Jenos posted 11 hours ago
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adegan eel,  Alderaan,  backgrounds,  bagpipes,  BioWare,  Chiss,  Corellia,  darth vader,  deathsticks,  EA,  Electronic Arts,  Force Reflection,  Green Jedi,  Hutt,  hydrospanner,  Jedi,  kriff,  LucasArts,  meat rolls,  Mirialan,  role-play,  Roleplay,  RP,  Sith,  splanch,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  unicycle,  wtf
 You're walking along and you find some nice looking Mirialan in Jedi-looking robes. You strike up a conversation and find out that he's an orphan from Corellia. All right, nothing too unbelievable. Then he mentions that he was raised by Green Jedi to be a weapon meant to strike against the Sith armed with naught but a hydrospanner and three adegan eels. What the kriff? All backgrounds are going to be different, and usually the more creative you are, the better it is. However, there's some point where the line has to be drawn. Otherwise, what is to stop the Chiss adoptee from Alderaan to start hunting bounties with a tazer and some meat rolls? Or the Twi'lek smuggler selling deathsticks for the splanch transplant of their Hutt father? Where do you draw the line with believability in roleplay? What makes you go... "what the kriff?" Tell us below!
Raspar Ojen posted Mon at 12:00
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BioWare,  EA,  Electronic Arts,  Force Reflection,  Jedi,  LucasArts,  Republic,  role-play,  Roleplay,  RP,  Sith,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
As many of you know, the Star Wars universe is unique in many ways, one of which being its wide array of advanced technology. With the highly intelligent robots, gigantic information repositories, and the incredibly powerful (and equally complex) vehicles, how could someone be expected to understand even a fraction of all the technology buzzing around them? Or can most get along just fine knowing only how to operate these things without the knowledge of how they truly work?
If you are reading this article, it most likely means you own a computer and know how to use it to gain access to the internet and the content therein. It is less likely that you have an intimate knowledge on how the a computer runs, or even how the internet works on varying levels. With that said, it could easily be assumed that characters in the Star Wars universe have similar depths of knowledge, being able to operate a wide variety of tools without needing an in-depth knowledge of how everything they use works. Have you put time and actual RP into learning more about the technology all around you, or is your character's "tech" knowledge fluid, allowing them to be more or less knowledgeable depending on what can be beneficial to roleplay?
So how "tech savvy" is your character? Do they have trouble turning on a datapad, or can they hotwire a speeder in a minute flat while slicing your bank account and robbing you blind? Let us know in the comments below!
Mai Cash posted Fri at 12:00
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Anakin Skywalker,  Conflict,  Conflict RP,  Dark Side,  Darth Vader,  Duel,  Dueling,  Duels,  Episode III: Revenge of the Sith,  Mace Windu,  Revenge of the Sith,  Author: Mai Cash,  BioWare,  EA,  Electronic Arts,  Episode III,  Force Reflection,  LucasArts,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
 Roleplay often involves conflict. Whether that conflict is played out in conversation or combat, the piper must be paid: consequences will happen. Who chooses the exact circumstances of those consequences is up to the players involved in the roleplay, but sometimes they can snowball. Take, for instance, the appointment of Anakin Skywalker to sit on the Jedi Council in Episode III: Revenge of the Sith. As Mace Windu said, "You are on the Council, but we do not grant you the rank of Master." Ultimately, this appointment and subsequent comment eventually lead to Anakin giving himself over to the Dark Side only to eventually become Darth Vader.
Whereas you may believe that your character plays no part in the story of another, they may play a vital role in turning the tide of their story or creating a small moment of conflict where previously there was none. However, for those moments of conflict that do leave a mark (be it psychological or physical), there may be a long lasting impact on your character's roleplay.
This Force Reflection asks how you, as a player, handle roleplaying out the physical and/or psychological repercussions left behind by conflict? Or do you not role play them out at all?
Holland posted Thu at 12:00
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Author: Holland,  Backstory,  BioWare,  EA,  Electronic Arts,  Force Reflection,  LucasArts,  Plot,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
While in actual gameplay everyone's character of the same class has the same backstory, those sorts of rules do not exist when it comes to the realm of role-play. However, some elements—perhaps its entirety—of certain character classes' backstories may be very appealing to some. So does your character have a completely original backstory that you thought up yourself, or do you follow the one that was laid out by the original game? While creating a deeper character than you can have just through regular gameplay is encouraged in role-play, at the same time not everyone has the same level of creativity, imagination, or time to devote to creating an entire story for their character. And admittedly, it is easy to be influenced by what you see playing out in the canon story of the game, especially when some parts are so intriguing. Do you let your character's story be influenced by what happens in the gameplay story, or are you careful to keep everything separate and original? Do not feel guilty if some parts of your character's role-play backstory have been influenced by, or taken directly, from the canon story. Has anyone kept any pieces, or even entire plot lines? Or is the gameplay story just there for you to enjoy, and when it comes to role-playing, are you doing something entirely different where only your character's class and species (if even that) reflects the canon?
