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You're walking along and you find some nice looking Mirialan in Jedi-looking robes. You strike up a conversation and find out that he's an orphan from Corellia. All right, nothing too unbelievable. Then he mentions that he was raised by Green Jedi to be a weapon meant to strike against the Sith armed with naught but a hydrospanner and three adegan eels.

What the kriff?

All backgrounds are going to be different, and usually the more creative you are, the better it is.  However, there's some point where the line has to be drawn. Otherwise, what is to stop the Chiss adoptee from Alderaan to start hunting bounties with a tazer and some meat rolls? Or the Twi'lek smuggler selling deathsticks for the splanch transplant of their Hutt father?

Where do you draw the line with believability in roleplay? What makes you go..."what the kriff?" Tell us below!
Marelle Vexx I think it's important to remember we all have standpoints on what makes our character our character. Who is to judge if ...
Aleris Antah Two words, "Sith Infiltrator." Two more words, "Ex-Sith Jedi." Sometimes these four words play toget ...


On wartorn Alderaan, the Empire speaks through Moff Sarek who coordinates the efforts of House Thul. Until recently, House Thul has been weak and inefficient. Now, thanks to an unidentified Imperial individual, House Thul stands strong against House Organa and the Republic!

The road was not easy. Beset on all sides, the individual, codenamed Feral Thranta, fought not only House Organa, but one of Lord Jorad Thul's vassals, a Lord Cedarik Killesa. Feral Thranta defeated Killesa who surrendered his House unto House Thul.

Feral Thranta moved across Alderaan, combating Killiks and their joiners, Rist assassins and Ulgo usurpers. Taking steps to rescue House Panteer survivors from Ulgo assassins, their support added a legitimacy to House Thul's bid on the throne. Eventually, Feral Thranta struck at Bouris Ulgo himself, removing the usurper after a massive, earth-shattering battle.

Though the battle for Alderaan is far from over, House Thul is bolstered by the efforts of this mysterious Imperial. The Empire is a step closer to claiming Alderaan as its own.

Voduss Sarkin
INN Exclusive Report
Fen'ris
Fen'ris reads the report on a holoboard on Vaiken Stardock. "Lovely, more fighting on that planet. Of course, one ...
Hananya Hananya reads the message on her data pad, then leans back with a sigh when she is done reading. 'Crap.' is the first w ...
Hyperewok1 (("I hope so, Commander, for your sake. The Emperor is not as forgiving as I am."))

Hate it, love it, or mildly distrust it, the Galactic Republic has a few things undeniably right. Equal rights to all species, free travel in Republic hyperspace lanes, and the support of its citizens and soldiers are all paramount ideals which the Republic and its leaders try to hold dear in these trying times of the Empire's bristling coat and showing of teeth.

Freedom of speech has always been something of a "hot topic" in Republic space, as planets like Alderaan believe in full freedom, never giving way in one's voice to placate the elected government. A world like Onderon, however, would be firmly rooted in respecting the monarchy, those who speak out against the leadership becoming imprisoned or covertly killed much like any world in the Sith Empire.

While one could dwell for years on the difference in politics throughout the galaxy, the best opinion on the topic is not of an author or an educated specialist in xenopolitics and anthropology from some hoighty-toighty university. The opinion that matters is from the citizen. Of any world and any background.

The opinion that matters is yours! Let's see what the HoloNet had to say!
Seraphie I believe that diversity is a strength, not a weakness. I mean, really, in a battle, who would attack with only one type ...
Darth_Haos "The Galaxy is full of different species and governments, not just the Galactic Republic and the Sith Empire. To ...
Salin Its kinda important to be able to not feel restrained to speak. Even if its the fear of mobster Hutt's coming down on yo ...


I'm sure we've all wondered what our characters would look like if they were real. Well, now we can see some part of The Old Republic in live action, thanks to the gentlemen at VFX . This French production company produced a live action version of the cinematic trailer, Hope.

Directed and edited by Michael Shaack, it faithfully follows most of the original Hope trailer. Malgus is bald and creepy looking, Jace Malcolm looks like an unshaven badass soldier, and Satele is a guy.

Wait, what? Read on!

Yes, the main difference between the original Hope and the live action rendition is that the character of Satele is played by a male actor. It doesn't detract much from the film. If they can pull off the lightsaber blocking move from the original trailer, then whatever they do is all right with me!

