Mai Cash posted Mar 30, 12
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Author: Mai Cash,  EA,  Electronic Arts,  Force Reflection,  Jedi,  LucasArts,  role-play,  Roleplay,  RP,  Sith,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  BioWare
Some heroes are born, not made. Others have to be formed into the heroes they are meant to become. While some may find themselves striding into a prescribed role comfortably without hassle, others may stumble into it unwittingly through the experiences they've had.
Royalty (even elected royalty) and politicians, such as Queen Amidala and Senator Palpatine, may find themselves suited to their positions; whereas wayward Jedi such as Luke Skywalker must learn and become who they are throughout their experiences. Yet even still, those easily suited for a role such as a Jedi trained as a youngling may find their experiences taking them on a more divergent path than they'd intended, such as the paths of Obi-Wan Kenobi and Yoda.
Even in our own lives, we are often not herded out into the world with a clear idea of our destination, and those of us who still have a journey to make want to ensure exactly who and what we will become. Although our backgrounds may define who we are as people, when we journey out into the brave new world, it is by our actions that define who we are as a person. Similarly, our characters make the same journey. However, our characters sometimes do not come with a premeditated history. Although sometimes they might, our roleplay experiences can change elements of those characters’ historical accounts through interactions with other players’ characters. Or is that not the case for you? Are your characters’ histories set in stone? Are you able to understand from where they came and in which direction they are pointed the moment they step on the screen?
In today's Force Reflection, we ask whether your character steps onto the planet with a fully formed background and history, as well as a destination in mind. Or do you allow your experiences through roleplay guide both your character's development and history?
Norri posted Jan 13, 12
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ataru,  Force Reflection,  jedi,  lightsaber,  makashi,  niman,  shien,  shii-cho,  sith,  soresu,  Author: Norri,  BioWare,  EA,  Electronic Arts,  Knights of The Old Republic,  LucasArts,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
 Shii-Cho, Makashi, Soresu, Ataru, Shien, and Niman. The six lightsaber forms that both Sith and Jedi are taught to use in combat. Some are famous and others are infamous due to use by a specific figure in Star Wars canon, but one thing they all have in common is this: your force sensitive can fight with them in The Old Republic. As detailed in an early SWTOR-RP article, each form has it's advantages and disadvantages. Some are used primarily to deflect blaster fire, others a 'duelist's form,' the pure and unaltered technique of singular combat with another lightsaber wielding hostile, but all of them have been seen in either animated, live-action or video game canon with drastically different aesthetic styles, strengths, striking stances and footing. This reporter's question is this: which lightsaber form does your Jedi or Sith prefer above all others? No matter what situation they find themselves in, there will always be the form that feels most natural, most learned above all others. Which one of the six lightsaber forms is that? Tell us in the comments!
Norri posted Dec 23, 11
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Force Reflection,  Hutt,  Hutt Cartel,  Independent's Week,  Mandalorian,  Nal Hutta,  Nar Shaddaa,  Sith,  Author: Norri,  BioWare,  EA,  Electronic Arts,  LucasArts,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
The Hutts of Nal Hutta and Nar Shaddaa are arguably one of the most recognizable races in the entirety of the Star Wars universe. With their egotistic, lavish spending sprees and unscrupulous business ethics, they've gained the ability to crush entire planets under the weight of embargoes, bounty hunters, or just hordes of fat-bodied Gamorrean thugs and second-rate battle droids. Being that it's Independent's week, nobody is more independent or able to get their own goals done than a Hutt. Shrewd businessbeings never work alone, however, and many races, professions, and business associates may find their place working amongst the Hutt Cartel and independent Hutts for profit, revenge, a greater goal or simply because they have nothing else to do. What about your character? Be they Sith, Mandalorian, soldier, or peacekeeper, they will no doubt have to interact with the Hutts or agents of the greedy space slugs at one point or another to reach their goals; will they compromise to gain what they need from the Hutts? Maybe your character already does work for a Hutt. What is your limit to the endless greed they seem to exhibit? Will they exploit their own employers or follow every order? Tell us in the comments!
Norri posted Dec 6, 11
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Alderaan,  Ando Prime,  Balmorra,  Battle of Alderaan,  Coruscant,  Dantooine,  EA,  Empire,  Galactic Senate,  General Garza,  Harron Tavus,  Havoc squad,  Jace Malcom,  LucasArts,  Minos cluster,  Ord Mantell,  Republic Special Forces,  RSF,  Sacking of Coruscant,  Satele Shan,  Sith,  Theron Shan,  Threat of Peace,  Trooper,  Author: Norri,  BioWare,  Electronic Arts,  Jedi,  Knights of The Old Republic,  Roleplay,  Star Wars,  Star Wars The Old Republic,  SWTOR,  The Old Republic,  TOR
For a regular soldier with no real outstanding qualities but good instincts, Captain Harron Tavus really did beat the system of Force Sensitives hogging the spotlight. Sure, he didn't have as much trailer screen time as Jace Malcom, nor is he as cool as the name taking and butt-kicking Theron Shan, but he did make a name for himself – one any Trooper will know intimately in The Old Republic. Not much is known about Harron Tavus' early life, but during the beginnings of the Trooper storyline on Ord Mantell, he informs the player that he was with Havoc squad since he was barely a man. Harron saw nearly three decades of direct conflict, all the way from the Battle of Alderaan, Sacking of Coruscant, and various special forces conflicts in Imperial space by the orders of General Garza. He surely didn't adhere to military doctrine. As seen in Threat of Peace, he had an odd relationship with Satele Shan after he helped rescue her and a flourishing friendship with Jedi Master Orgus Din, even going so far as to help him in diplomatic missions and offensives, like the Sith invasion of the Minos Cluster.
Norri posted Dec 2, 11
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BioWare,  EA,  Electronic Arts,  Force Reflection,  Freedon Nadd,  Jawa Juice,  LucasArts,  role-play,  Roleplay,  RP,  Rule of Two,  Sith,  Sith Themed Week,  Star Wars,  SWTOR,  SWTOR-RP,  The Old Republic,  ToR,  Author: Norri
There is no contest to the Sith's dominance of the common people; several class storylines deal heavily on the concept of a person unwillingly serving a stronger, more intelligent master. It's a part of life and most Sith take full advantage of those underneath them without a second thought. Unlike the Jedi, the Sith are fully allowed to take slaves and non-force sensitive groupies and push them to do their dirty work. Whether it's testing a trap in an ancient Sith tomb or fetching a mug of Jawa juice, the big, bad Sith that we've been exposed to since the beginning of Star Wars have had underlings for any purpose their master desires. In The Old Republic, players take the role of a Sith before the famous Rule of Two, leaving the doors open to take on as many underlings or apprentices as possible, much like the notorious Freedon Nadd. This raises the question: who serves your Sith character? Are they slaves, family, friends, or employees? An in-character apprentice you're going to train in real-time? Will your Sith care about their fate or will they express the love of the dark side and see them only as tools? Let us know in the comments.
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