In a monumental and normally unseen rate of change, the formerly rundown "heart" of the galaxy is suddenly becoming the respectable planet it was before the Great Galactic War. Plagued by corruption, crime, hunger, and the rampant fires that still burn from the Sacking of Coruscant, it almost seemed like an impossible task to turn the world that was sliding into a pit of Rancor filth back into the prosperous center of trade it once was.

While planets like Ord Mantell and Alderaan still suffer from internal problems, the changes taking place on Coruscant will pave the way to a galaxy strong in democracy and purity of government. These changes will also put fear back into the Empire, their border skirmishes and strong-arming will not last long against the combined focus of the Galactic Republic.

Several cases of corrupt Senators have come to light, many admitting to working with criminal elements for voting purposes or being exposed by good-willed citizens who love democracy! Never before have so many government officials resigned than those in the past and coming months due to the fear of being forced out of office or arrested due to their own twisted hunger for power.

Only so much as a year ago, Coruscant seemed unbearably close to its breaking point – the point where billions of refugees and other civilian lives would be cut down in an ever-growing tension that tore the lower levels apart at the seams. Criminal gangs controlled several districts, as well as violent paramilitary groups, Cthon, hunger, and more led to an inflow of complaints, and deaths, which the Senate couldn't ignore any longer.
Schneidend "Ah, yes, proliferate unsubstantiated rumors of an Imperial strike force that does not exist by stating the rumor h ...
Takeshi Yamato "I actually was on Coruscant a few months ago, dealing with a few of these problems. The Black Sun have always pla ...
Cal-var "Chaos, yet harmony. The Empire could muster as much might as it wished, the criminals can claim as much turf as th ...


Cross-faction contact is awesome. The ability to actively converse with your enemies in-game without need of a third party system isn't revolutionary, but it's a pleasant surprise for the likes of people who spent their time in the MMORPG that will not be named. For most, it's a continuation of a good idea for folks who have played Star Wars Galaxies, Age of Conan, and mostly every other MMO that tries to be its own universe.

For role-players, that presents many new, exciting opportunities. Guild or group rivalries can have dialogue between the bloody brawls and potential dismemberment or blaster scarring. Shady independent bounty hunters or smugglers get to see their services to the opposite faction and still get their credits for a job well done. Even the ever resourceful intelligence agents have the chance to actively gather information on their mark by sitting down and having a drink with the person they need to know every little detail about.

This Reporter's question is this: Do you do cross-faction deals? Be you soldier, spy, civilian or force sensitive, do you do deals with those clearly marked as a potential enemy? Are you willing to, or are you against this kind of thing? Tell us in the comments!
Quao My Bounty Hunter on the other hand, is very much willing, and prefers to, work for the Republic. She despises the Sith, ...
Lucillia Definitely! As a role-player, I love such opportunities. I actually prefer them over just exclusively rping with my own ...
Mai Cash Part of the reasoning behind opening up The Market Exchange to both Imperial and Republic factions was to allow for poss ...


The Star Wars saga has had an interesting cast of characters often working with those whose personal beliefs are scarcely different than the other party in spite of a mutual goal. Jedi have acted as commanders in The Old Republic to troopers who were openly distrustful or skeptical of the mystical space monks and their abilities in combat. Sith and Imperials, as well, often work together in tentative partnership, the latter party usually afraid of the awesome power of a Sith Lord.

As our characters move through the relived aggression between Republic and Empire, many characters who have never worked with the military will now have to do so. Flighty Smugglers or over-aggressive Bounty Hunters may have to operate with those of strict authority and firmly held governmental beliefs, often along with Force users who are just the 'odd one out' as any civilian is.

This Reporter's question is this: Will your character work with the military? Be they civilian, ex-military, Sith, or Jedi, there is always the chance that the armed forces may need your character's skill. Will they lend their aid begrudgingly and follow orders or press the issue and become a leader amongst those below their social station? Tell us in the comments!
Selek My Sith used to be a simple Sith librarian who wouldn't fight but the Civil War made his Masters force him to get involv ...
Akaerah My character is a commander of his Clan's non-sensitive defense force. So, if need be, he will take a command of up to a ...
Grym When you take the mission, leave your baggage in the briefing room.


No matter what kind of character you play, you'll eventually find another character trying to put 'the moves' on yours just like Lando Calrissian would to anything pretty enough to catch his eye. Even some Jedi, like the eternally theatrical Anakin Skywalker, tried his best to flirt with his future wife, Padmé, much to the chagrin of anyone with a brain or acting experience.

