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I was intending to get back to our regularly scheduled debates this week, but something ugly is rearing its head again and I just wanted to take some time and talk about it. There are a lot of good reasons to want to boycott Electronic Arts, like the Mass Effect 3 ending, the never-ending parade of Sims expansions, the Mass Effect 3 ending, the ruination of the Command and Conquer franchise, the Mass Effect 3 ending, or even the Mass Effect 3 ending, but just because future companions in The Old Republic might be homosexual? I'm beginning to wonder if the people at the Florida Family Association have ever played a BioWare game, or if this is the first time that anyone has seriously paid any attention to them. 

Longtime readers will remember we covered this topic almost a year ago when BioWare first confirmed that same-gender romances would be in The Old Republic, reversing an earlier statement by a now-fired employee who said there was no such thing as homosexuality in the Star Wars universe. Even if that were true, BioWare has already shown their ability to disregard canon. George Lucas told Carrie Fischer on the set of Return of a Jedi that there were no bras in space, and yet if you undress a female character, and lets face it you have, you'll see them wearing a simple sports bra. Back at the Guild Summit I got to talk to some of the writing staff about this issue too, so let's dive in and talk about it in this week's edition of The Darker Side of Life.
El-Cid Way to keep a non-story alive. =/
Kalon Vi'ir What we are seeing is a shift in the medium, showing that video games are not the Nintendo games that some of our parent ...
Karthan The Mass Effect 3 endings were epic, art in video game form. I'm actuall irritated that Bioware is releasing the extende ...


Last week was a bit of a kerfuffle between craziness in my life and that of our editor. You may have noticed The Darker Side of Life didn't get on the front page until Friday. Not really the end of the world, but I did feel it was too late in the week to gather a set of responses for the next topic in time. Therefore, I'm going to do things a bit differently this week. Instead of the usual gathering and analyzing responses on a certain topic, I'm going to talk on roleplay in The Old Republic in a more general sense and bring up some of the things that have been bugging me lately. 

Where are we now, and where is the roleplay community going? Does our community have what it takes to survive for years to come? This is the sort of thing I'll be talking about in today's article. Hopefully we can look back on some of these things a few years from now and laugh. For now though, join me in a very special edition of The Darker Side of Life where I spew out all my thoughts on RP in TOR out onto the page, and we'll see what comes of it. It should be interesting, and I've already taken to calling the first piece of it, "You are all spoiled brats."
Shinzar Durile I have to echo and add to much of what has been said here. I, among others, are struggling a bit with RP in TOR. I have ...
Zaun Beware mob mentality, especially when the it's a gaming herd. There's often a real disconnect between what 4chan screams ...
Xaevric Honestly, I think some are taking this article incorrectly. I see her point and some raised in the comments are correct ...


Game Update 1.2 keeps getting closer, and with it, the introduction of The Old Republic's Legacy System. While other MMOs have global chat systems and names, no other major online game has gone as far as TOR in connecting our characters. The idea was one BioWare has had since the game's inception, since many of the great Star Wars characters are linked by blood. Darth Vader revealing himself to be Luke's father remains one of the best twists in movie history, but how does that work for roleplay in TOR? It's a little hard to wrap your head around at first. Despite the available races being near-human or humanoid, there's still a lot of variation between a Twi'lek and a Chiss. How exactly would they breed, if it's even possible? The good news is the developers thought of that too, and you can add your characters instead as allies or adversaries to the central family tree. 

While you can take the last name off those characters and have them show a legacy title instead, it does mean that you're losing out on last names for your alts, and it's a lot better than living without last names at all as we originally feared. In addition, I don't think it's some sort of ploy by BioWare, but if you really want to have more then one last name, you can always make two accounts. You can also intentionally misspell or use accented letters if you want to share last names with another player, though supposedly we'll be able to share legacies officially someday. While it's a great gameplay feature, the system is a bit shaky for RPers, especially since it will be mandatory to unlock RP emote packs. So lets jump in and discuss how legacy stands up to roleplaying expectations in this week's The Darker Side of Life.
Doge I'm really intrigued by the whole gameplay mechanic of the Legacy system. However, I do really wish that they would all ...
Karthan Zentoyo said it all, and I agree with Sebaya. I hope we don't see a huge influx of tons of Pureblood Jedi or even sillie ...
Exel Kar Yeah the entire RP aspect of it feels forced upon you. Why does the two top guys at Bioware think we want to all play th ...


Welcome back to another issue of The Darker Side of Life, the roleplay column for The Old Republic where we take a look at the issues concerning roleplayers, and try to find solutions for them. In this week's issue, we're tackling stealth and how it affects roleplay, specifically spying and information gathering. Spying can be a core part of an RP community, with different groups trying to figure out what each other is doing. There are all sorts of ways to gather information, from bribery, to torture, even just being a fly on the wall and listening in. The real question is, what happens if that fly on the wall has stealth abilities and can't be seen by the other players, is it still legitimate?

