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Hello everyone and welcome to another edition of The Darker Side of Life; the SWTOR-RP weekly column where we discuss the prevailing RP issues of the day and take your opinions on them. For the past several months, I've taken your suggestions on topics from a wide variety of categories. Some of them are fairly static, others like our discussion on companions in roleplay were predictions, done before the launch of The Old Republic, based on what we knew about the game at that time. In this week's article, we're going to revisit several old topics with fresh opinions, both from old members who may have read the originals when they were first published, and fresh faces who have joined us recently, all to answer one question: how has the launch of The Old Republic changed your opinion on roleplay? 

Companions aren't the only thing we'll be discussing though. Server communities was another hot topic we touched on. Many players voiced their opinions on separate servers for timezones, or RP-PvP, or even keeping everyone together. Now we'll look into how things have turned out in the first month of the game. Combat solutions, the classic dice, duel, and the emote debate can never truly be settled, but it varies by game depending on how the players feel about the options a developer provides. Lastly, we'll touch on a more recent topic, being our discussion of RP hotspots and how players are using or abusing them. Join me in this very special edition of The Darker Side of Life as we take a trip back and look at how getting to play The Old Republic has changed your thoughts on roleplay topics, if at all.
Balkito 'Lardass server' Had me laughing for half a minute. Back on topic: I think that companions being used in RP is okay, t ...
Coorin_Slaith Wait, wait...There isn't a /roll system? I don't understand how such a big budget game can be lacking so many basic, tr ...
Ganden
Thanks for mentioning the Aussies Sebaya. I definitely won't be leaving Lardass for the Aussie servers. Though an Aussie ...


Racism is an ugly part of the real world, but in creating a virtual world, is it necessary to create a realistic environment? Star Wars lore has shown us over the years that characters can be extremely racist, just like real people. The Galactic Empire in the original trilogy was portrayed as being extremely humanocentric, and often discriminating or outright enslaving other species across the galaxy. Likewise, the Sith Empire of The Old Republic seems to use aliens as slaves as well. Pureblood Sith on the other hand are looked up to and revered. The Republic, being the good guys, is much more cosmopolitan but no doubt non-humans also face harsher lives in the poorer areas such as the Coruscant undercity. 

In this week's edition of The Darker Side of Life, we'll discuss your feelings on the issue as well as seeing some examples of racism in roleplay that you've seen. Racism is a touchy subject. We'll talk about times that it has gone too far in past games, and what can be done to keep that from happening again in future roleplay. As usual, I took your responses from the Darker Side of Life thread and will use them to try and weave a narrative together. Is it possible to roleplay out racism without being offensive? Let's dive in and see what everyone had to say on this touchy topic!
Fonzarelli This kind of thing can be done right, but I think you are always playing a dangerous game when you do anything offensive ...
Ciele Sure there's racism in SWTOR! My Twi'lek girl recognizes it, and takes advantage of it. She's quite bright...educated he ...
Rykoth In Character "racism" is fine. Hell, in Age of Conan, you could say I led the most xenophobic RP Guild out the ...
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BioWare’s James Ohlen highlights some of the new features planned for Star Wars: The Old Republic!
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