
In The Old Republic, many of the choices presented to Republic players are those pertaining to doing your job to the letter or skimping on it for the sake of a greater good. From refusing to shoot a defenseless and dirty Imperial to letting an enemy mastermind go to disarm a bomb threatening to kill a Senator, every BioWare game with a government and her agents has involved tough moral choices involving the concept of sacrifice for immediate benefit.
From the war-ravaged hillsides of Ord Mantell to the frozen plains of Hoth, many choices will be presented to your character during each adventure, often dealing with giving bad people mercy or good people the sharp end of a knife. Every world and every commanding officer will have their own views on what is right, wrong, and an acceptable loss. Will your character be flexible, holding the callous viewpoints of an Imperial Intelligence agent, or will they be stubborn and hold by their viewpoints under threat of death or detriment to the mission at large?
What factors will decide the lengths your character will go to in performing their duty? Will pressure from command, associates, or companions influence the boundaries you've put forward? Tell us in the comments!
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Sevra Definitely duty. My ex-military smuggler was all about winning the war, not winning morality or popularity points. Very ...
Sinreiko It'll depend on the situation, but in general duty is what drives Tieran. He most often prefers to look at the big pictu ...
Tharion When playing my character, I try to give them their own personality, but also a bit of my own as well. I know from my ad ...




