Ganden posted Apr 23, 12
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Author: Ganden,  BioWare,  Brian Rucker,  EA,  Electronic Arts,  HGS,  Holowood Galactic Studios,  LucasArts,  Mandash,  Massively,  OddjobXL,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars Galaxies,  Star Wars The Old Republic,  SWG,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
Brian Rucker, known to many as OddjobXL and Mandash, has passed away at age 48.
He spent majority of his time in Star Wars Galaxies on the Starsider server where he was part of the guild Holowood Galactic Studios: a guild which any avid roleplayer would have knowledge. He later moved here to SWTOR-RP where he enjoyed a short stint in The Old Republic.
Brian was considered a friend to SWTOR-RP. He promoted the site and often conversed with the team. Those who have followed him here from SWG, as well as the new friends he made in his short time here will miss him dearly.
These were his closing comments on this site.
"I'm outta here. At least for a while. This isn't the kind of MMO I'm really looking for and I knew that going in. But it was a fun ride for a while and it was good seeing so many familiar faces around."
Ganden posted Mar 15, 12
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Author: Ganden,  BioWare,  Bounty Hunter,  Doctor Who,  EA,  Electronic Arts,  Imperial,  Imperial Agent,  Lord Adraas,  LucasArts,  Member Spotlight,  Nar Shaddaa,  role-play,  Roleplay,  RP,  Sith Empire,  Smuggler,  Star Wars,  Star Wars Galaxies,  Star Wars The Old Republic,  SWG,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  Ultima Online,  West End Games
Community sites are driven to success by one major contributing factor. You have three guesses. No, it is not hiring a group of Jawas to run the site. And no, it is not by employing an army of Gungan soldiers as forum moderators—though that could be fun, right? Did you say "member support and growth?" Ding ding ding! We have a winner folks!
SWTOR-RP has been blessed with a supportive community and ever-growing member numbers. Each day, players from The Old Republic seek a virtual home away from home in this hub for roleplayers, connecting with others to form new relationships, create new stories, and to make their roleplaying and gaming experience as pleasant and adventurous as possible.
Without the support from our members, we'd flutter into a pointless non-existence. And to express our gratitude, members are randomly chosen to participate in the member-alternative to the Guild and Staff Spotlight feature: the SWTOR-RP Member Spotlight! To qualify, just be sure to remain active on the site, and watch your private message box.
This time around, Tiali takes to the stage with stories of her roleplaying endeavours as an information broker in The Old Republic. What does it take to buy and sell information on other player characters? Let's find out!
Raspar Ojen posted Feb 13, 12
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Author: Raspar,  BioWare,  EA,  Electronic Arts,  Force Reflection,  LucasArts,  Mandalorian,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars Galaxies,  Star Wars The Old Republic,  SWG,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR

The Star Wars movies have always contained an interesting array of noises. Be it the clashing of two lightsabers or the scream of a stormtrooper plummeting to his death, the noises and voices within the Star Wars universe have been a crucial part in making the Star Wars universe unique. But when it comes to roleplaying in an MMO, we do not really have the luxury of providing others with audible responses. As ingenuitive and imaginative roleplayers, however, we find ways to portray how our characters talk or sound in order to increase the overall immersion for those we interact with. One of the simplest ways I have seen to clarify how a character sounds is to use a descriptive word before a line of dialog. I saw quite a few Mandalorians in Star Wars Galaxies simply use the emote "Drones” to describe the modulation that the helmet gave their voices (due to its effectiveness, it’s not surprising that this has carried over into The Old Republic). Other players actually type words out phonetically, so each line is read in a distinct accent. So what "tricks of the trade” do you utilize to help portray how your character sounds to others? What’s worked for you, and what hasn’t? Tell us what you think in the comments below!
Ganden posted Jan 31, 12
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Author: Ganden,  BioWare,  EA,  Electronic Arts,  Force Reflection,  LucasArts,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars Galaxies,  Star Wars The Old Republic,  SWG,  SWTOR,  SWTOR-RP,  The Archives,  The Old Republic,  TOR

Individuality is a trait that can sometimes be difficult to come by in a game. In Star Wars: Galaxies, sometimes we struggled to find that one physical attribute that would make our characters feel unique. BioWare have allowed for a decent level of customisation in their previous games, and even though we haven't seen too much as to the extent of character customisation in The Old Republic, we can assume that it would be no different from their other titles.
As roleplayers, we strive to make our characters a separate entity from the rest of the pack. Though there may always be some similarities in story and appearance, there are ways and means to achieve individuality. In The Old Republic, we will have the option of adding scars and tattoos to our characters for that extra pizzazz. Today's Force Reflection is this: Do you plan on adding any scars or tattoos to your character? If so, how did they come about? Why haven't the scars been removed? What do your tattoos signify? Post your answers in the comments section.
