The Old Republic Roleplay|Site Info


In our day-to-day lives, we take inspiration from any number of things; from what we may see in complete strangers, to the actions taken by someone we see as a personal hero. This inspiration can fuel us to take on any task, no matter how great or small. Or it can allow us to tackle something creative, such as character creation in Star Wars: The Old Republic.


When we embark on our role play journey in The Old Republic, we take on the task of creating something outside the realm of the game’s pre-prescribed game narrative. Whether we choose to borrow from this narrative is our prerogative as roleplayers, but the character we’ve created remains experiencing the galaxy and its adventures as we see fit to guide them. 

However, before they can become the hero (or regular Joes) they are meant to become, our character must experience its origin story, or—in layman’s terms—they have to come from somewhere. To get to brass tacks, the character comes from us, and our own lives as people. No matter how much we may intend to divorce ourselves from the characters we create and play, we bring our own experiences to the roleplay table most heavily when we create characters. 

Whether you are a creative maestro who is able to conjure up your intended character from scratch, or you need a bit of help from things you've read, done, seen, or heard, this Force Reflection is for you. What inspired you to create the character, or characters, you play?
Henerkin Henerkin is a melting pot of a lot of things. Harlock was the main inspiration for the pirate part, Lemmy for the look, ...
Amaranth Mine came mostly from Star Wars. Xanathe's primary inspirations were Darth Vader, Darth Bane and Darth Sion. Sion especi ...
Kalon Vi'ir Like many, inspiration comes from various sources...For my Operative, I went with a mix of the following: Hannibal Lect ...


"That place … is strong with the dark side of the Force. In you must go.”

"What’s in there?”
"Only what you take with you.”
- Yoda & Luke Skywalker on Dagobah, outside the Dark Side Cave

As people, we are very dissimilar to the characters we may look up to in our favorite forms of entertainment. However, we may not notice one particular dissimilarity in our comparisons. While, as people, we may be motivated by love, family, money, friends, or occupation (among other things), the characters we love (and love to hate) often have a great driving force behind their decision making.

That driving force is fear.

Motivation by fear can be found in several examples across entertainment mediums, and characters who are motivated by fear may be found as more compelling. Motivated by such, characters allow themselves some fun tools to play with, such as instant internal conflict and room for personal growth.

In the Star Wars films, Luke Skywalker enters into the Dark Side Cave on Dagobah to face that which he most fears. What does he see? A vision of himself in the trappings of Darth Vader’s armor. Similarly, Annakin Skywalker falls in love with Padmé Amidala and does everything he can not to lose her, only in order to completely lose himself in the process. To throw aside the family ties for a moment, Han Solo—scoundrel for hire—sees an opening to escape Jabba the Hutt, and wrestles with being tied to a cause, falling in love, or otherwise losing what he sees as his freedom as a free-roaming Spacer.

Today's Force Reflection wonders, what does your character fear? Does this fear motivate them as a character and drive their personal story?
realdan Ralkeda fears making the wrong decision and upsetting the delicate balance of the Force. He knows that, as a Jedi, he sh ...
Reynala Kodaigo Silc fears others taking away his free will and losing himself. Asekolas fears the genocide of the sith pureblood speci ...
Zaun Zaun's emotional center (the cerebellum) is artificial, so emotions with him are strange. He can, for example, artificia ...


"You can’t win, Darth. If you strike me down, I shall become more powerful than you can possibly imagine.” 
— Obi-Wan Kenobi

And Obi-Wan Kenobi was right. In Star Wars, as in all entertainment, it’s almost a shame that a character’s last words are sometimes their most memorable. Then again, they wouldn’t carry quite the same weight, or longevity. 

As roleplayers, we often do not create characters with the intent of losing them to a dramatic death scene, but sometimes those tense combat scenes are extremely entertaining to RP. Besides, who hasn’t thought about their favorite character’s final witticism to their arch nemesis, delivered at the end of their saber, carbine, or assault cannon? Thinking, maybe, that this one last comment, this one last clever remark, will be the one that turns the tide of battle.

I have news for you, we aren’t playing Monkey Island

Conversely, your character may not be the daring dashing hero type who will die in battle. Perhaps, instead, they will pass away comfortably in their home. What will their final wishes be to their family and loved ones, should they be fortunate enough to make it that far?