The ships are beautifully rendered as is Alderaan's cityscape. The lightsabers look real and the combat professional. This group might be able to give ILM a run for its money in the near future.

Thanks to the Jace Hall Show for showing The Old Republic community what a few individuals can do when inspired!

You can view both versions of the Hope cinematic trailer below. Enjoy!
shava Les expressions facieles, c'est trop Francais! Could they look any more French? Zut alors! They take being blown up ...
Sien Zoth Very nice. Enjoyed watching it. Made me sad about Satele but ah well.
Xerath I enjoyed it up until Satele became a man...


"While Coruscant has always been considered the heart of the Republic, to some extent, Alderaan has been its soul."

Alderaan has always been a world of pacifists. Artisans, philosophers, medical professionals, and some of the most lucrative inventors and politicians of the past several thousand years have come from the soul of the Republic. We of older stock are able to remember Alderaan in her pre-war prime. Beautiful and angelic with its soft curvatures and its desires for ecological and societal harmony; it worked for the longest of times...until the Sith Empire invaded.

Now in recovery, Alderaan is embroiled in a brutal civil war which takes more civilian lives than it does soldiers of any House. Suicide bombings, violent political riots, as well as full-on assaults from one minor House on another's estate riddle the landscape, dotting the idyllic landscape with blotches of blood. Blood perpetrated by the Empire.

While the mad Bouris Ulgo attempts to claim the crown as his own, House Organa pines for peace, yet the bloodthirsty Imperials and their heavy-handed grasp on House Thul's Duke will not allow a united Alderaan even if ninety-eight percent of the population yearns for the days before the assassinations; the days of being the Republic's guiding soul through level-headed calm, peace, and the ideals of being excellent to one another.
Maladris An Open Letter to the Reporting Staff of RHN: Where to begin to sift through the outright lies and disinformation? “ ...
The Great Eski Reclining in his study, the drinking glass in his hand cracked and shattered as Sith Lord Forja Varos read the report of ...
Hananya In the medical centre of her ship Hananya sits on a chair with her feet on a operating table. With a datapad in her hand ...


Weighing up to 4,000 kilograms, the lumbering Bantha is a staple of cheap and quick farming. Able to survive weeks on stored fat and water in both the smoldering heat of lifeless deserts and graze in a skin-biting blizzard, it has become a favorite for colonists and Outer Rim settlers. While its meat is rougher and its milk clumpier than Alderaan's Nerf, it is still a popular animal with a booming trade for its meat amongst quick-meal gurus such as producers of frozen Bantha Nuggets and the popular Swokes Swokes treat known in Basic as the Meat Popsicle.

Also animals of burden, the Bantha have been used for both non-mechanical travel and—popularized by serials such as Rich Dirgo and the Krayt Dragon Pearl—used by war mounts by various species, including Tatooine's aggressive Sand People. In current society they are more romanticized as adaptable creatures for the frontiersman rather then an economic rung for meat barons.

The bull and cow of the Bantha were not as varied as the Nerf but still distinct enough for their behavior to be documented. Purely matriarchal, the Bantha herds have always been led by the oldest and strongest female. The larger bulls of the species had a larger rack of horns, growing by a full knob each year, most males reaching two spirals before their deaths whereas females barely reached one spiral.
Amaranth "Quite interesting. I wonder if the traits in the aforementioned species are present in the other species of bantha ...
Salin "They.. do what. with their.. while they move? UHG!"
Lawkes eehehehehehe. i'm a reference.



The severely under appreciated Nerf of Alderaan receives not nearly as much praise as it deserves for being the most adaptable and delicious animal in the galaxy. According to recent surveys conducted by the Republic Census Bureau, the Nerf is the most profitable meat in the galaxy. Over nine thousand companies are solely dedicated to processing Nerf meat, with several mega-corporations like Czerka branching into the lucrative business, finding it more stable and more profitable then arming a fledgling government gearing up for war.

A Nerf's grace does not lie in its appearance and temperament. Indeed, they are unpleasant creatures to handle. The males are aggressive, often leading them to trample their own younglings and the females of their species, leading any smart herder to keep the males in separate pens. Their stench is only rivaled by the unkempt appearance of their fur and the build-up of dried spittle which accumulates around their mouth areas as they graze and chew cud. The pitch colored saliva is acidic in nature and almost impossible to remove once dried, leaving most Nerf herders with minor burns around their hands and forearms mostly due to the fact that it only removes itself from clothing after it slowly burns through the material.

