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    <title>The Old Republic Roleplay</title>
    <description>News</description>
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    <link>http://www.swtor-rp.com/index.php/home/m/1639454/tag/role-play</link>
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      <title>Heart to Holo; A Lover's Advice Column: Stressed</title>
      <pubDate>Mon, 21 May 2012 16:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/index.php/home/article/764547/m/1639454/tag/role-play</link>
      <guid>http://www.swtor-rp.com/index.php/home/article/764547/m/1639454/tag/role-play</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img alt="" title="" src="http://files.enjin.com.s3.amazonaws.com/70955/module_gallery/original/516932.jpg" align="middle" width="580px" style="font-style: italic; border: none; "></div><span style="font-style: italic;"><br>"Dear Elza, </span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">So... a while back, my girlfriend broke up with me. We had been apart for awhile, and there was someone else on her side of things, so she came to me and officially ended the relationship. This is only background, not the point of the submission. I've been trying to move on, trying to find someone else to be with, but... there are two. This is the problem.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">Obviously, dating both is </span>not<span style="font-style: italic;"> an option, but I like them both. One of them is slightly younger than me and has a bit of a crush. I try not to let on that I know she has a crush on me, but... well, I do know. The other is also around my age, I think, (truthfully, I haven't asked as it’s kind of an awkward question) and she also likes me, I'm fairly certain. She's more mature than the other and just as nice, and in actuality, I imagine a relationship with her being more successful, but I just can't choose. I care about both of them, of course, so I know being with one will probably hurt the other which I really don't want to happen.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">What should I do, and how do I let the other down gently?"</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">--Stressed on Shaddaa"</span><div><span style="font-style: italic;"><!--more--></span><br>Dear Stressed, <br><br>Let us first go over the definition of "dating.” Dating is simply referred to as, "an engagement to go out socially with another person, perhaps a romantic interest.” That being said, there is nothing wrong with you dating these two women, even if they were to learn of each other. Asking one to the opera and one to the casino is not something that would be considered wrong or bad. Unless of course, you mix the two up or make dates for the same night. <br><br>Now, there is no "gently” when you intend to break someone’s heart. "Crush” will most likely take the news harder than "Mature,” as it seems that her affections are exclusively directed toward you. My advice here, to whichever one you let down, is to be as honest and as truthful as you possibly can be. Don’t burn bridges where you don’t have to. You may find in a few months that you made the wrong decision and would like to try again with the other. As long as you are respectful and honest, the one you left behind may be more receptive to you if you end up wanting to return to their arms. <br><br>In closing, my full advice to this situation, Stressed, is that you continue dating both of them for some time longer. Your mind won’t be made up in a standard day. Be sure to be honest with both women, and let them know that you’re not intending on being with someone exclusively, as of yet. As well, if I may, refrain from intimacy with both, other than the occasional stolen kisses. Females tend to become more attached to someone after they have been intimate with them. It may lead to more pain and anguish when you do finally make your decision. Take things with both women slowly, and let the relationships progress as they will. Over time, you will come to a clear decision on which woman to choose. <br><br>Best Wishes, <br>Elza<br></div>]]></content:encoded>
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      <title>Force Reflection: How tech savvy is your character? </title>
      <pubDate>Mon, 21 May 2012 12:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/index.php/home/article/764471/m/1639454/tag/role-play</link>
