The Old Republic Roleplay|Site Info


Welcome back to another issue of The Darker Side of Life, the roleplay column for The Old Republic where we take a look at the issues concerning roleplayers, and try to find solutions for them. In this week's issue, we're tackling stealth and how it affects roleplay, specifically spying and information gathering. Spying can be a core part of an RP community, with different groups trying to figure out what each other is doing. There are all sorts of ways to gather information, from bribery, to torture, even just being a fly on the wall and listening in. The real question is, what happens if that fly on the wall has stealth abilities and can't be seen by the other players, is it still legitimate?

As always, I've collected your responses from the thread and worked them into this article where we're going to try and come up with some ways to make stealth RP work, and make it fun for everyone. Sitting cloaked in a meeting watching your enemies plot may be exciting from an adrenaline rush for the first minute or two, but without any interaction it gets boring. After all, if they can't see you, there's a zero percent chance of being discovered, and that's also why many players consider it unfair. Join me as we dive into the issue head first and try to settle the debate over whether stealth powers are acceptable to use in roleplay.
Phantom i've been playing a stealth character for over a decade, all the way back to PnP D&D. i've gone out and done a ton ...
Mai Cash In reading through the article, as well as all the comments, it seems to come down to comfort level in role play as well ...
Oriane "The stealther's player needs to be knowledgeable about what the detection range is at different level disparities ...


Admit it: when you meet someone new, chances are you peek at their level, and maybe even open up the inspection window to look at their stats. In this week's edition of The Darker Side of Life, we're going to be diving into this issue. Does your character's level and gear matter in roleplay? On one hand we have a group that I like to call the Earners. They say that characters are what they earn. If you want to RP a Darth, get to 50 and get the Darth title. If you want to RP a powerful duelist, get some PvP gear. Characters that have had that effort put into them are more deserving of respect, right? 

Not so counters the other group which I like to call the Storytellers. Respect is something a character should earn through solid roleplay, and good storytelling. If a level 10 character can play the part well, why not let them RP a Darth? Any monkey can make level 50 and get PvP gear given enough time, so why not respect things that matter more to roleplay? These are the two sides in this battle, one we're going to comb through in detail and try to work out some answers. 

Join me as we take a look at your responses and attempt to dig through the issue. Does your character's level matter in roleplay? Should a player have to get their character to level 50 to be taken seriously in roleplay, or is it just a form of metagaming? Once again we're back on the same tangent of game mechanics in roleplay. Hold on tight and keep your arms and legs inside the car until we come to a complete stop, because it's going to be a wild ride.
Vertigus In my opinion, with the inclusion of /roll coming out relatively soon, the argument of /duel vs /roll vs /e is one that' ...
Kaelo Jace As long as you don't try and Mary Sue and say you're all powerful and think you're going to emote me to death, I don't r ...
Pan Level generally means very little to me in this game, other than that higher levels = more clothing options. BECAUSE I'M ...


When you think about a BioWare game, the first thing that comes to mind is usually its story. The Old Republic is no different. It has been touting as adding a new fourth pillar to the MMO genre – story. But is the addition of a story for our characters really a good thing for roleplayers? In this week's The Darker Side of Life, we dig into the issue, and using your responses try to find a measure of understanding in the chaos. 

Most of you reading this have played TOR's beta already, so you've had a chance to see the class stories in action. Don't worry, nothing will be spoiled for you. Snape kills Revan. The stories themselves though have gotten a lot of attention. They're fun, and for the most part on par with something you would expect the folks at BioWare to have written. While that may be great for the game's success, how many Bounty Hunters are going to win the Great Hunt? How many Jedi Knights can be Orgus Din's apprentice at once?

In one of the first issues of The Darker Side of Life we discussed the use of companions in roleplay and ran into some very similar problems. In the end the consensus seemed to be you could always use them as extras, different characters, or just not at all. In the same way we've seen Sith Inquisitors offer up different backstories as to why they were enslaved, but will it be enough to differentiate them from the pack? Can you really build a strong character off the class story? Can you add a planet to The Old Republic? Read on and we'll find out
papagolfwhiskey I'm planning to buy TOR largely in part because I have loved Bioware's Rollercoaster rides and their awesome illusion o ...
Mai Cash I completely didn't think about this when the questions were up, but my character concept doesn't fall quite exactly wit ...
Sareth Great article. I know I for one wanted to take some inspiration off the main story for my SI; but when I sat down and pl ...


Welcome back everyone to this week's The Darker Side of Life. In this edition, we will be discussing our characters and how we create and become attached to them. The two main issues here are called Mary Sue, and the IC/OOC divide. Mary Sue refers to the complexity of a character, their balance, and how much of ourselves we put into them. The IC/OOC divide is a term for how we keep ourselves as players separate from our characters, sometimes not always successfully. 

When I think of Mary Sues, I like to think of Duke Nukem. He represents an unstoppable killing machine bubbling over with testosterone that is out to kick ass, get the ladies, and nothing else. When it comes down to it though, it's not much fun to be in Duke Nukem's universe if you aren't the king himself. Mary Sues tend to put other roleplayers in a similar position, since they are often all powerful or unstoppable. The question is, where do you draw the line? How much is too much? 

The IC/OOC divide is an even more convoluted topic. We often put a bit of ourselves into our characters, but again, how much is too much? How do you know when you've become so attached to a character you cannot bear to see them harmed? Every roleplayer has become too attached at some point, and the question here is more how to deal with it when it happens, otherwise it can be a problem for everyone around you.
Gratulor Wesley is a perfect example of why we shouldn't put our whole selves into our characters.
Jeanne Nice article... the images made me laugh.
El-Cid
I sort of disagree with your premise. To me, a Mary Sue has always been either A. Someone whose backstory is intimately ...
Twitter Feed
 · reply · retweet
Chat
TOR News
BioWare’s James Ohlen highlights some of the new features planned for Star Wars: The Old Republic!
Published May 22, 2012
Join thousands of others in experiencing your personal STAR WARS saga with thousands of other players from May 17th until May 21st!
Published May 15, 2012
BioWare and LucasArts are excited to announce that Sideshow Collectibles has selected a winner of the Darth Malgus Life-Size Figure!
Published May 14, 2012
Award-Winning MMO from BioWare and LucasArts Launches in 38 New Countries Today...
Published Apr 26, 2012
BioWare and LucasArts announce the release of The Old Republic in new European and Middle Eastern countries!
Published Apr 26, 2012
Server Status
Ajunta Pall
Standard - RP-PvP
Begeren Colony
Standard - RP-PvE
The Ebon Hawk
Standard - RP-PvE
Kath Hound
Standard - RP-PvE
Lord Adraas
Standard - RP-PvE
Lord Calypho
Standard - RP-PvP
Lord Ieldis
Standard - RP-PvE
The Progenitor
Standard - RP-PvE
Rubat Crystal
Standard - RP-PvE
Sanctum of the Exalted
Standard - RP-PvE
Shaltin Tunnels
Standard - RP-PvE
Jung Ma
Standard - RP-PvP
Shien
Standard - RP-PvE
Trask Ulgo
Standard - RP-PvE
Ven Zallow
Standard - RP-PvP
Vrook Lamar
Standard - RP-PvE
Announcement of