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Brian Rucker, known to many as OddjobXL and Mandash, has passed away at age 48. 

He spent majority of his time in Star Wars Galaxies on the Starsider server where he was part of the guild Holowood Galactic Studios: a guild which any avid roleplayer would have knowledge. He later moved here to SWTOR-RP where he enjoyed a short stint in The Old Republic.

Brian was considered a friend to SWTOR-RP. He promoted the site and often conversed with the team. Those who have followed him here from SWG, as well as the new friends he made in his short time here will miss him dearly. 

These were his closing comments on this site.

"I'm outta here. At least for a while. This isn't the kind of MMO I'm really looking for and I knew that going in. But it was a fun ride for a while and it was good seeing so many familiar faces around."

Be sure to check out the dedicated forum post to Brian here at SWTOR-RP, as well as the article published by Massively
Phylok I talked to him a few times in the site chat channel. Sorry to see that he's gone, he was a good guy.
Niatara Never got to really know him but what interactions I did have were always pleasant. I remember him from the Vagabonds re ...
Reynala Kodaigo My condolences to friends and family. I don't think I've rped with him, but I've always enjoyed rping around the HGS cre ...


Community sites are driven to success by one major contributing factor. You have three guesses. No, it is not hiring a group of Jawas to run the site. And no, it is not by employing an army of Gungan soldiers as forum moderators—though that could be fun, right? Did you say "member support and growth?" Ding ding ding! We have a winner folks!

SWTOR-RP has been blessed with a supportive community and ever-growing member numbers. Each day, players from The Old Republic seek a virtual home away from home in this hub for roleplayers, connecting with others to form new relationships, create new stories, and to make their roleplaying and gaming experience as pleasant and adventurous as possible. 

Without the support from our members, we'd flutter into a pointless non-existence. And to express our gratitude, members are randomly chosen to participate in the member-alternative to the Guild and Staff Spotlight feature: the SWTOR-RP Member Spotlight! To qualify, just be sure to remain active on the site, and watch your private message box. 

This time around, Tiali takes to the stage with stories of her roleplaying endeavours as an information broker in The Old Republic. What does it take to buy and sell information on other player characters? Let's find out!
Jayke Carto Nice job getting on the front page, Tiali! ...
Karthan *Puts tiali to work for goofing off while on the job!* Kidding!
Darth Vader Yell
 
The Star Wars movies have always contained an interesting array of noises. Be it the clashing of two lightsabers or the scream of a stormtrooper plummeting to his death, the noises and voices within the Star Wars universe have been a crucial part in making the Star Wars universe unique. But when it comes to roleplaying in an MMO, we do not really have the luxury of providing others with audible responses. As ingenuitive and imaginative roleplayers, however, we find ways to portray how our characters talk or sound in order to increase the overall immersion for those we interact with.

One of the simplest ways I have seen to clarify how a character sounds is to use a descriptive word before a line of dialog. I saw quite a few Mandalorians in Star Wars Galaxies simply use the emote "Drones” to describe the modulation that the helmet gave their voices (due to its effectiveness, it’s not surprising that this has carried over into The Old Republic). Other players actually type words out phonetically, so each line is read in a distinct accent.

So what "tricks of the trade” do you utilize to help portray how your character sounds to others? What’s worked for you, and what hasn’t? Tell us what you think in the comments below!
Turner Zarkozey I talk with Turner as I do IRL, mostly out of habit, but partially out of laziness.
Will-falamee I'd say Will sounds like Norman Reedus of Boondock Saints, though when I had written stories about him in the past peopl ...
Corlan_Vess Corlan sounds like Jason Statham. I think he's got that appropriate 'sounds kinda like Jang/boba while having his own di ...


Individuality is a trait that can sometimes be difficult to come by in a game. In Star Wars: Galaxies, sometimes we struggled to find that one physical attribute that would make our characters feel unique. BioWare have allowed for a decent level of customisation in their previous games, and even though we haven't seen too much as to the extent of character customisation in The Old Republic, we can assume that it would be no different from their other titles. 

As roleplayers, we strive to make our characters a separate entity from the rest of the pack. Though there may always be some similarities in story and appearance, there are ways and means to achieve individuality. In The Old Republic, we will have the option of adding scars and tattoos to our characters for that extra pizzazz. Today's Force Reflection is this: Do you plan on adding any scars or tattoos to your character? If so, how did they come about? Why haven't the scars been removed? What do your tattoos signify? Post your answers in the comments section. 
Kambria Irayla (Trooper Commando) has both a tattoo and a scar. The scar crosses from her forehead to her right cheek. She got ...
Tiali I've never been one for tatoos (never appealed in RL). I don't normally have scars on my characters. Most games, they te ...
Balkito My Sith Juggernaut has a nasty scar going diagonal across his face, which he received while dueling his former master, a ...