      <guid>http://www.swtor-rp.com/index.php/home/article/764471/m/1639454/tag/role-play</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img src="http://images2.wikia.nocookie.net/__cb20100329184135/starwars/images/2/2f/Forensics_report.jpg" title="" alt="" style="border: none; " width="580px" height="350px"></div><div style="text-align: left;"><br></div><div style="text-align: left;">As many of you know, the <span style="font-style: italic; "><a href="http://www.starwars.com">Star Wars</a></span> universe is unique in many ways, one of which being its wide array of advanced technology. With the highly intelligent robots, gigantic information repositories, and the incredibly powerful (and equally complex) vehicles, how could someone be expected to understand even a fraction of all the technology buzzing around them? Or can most get along just fine knowing only how to operate these things without the knowledge of how they truly work?</div><div style="text-align: left;"><br></div><div style="text-align: left;">If you are reading this article, it most likely means you own a computer and know how to use it to gain access to the internet and the content therein. It is less likely that you have an intimate knowledge on how the a computer runs, or even how the&nbsp;internet&nbsp;works on varying levels. With that said, it could easily be assumed that characters in the <span style="font-style: italic; ">Star Wars</span> universe have similar depths of knowledge, being able to operate a wide variety of tools without needing an&nbsp;in-depth&nbsp;knowledge of how everything they use works. Have you put time and actual RP into learning more about the technology all around you, or &nbsp;is your character's "tech" knowledge fluid, allowing them to be more or less&nbsp;knowledgeable&nbsp;depending on what can be&nbsp;beneficial&nbsp;to roleplay?</div><div style="text-align: left;"><br></div><div style="text-align: left;">So how "tech savvy" is your character? Do they have trouble turning on a datapad, or can they hotwire a speeder in a minute flat while slicing your bank account and robbing you blind? Let us know in the comments below!&nbsp;</div>]]></content:encoded>
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      <title>KCIC Report: The Republic's Taris Burns!</title>
      <pubDate>Sun, 20 May 2012 12:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/index.php/home/article/755987/m/1639454/tag/role-play</link>
      <guid>http://www.swtor-rp.com/index.php/home/article/755987/m/1639454/tag/role-play</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img style="border: medium none;" alt="" title="" src="http://i940.photobucket.com/albums/ad245/Norrithesexy/Boop.jpg"></div><br>The <span style="font-weight: bold; ">Galactic Republic's</span> jewel of reconstruction efforts is no longer solely under their pitiful grasp of chaos and inefficiency. Their soldiers are failing and their resolve is weakening due to their bloated, foul idea of making Taris a world worth "living" on. Nothing on this planet is worth saving and everything is worth destroying. Every citizen of the <span style="font-weight: bold; ">Sith Empire</span> knew this from the day it was razed, and historians would have hoped that the destruction would save the effort so that our strength could be used elsewhere, such as a second sacking of Coruscant.<br><br>While the foolish former Republic <span style="font-weight: bold;">Governor Saresh</span> sought to rebuild the world, the most eminent <span style="font-weight: bold;">Darth Gravus</span> has the Sith Empire's best interests in mind as he carries out the Dark Council's wishes to occupy and destroy the presence of the weakened Galactic Republic.<div><!--more--><br><div style="text-align: center;"><span style="font-weight: bold;">Darth Gravus</span><br><br></div><div style="text-align: center;"><img style="border: medium none; width: 241px; height: 288px;" alt="" title="" src="http://i940.photobucket.com/albums/ad245/Norrithesexy/Gravus.jpg"><br></div><br style="font-weight: bold; font-style: italic;"><div style="text-align: center;"><span style="font-weight: bold; font-style: italic;"></span><span style="font-style: italic;"><span style="font-weight: bold;">"Now that the Republic's rebuilding their shattered cities, the Dark Council is determined to destroy the planet once and for all. The Republic's reconstruction of Taris is an offense to the Empire. We must answer without mercy."</span></span><br></div><br>In a showing of obvious inability to hold onto the world, several regiments of Republic soldiers have been diverted from the world to our lovely crown jewel of invasion: Balmorra. This truly shows how desperate the Republic is as they send ships of fresh recruits to worlds we have already conquered lacking a resistance front or any possible Republic foothold. <br><br>Darth Gravus' brilliant plan which was put into motion was to cut the head off of the Galactic Republic's infestation. <span style="font-weight: bold;">Kom Orda</span><span style="font-weight: bold; ">—</span>the leader of Republic forces on Taris—was the target of this offensive. Like any Republic worm, Kom's tactics were simply to arm militia and make them fight a war for them. Civilians, no different than our slaves, armed and armored with Republic guns much like the resistance fighters our glorious army crushed on Balmorra. This was a trend which was near its death rattle, and Darth Gravus sought to prove that Kom was a small fish in a large Imperial ocean.</div><div><br>To support this effort and claim, Gravus' apprentice moved out into the settled lands of Taris to disarm and destroy the foul, less-than-human beasts, the Cathar, who have been armed and trained by the fat, doddering old commander known as Kom Orda. Since their near eradication during the Mandalorian Wars, many Cathar communities have set their sights on infesting other planets with their weakness and filth.