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First of all, after nearly two weeks spent without the internet, words can't describe how relieved I am to finally be posting again. I had the shakes, man. Real bad. They're subsiding, now that I have that glorious bandwidth rushing through my veins, filling up my mind, and making me whole. Funny how that happens, isn't it? We get addicted to the life we live online; the friends we make, the people we know, the relationships our characters have. When we're deprived of it, it's almost like part of our social life has been lost.

You try explaining that to someone else, though; discussing how close your relationships can be with a person you only know via your monitor. Out in the real world—where I had to live for a short time, ew—it doesn't hold up. Are those close relationships you have with other people, your roleplay partners, legitimate? I believe they are, and in this Datapad Notes, I'm going to discuss precisely why. We're talking about the people you know in real life, who roleplay, be they your tabletop group, family, or partner. That person you roleplay with so much, you've added them to Facebook. That small community of characters who are close, and know everything about you. Tune in after the cut.
Kalon Vi'ir Addendum: Truly a great article. As Fonzarelli said, 'great insight'. Indeed. ...
Kalon Vi'ir I find that RP'ers, in general, are some of the nicest people you will ever meet in a game. Within an RP server, such as ...
GigasFist Met my beautiful girlfriend through RP. Not to mention I've made close friends through it also. It's a beautiful thing w ...


When I was a kid – not that, by any stretch of the imagination, I consider myself to be a grown-up now – the majority of my time was spent out of the house. Me and the local kids wasted our time playing around the neighborhood; my mother described our behavior as being remarkably similar to a pack of mangy dogs. Our days were spent brawling, building forts, or hitting tennis balls with whatever we could find, or whatever else occupied us. I'm not telling you this, might I say, to reminisce about those golden times before video games, but to discuss one of the frequent disputes that occurred when we pretended to shoot each other with our fingers.

"I shot you!"
"Nah, I had my shield up!"
"But she shot ya!"
"Doesn't matter, I have a laser shield!"


Even today, I remember this argument: mostly because Alex was an idiot, since laser shields should not exist in a game set in the wild west. It did, however, teach me a few things about resolving problems when you're playing a game, though not all of them are particularly relevant now that I'm mature. I do miss my childhood methods of punching each other up, or whinging to Dad about someone cheating, though. In this Datapad Notes, we're going to look at how players resolve disputes between each other, and between characters. Take a look after the break.
Tazi "Allow me to add, as a final caveat, that completely destroying an opponent through wits is immensely satisfying. B ...
Fallen Star All my time in LARP, there was always that "Alex" type of guy. That's why I enjoy LARP super-man rules. If any ...
Ihlrath I base my characdter's realative IC strength on their level. So either way works for me. The problem that's been out the ...


The relationship between a student and their mentor is one we see multiple times in the Star Wars films; Obi-Wan and Luke, Anakin and Palpatine, or all the shades in between. Learning from others isn't exclusive to the Jedi, or the Sith, though -- an older pilot could have a younger sidekick he's taken under his wing, or a Bounty Hunter might keep an eye out for a less experienced newcomer. We've already seen the a wide variety of teachers and students in The Old Republic, acting out that familiar relationship, whether it be in or out of character. Almost universally, it tends to be a great source of jokes, fun, and fantastic roleplay adventures.

That leads to the discussion for this Force Reflection: who are your mentors, and what do they mean, to you? Are they your Padawan's Master, or is your relationship one of a slave being forced to serve a Dark Lord? Did it start through a coincidence of roleplay; a chance encounter that struck the interest of one of you, and continued from there? Or did you seek out and arrange something with a friend, or, perhaps, a complete stranger? Does your Agent have a sidekick; does your Trooper have someone they look out for? How's it worked out? Make your voice heard, as always, in the comments.

Just be sure to ask your master for permission first, slave.
Amaranth Xanathe looks up to only two people. The first and foremost, somewhat obviously, is the Emperor. He is a humble servant ...
Henerkin Before age 6 Henerkin ws looking up to his parents, Tatooine droid builders. Then he was kidnapped and sold as a a slave ...
Balkito Well, I haven't gotten any other characters as mentors, yet, but most of my characters have somebody that could be consi ...

 
How often do we see someone cause misery for the sole sake of making others miserable? Rarely, I'd say. With the exception of people like Tom Brady (go Giants), the vast majority of people are human beings, and I, personally, believe that we're all good people. That said, people don't get on with each other all the time, and some more than others. We have people we don't like, people who aggravate us. We have our villains, and they're a sad, if unchanging, part of life. In roleplay, it's the same – can you imagine an Old Republic without the crackling, forboding voice of Darth Malgus? The problem with creating a villain, however, is that quite often they can antagonize players just as much as a character, and when this happens, roleplay falters. In this Datapad Notes, we'll be exploring the ways that players can create memorable villains without antagonizing others.

Do you play a character that irritates, attacks, or doesn't always do what their faction expects? They can be a Jedi Knight, irritatingly superior with harsh morals that often aggravate the people they work with. Perhaps they're an Imperial Agent, willing to side with the enemy to ensure that the greater good survives. Or, alternately, they could be a Sith Inquisitor, determined to make the Republic fall to its knees, so the galaxy can, once again, know true order. If you do, good work. Hopefully, you haven't run into the problems that come with creating an antagonist, counterpart, anti-hero, villain. If you have, perhaps this will help you work on keeping people interested out-of-character, or improve your character. We'll be discussing how a villain can contribute to roleplay, the importance of backstory in making a character, and we'll also touch on how to handle the delicate inticracies between players and characters, and how to keep them happy.

Buckle up, folks, and get ready to fall to the Dark Side.
WingedThing First off: I vastly appreciated this article, particularly the distinction between "villain" and "evil.&q ...
Sien Zoth Very, very well said. You did an amazing job on this article Kovani, but that's to be expected with your previous awesom ...
Vira'rose back in my IRC days there was this demon who every time someone killed him he showed back up a week later. (sometimes ...

 
Everyone knows there's a thin line between In Character and Out of Character interaction; a very clear, and distinct point. You might be Daniel, a married Dispatch operator living on the New York bayshore behind the keyboard. At the same time, however, once you enter the game, an abrupt change occurs: you're now Dinals'otinparki, a savage Inquisitor for the Sith Order, with a compulsive habit to flirt with anything that will let her. And yet, usually, you can log off. The two personas are distinct. At worse, you might get upset at someone's constant harassment of your character, but it's never too distressing.

But as the Jedi might say, attachment messes up with a person's neutrality. Another person's hunt for a boyfriend to compare Star Wars trivia with might lead to them getting overly attached to someone; the person on the other end might be a little bit disturbed at how it affects their marriage. Romances are complicated enough in the Star Wars universe, without dragging how complex real human beings are. After reading through the responses to the recent Force Reflection, I felt obliged to contribute something towards the issue, particularly since a few responses have helped me. In this article, we're going to look at the point where IC and OOC meet in a romance. We're going to look at the points where it's acceptable, even something more, the parts when it gets vaguely odd, and that very distinct line you really shouldn't cross.
Vira'rose Im Married in real life and im always very up front about this fact anytime someone trys to push things beyond friendshi ...
Khel Well, i used to have relationships in MMOs, and most of then never crossed the IC/RL line, and the one time it did (caus ...
Solarborn Excellent Article Kovani! I've dealt with many of the issues here and have had good RP relationships and bad on both an ...
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BioWare’s James Ohlen highlights some of the new features planned for Star Wars: The Old Republic!
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