are you a solo player? Or are you a groupie, making much use of The Old Republic's LFG (looking for group) feature? This is today's Force Reflection. Be sure to post your answers in the comments section. 
Fidd1er I play a merc on BC, and the way I play is very much solo. Even the guilds I join, I hire myself out to do conquest for...
K. Jikiiti I actually have an addiction to being social. I get anxious and nervous if I am all alone for over 24 hours without any ...
PSDuckie When I'm not RPing, my favorite part of the game is Operations - and those are not soloable.
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