Star Wars fans are a very opinionated bunch; in fact, it is sometimes hard to find two fans of the franchise that can agree on much of anything. The deservedly infamous Star Wars Holiday Special seems to exist outside of this bubble of conflicting opinions, though; pretty much everyone agrees it is really, really bad. The cult classic has a reputation for being embarrassing, hilarious, and horrifying in various degrees. But are all Star Wars holidays destined to be so campy and pointless?

In-game holidays are a staple in many MMOs. Perhaps the most extreme example is World of Warcraft, which manages to replicate just about every real world holiday with corresponding in-game events, such as themed items to collect and special quests to complete. Star Wars: Galaxies was also host to many Star Wars-themed holidays over its long run, such as Life Day (Christmas) and the Ewok Festival of Love (Valentine's Day).

In a game like World of Warcraft, which is filled with pop culture references and doesn't take itself too seriously, holidays are normally well-received within the community as an added bit of fun. But in Star Wars: Galaxies, there was very much backlash from players--especially roleplayers--about how silly and out of character some of the events seemed. At the same time, many would argue that in-game holidays are meant to be taken as something fun and lighthearted, which means they are not necessarily part of the epic main storyline that a game presents.

Is there really any harm in having holiday events, even if they are a little bit silly or nonsensical? Would you prefer holidays were kept completely out of The Old Republic, or do you eat them up? Do you only enjoy more "serious" holidays, or are the silly ones just as fun? Make your voice heard in the comments!
Tisiphonie I think politically charged holidays would be very appropriate considering the setting is a Cold-War-About-To-Get-Hot. ...
HollyC11 How in all of the Force a Chistmas like celebration can be carried of on Tatooine or Taris, I don't know-- and I don't w ...
Mnemnosyne I would enjoy in-game holidays that are NOT a reference or in any way tied to real holidays. We come up with entire fic ...


Individuality is a trait that can sometimes be difficult to come by in a game. In Star Wars: Galaxies, sometimes we struggled to find that one physical attribute that would make our characters feel unique. BioWare have allowed for a decent level of customisation in their previous games, and even though we haven't seen too much as to the extent of character customisation in The Old Republic, we can assume that it would be no different from their other titles. 

As roleplayers, we strive to make our characters a separate entity from the rest of the pack. Though there may always be some similarities in story and appearance, there are ways and means to achieve individuality. In The Old Republic, we will have the option of adding scars and tattoos to our characters for that extra pizzazz. Today's Force Reflection is this: Do you plan on adding any scars or tattoos to your character? If so, how did they come about? Why haven't the scars been removed? What do your tattoos signify? Post your answers in the comments section. 

[Originally posted by Ganden]
Xy'xala
I would have more tattoos on other characters than my Twi'lek if the selection wasn't so crappily small. Really annoying ...
JFiver My two mains, so to speak, carry signs of their pasts. My Smuggler is an old man, battle-worn and ragged. Still fighting ...
Zureth Krev'nos actually has a large claw like scar along the right side of his face. It took a lot of debating but the story b ...


To immerse oneself into the life of an Imperial Intelligence Agent in The Old Republic is a popular choice amongst roleplayers. The character trait and personality possibilities vary, and let's face it, who doesn't want to roleplay the life of a Star Warsy James Bond or Jason Bourne? However, the problem with Imperial Agent characters is that they're not usually the typical heroine types that we see in the movies. Rather, they're much to the contrary. They're typically your top secret evil villain that just so happens to always be a step ahead of you. This, unfortunately, may be the case for characters aligned with the Republic. And how do we get inside their heads to figure out their next move? We may have just made that easier for you. SWTOR-RP recently interviewed one its members who fits the bill of an Imperial Intelligence Agent. She may not be your choice for a BFF, but if you're seeking a Field Agent to do your Imperial dirty work, Minxsys may be the gal for you. Read all about her and the person behind the character in this Member Spotlight
Vosst Great job on the interview Minx! it almost gave me a heart attack counting the typos... I LOL'ed at how many people loo ...
Mordecia Wish I could have RPd with you tonight at the Launch Party. But it was good to see SWORD members there. ...
Fonzarelli Ehhh! Sounds like my kind of scum!


Tziena and Vaanthe are back from the second Fan Site Summit, held with the developers from BioWare and the selected fan sites for The Old Republic at the BioWare base in Austin, Texas. Game Director and Lead Designer James Ohlen, Lead Combat Designer Georg Zoeller, and Lead End-Game and PvP Designer Gabe Amatangelo participated in interviews and Q&A sessions during the Summit. Want to know what they discussed? We've compiled the best bits in another wrap-up where you'll find information on achievements, chat bubbles, social points and some of the items you'll be able to purchase, as well as details for character's wishing to maintain some neutrality on the light and dark side scale. PvP is discussed, as are game metrics used by BioWare to monitor specific in-game activities. Continue reading to soak up the best bits from the Fan Site Summit Q&A with the developers.