For those of you who’ve given thought to the macabre event of a character’s final moments, this Force Reflection is for you. What would be your character’s last words?
Devlonir Of course, the only true last words of any pen and paper roleplayer: "This will work, trust me!" On a more se ...
Eyrassa Gathka Hmmm... Well Eyra, my rattataki, whiskey loving, sith assassin, would most likely either shout some obscenity if it was ...
shava Yansa? She'd be swearing a blue streak trying to figure out how to get one last lick in. I don't think you'd want me t ...


Questions surrounding the Legacy system are one focus of this week’s Community Q&A. BioWare Developers spent an especially long time answering several questions. So many, in fact, that the Community Q&A will be split between two sessions. The future Game Update 1.2’s big news surrounds not only the Legacy system, but also changes coming to armor sets, crafting, and reverse engineering.


In terms of Legacy unlocks for your Level 50 characters, each character a player unlocks at Level 50 will earn themselves a specific ability they can use in a "Heroic Moment." According to Daniel Erickson, if you have a Level 50 Jedi Guardian and a Level 50 Scoundrel, "Your Guardian unlock Legacy Force Sweep and your Scoundrel would unlock Legacy Dirty Kick.” These abilities would be available to all other characters on your chosen server. Additionally, those who have chosen to play Human as a race will not be hampered in their Legacy benefits. Those players will receive a Presence bonus to "all and future characters.”

There has been some outcry regarding the appearance of the armor set rewards one receives in Operations and PvP combat, some saying that it does not fit within the Star Wars aesthetic. The BioWare Developers have heard these complaints and are not ignoring them; the changes to the armor will not be seen in the immediate future. Daniel Erickson says about the comments,"Creating armor is a part of our game with long lead times so it will take a set or two before players see a strong shift in direction, but we’re already working on stuff we love and we think our players will too.”

Item crafting also receives a rather large overhaul, with reverse engineering becoming more powerful as well as all crafting items becoming Bind on Equip to encourage a better in-game economic market. Additionally, all Operations materials will also become Bind on Equip in Game Update 1.2 as well. This is all part of the idea to encourage the desirability of crafters and their items (beyond the already crafter-only available Augment slots), as well as to help increase the health of server economies.

To read more about crafting, changes to PVP Armor, and more, check out the full Community Q&A, and read the Game Update 1.2 Patch Notes on the Official SW:TOR website.

This persuasive essay would do well to add more Mind Trick, Mr Fett

In the Star Wars universe, few are as powerful as the Force users. Jedi and Sith possess talents and abilities that make them terrible opponents to face. But they are not the only people that populate the galaxy. Strong and fearsome warriors that have no connection to the force are also doing battle in this massive galaxy. But are they on the same level? Can an experienced and skilled non-force user have any chance of defeating a force-user?

This question has posed a healthy level of debate about which is or isn’t as powerful as the other. The debate is healthy for roleplaying because it shows that people care about their characters (and others), are considering how their characters interact with others in the Star Wars universe, and finally, that a definitive answer isn’t necessarily the best thing for roleplaying. I would propose that for any story, it is uncertainty of outcome that drives it, and it is best to have an inconclusive answer. In roleplaying, when one player is an absolute, it leads everyone to that terrible (yet thankfully, usually unrealised) fear of god moding.
Henerkin In the Game Storyline, in the class quests, many non-force users can stand their ground against force trained people. ...
Tsuche Early int he Jedi Councilor line, there's talk of Jedi being killed by common street gangs. There are the Nikto, as well ...
Trigger Urshell will never be able to go toe to toe with a Force User and win. I don't want that at all. That to me is immersion ...
FR330

Some heroes are born, not made. Others have to be formed into the heroes they are meant to become. While some may find themselves striding into a prescribed role comfortably without hassle, others may stumble into it unwittingly through the experiences they've had.

Royalty (even elected royalty) and politicians, such as Queen Amidala and Senator Palpatine, may find themselves suited to their positions; whereas wayward Jedi such as Luke Skywalker must learn and become who they are throughout their experiences. Yet even still, those easily suited for a role such as a Jedi trained as a youngling may find their experiences taking them on a more divergent path than they'd intended, such as the paths of Obi-Wan Kenobi and Yoda.