As always, I've collected your responses from the thread and worked them into this article where we're going to try and come up with some ways to make stealth RP work, and make it fun for everyone. Sitting cloaked in a meeting watching your enemies plot may be exciting from an adrenaline rush for the first minute or two, but without any interaction it gets boring. After all, if they can't see you, there's a zero percent chance of being discovered, and that's also why many players consider it unfair. Join me as we dive into the issue head first and try to settle the debate over whether stealth powers are acceptable to use in roleplay.
Phantom i've been playing a stealth character for over a decade, all the way back to PnP D&D. i've gone out and done a ton ...
Mai Cash In reading through the article, as well as all the comments, it seems to come down to comfort level in role play as well ...
Oriane "The stealther's player needs to be knowledgeable about what the detection range is at different level disparities ...


Leap month in now behind us. We may have leapt past a few days of the month, but one thing we didn't surpass was some great reading content from the front page of SWTOR-RP. With brand new columns from the new additions to the Reporting team, to Flashpoint and story progression in-character articles, the readers definitely had more than their fair share of TOR-based reading material. The Darker Side of Life column by Sebaya Keto continued to cover the controversial topics of roleplay, whilst Centerfire's Escaping the Cantina made its debut alongside Kovani's Datapad Notes and Tenebras' A Long Time Ago

In the earliest days of February, I took the time to make some new acquaintances in the SWTOR Fansite industry by going on board with the TOROZ podcast, Flashpoint: McGherkinsquirters and Roleplaying. We talked about Patch 1.1, Kate Beckinsale's ability to wear tight clothing, and shared some random Aussie banter. David Holloway and his team at TOROZ are definitely a great bunch of guys, so be sure to head on over and check them out—especially if you're Australia. 
Mai Cash PSA: I only visit four sites a day, and I make sure one of them is SWTOR-RP.com.
Shamshiel Not to nitpick, but...the Aurek-Besh below "Month in Review" seems a bit odd with a herf (h) following a thesh ...


Star Trek and Star Wars have more in common than just sweaty nerds in costumes. They have sweaty nerds in costumes arguing over tiny nuances in their series' details. The term canon comes to us from religion, and like religion, it causes people to go to war over seemingly tiny details in their faith. Canon originally referred to the scriptures that were included in the various religious texts. Much like Star Wars, the core writings were handed down from an all knowing, infallable creator, but people kept adding to them. Canon is created by the church, or in this case LucasArts, to define which of these stories are in line with the faith and should be included. George Lucas does not regularly intervene in the lives of us mortals anymore, and therefore we must use the rules set up to determine what is canon and what is not. 

There are several levels of canon. G(eorge Lucas)-canon is the highest level. This includes the two trilogies and anything he writes or says. If Lucas declares Luke Skywalker to be a Gungan tomorrow, everything else must be re-written to suit that, or be expunged. T(elevision)-canon covers the Clone Wars movie and TV series, as well as the live-action TV series if Lucas ever finishes it. C(ontinuity)-canon covers the bulk of Star Wars lore, including the Expanded Universe, the Knights of the Old Republic series, and The Old Republic itself. Anything in this category is considered canon unless it is contradicted by something higher up. Below that is S(econdary)-canon, consisting of things that are not canon themselves, but whose parts can be. Star Wars Galaxies is a good example of this. Finally we have N(on)-canon which includes the Infinities series, and anything else not considered canon, or that has been contradicted, including all your fan-fiction and roleplay. In this week's The Darker Side of Life, we'll dive in and discuss how it affects roleplay.
Amaranth Some advice. Follow canon. End of story.
NagiNagi When it comes to roleplay, I ultimately view canon as little more than broad dressing used to flesh out the general idea ...
Alyaera Suun I like to use canon as a stepping stone in roleplay myself. Because must face it.. All our Roleplay interactions are not ...


Admit it: when you meet someone new, chances are you peek at their level, and maybe even open up the inspection window to look at their stats. In this week's edition of The Darker Side of Life, we're going to be diving into this issue. Does your character's level and gear matter in roleplay? On one hand we have a group that I like to call the Earners. They say that characters are what they earn. If you want to RP a Darth, get to 50 and get the Darth title. If you want to RP a powerful duelist, get some PvP gear. Characters that have had that effort put into them are more deserving of respect, right? 

Not so counters the other group which I like to call the Storytellers. Respect is something a character should earn through solid roleplay, and good storytelling. If a level 10 character can play the part well, why not let them RP a Darth? Any monkey can make level 50 and get PvP gear given enough time, so why not respect things that matter more to roleplay? These are the two sides in this battle, one we're going to comb through in detail and try to work out some answers. 

Join me as we take a look at your responses and attempt to dig through the issue. Does your character's level matter in roleplay? Should a player have to get their character to level 50 to be taken seriously in roleplay, or is it just a form of metagaming? Once again we're back on the same tangent of game mechanics in roleplay. Hold on tight and keep your arms and legs inside the car until we come to a complete stop, because it's going to be a wild ride.
Vertigus In my opinion, with the inclusion of /roll coming out relatively soon, the argument of /duel vs /roll vs /e is one that' ...
Kaelo Jace As long as you don't try and Mary Sue and say you're all powerful and think you're going to emote me to death, I don't r ...
Pan Level generally means very little to me in this game, other than that higher levels = more clothing options. BECAUSE I'M ...