<br><br>Taris was the perfect and fitting end for these "settlers." With startling ease the bipedal animals were slaughtered and their donated weaponry and armor were destroyed in the following firefights. With his peons fleeing or dead, Commander Kom Orda's base was only a stone's throw away from the clenching fist of the Empire.<br><br>In another stroke of brilliance from Darth Gravus, the Sith Lord captured a Republic Commando underneath <span style="font-weight: bold; ">Commander Orda</span>, torturing to retrieve vital information: Commander Orda had hidden walkers stationed around his quarters which were both invisible to sensors and powerful enough to fend off two Imperial regiments. With this grossly offensive play in motion, Darth Gravus sent a two man infiltration team to foil the entire Republic's garrison.<br><br>Soon the codes were in hand after the slaughter of the weak-willed operatives which Orda had deployed in the field and a field of Republic and militia forces rested at the feet of Darth Gravus' hand of death. The coordinates for the hidden walkers were given to the Imperial <span style="font-weight: bold;">Major Nost</span><span style="font-weight: bold; ">—</span>the head of Imperial Bomber Command.</div><div><br><div style="text-align: center;"><span style="font-weight: bold;">Major Nost</span><br><br></div><div style="text-align: center;"><img style="border: medium none; width: 387px; height: 240px;" alt="" title="" src="http://i940.photobucket.com/albums/ad245/Norrithesexy/ICB.jpg"><br><br style="font-style: italic;"></div><div style="text-align: center;"><span style="font-style: italic; font-weight: bold;">Dutiful servant of the Empire responsible for the defeat of Orda's defenses.</span><br></div><br>At Darth Gravus' command, the IBC prepared for their surgical strikes at the walkers and a unified assault for the glory of the Emperor. The old purification facility where Orda made his base was to be torn down, his body desecrated and his troops red with their comrade's blood.<br><br><br><div style="text-align: center;"><img style="border: medium none; width: 469px; height: 293px;" alt="" title="" src="http://i940.photobucket.com/albums/ad245/Norrithesexy/KomBase.jpg"><br><br></div><div style="text-align: center;"><span style="font-weight: bold; font-style: italic;">Reconnaissance holos of Kom Orda's base showing it's pitiful and useless outer defenses.</span><br></div><br>The assault began in the late hours of the night, Darth Gravus' apprentice leading the charge through Republic lines as Imperial bombers decimated the hidden walkers and took a hefty toll of collateral damage on weak-minded Imperial soldiers.<br><br><div style="text-align: center;"><span style="font-weight: bold;">Commander Kom Orda</span><br><br></div><div style="text-align: center;"><img style="border: medium none; width: 222px; height: 257px;" alt="" title="" src="http://i940.photobucket.com/albums/ad245/Norrithesexy/kom.jpg"><br><br><span style="font-weight: bold; font-style: italic;">Weakling soldier of the decadent Galactic Republic, he was forced to watch his troops burn.</span><br></div><br>With Commander Orda dead and the facility collapsing from the inside, Darth Gravus bestowed his gifts upon those in the assault who were worthy and his conquest of Taris continued in full. With the proverbial beach head secured, the Empire's destruction of Taris is most certainly assured. Cathar and human militia across the planet slowly felt the pressure of the Emperor's finest as the Republic soldiers were engaged and lost. Soon we will oust the Republic from this world and destroy all whom oppose Imperial rule.<br><br>Glory to the Empire!<br><br><span style="font-style: italic;">Ire'oth'reena</span><br style="font-style: italic;"><span style="font-style: italic;">Kaas City Information Circuit (KCIC) Journalist</span><br></div>]]></content:encoded>
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      <title>INN Exclusive: House Thul Redoubles Its Efforts!</title>
      <pubDate>Sat, 19 May 2012 12:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/index.php/home/article/760774/m/1639454/tag/role-play</link>
      <guid>http://www.swtor-rp.com/index.php/home/article/760774/m/1639454/tag/role-play</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img style="border: medium none;" alt="" title="" src="http://files.enjin.com.s3.amazonaws.com/70955/module_gallery/original/554258.jpg"><br></div><br>On wartorn Alderaan, the Empire speaks through <span style="font-weight: bold; ">Moff Sarek</span>&nbsp;who coordinates the efforts of <span style="font-weight: bold; ">House Thul</span>. Until recently, House Thul has been weak and inefficient. Now, thanks to an unidentified Imperial individual, House Thul stands strong against <span style="font-weight: bold; ">House Organa</span> and the Republic!<br><br>The road was not easy. Beset on all sides, the individual, codenamed Feral Thranta, fought not only House Organa, but one of <span style="font-weight: bold; ">Lord Jorad Thul's</span> vassals, a <span style="font-weight: bold; ">Lord Cedarik Killesa</span>. Feral Thranta defeated Killesa who surrendered his House unto House Thul.