Even in our own lives, we are often not herded out into the world with a clear idea of our destination, and those of us who still have a journey to make want to ensure exactly who and what we will become. Although our backgrounds may define who we are as people, when we journey out into the brave new world, it is by our actions that define who we are as a person. Similarly, our characters make the same journey. However, our characters sometimes do not come with a premeditated history. Although sometimes they might, our roleplay experiences can change elements of those characters’ historical accounts through interactions with other players’ characters. Or is that not the case for you? Are your characters’ histories set in stone? Are you able to understand from where they came and in which direction they are pointed the moment they step on the screen?

In today's Force Reflection, we ask whether your character steps onto the planet with a fully formed background and history, as well as a destination in mind. Or do you allow your experiences through roleplay guide both your character's development and history?
Baskerville I tend to create a character with a few personality "keywords" in mind to guide me. For instance, my trooper ...
Alyse Resperia Totally agreeing with Henerkin here. I Set up the basic background and history for Alyse, initial motivations and such a ...
Morfa I usually equip my characters with a history and environment in which they grew up, birth planet, their child experience ...


As much as we wish otherwise; real life takes precedence over roleplay. Sometimes there are just not enough hours in the day to finish a scene or continue in the RP. Occasionally, this can lead to a strange purgatory-like state. Some call it a time warp, others call it 'retconn' and a multitude of other names. 

Let me give an example. You are knee-deep in an intense scene, your character is in the biggest fight for their life. Then, dinner is ready. Your comrades are all logging soon to do their own thing. The next day you are asked for RP, separate from the unfinished event. Do you wait to finish your prior scene, or push on? On one and, that important scene you have yet to finish can really put a leash on your current RP. But sometimes people do play with space and time, leaving their character in the past, but RPing 'currently'.

That may be an extreme example, but these things can and do happen often. So I am looking for your opinion. Do you ever put yourself in that time warp? Do you finish the scene later? Or are you like this player and do everything you can to avoid this purgatory of RP?
Trigger This comes up so rarely in my RP that I can't even remember the past experiences where it's come up. I know they've come ...
Mordaen (Lhar / Krysh) Real life always comes first. If that means a scene or situation gets left hanging or abandoned altogether, so be it. A ...
Quao I generally avoid it. If I have to leave a scene early, usually some agreed outcome is determined as to how it would pla ...
 
Picture this: you walk up upon fifty or more spectators and competitors swarming the Promenade for one of the biggest events of the week. There is betting going on and people milling about, the conversations get going, then all of the sudden a flare gun goes off and all your attention is drawn away to the lone person in the middle of the arena. This is it the moment of truth; the crowd grows quiet as the first words are spoken.

"Welcome to the Fight Nights of Nar Shaddaa!"
 
What started out as the Republic and Empire having separate nights to show off their skills has spawned into a spectacular event of the best of the best. Sponsored by the Jung Ma Jumping Beans host, Akrili has brought the standard of fight nights to an all new high in our universe. The double elimination matches pit one against another to show just who will come out on top and prove to you they have the skills to hold all others off.
Securo Malleus Heh, looks fun.
Akrili Cool write up man real cool thanks.
Haedra Great article! I definitely need to come and check the next event out. Even if there is not a ton of RP going on, this ...


BioWare again taunts and teases us with arbitrary release dates and comments on how much they want to add components 'in the future'—though the much wished for 'meditate' emote may be in the works with the Legacy system. Damion Schubert (the Principal Lead Systems Designer) said that in Game Update 1.2, there are several emotes planned to be unlocked through the Legacy system, but it is unknown whether the meditate emote will be among them. So far the only confirmed emote is a new dance that also makes your companion "boogie down." Yay?

Players have also been very excited with the possibility of extra minigames like Pazaak and Swoop Races from Knights of the Old Republic. It is said, however, that it is "not on our immediate horizon". Looks like you will have to do with the roll function for now and just pretend to be a Swoop Racer.

Customization is a roleplayers best tool, and what we ride we want to be just as unique as our character. Players want different ships and different looks, interior and exterior. Damion Schubert put to rest any ideas that they would be coming soon. "Unfortunately, the nature of our ships as central story areas for all of our class content, and all of the associated triggers and cinematics that must therefore be done on the ships, means that giving players new ship models, particularly interiors, is very, very hard for us." But BioWare apparently will take us there in the future, so keep your eyes open and your creativity brewing.