It would be foolish to classify the Nerf as a stupid animal, however. With its adaptability comes several subspecies, including the leaner, mottled-fur Forest Nerf which has become a favorite pet for farmers from the Core to the Outer Rim for their docile appearance and expressive nature. In environments that even a Bantha cannot survive because of it's lumbering nature and minimal intelligence, a Nerf will thrive, albeit with a slightly rebellious, unruly streak which it will exhibit during seasonal shedding to it's keeper.
Hydranova EAT MOR BOGWING!
Blauu "Good when fresh, though it doesn't keep as well as other meats. And it's more expensive." Nas'cuyan Bes'uliik ...
Salin "How can that sweet face be aggressive? !"

There are a great many things to see on Alderaan: the sweeping vistas, the stark contrast of snow on polished metal spires. But perhaps one of the greatest things to see on Alderaan are the planet’s winged giants: the thrantas. While it is easy to become impressed with the sheer size of the animals, it is worth noting that the common thrantas that fly denizens from outpost to outpost in the areas outside of Rhu Caenus are but one of at least five species of thranta. The largest, the Great Thranta, can carry whole passenger compartments.

The beasts have a fascinating way of both keeping their massive bodies aloft; along with their muscular wings, they inflate air sacs within their bodies that makes them lighter and allows them to carry an impressive amount of weight.

Locals report that one of the major reasons that thrantas are still being used in regular fashion today is due to the planet’s ongoing civil war. Automated turrets on both sides of the conflict target the heat signatures of low altitude aircraft. The turrets are programmed to ignore the thrantas which allows the Alderaanians to return to their farms and homesteads in relative safety.

Rosh Kregis
Imperial Holonet News Service
The Great Eski "I need to get one of these as a test subject. They're so adorable!" -Lord Forja Varos


So this will be the first of two articles on the panels that was held at the recent BioWare Guild Summit, since there's so much I want to talk about from the roleplay panel, and questions I asked of developers. In this article, however, we'll be focusing on the new content that's coming for gameplay in The Old Republic, and new features for guilds to use. We have several things to cover, so I'm going to just dive right in—this article will cover the PvE, PvP, Economics, Crew Skills, and other panels. To start with, the GTN is now "80% less stupid" with a total overhaul, and many new features! Apparently the developers hated the current one as much as we do. Read through to the end, because I'm saving the best for last.

First up I'll cover the Economics panel, because it was surprisingly one of the more interesting. The official spread of players for instance across all servers is 57% Empire and 42% Republic, with a 1% margin of error. While this may seem unbalanced, it's actually better then most MMOs. Also, a whopping 70% of characters are male. Sith Inquisitors are by far the most popular class, with the Smuggler earning the dubious award of least-played class. Crew Skills are getting a major revamp to make all of them useful in the end-game—not just Biochem. We already know about crit-crafted oranges with augment slots, but classes besides Slicing will be able to make augments now as well, with Slicers supplying the materials. Keep reading, I'm not even close to done.
Kalon Vi'ir Hard to believe that this game is only three months old...Looking forward to all the updates! ...
Rol'an Looks great boss ...
Zaun I am going to throw just a bit of caution on some of the promises made at the summit. While 1.2 seems like a superb upg ...


Though the peace treaty between the Galactic Republic and Sith Empire remains in tact, it is no secret that many worlds are still engulfed in conflict. Ord Mantell, Alderaan, and Coruscant hold mini-pits of war between the two mega factions of our galaxy, and the military services are stretched thin to maintain peace and order. However, recent reports from Ord Mantell and Quesh have revealed that since the Great War, the military have been utilising means other than food and water to keep their troops on the go—military adrenals are being manufactured and shipped to military outposts around the galaxy in an effort to keep soldiers fit and healthy. 

"The adrenals are safe," states a Captain of the Republic Military. "They're non-addictive stimulants which enhances a soldier's endurance, stamina and reflexes. Usage of these adrenals are maintained across the board to limit adrenal abuse."

Despite the military's efforts to ensure that dosage amounts are kept in check, there have been instances where soldier's have relied too heavily on the adrenals, causing their bodies to become overstressed. Additionally, theft of these adrenals have increased, and stocks have begun appearing in the black market. 

Kit Saren
CBNS Reporter
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