<br><br>Feral Thranta moved across Alderaan, combating Killiks and their joiners, Rist assassins and Ulgo usurpers. Taking steps to rescue <span style="font-weight: bold; ">House Panteer</span> survivors from Ulgo assassins, their support added a legitimacy to House Thul's bid on the throne. Eventually, Feral Thranta struck at <span style="font-weight: bold; ">Bouris Ulgo</span> himself, removing the usurper after a massive, earth-shattering battle.<br><br>Though the battle for Alderaan is far from over, House Thul is bolstered by the efforts of this mysterious Imperial. The Empire is a step closer to claiming Alderaan as its own.<br><br><span style="font-style: italic;">Voduss Sarkin</span><br style="font-style: italic;"><span style="font-style: italic;">INN Exclusive Report</span><br>]]></content:encoded>
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      <title>Voices of the Republic: The Ability to Speak</title>
      <pubDate>Fri, 18 May 2012 16:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/index.php/home/article/758069/m/1639454/tag/role-play</link>
      <guid>http://www.swtor-rp.com/index.php/home/article/758069/m/1639454/tag/role-play</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img style="border: medium none;" alt="" title="" src="http://files.enjin.com.s3.amazonaws.com/97060/module_gallery/original/475410.jpg"></div><br>Hate it, love it, or mildly distrust it, the <span style="font-weight: bold; ">Galactic Republic</span> has a few things undeniably right. Equal rights to all species, free travel in Republic hyperspace lanes, and the support of its citizens and soldiers are all paramount ideals which the Republic and its leaders try to hold dear in these trying times of the Empire's bristling coat and showing of teeth.<br><br>Freedom of speech has always been something of a "<span style="font-style: italic;">hot topic</span>" in Republic space, as planets like Alderaan believe in full freedom, never giving way in one's voice to placate the elected government. A world like Onderon, however, would be firmly rooted in respecting the monarchy, those who speak out against the leadership becoming imprisoned or covertly killed much like any world in the Sith Empire.<br><br>While one could dwell for years on the difference in politics throughout the galaxy, the best opinion on the topic is not of an author or an educated specialist in xenopolitics and anthropology from some hoighty-toighty university. The opinion that matters is from the citizen. Of any world and any background.<br><br>The opinion that matters is <span style="font-style: italic;">yours</span>! Let's see what the HoloNet had to say!<br><!--more--><br><div style="margin-left: 40px;"><span style="font-style: italic;">"Look, just because you can say anything, doesn't mean you </span>should<span style="font-style: italic;">. I've 
heard plenty of well-intentioned idiots make a complete mockery of 
whatever subject they were trying to support just by opening their 
mouths. Everyone has talents, and for most of the galaxy, speaking 
coherently ain't one of them. Present company excluded, of course."</span> - <a style="font-weight: bold;" href="http://www.swtor-rp.com/profile/1408775">BrotherNumberOne</a><br></div><br>While BrotherNumberOne makes a point, one should note that personal judgement comes into all things, and stupid comments are usually the funniest in context because of the user's lower intelligence. This should not discourage people from voicing themselves, only to use proper judgment on a personal level. Common sense is a hard thing to come by in such a universe of diverse creatures with different standards of appropriate subject matter and intelligence.<br><br><div style="margin-left: 40px;"><span style="font-style: italic;">"This may seem like a millennium-old statement, but as a member of the 
Republic, I'll defend your right to speak freely but don't have to agree
 with what you have to say. However, the moment your speech becomes 
actions that threatens others, then said rights no longer protect you. I
 hope the galaxy will remember that for millennia to come."</span> - <a href="http://www.swtor-rp.com/profile/1423163"><span style="font-weight: bold;">Azhandra Rycar, Major</span></a><br></div><br>The staunch defenders of the Galactic Republic have and will always be our most vocal supporters of the various freedoms proposed in the Galactic Constution. For this reason, the Republic will always have a foot above the Imperial Army, where most of their patriots are born of aggression and fear of the Sith and the government's hierarchy than any real desire to protect others.<br><br><div style="margin-left: 40px;"><span style="font-style: italic;">"It doesn't make much professional sense to speak your mind about 
whatever you think about, without hedging your bets in mind of your 
work. A lot of people think that freedom of speech affords them the 
ability to to say what they wish, but employers and clients think 
otherwise, and we have the right to do what we wish in regards to that. 
