The Old Republic Roleplay|Site Info


Hello everyone and welcome to another edition of The Darker Side of Life; the SWTOR-RP weekly column where we discuss the prevailing RP issues of the day and take your opinions on them. For the past several months, I've taken your suggestions on topics from a wide variety of categories. Some of them are fairly static, others like our discussion on companions in roleplay were predictions, done before the launch of The Old Republic, based on what we knew about the game at that time. In this week's article, we're going to revisit several old topics with fresh opinions, both from old members who may have read the originals when they were first published, and fresh faces who have joined us recently, all to answer one question: how has the launch of The Old Republic changed your opinion on roleplay? 

Companions aren't the only thing we'll be discussing though. Server communities was another hot topic we touched on. Many players voiced their opinions on separate servers for timezones, or RP-PvP, or even keeping everyone together. Now we'll look into how things have turned out in the first month of the game. Combat solutions, the classic dice, duel, and the emote debate can never truly be settled, but it varies by game depending on how the players feel about the options a developer provides. Lastly, we'll touch on a more recent topic, being our discussion of RP hotspots and how players are using or abusing them. Join me in this very special edition of The Darker Side of Life as we take a trip back and look at how getting to play The Old Republic has changed your thoughts on roleplay topics, if at all.
Balkito 'Lardass server' Had me laughing for half a minute. Back on topic: I think that companions being used in RP is okay, t ...
Coorin_Slaith Wait, wait...There isn't a /roll system? I don't understand how such a big budget game can be lacking so many basic, tr ...
Ganden
Thanks for mentioning the Aussies Sebaya. I definitely won't be leaving Lardass for the Aussie servers. Though an Aussie ...


If you've roleplayed in an MMO before, then you have probably experienced an RP community falling apart and dying. We've seen it happen too many times, with dwindling players in Star Wars Galaxies, or Blizzard adding RP servers with each World of Warcraft expansion. Now, while both of these were caused by the game companies, BioWare hasn't made any big mistakes...yet. That means the RP community is ours to loose.

If the RP community in Star Wars: The Old Republic fails, it's your fault. Yes, you're reading this right now. Why, you ask? Selfishness. People aren't willing to set aside their differences of time zone issues, or PvE vs PvP. If you're reading this, you're a leader of our future RP community, you're dedicated enough to care about this game before it's even released. Now, I beg you to take that dedication and put it to a good work towards unifying our community as much as possible.
Jolan 2) If the majority of the community was going to a consolidated server, would you follow even if it was outside your tim ...
Silvernos I do not see where all the server huff comes from? WoW is devided in 3 timezone slots, has RP and RP-PvP servers and it ...
Bielduwyn I would personally have no objections to having a global (RP) server for TOR. In Champions Online everything happens on ...
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BioWare’s James Ohlen highlights some of the new features planned for Star Wars: The Old Republic!
Published May 22, 2012
Join thousands of others in experiencing your personal STAR WARS saga with thousands of other players from May 17th until May 21st!
Published May 15, 2012
BioWare and LucasArts are excited to announce that Sideshow Collectibles has selected a winner of the Darth Malgus Life-Size Figure!
Published May 14, 2012
Award-Winning MMO from BioWare and LucasArts Launches in 38 New Countries Today...
Published Apr 26, 2012
BioWare and LucasArts announce the release of The Old Republic in new European and Middle Eastern countries!
Published Apr 26, 2012
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