Beltane posted Jan 26, 12
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Author: Beltane,  BioWare,  Ewok Festival of Love,  Force Reflection,  Life Day,  LucasArts,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars Galaxies,  Star Wars The Old Republic,  SWG,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  World of Warcraft,  WoW
Star Wars fans are a very opinionated bunch; in fact, it is sometimes hard to find two fans of the franchise that can agree on much of anything. The deservedly infamous Star Wars Holiday Special seems to exist outside of this bubble of conflicting opinions, though; pretty much everyone agrees it is really, really bad. The cult classic has a reputation for being embarrassing, hilarious, and horrifying in various degrees. But are all Star Wars holidays destined to be so campy and pointless? In-game holidays are a staple in many MMOs. Perhaps the most extreme example is World of Warcraft, which manages to replicate just about every real world holiday with corresponding in-game events, such as themed items to collect and special quests to complete. Star Wars: Galaxies was also host to many Star Wars-themed holidays over its long run, such as Life Day (Christmas) and the Ewok Festival of Love (Valentine's Day). In a game like World of Warcraft, which is filled with pop culture references and doesn't take itself too seriously, holidays are normally well-received within the community as an added bit of fun. But in Star Wars: Galaxies, there was very much backlash from players--especially roleplayers--about how silly and out of character some of the events seemed. At the same time, many would argue that in-game holidays are meant to be taken as something fun and lighthearted, which means they are not necessarily part of the epic main storyline that a game presents. Is there really any harm in having holiday events, even if they are a little bit silly or nonsensical? Would you prefer holidays were kept completely out of The Old Republic, or do you eat them up? Do you only enjoy more "serious" holidays, or are the silly ones just as fun? Make your voice heard in the comments!
Ganden posted Jan 3, 12
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Author: Ganden,  BioWare,  EA,  Electronic Arts,  Force Reflection,  LucasArts,  Most Popular,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars Galaxies,  Star Wars The Old Republic,  SWG,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR

Individuality is a trait that can sometimes be difficult to come by in a game. In Star Wars: Galaxies, sometimes we struggled to find that one physical attribute that would make our characters feel unique. BioWare have allowed for a decent level of customisation in their previous games, and even though we haven't seen too much as to the extent of character customisation in The Old Republic, we can assume that it would be no different from their other titles.
As roleplayers, we strive to make our characters a separate entity from the rest of the pack. Though there may always be some similarities in story and appearance, there are ways and means to achieve individuality. In The Old Republic, we will have the option of adding scars and tattoos to our characters for that extra pizzazz. Today's Force Reflection is this: Do you plan on adding any scars or tattoos to your character? If so, how did they come about? Why haven't the scars been removed? What do your tattoos signify? Post your answers in the comments section.
[Originally posted by Ganden]
Ganden posted Dec 27, 11
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Author: Ganden,  BioWare,  Dromund Kaas,  EA,  Electronic Arts,  Imperial Agent,  Korriban,  Lord Adraas,  LucasArts,  Member Spotlight,  Nar Shaddaa,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars Galaxies,  Star Wars The Old Republic,  SWG,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR

To immerse oneself into the life of an Imperial Intelligence Agent in The Old Republic is a popular choice amongst roleplayers. The character trait and personality possibilities vary, and let's face it, who doesn't want to roleplay the life of a Star Warsy James Bond or Jason Bourne? However, the problem with Imperial Agent characters is that they're not usually the typical heroine types that we see in the movies. Rather, they're much to the contrary. They're typically your top secret evil villain that just so happens to always be a step ahead of you. This, unfortunately, may be the case for characters aligned with the Republic. And how do we get inside their heads to figure out their next move? We may have just made that easier for you. SWTOR-RP recently interviewed one its members who fits the bill of an Imperial Intelligence Agent. She may not be your choice for a BFF, but if you're seeking a Field Agent to do your Imperial dirty work, Minxsys may be the gal for you. Read all about her and the person behind the character in this Member Spotlight.