GigasFist posted Wed at 12:00
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Author: GigasFist,  BioWare,  EA,  Electronic Arts,  Failure,  Force Reflection,  Lord Adrass,  LucasArts,  Moving On,  Plots,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  Threads,  TOR,  Voss-Ka
Sometimes things don't just go your way. Plots fail, threads get cut and things genuinely suck. But what is that old idiom, "Fall down once, get back up twice?" Or something equally uplifting. So it's easy, isn't it? Just dust off your shoulders, salvage what you can and move on. But sometimes, it isn't that easy, even when it should be. Sometimes it just digs so deep down in your ego or whatever you have and it bugs you. So some people fight back, try and bring back what is gone. It is an admirable quality, but is it the right one? It can be anything from an inconvenience to an outright rage-inducing moment when something you invest time and effort into. It is even worse when the people on the other side who seemingly caused the failure are flippant about it or standoffish. How we compose ourselves and handle the situation is important to RP. Roleplaying is half IC and half OOC. It doesn't matter how wonderful you are of an RPer, if you are a genuinely ugly person outside of RP, full of bitterness when something doesn't go your way, it is a turn off. With the recent disintegrations of the Voss-Ka RP plot on Lord Adrass, this question has come to the forefront of the community. What do we do when something falls apart like this? Even if you are not a part of the Adrass community or the Voss Project, no doubt you have been in the same position. So tell us in the comments what you do. Keep moving onward? Blow up and drop whatever plot it is? Or something else? We want to know!
Jenos posted May 15, 12
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apprentices,  Author: Jenos,  BioWare,  Coruscant,  Dark Temple,  EA,  Electronic Arts,  Force Reflection,  Korriban,  LucasArts,  Ord Mantell,  role-play,  Roleplay,  RP,  ship,  Sith,  Smuggler,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  thief,  TOR
 Congratulations! You've received your ship either through hard-won efforts in the Dark Temple, stealing it from someone, reclaiming it from a thief or earning it from your superiors on Coruscant. Now your roleplay can actually begin, right? Right? How many of us wait to RP until we get a ship? I'll admit, the ship is pretty convenient (and sometimes necessary) for RP with friends or within your guild. But is it really essential for RP? Certainly we can RP without it, right? For example, a cadre of apprentices on Korriban break tradition and work together to fulfill their masters' designs. Perhaps a couple of Smugglers realize a split profit is better than none at all and work to clear out Ord Mantell of problems. The point is, the ship may be necessary for RP in certain ways, but one can always find way to do without it. Do you RP without your ship? If so, what sorts of things do you normally do? Post below and tell us all!
Elza posted May 14, 12
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Author: Elza,  Dark side,  Darth,  Image: Reynala Kodaigo,  Rakghoul,  BioWare,  EA,  Electronic Arts,  Force,  Force Reflection,  Heart to Holo,  Jedi,  Knights of The Old Republic,  Light side,  LucasArts,  Republic,  role-play,  Roleplay,  RP,  Sith,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
"Dear Elza, My first boyfriend got bit by a rakghoul and died. I loved him dearly and was devastated when he passed away. His death was very traumatic; a trooper had to shoot him before he turned and I was holding his hand, looking into his eyes as it happened. A mutual friend of ours, who has never hidden his feelings for me, helped me get through the difficult time after my boyfriend's death. He has always been there for me, even in the times I didn't want him to be. We even got involved together, but I had to break it off as it was too soon after my first's death. I wasn't sure then that I loved him, but I am now and for now we are together and happy. So why am I writing to you, you ask?The person I am now involved with is a force-user. I do love him, though differently than my first boyfriend. I won't call him a Jedi, though he was trained to be one. He has promised me not to become Sith, though more and more he seems to want to go down that path, thinks he can destroy the Sith from the inside. He was even taken by a Darth at one point after he killed his apprentice, becoming an apprentice in place of the one he killed. I and a fellow managed to rescue him, but I get the feeling he wants to go back and finish his training. He's said as much. It feels as if I will lose him unless I let him go, but if I let him go, I'm sure I will lose him to the Sith. He tells me he loves me and that I'm the most important thing to him in the galaxy and he will come back to me. But he really wants to be this Sith’s apprentice, learn to use the Dark side of the force so he can destroy the sith from the inside.What should I do?Rakgirl"
Raspar Ojen posted May 14, 12
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Author: Raspar,  BioWare,  Darth Maul,  EA,  Electronic Arts,  Force Reflection,  LucasArts,  Palpatine,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  Zabrak
In movies, comics, books, and plays, it is usually very easy to tell who the "bad guy" is from the get go. Some are plain old evil, while others or more ambiguously evil. No matter the particular flavor of evil though, we can usually identify said evil very quickly. But does your character know or think he or she is evil? How do you roleplay a character who is truly "evil" versus a character whose evilness could be debated?