While governments may operate under certain rights and freedoms, your 
paychecks do not. Just something to think about before you go opening 
your mouth in public."</span>									- <span style="font-weight: bold;">Statement from the Corporate desk of </span><a style="font-weight: bold;" href="http://www.swtor-rp.com/profile/694768">Mai Cash</a><span style="font-weight: bold;">, Republic Parcel Service</span><br></div><br>Corporations are a different breed altogether. Obviously they must censor themselves to be seen as professionals, and often times employees of large companies are sacked or sent to obscure outposts for sticking to the mitts and their ideals. While admirable, it's never considered a good idea by the upper class. Those in the lower class will—and always should—speak their mind no matter the position. <br><br><div style="margin-left: 40px;"><span style="font-style: italic;">"All this free "speech” and yet we rarely understand one another. 
Linguistic-diversity is dangerous. Society walks with a live grenade in 
its hand! Its detonator has been pressed. If we forget and lift our 
thumbs from the sensor for but a moment, we will be obliterated. That 
grenade is poly-lingualism!</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">
You may ask how any sane citizen would forget they carry such an 
explosive, but they were blind enough to accept it in the first place. 
Perhaps they do not yet know what it is they carry, like an invalid in 
the throes of some unknown illness. But that is all irrelevant. Our task
 now is to deal with the greatest internal threat the Republic has ever 
faced. Only then will we ever truly have free speech.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">
Any planet that is genuinely our ally must make Basic its first form of 
communication. Save their native tongues for culture clubs. Mark my 
words: our museums may now be filled with artifacts and relics, but the 
future curators will soon display more dead languages than the trinkets 
of the deceased that spoke them!</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">
I say we should mix species freely, but keep the language pure. Some 
sentient life-forms cannot physically speak Basic. If we mix with them 
we are infecting ourselves with misunderstanding, self-alienation...they
 are the needle that will sew our mouths shut! Where is our free speech 
now? Where can our voice truly be heard? One language, one voice, one 
Republic. True citizens, wake up! In your hands you carry the enemies 
greatest advantage over us. Now is the time to throw your volatile 
grenades. Throw them far, throw them hard, and throw them back at the 
Empire that placed them there to begin with!"</span> - <a href="http://www.swtor-rp.com/profile/1072997"><span style="font-weight: bold;">Nikol Turrelia, concerned housewife, Coruscant.									</span></a><br></div>



<br>Gilded racism at its finest. This is the perfect example of why education is paramount to a government's growth. We should not fear change, but nor should we forsake what we are at our core. Bothans should always speak their native tongue, as well as Selkath, Rodians, Ithorians, Cathar, and anyone else with a different tongue.<br><br>May the Force guide all Republic citizens, and pray that we do not feel the Empire's fist clench around our throat!<br><br><br><br><br><div style="text-align: center;"><span style="font-size: 14pt;"><span style="font-weight: bold; text-decoration: underline; font-size: 14pt;">NEXT WEEK'S TOPIC</span>: </span><br><br>Hometown Cultural Heroes!<br></div><br>Everyone in the Galactic Republic—and everyone viewing this HoloNet site—comes from a unique world and a unique culture. In next week's issue we're asking you to tell us where you come from and what makes your culture a proud part of the Galactic Republic.<br><br>We're asking the Echani, the Mandalorians, the Coruscant merchants to speak up and tell us what makes their world great! Why is Corulag the finest producer of brandy? Why is Corellia the best place to find a slugthrower roulette game? Tell us about your planet and let your flag fly proudly!<br><br>Make sure to put your opinion on the HoloNet. While it may be anonymous, you will always have a voice on our forum—unedited, unlike our Imperial counterparts!<br><br><a href="http://www.swtor-rp.com/forum/page/1/m/1639455/viewthread/2747518-voices-republic-in-character-weekly-swtorrp-column-input-required">Be sure to discuss this week's topic on the RHN Voices of the Republic HoloNet forum</a> or submit a brief topic in response to this article. Conversations are encouraged, yet are not moderated!<br>

<br>
For every voice, let there be an ear to listen.<br>
<span style="font-style: italic;"><br>
Republic Holonet News</span><br style="font-style: italic;">
<span style="font-style: italic;">Voices of the Republic Edition</span><br>]]></content:encoded>