Less on the RP side, apparently a LFG (looking for group) function is in the works. They are looking for ways to more effectively find a group. But no details were given, saying more would be released as that release date drew near. If you are anything like me, you hate those few planets where you have to tromp through some annoying Orbital Station to ride another ship to the planet. Well god news! Small tweaks in the traveling system will be released in GU (Game Update) 1.2.

No word of chat bubbles, so keep sending your angry rants to BioWare my friends!

The full Q&A can be read here.
Hikari Kenzaki I can see being able to change the positions of items that are used in cutscenes being a problem, but being able to chan ...
Fonzarelli Oh wow, I thought I was the only one who wondered, "why did I watch a loading screen to come on the planet, only to ...
Hyperewok1 Hopefully some day down the road they add customization to the ship's interior. I completely understand why it would be ...


It was a night like any other. Kar'ar Sok, an industrial deep-miner salesman, traveled through the Old Galactic Market to the apartment of a long-time friend in hopes of finding him to share stories, a drink, and generally good time. Most stories of old war buddies start the same, but they rarely end in a mugging and spending several weeks in a medical clinic on the Senate level.

CSF police reports initially held that Kar'ar was beaten by a gang of thugs, but upon further inspection from an RHS reporter held that it was no random beating and mugging, but a message being sent to anyone who randomly wanders into the district of one of the most powerful criminal consortium in the galaxy: The Migrant Merchants' Guild.

In the files of all official stations on the planet the MMG is a trade consortium that supports the rights of refugees and non-humans, as well as financially donates to the city-world's reconstruction efforts. It is no secret that the MMG came to power during the food riots, heralding non-humans poor and sick to follow their rules after the security forces pulled out of over packed sectors with high immigrant inflow.

The armed guards that helped control the Guild's resources were responsible for various crimes that no one was officially charged with. Men were beaten for trying to gain more food for their families, women and children all but being treated as objects for forced labor or darker, more carnal desires.

Adding the bribery of Senate officials and the extortion of civilian merchants into their fold, the MMG now fully controls the old Galactic Market as their own sector, the shiny neon billboards and smiling armed Weequay bruisers acting as guards one moment and shaking down shops the next. What little Republic patrols that venture into MMG territory now come fully armed and expecting trouble, the downtrodden people of the Market all but having given up on their personal freedoms that – even at the heart of the Galactic Republic – seem almost impossible to enforce.

Billian "Bill" Tetley,
RHN Reporter
Republic HoloNet Story Report
[Migrant Merchants' Guild]
Vira'rose I can imagine the follow up report to this claiming numerous beatings and murders of gang members, blackmailers, and ...
Twitter Feed
 · reply · retweet
Chat
TOR News
BioWare’s James Ohlen highlights some of the new features planned for Star Wars: The Old Republic!
Join thousands of others in experiencing your personal STAR WARS saga with thousands of other players from May 17th until May 21st!
BioWare and LucasArts are excited to announce that Sideshow Collectibles has selected a winner of the Darth Malgus Life-Size Figure!
Award-Winning MMO from BioWare and LucasArts Launches in 38 New Countries Today...
BioWare and LucasArts announce the release of The Old Republic in new European and Middle Eastern countries!
Server Status
Ajunta Pall
Standard - RP-PvP
Begeren Colony
Standard - RP-PvE
The Ebon Hawk
Standard - RP-PvE
Kath Hound
Standard - RP-PvE
Lord Adraas
Standard - RP-PvE
Lord Calypho
Standard - RP-PvP
Lord Ieldis
Standard - RP-PvE
The Progenitor
Standard - RP-PvE
Rubat Crystal
Standard - RP-PvE
Sanctum of the Exalted
Standard - RP-PvE
Shaltin Tunnels
Standard - RP-PvE
Jung Ma
Standard - RP-PvP
Shien
Standard - RP-PvE
Trask Ulgo
Standard - RP-PvE
Ven Zallow
Standard - RP-PvP
Vrook Lamar
Standard - RP-PvE
Announcement of