In games like The Old Republic, flirting becomes a fun opportunity. Whether you like it or not, half of the time people walk into a cantina there's going to be a fair amount of winking, cheesy one-liners, and needless shoulder rubbing much like Lando's discovery of Leia upon her arrival to Bespin.

Be they spies looking to get information from an Imperial citizen with pretty eyes and loose lips, or a Sith attempting to turn a naive Jedi to aid the dark side, flirting is a powerful tool that many characters can use, abuse, or run away from like the plague.

What about your character? Do they flirt to advance their goals, or do they just have an eye for good looking things and a mouth big enough to voice it? Shout it out in the comments!
eljacko My Smuggler isn't a very flirtatious sort, since he exists in a state of almost perpetual irritation. My Sith Agent, on ...
Tremulous Even though my character makes both light and dark side choices on an almost equal scale, he is still a Jedi and he is c ...
Petra St Claire Being a terribly bad jedi, oui Petra would flirt! Very much in fact. She was carried through jedi-training, and never re ...


Every character of every class faces a trial of some sorts. Some of them, like Jedi and Sith, have rather obvious trials set before them as a prerequisite to advancing amongst their peers while others like the Imperial Agent or the Trooper face their own set of hurdles that are unique to them in their individual organizations.

While the story that The Old Republic has put forth helps us identify what these hurdles may have been, not all of us 'pick up' the character where the story starts. Many roleplay a Padawan still in learning, or even those unaffiliated with an organization like Imperial Intelligence or the Republic Special Forces.

What trials has your character gone through?

Whatever you may belong to, whomever your character may truly be, they had to go through some intense situations to be where they are now. They could've been in an intense covert operation, the Jedi Trials, or even just figuring out how to tie their shoelaces. Tell us in the comments!
eljacko My Smuggler doesn't keep the most reliable company. Through a rather roundabout series of events, the pointless betrayal ...
Ryger Was never formally recognized as a Jedi (and trained as a padawan against the wishes of the Council, by a master who def ...
Devlonir Devlo'nir's trials consisted of long hours of meditation over the Force and the nature of it. In his meditation, he foun ...


Shii-Cho, Makashi, Soresu, Ataru, Shien, and Niman. The six lightsaber forms that both Sith and Jedi are taught to use in combat. Some are famous and others are infamous due to use by a specific figure in Star Wars canon, but one thing they all have in common is this: your force sensitive can fight with them in The Old Republic.

As detailed in an early SWTOR-RP article, each form has it's advantages and disadvantages. Some are used primarily to deflect blaster fire, others a 'duelist's form,' the pure and unaltered technique of singular combat with another lightsaber wielding hostile, but all of them have been seen in either animated, live-action or video game canon with drastically different aesthetic styles, strengths, striking stances and footing.

This reporter's question is this: which lightsaber form does your Jedi or Sith prefer above all others? No matter what situation they find themselves in, there will always be the form that feels most natural, most learned above all others. Which one of the six lightsaber forms is that? Tell us in the comments!
Senicuss Soresu, for the mere fact it allows you to dictate the pace of battle and control the ebb and flow of the combat. Also, ...
Thuran Thuran prefers Ataru, not only does it have a nice flair and flow to it (and allows you to show off ), the speed and ag ...
Devlonir For Devlo'nir, it has to be Niman, the Diplomat's Approach. He sees lightsaber combat as a last resort and relies heavil ...


The Hutts of Nal Hutta and Nar Shaddaa are arguably one of the most recognizable races in the entirety of the Star Wars universe. With their egotistic, lavish spending sprees and unscrupulous business ethics, they've gained the ability to crush entire planets under the weight of embargoes, bounty hunters, or just hordes of fat-bodied Gamorrean thugs and second-rate battle droids. Being that it's Independent's week, nobody is more independent or able to get their own goals done than a Hutt.

Shrewd businessbeings never work alone, however, and many races, professions, and business associates may find their place working amongst the Hutt Cartel and independent Hutts for profit, revenge, a greater goal or simply because they have nothing else to do.

What about your character? Be they Sith, Mandalorian, soldier, or peacekeeper, they will no doubt have to interact with the Hutts or agents of the greedy space slugs at one point or another to reach their goals; will they compromise to gain what they need from the Hutts? Maybe your character already does work for a Hutt. What is your limit to the endless greed they seem to exhibit? Will they exploit their own employers or follow every order? Tell us in the comments!