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      <title>Force Reflection: Does your conflict RP have consequences?</title>
      <pubDate>Fri, 18 May 2012 12:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/index.php/home/article/758065/m/1639454/tag/role-play</link>
      <guid>http://www.swtor-rp.com/index.php/home/article/758065/m/1639454/tag/role-play</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img src="http://i1235.photobucket.com/albums/ff425/awesoebot/FR518Sa.jpg?t=1337238433" title="Mace Windu Final Conflict" alt="Mace Windu Final Conflict" align="middle" style="border: none; "></div><div style="text-align: left;"><p>Roleplay often involves conflict. Whether that conflict is played out in conversation or combat, the piper must be paid: consequences will happen. Who chooses the exact circumstances of those consequences is up to the players involved in the roleplay, but sometimes they can snowball.</p><p>Take, for instance, the appointment of <a href="http://en.wikipedia.org/wiki/Darth_Vader">Anakin Skywalker</a> to sit on the <a href="http://starwars.wikia.com/wiki/Jedi_Council">Jedi Council</a> in <a href="http://www.imdb.com/title/tt0121766/"><span style="font-style: italic; ">Episode III: Revenge of the Sith</span></a>. As <a href="http://en.wikipedia.org/wiki/Mace_Windu">Mace Windu</a> said,&nbsp;<span style="font-style: italic; ">"You are on the Council, but we do not grant you the rank of Master."</span>&nbsp;Ultimately, this appointment and subsequent comment eventually lead to Anakin giving himself over to the <a href="http://starwars.wikia.com/wiki/Dark_side_of_the_Force">Dark Side</a> only to eventually become <a href="http://www.starwars.com/explore/encyclopedia/characters/darthvader/">Darth Vader</a>.</p><p>
Whereas you may believe that your character plays no part in the story of another, they may play a vital role in turning the tide of their story or creating a small moment of conflict where previously there was none.&nbsp;However, for those moments of conflict that do leave a mark (be it psychological or physical), there may be a long lasting impact on your character's roleplay.</p><p>
This Force Reflection asks how you, as a player, handle roleplaying out the physical and/or psychological repercussions left behind by conflict? Or do you not role play them out at all?</p></div>]]></content:encoded>
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      <title>RHN Biolife Report: Shyrack</title>
      <pubDate>Thu, 17 May 2012 16:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/index.php/home/article/712266/m/1639454/tag/role-play</link>
      <guid>http://www.swtor-rp.com/index.php/home/article/712266/m/1639454/tag/role-play</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; " alt="" title="" src="http://i940.photobucket.com/albums/ad245/Norrithesexy/shyrack.png" width="580px"><br></div><br>Virtually considered one of the most beautiful creatures in the galaxy by most modern xenobiologists, the Shyrack is an interesting creature with habits which range from violent to weird to just plain odd. Natives of Korriban, the Shyrack are known for their dwelling in caves and their ability to defend their territory such as many a Sith Lord's ancient, neglected tomb.<br><br>The eyeless, winged insectoid Shyrack are by nature a sound-and-pack animal. The buzzing of their constantly flapping wings and the high-pitched sounds they emit act as sonic indicators of objects, the sound waves they sound out bouncing back to 'form' shapes in their mind of the area around them. Their sharp claw-like arms act as feelers and scythes to anyone or anything that crosses its path too closely, and they tend to adopt a 'slash first, poke second' policy amongst creatures with a scent unlike its own species.<br><br>Their territorial nature leads to many complications with the resurgent <span style="font-weight: bold; ">Sith Empire</span> laying claim to Korriban at the beginning of the Great Galactic War. Apprentices and Imperial Army patrols in the various tombs and cave systems often result in astronomical casualties which outweigh the boon of the mission.<div><!--more--><br>Shyracks are not the magnificent creatures they are seen to be by the scientific community because of their minor territorial issues and their penchant for gnawing on an overeager Sith. Instead, the Shyrack is known for the mysterious and fascinating event which they participate in once in every sixty-three years: The Purpling of Korriban<span style="font-style: italic;">.</span><br><br>The Purpling of Korriban was a widely recognized event where Shyracks would come forth from all their caves, tunnels, and tombs and blot out the entirety of the sky for every day of each sixty-third GBS year. In their&nbsp;swarming&nbsp;mass of bodies going about their relations and their odd ritual which is genetically ingrained, their blueish droppings literally rain from the sky every day, creating the facade of complete darkness for the entire summer as well as constant, blue rain.