Ganden posted Nov 10, 11
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Achievements,  Author: Ganden,  Baraslan,  BioWare,  Companions,  Coruscant,  DarthHater,  EA,  Electronic Arts,  Empire,  Facebook,  Fan Site Summit,  Flashpoints,  Fragworld,  Gabe Amatangelo,  Galactic Republic,  Georg Zoeller,  Hope,  Hope Cinematic Trailer,  Hoth,  Ilum,  Image Designer,  James Ohlen,  Jedi,  Jolee Bindo,  Knights of the Old Republic II,  KOTOR II,  LucasArts,  Mantell Syndicate,  MMO,  Operations,  Phasing,  PvP,  Republic,  role-play,  Roleplay,  RP,  Sith,  Sith Empire,  Social Points,  Star Wars,  Star Wars Galaxies,  Star Wars The Old Republic,  Starships,  SWG,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  TOROcast,  Tython,  Tziena,  Vaanthe,  Wampa,  Warzones
Tziena and Vaanthe are back from the second Fan Site Summit, held with the developers from BioWare and the selected fan sites for The Old Republic at the BioWare base in Austin, Texas. Game Director and Lead Designer James Ohlen, Lead Combat Designer Georg Zoeller, and Lead End-Game and PvP Designer Gabe Amatangelo participated in interviews and Q&A sessions during the Summit. Want to know what they discussed? We've compiled the best bits in another wrap-up where you'll find information on achievements, chat bubbles, social points and some of the items you'll be able to purchase, as well as details for character's wishing to maintain some neutrality on the light and dark side scale. PvP is discussed, as are game metrics used by BioWare to monitor specific in-game activities. Continue reading to soak up the best bits from the Fan Site Summit Q&A with the developers.
Achievements have been popping up in both PC and console games of late, and The Old Republic won't be seeing any shortage of them. James Ohlen kicks off proceedings by touching on the achievements system which will be available at launch. It is a system that can be easily expanded upon, and we'll be seeing more achievement additions in future updates implemented by BioWare. Don't expect to find achievements at every corner of the game, as it is still in the works, as well as being a system that James Ohlen believes is used more often by players making use of end-game content.
Amaranth posted Nov 8, 11
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Author:Amaranth,  Ewok,  Force Reflection,  Gungan,  Kel Dor,  role-play,  Roleplay,  RP,  Species,  Star Wars,  Star Wars Galaxies,  Star Wars The Old Republic,  SWG,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  Twi'lek
As we all know, the universe of Star Wars is an extremely varied place. There are all sorts of strange creatures and beings, some pleasing, some repulsive and others, just plain bizarre. From Twi'leks to Ewoks and Gungans, you can't deny the amount of diversity the beings of the Star Wars Universe have. That being said, that diversity is rarely transitioned to Star Wars video games and SWTOR is no different. Games frequently have you play as a main character or a similar character that is more often than not human. With The Old Republic, players will be able to choose from a list of select species to play as. However, this list is fairly limited, with eight confirmed playable species and some restricted to certain classes and factions. And yet, there are models of other species, such as the Kel Dor shown in screenshots from the game. Indeed, The Old Republic follows the example of many MMOs on the market, most notably it's predecessor, Star Wars Galaxies, by offering a select number of species to play as, despite having numerous models of other species or races present in the game. A restricted set of available species begs the question: what to do if you do not want to be any of those species? There is a huge number of species that may not be represented in the game to chose from, but they are still out and about in the universe nonetheless. Do you use in-game models of certain species to represent another species, despite customization limitations in physique and appearance? Or should players just stick to the core species offered by the game?
Ganden posted Oct 27, 11
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All The Galaxy's A Stage,  Author: Ganden,  BioWare,  Codex of Roleplaying,  EA,  Electronic Arts,  Emote Duel,  Emoting,  Fate of the Galaxy,  Force Reflection,  Heroic Combat,  Join the Fight,  LucasArts,  MMO,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars Galaxies,  Star Wars The Old Republic,  SWG,  SWTOR,  SWTOR-RP,  The Darker Side of Life,  The Old Republic,  TOR
In-game combat for roleplayers in MMOs can be had in two main ways. The first consists of what we call an "emote duel." This consists of, majority of the time, a die roll which decides on which player lands the successful blow. This is determined by the highest roll of the die. This continues back and forth until someone loses a limb or they run away in utter defeat. The other form consists of using the game's combat mechanics. No die, just an all out brawl using the abilities given to the character classes of the game. This relies heavily upon character statistics, their equipment, as well as a proficiency in keyboard bashing.
Roleplayers have their own preferences as to how duels are carried out, however the decision could possibly weigh heavily upon the game's ability to make combat look impressive. Perhaps this is something Star Wars: Galaxies failed to do, however BioWare have managed to make combat in The Old Republic to be much to the contrary; it is beautiful, almost as if we're watching a choreographed combat scene in a Star Wars film. The many in-game combat scenes depicted in some of BioWare's trailers, specifically the Join the Fight and Fate of the Galaxy trailers, are a clear representation of what BioWare like to call "heroic combat."
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