The Sith Empire of The Old Republic is one of various extremes. Frequently in literature, films and video games have we seen the upper classes of the Empire hurling their power around like a medieval flail and the lowest of the lower classes cowering like children as they're bludgeoned for amusement, work, or for dark sorcery and twisted science.

Imperial characters may or may not fall into the upper or lower classes, instead ending up somewhere in between. The majority, however, will lie somewhere in between the evil Grand Moff and Sith warlords and the lowly slave caste of the glittering Emperor's political vision. That situation begs a question to be asked: Is there room in this grandiose picture of power play and intrigue for an average individual?

Once in-game, you'll see average Imperials all the time. Commandos in armor and helmets that were either conscripted or volunteered to fight for the Empire against its enemies. Civilians attempting to make a living off of their own businesses and even dancers just trying to make an honest living. They're nowhere near as pathetic as a slave nor as strong as a Sith lord, merely standing somewhere in between.

So, truthfully, is there room for the common man? Will you role-play an Imperial that lies somewhere between the two extremes? How will you deal with situations where the Sith are attempting to push you around or you have to interact with a slave? Tell us in the comments!
Naxijhe I have three Empire characters. Sa'shori, my SI, who hates the sith more than she hates the Jedi, her dream is to see th ...
Mishka Kalrook I think it's possible to play the common man on the sith side, sure. But . . . why? To me, the whole appeal of playing o ...
Darby There's plenty of room. Anyone who plays the common man or woman well is going to stand out in a crowd of exceptional, a ...



In The Old Republic, many of the choices presented to Republic players are those pertaining to doing your job to the letter or skimping on it for the sake of a greater good. From refusing to shoot a defenseless and dirty Imperial to letting an enemy mastermind go to disarm a bomb threatening to kill a Senator, every BioWare game with a government and her agents has involved tough moral choices involving the concept of sacrifice for immediate benefit.

From the war-ravaged hillsides of Ord Mantell to the frozen plains of Hoth, many choices will be presented to your character during each adventure, often dealing with giving bad people mercy or good people the sharp end of a knife. Every world and every commanding officer will have their own views on what is right, wrong, and an acceptable loss. Will your character be flexible, holding the callous viewpoints of an Imperial Intelligence agent, or will they be stubborn and hold by their viewpoints under threat of death or detriment to the mission at large?

What factors will decide the lengths your character will go to in performing their duty? Will pressure from command, associates, or companions influence the boundaries you've put forward? Tell us in the comments!
Sevra Definitely duty. My ex-military smuggler was all about winning the war, not winning morality or popularity points. Very ...
Tieran It'll depend on the situation, but in general duty is what drives Tieran. He most often prefers to look at the big pictu ...
Tharion When playing my character, I try to give them their own personality, but also a bit of my own as well. I know from my ad ...


For a regular soldier with no real outstanding qualities but good instincts, Captain Harron Tavus really did beat the system of Force Sensitives hogging the spotlight. Sure, he didn't have as much trailer screen time as Jace Malcom, nor is he as cool as the name taking and butt-kicking Theron Shan, but he did make a name for himself – one any Trooper will know intimately in The Old Republic.

Not much is known about Harron Tavus' early life, but during the beginnings of the Trooper storyline on Ord Mantell, he informs the player that he was with Havoc squad since he was barely a man. Harron saw nearly three decades of direct conflict, all the way from the Battle of Alderaan, Sacking of Coruscant, and various special forces conflicts in Imperial space by the orders of General Garza. He surely didn't adhere to military doctrine. As seen in Threat of Peace, he had an odd relationship with Satele Shan after he helped rescue her and a flourishing friendship with Jedi Master Orgus Din, even going so far as to help him in diplomatic missions and offensives, like the Sith invasion of the Minos Cluster
Kael Loved this guy in the game, and his tie in to the comics makes him feel like even more of an epic figure for us non-Forc ...
Atreiyu That stache man.... <3
Raziel "Is a gentleman with a Bro 'stache invited to this party?"
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Once again, running a wee bit behind (see there’s this new MMORPG out by Bioware, it’s been eating up all our time lately) - but better late than never, right?  Join Baraslan and Shaddoe on this episode as they talk about th...
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Published Feb 21, 2012
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