<br><br>Since the last Purpling of Korriban was before the Great Galactic War, the next one was widely looked forward to by all forms of xenobiologists. Hopefully by the next Purpling of Korriban Sith officials will allow footage of the grandiose spectacle.<br><br><span style="font-style: italic;">Norredi Anlon Dekk</span><br style="font-style: italic;"><span style="font-style: italic;">RHN Columnist</span><br style="font-style: italic;"><span style="font-style: italic;">Republic HoloNet News Biolife Report</span><br style="font-style: italic;"><span style="font-style: italic;">[</span><a style="font-style: italic;" href="http://www.swtor-spy.com/codex/shyrack/1415/">Shyrack</a><span style="font-style: italic;">]</span><br></div>]]></content:encoded>
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      <title>Force Reflection: How original is your backstory?</title>
      <pubDate>Thu, 17 May 2012 12:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/index.php/home/article/754977/m/1639454/tag/role-play</link>
      <guid>http://www.swtor-rp.com/index.php/home/article/754977/m/1639454/tag/role-play</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img style="border: medium none;" alt="" title="" src="http://files.enjin.com.s3.amazonaws.com/70955/module_gallery/original/548525.jpg"><br></div><br>While in actual gameplay everyone's character of the same class has the same backstory, those sorts of rules do not exist when it comes to the realm of role-play. However, some elements—perhaps its entirety—of certain character classes' backstories may be very appealing to some. So does your character have a completely original backstory that you thought up yourself, or do you follow the one that was laid out by the original game?<br><br>While creating a deeper character than you can have just through regular gameplay is encouraged in role-play, at the same time not everyone has the same level of creativity, imagination, or time to devote to creating an entire story for their character. And admittedly, it is easy to be influenced by what you see playing out in the canon story of the game, especially when some parts are so intriguing. Do you let your character's story be influenced by what happens in the gameplay story, or are you careful to keep everything separate and original? <br><br>Do not feel guilty if some parts of your character's role-play backstory have been influenced by, or taken directly, from the canon story. Has anyone kept any pieces, or even entire plot lines? Or is the gameplay story just there for you to enjoy, and when it comes to role-playing, are you doing something entirely different where only your character's class and species (if even that) reflects the canon?]]></content:encoded>
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      <title>From Caves to Computers: Star Wars RP and The Storyteller In All</title>
      <pubDate>Wed, 16 May 2012 16:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/index.php/home/article/751978/m/1639454/tag/role-play</link>
      <guid>http://www.swtor-rp.com/index.php/home/article/751978/m/1639454/tag/role-play</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img src="http://files.enjin.com.s3.amazonaws.com/70955/module_gallery/original/545841.jpg" title="" alt="" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; "><br></div><div style="text-align: center;"><br></div><div style="text-align: left;"><div>Whether it is the epics of <a href="http://en.wikipedia.org/wiki/Homer">Homer</a> or the pictographic scrawl on a canyon wall, humans have been interested in telling stories for as long as we have been walking. The primal urge to share a fictional world with another person is ingrained in our very genetics. Being the adaptable little creatures that we are, we have always found a way to share these stories with or without written language. Creating ink from berries and charcoal or finding a way to express ourselves with colorful new and occasionally invented language, we regale our companions with adventures of heroes and villains. It is, therefore, no surprise that when given a playground like <span style="font-style: italic;"><a href="www.starwars.com">Star Wars</a></span> and a toolkit like the one that is given in modern MMOs that we have managed to turn a simple game into a living, breathing epic that would rival the journey of <a href="http://www.ancienttexts.org/library/mesopotamian/gilgamesh/">Gilgamesh</a> himself.