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Okay, so the title of this column is neither a Star Wars reference nor an allusion to anything remotely recent in pop culture more generally, but this is a column about old stuff, right?

Welcome back to A Long Time Ago, the column in which we explore ways that the incredible bounty of world folklore can enrich your very own Star Wars: The Old Republic roleplaying. As you may remember, for the past few weeks we've been exploring one of the classic story structures from world mythology: the Hero's Journey. (For those of you who missed the previous installments, you can find them here and here.) This week we'll explore the last two elements of the first, and possibly most crucial, stage of the Journey: Departure. Read on and follow lovestruck Jedi Consular Heran Sol and rapacious Sith Warrior Torr Kleshic across the threshold and into...the belly of the whale!
FFSamurai05 I just got done reading all of the parts currently written and must say it's pretty well done. I particularly like the a ...
Rinn'sashi A really great job on the article. Every RPer always has room to develop and improve; I feel like this article has inspi ...
Llarion
As the previous two installments, a very enjoyable read and extremely interesting article. Brilliant!

Hello, and welcome back to A Long Time Ago, the ongoing column that explores ways for you to use the rich trove of world mythology to make your roleplaying characters, stories, and events come more powerfully to life. Last week, you may recall, we began exploring the Hero's Journey, a.k.a. the Monomyth, in order to show some ways that this potent, universal story framework can inspire vibrant  roleplaying in Star Wars: The Old Republic. Remember, Lucas leaned hard on the Hero's Journey in scripting the original Star Wars trilogy, so there's a lot to be gained by putting it to work in your own personal Old Republic saga.

Last week we had just barely dipped our toe into the Hero's Journey by looking at the Call to Adventure, the first sub-stage of Departure. (Departure itself is the first of the three main chapters that together make up the Monomyth. The other two, you may remember, are Initiation and Return, both of which will get their own columns in the coming weeks.) In order to demonstrate some concrete applications of the Hero's Journey, we focused on two example Old Republic characters: the young Jedi Consular Heran Sol, whose player wants to roleplay an ongoing subplot in which Heran falls in love with exactly the wrong person; and Torr Kleshic, a murderous Sith Warrior whose player is exploring a dangerous rivalry between Torr and another player's Sith. Let's follow these two through the next few stages of their Departures and see how their players might use the Monomyth for storytelling and roleplaying inspiration.
Llarion
Great article! Thank you for the detailed illustrations of each stage of the monomyth, which really bring your explanati ...
Gaivs-Germanicvs Just saw this and immediately went back to read the first installment. As someone currently pursuing degrees in anthropo ...


Twentieth Century-Fox fanfare.

A black backdrop, bejeweled with distant stars. And ten words: 

"A long time ago, in a galaxy far, far away..... "

I saw Episode IV: A New Hope when I was all of six years old, and my stomach still tightens with eager anticipation at the sight of that simple proem. It always promises that what we are about to see isn’t just an ordinary shoot-’em-up between plastic models chroma keyed against a matte painting. Instead, the words betoken something vaster, something more potent: we are witnessing a capital-S Story set in a mythic world where the stakes go as high as they possibly can, and where Good and Evil clash on a grand, primal scale.

Amet While I borrow a lot from the monomyth, one problem I have is incorporating the monomyth when writing plotlines for mult ...
Vaanthe
Definitely a good article, and I do look forward to more as well.
Vegas Brilliantly written, and I am very much looking forward to reading further installments. You are a writer's writer!


As roleplayers, we all like to be unique. We want our characters to be different form every other character out there. A good roleplayer knows, however, that taking inspiration from existing tropes and archetypes is not necessarily a bad thing when designing a character. Even the original Star Wars was heavily influenced by the Hero's Journey, and Luke Skywalker wasn't the first farm boy with dreams of a greater destiny. In fact, sometimes using archetypes can help connect the potential audience to the character. Don't be afraid to borrow bits and pieces of existing Star Wars characters for your character in Star Wars: The Old Republic.

Today, we want to know which character from the Star Wars universe has the most influence on your character. Is your toon a smuggler who picked suave tips from Lando Calrissian? Maybe he is an angsty youth taking influence from Anakin Skywalker. Or you could be like me and take a bit of influence from Princess Leia -- a stubborn, driven woman with a bit of a chip on her shoulder. Which character most influences your character? How is he or she the same and how is he or she different from the source?

[header art by Ryan Dunlavey]
Serithis I do have some slight influence from Darth Maul, a bit from Darth Sidious and Darth Bane, as well as Darth Jadus. But th ...
Sendra I agree that a good archetype can help inspire more depth to a character and suggest themes, directions, even idiosyncra ...
Coorin_Slaith My smuggler resembles, go figure, Solo. However, I'm extremely infatuated with the Firefly characters, particularl ...
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