Achievements have been popping up in both PC and console games of late, and The Old Republic won't be seeing any shortage of them. James Ohlen kicks off proceedings by touching on the achievements system which will be available at launch. It is a system that can be easily expanded upon, and we'll be seeing more achievement additions in future updates implemented by BioWare. Don't expect to find achievements at every corner of the game, as it is still in the works, as well as being a system that James Ohlen believes is used more often by players making use of end-game content.
Yospeck Sometimes it feels like the questions that get asked have already been clarified on a dozen times already with a "n ...
Alyxander *like WAR
Alyxander I'm getting less optimistic about The Old Republic. I'm worried we're going to see a situation like TOR where for the sa ...


As we all know, the universe of Star Wars is an extremely varied place. There are all sorts of strange creatures and beings, some pleasing, some repulsive and others, just plain bizarre. From Twi'leks to Ewoks and Gungans, you can't deny the amount of diversity the beings of the Star Wars Universe have.

That being said, that diversity is rarely transitioned to Star Wars video games and SWTOR is no different. Games frequently have you play as a main character or a similar character that is more often than not human. With The Old Republic, players will be able to choose from a list of select species to play as. However, this list is fairly limited, with eight confirmed playable species and some restricted to certain classes and factions. And yet, there are models of other species, such as the Kel Dor shown in screenshots from the game. Indeed, The Old Republic follows the example of many MMOs on the market, most notably it's predecessor, Star Wars Galaxies, by offering a select number of species to play as, despite having numerous models of other species or races present in the game.

A restricted set of available species begs the question: what to do if you do not want to be any of those species? There is a huge number of species that may not be represented in the game to chose from, but they are still out and about in the universe nonetheless. Do you use in-game models of certain species to represent another species, despite customization limitations in physique and appearance? Or should players just stick to the core species offered by the game?
Mishka Kalrook There are very few times that I have accepted someone as Rping as pecies that isn't avalable in game. It's just too easy ...
Azure Andarta Near human is one thing, as you can easily make something look like another thing. Its when you start getting grievous ...
Zentoyo I respect people's desire to play what and how they want. If their desires clash with mine, I've learned to jump out of ...


In-game combat for roleplayers in MMOs can be had in two main ways. The first consists of what we call an "emote duel." This consists of, majority of the time, a die roll which decides on which player lands the successful blow. This is determined by the highest roll of the die. This continues back and forth until someone loses a limb or they run away in utter defeat. The other form consists of using the game's combat mechanics. No die, just an all out brawl using the abilities given to the character classes of the game. This relies heavily upon character statistics, their equipment, as well as a proficiency in keyboard bashing. 

Roleplayers have their own preferences as to how duels are carried out, however the decision could possibly weigh heavily upon the game's ability to make combat look impressive. Perhaps this is something Star Wars: Galaxies failed to do, however BioWare have managed to make combat in The Old Republic to be much to the contrary; it is beautiful, almost as if we're watching a choreographed combat scene in a Star Wars film. The many in-game combat scenes depicted in some of BioWare's trailers, specifically the Join the Fight and Fate of the Galaxy trailers, are a clear representation of what BioWare like to call "heroic combat."

Here at SWTOR-RP, we've discussed emoting in The Old Republic extensively. It has been covered in All The Galaxy's A Stage: Emoting in RP, The Darker Side of Life: Emotes, Dice, and Duels, as well as the Codex of Roleplaying. We now pose the question of emoting in duels to you in this Force Reflection. Which do you prefer? The emoting style of combat, or the utilisation of the game's combat system? Pop your opinions in the comments section. 
Serithis I find it hard to choose, but in the end I go with Combat Duels, if a player is a low level, which means he's clearly in ...
Vaanthe
This particular discussion seems to always engender .. passionate.. responses on either end, to put it rather mildly. I' ...
Londrieved I never fight unless it's either planned or with people I know. People just don't get into fights with random strangers, ...
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BioWare’s James Ohlen highlights some of the new features planned for Star Wars: The Old Republic!
Published May 22, 2012
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Published May 15, 2012
BioWare and LucasArts are excited to announce that Sideshow Collectibles has selected a winner of the Darth Malgus Life-Size Figure!
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Award-Winning MMO from BioWare and LucasArts Launches in 38 New Countries Today...
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BioWare and LucasArts announce the release of The Old Republic in new European and Middle Eastern countries!
Published Apr 26, 2012
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