When a Star Wars fan needs to adequately describe a quintessentially evil character, Darth Maul is a perfect fit for the bill. He looks evil, he talks evil, and he acts evil. He's one dimensional in that sense. The moment he appears on screen, you think, "That is one evil Zabrak" (or horn guy if the word Zabrak escaped you). Even so, did he think he was a bad guy? Or did he think he was doing what needed to be done for the "good" of the galaxy? Palpatine wanted to control the galaxy, but he acted as if it was the best thing for it. He must have felt as the most powerful being, he was doing right by the galaxy, right? Has any evil being, real or fake, ever actually thought of themselves as evil?
Right and wrong and good and evil are not always as easy to identify as we would like. But there are beings that do evil things and could be defined by those actions as being evil. But as a group of (hopefully) non-evil people, how do we roleplay evil characters? Are they classically evil, or do they live in a perpetually grey sector of morals? Do they know what they do is wrong and simply not care, or do they think they are doing good in a unconventional manner? Well, let us know in the comments below!
Mai Cash posted May 11, 12
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Jango Fett,  Stormtrooper,  Author: Mai Cash,  BioWare,  EA,  Electronic Arts,  Force Reflection,  LucasArts,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
Once upon a time, there was a Stormtrooper who could not make clearance on a blast door. Years later, his predecessor Jango Fett seems to have had the same problem. Simple decisions can create storyline alterations. As we roleplay our characters, we think we know them inside and out. We believe we know everything about them: their backgrounds; their likes and dislikes; perhaps even smaller details such as the meals they’ve recently eaten, and other such things. Roleplay, as it stands, is a fluid thing, and we do not have control over every aspect of it. While we normally tend to pay attention to the grand sweeping decisions made in storylines, there are sometimes off-handed remarks that can change a character forever.
Take for example a situation wherein a well developed character is walking through an Orbital Station with a long standing comrade in arms. Their comrade in arms asks them where they got the scar they’ve had on their face since character creation. Was this a conscious decision by you, the player? Have you, the player, given it much thought? Suddenly a decision must be made, story must come to pass, events must be conjured out of thin air to be presented to the other player as a response. While you, the player, can have your well developed character simply ignore the request for information, the seed has been planted, "Where did this scar come from?”
Other off handed remarks can change a character’s marital status, can leave a character missing appendages, can render a character with additional implants, leave a character without a ship, etc. The apparent small decisions we make in the course of conversation can have large impact on the course of our character’s development.
This Force Reflection asks, have you ever altered a character concept in the course of roleplay? Have you ever made edits to a character’s background in the course of conversation? Or vice versa?
Holland posted May 10, 12
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Author: Holland,  BioWare,  Credits,  EA,  Electronic Arts,  Force Reflection,  LucasArts,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
Many quests in The Old Republic give dialogue options that allow the player to chose between accepting no credits for completing a mission, graciously accepting what is offered, or demanding more credits for whatever service was given. Thus, we all come to that decision of whether or not we should be the valiant, humble hero who accepts nothing for his service, the grateful worker who doesn't ask for credits but is happy to accept them if offered, or the greedy con artist who wants everything he can get. Thus, the topic for today's Force Reflection is: how does your character react when given a choice about the number of credits received for completing a quest? Now, don't let this question get tangled up in the morality web, either. Just because a character is 'good' does not necessarily mean that he will turn down credits when offered. My own gunslinger Holland may be a good person deep down, and typically makes light side dialogue options, he is still careful to always make sure that a quest is going to pay him before he even sets out on it, and never turns down credits when they are offered. It has nothing to do with his moral sense, but is more a part of his character quirk of always looking out for his own well-being, and never turning down credits when they are offered because he never knows when he may get more having an unstable career. Though demanding everything that a refugee family owns in return to bringing their lost daughter back may qualify as a reflection upon a character's moral fibre... So when presented with the option, how does your character react? Do they always check first whether or not they are being paid, or are they willing to do quests simply because they want to help someone? Or is it entirely dependent upon the situation or the person on the other end of the conversation? Do you think this reflects upon your character's morality, or simply upon their personality?
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