The Old Republic Roleplay|Site Info

Balance is what we seek in role-play, from playing the delicate game of OOC relations and keeping it in check with IC conflict, to the inner balance of character. But your hero isn't (or shouldn't be) perfect. Flaws are what make the characters memorable, but their skills and abilities also set them apart. Sometimes we have to handicap our character in order to create a more meaningful and interesting RP experience. So the question is simple: how do you find that balance?

This question rose to me while listening in on an event my guild was having, and one player, Kida, spoke of how her slicer had not often been put in combat situations, and how she struggled to not create an overpowered monster. This to me is the sign of a good role-player. Maybe your character is like hers; good in out-of-combat situations, but struggles in combat. How do you create a balanced, strong character without becoming a power player? Do you make it so that they openly struggle? Or do they persevere?

So tell us in the comments, give us your opinions and your own experiences with this topic!
Frankenstein Well my main character has that one obvious flaw that sort of eliminates or diminishes many other attributes; she's help ...
Vegas Li'sabine is a very talented (prodigy, even) Sith Alchemist, and learning the ropes of political machinations rather qui ...
Saelus/Saeren Saeren oftens judges first and doesn't change his mind about it without serious conviction. He also can't take kolto wi ...

In the Star Wars universe, few are as powerful as the Force users. Jedi and Sith possess talents and abilities that make them terrible opponents to face. But they are not the only people that populate the galaxy. Strong and fearsome warriors that have no connection to the force are also doing battle in this massive galaxy. But are they on the same level? Can an experienced and skilled non-force user have any chance of defeating a force-user?

This seems to be a problem in some RP conflicts. An Imperial Sniper would seemingly have no chance of defeating a Jedi or Sith unless he had a lot of distance between them. The fact that most of these warriors use blasters and other ranged weapons seems to be a crippling factor. Since Force-Users are often armed with lightsabers, they pose as a hard combatant for blaster wielders to fight.

So give us your thoughts. Do you think Force-Users are more often the strong warrior? Tell us some examples of your experiences with these sorts of scenarios. Give your opinion on the balance of Forcers vs. Non-Forcers!
Azhandra Rycar Like in any arms race, the less-advantaged are going to invent new ways to combat the greater threats. And while the clo ...
tyrth Everyone here is forgetting one supream factor in RP! the fact that we are all here to just have fun! i have done rp bat ...
Sendra This is a big problem, and why I think Star Wars as an MMO setting is not a great idea. In the earliest lore, at least, ...


When I was a kid – not that, by any stretch of the imagination, I consider myself to be a grown-up now – the majority of my time was spent out of the house. Me and the local kids wasted our time playing around the neighborhood; my mother described our behavior as being remarkably similar to a pack of mangy dogs. Our days were spent brawling, building forts, or hitting tennis balls with whatever we could find, or whatever else occupied us. I'm not telling you this, might I say, to reminisce about those golden times before video games, but to discuss one of the frequent disputes that occurred when we pretended to shoot each other with our fingers.

"I shot you!"
"Nah, I had my shield up!"
"But she shot ya!"
"Doesn't matter, I have a laser shield!"


Even today, I remember this argument: mostly because Alex was an idiot, since laser shields should not exist in a game set in the wild west. It did, however, teach me a few things about resolving problems when you're playing a game, though not all of them are particularly relevant now that I'm mature. I do miss my childhood methods of punching each other up, or whinging to Dad about someone cheating, though. In this Datapad Notes, we're going to look at how players resolve disputes between each other, and between characters. Take a look after the break.
Tazi "Allow me to add, as a final caveat, that completely destroying an opponent through wits is immensely satisfying. B ...
Fallen Star All my time in LARP, there was always that "Alex" type of guy. That's why I enjoy LARP super-man rules. If any ...
Ihlrath I base my characdter's realative IC strength on their level. So either way works for me. The problem that's been out the ...


Well sports fans, here it is the most controversial topic we've tackled to date. This is a question as old as RP itself. How do you settle conflicts? This simple question has lead to more drama and killed more communities then any other topic. I've found myself moving from one camp to another over the years, so as we approach launch I'm going to share my thoughts about each and pick a winner for The Old Republic.

I have to say though, it is amazing how this sort of thing has evolved. In the days of Dungeons and Dragons, dice was king. Live action roleplay has always been emote driven. For a long time these were your choices if you wanted to RP. As computers developed, so did roleplay options, but early games and IRC chatrooms lacked intricate and balanced PvP options, but emote had made the jump to cyberspace. The Massively Multiplayer Online Game, or MMO changed that. We now have systems that will allow us to fight our characters quickly and efficiently, but are we really better off? Has technology improved roleplay options, or just created more?
Ryaffek I am fairly new to a SW MMO, TOR being the first one I have ever played. That being said, I didn't find out about havin ...
Yospeck Our Campaign is based around modified RPvP, in that we let actual PvP combat determine the outcome of a fight. For mass ...
Sebaya Keto Actually I wrote this to try and preclude the normal slew of threads on it
Twitter Feed
 · reply · retweet
Chat
TOR News
BioWare’s James Ohlen highlights some of the new features planned for Star Wars: The Old Republic!
Published May 22, 2012
Join thousands of others in experiencing your personal STAR WARS saga with thousands of other players from May 17th until May 21st!
Published May 15, 2012
BioWare and LucasArts are excited to announce that Sideshow Collectibles has selected a winner of the Darth Malgus Life-Size Figure!
Published May 14, 2012
Award-Winning MMO from BioWare and LucasArts Launches in 38 New Countries Today...
Published Apr 26, 2012
BioWare and LucasArts announce the release of The Old Republic in new European and Middle Eastern countries!
Published Apr 26, 2012
Server Status
Ajunta Pall
Standard - RP-PvP
Begeren Colony
Standard - RP-PvE
The Ebon Hawk
Standard - RP-PvE
Kath Hound
Standard - RP-PvE
Lord Adraas
Standard - RP-PvE
Lord Calypho
Standard - RP-PvP
Lord Ieldis
Standard - RP-PvE
The Progenitor
Standard - RP-PvE
Rubat Crystal
Standard - RP-PvE
Sanctum of the Exalted
Standard - RP-PvE
Shaltin Tunnels
Standard - RP-PvE
Jung Ma
Standard - RP-PvP
Shien
Standard - RP-PvE
Trask Ulgo
Standard - RP-PvE
Ven Zallow
Standard - RP-PvP
Vrook Lamar
Standard - RP-PvE
Announcement of