Look at your watch, and now back to me. Now take out a piece of paper and write the date. It's the middle of February now so most people have stopped writing 2011 by accident and switched to 2012. This is real life and we know when we are. In fact, it's crucial to our very way of life. Log in to The Old Republic now and strike up some roleplay with another player. Chances are neither of you even know exactly what year it is. In a galaxy that is quickly spiraling towards all out war, don't you think it would be good to know if the war has started yet? 

My regular readers know I come from Star Wars Galaxies; an entirely different beast of the MMO genre where players spent eight years in 1 ABY. That's one year after the first Death Star was destroyed in A New Hope, and before the Battle of Hoth in The Empire Strikes Back. Sony Online Entertainment kept the game world static, despite releasing a Battle of Hoth instance near the end. BioWare is taking a completely different approach. You may not have realized it but the timeline has already moved since launch with the release of Game Update 1.1. With the release of Game Update 1.2 in March, it will move ahead again, and continue to every major update. How do we work with that in roleplay?

There are a lot of people that want to RP in the cold war a while before jumping into the war. Other people think that since BioWare is moving the timeline, we should jump right to the end. How can we rectify that? After all, if a group is RPing years apart from you in character, how do you interact with them? Clearly we need a way to find out just when we all are. So read on and we'll discuss your thoughts about the issue in this week's The Darker Side of Life.
Asha'ara First let me begin by saying that having the game mechanics itself spread out over the course of several years is a mass ...
deFafnyr The thing about keeping with a Cold War makes it possible for cross faction RP in Cantinas and mutually shared areas. F ...
Zerrak For now, i mostly stick with the Cold War era, it kinda suits the guild best. However, I think I'll change that around o ...


One thing many people point out about the original Star Wars movies is the lack of women. In the article on racism, I retold the joke from Family Guy about Lando being the only black man in the galaxy, but minorities aren't the only under-represented group. Most of the women we see in the original trilogy are Twi'leks dancing in Jabba's palace, and none of them are Imperials. Princess Leia is the obvious exception to this, but think about it for just a moment. If you're male especially, and the first thing you see when thinking of Princess Leia isn't her in a metal bikini, you're probably lying to yourself. 

Star Wars is over thirty years old now though. Back in those dark ages, having Leia running around as a heroine at all was edgy, right? This is 2012 now but because Star Wars fans are mostly made up of cannon nazis, every aspect of the original movies must be somehow interpreted in roleplay. For instance, back in Star Wars Galaxies, the Empire was considered sexist, and to have a female Imperial character was considered taboo. That was just a year ago before it shut down. Are we, and BioWare in creating The Old Republic still beholden to the inhibitions of movie audiences thirty years ago? 

Join me in this week's The Darker Side of Life as we dig through examples members of the community have dug up about sexism in roleplay and the storylines created by BioWare for The Old Republic. Does sexism still exist in TOR roleplay? And more importantly, who is perpetuating it? Has BioWare created stories or female characters that could be considered demeaning, or are we doing it to ourselves through our roleplay? Read on to find out!
Baskerville "If you're male especially, and the first thing you see when thinking of Princess Leia isn't her in a metal bikini, ...
Beltane I also agreed with the gist of the article up til the last paragraph. Just because my Sith wears the Imperial Dancer's T ...
Solytare I always thought that Star Wars provided a healthy role model for women: first with Princess Leia, a feminine fighter; l ...


Appearances are everything, right? How do you tell if the person you're looking at is a drunk cantina patron, or a Sith Assassin ready to pounce on you? In this week's The Darker Side of Life, we'll be taking a look at force sensitives and how to spot them properly in roleplay. It's not always as simple as just looking for the lightsaber. That creepy man in black robes standing in the corner might be a Sith Lord, or just the old janitor. Force sensitives can sense each other, right? After all, Darth Vader could sense Luke in the shuttle heading for Endor. Kreia, though, managed to use a ritual to hide her own force sensitivity from others to keep herself alive. Without a character bio, how in Hoth are we supposed to tell?

The Old Republic has a new an unique system for us as well. The Sith/Darkside Corruption mechanic actually changes the character's appearance as they accumulate Dark Side points. Skin becomes pale and veiny, eyes become orange, then red. But is that even enough to assume someone might be a Sith, and how does that help with Jedi? Miraluka can see the force, so shouldn't they be able to tell light from dark? How do they do it? Can they just examine someone and look at the little force slider? 

The real question is when does any of this cross a line into metagaming? It's that we'll seek to answer as we examine each of these methods in turn to elaborate just how it is appropriate to tell if another player is force sensitive. Join me as we dive into this issue, highlight your responses, and work to come up with a way to navigate the minefield of interacting with new people!
Thuran One thing I would also urge in relation to this discussion is that people keep in mind that there is a vast difference b ...
Laz'are My toon dresses in a standard civilian starship crew uniform. He's a mechanic first and a Jedi second. While I haven't ...
Fonzarelli I don't care if you are a force sensitive or not. I just look to see if you have the fighting spirit! If your character ...
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