&nbsp;</div><div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;</div><div><a href="http://www.swtor.com" style="font-style: italic;">The Old Republic</a> has become our canvas and its avatars and settings our ink. This allows us to weave intricate stories that rival even the masters, yet we do one better. The advent of online gaming means that our stories can now intertwine. Imagine if Odysseus had run into Heracles in the underworld. That happens daily for us as the worlds we create begin to overlap and interact, creating a form of storytelling like has never been seen before.&nbsp;</div><div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</div><div>The other incredible turn of events is <a href="http://www.bioware.com">BioWare's</a> focus on "The Fourth Pillar” as they term it—the story. Now we have our own imagination to add to a rich framework provided by the game's creator. Anyone who has played as an <a href="http://swtor.wikia.com/wiki/Sith_Inquisitor">Inquisitor</a> can attest to the effort and care put into this framework by the team of writers at BioWare. They are not the focus though, we are and we have begun in a few short months to make a constantly moving and shifting world inside of our computers.&nbsp;</div><div><!--more--></div><div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;</div><div>When William Faulkner was asked what it takes to be a writer, he said, <span style="font-style: italic;">"It requires inspiration, luckily I am inspired from 9 to 5 Monday through Friday.”</span> What he meant was that storytelling takes hard work. That work, for the roleplayer, is a labor of love. Something that we all pour hours into every day to perfect. Anyone who has led an event in this game or any other knows that it is incredibly hard work, but the payoff is immense. At its core, it is the love of crafting and sharing a story with others. Providing entertainment for others and receiving the immense pleasure that comes from bringing joy to others in return.</div><div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;</div><div>In the end, we are no different than the great story tellers of antiquity. The characters and settings have changed, as have the means of delivering that story. Like the printing press, the MMO has revolutionized the way in which stories can be created, distributed, and received. In time I believe that the tales we create can be embraced as the art that they are.</div></div>]]></content:encoded>
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      <title>Force Reflection: How do you deal with plot failure?</title>
      <pubDate>Wed, 16 May 2012 12:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/index.php/home/article/754162/m/1639454/tag/role-play</link>
      <guid>http://www.swtor-rp.com/index.php/home/article/754162/m/1639454/tag/role-play</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img style="border: medium none;" alt="" title="" src="http://i.imgur.com/cx7J1.jpg" width="580"></div><div><br></div>Sometimes things don't just go your way. Plots fail, threads get cut and things genuinely suck. But what is that old idiom, <span style="font-style: italic;">"Fall down once, get back up twice?"</span> Or something equally uplifting. So it's easy, isn't it? Just dust off your shoulders, salvage what you can and move on. But sometimes, it isn't that easy, even when it should be. Sometimes it just digs so deep down in your ego or whatever you have and it bugs you. So some people fight back, try and bring back what is gone. It is an admirable quality, but is it the right one?<br><br>It can be anything from an inconvenience to an outright rage-inducing moment when something you invest time and effort into. It is even worse when the people on the other side who seemingly caused the failure are flippant about it or standoffish. How we compose ourselves and&nbsp;handle&nbsp;the situation is important to RP. Roleplaying is half IC and half OOC. It doesn't matter how wonderful you are of an RPer, if you are a genuinely ugly person outside of RP, full of bitterness when something doesn't go your way, it is a turn off.<br><br>With the recent&nbsp;disintegrations&nbsp;of the <a href="http://swtor-rp.com/lordadraas/m/3294446/viewforum/1242176">Voss-Ka RP</a> plot on Lord Adrass, this question has come to the forefront of the community. What do we do when something falls apart like this? Even if you are not a part of the Adrass community or the Voss Project, no doubt you have been in the same position. So tell us in the comments what you do. Keep moving onward? Blow up and drop whatever plot it is? Or something else? We want to know!<br>]]></content:encoded>
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      <title>Guild Spotlight: Hydian Expedition Outfit</title>
      <pubDate>Tue, 15 May 2012 16:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/index.php/home/article/747610/m/1639454/tag/role-play</link>
      <guid>http://www.swtor-rp.com/index.php/home/article/747610/m/1639454/tag/role-play</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img src="http://img.photobucket.com/albums/v686/JediRingo/Header.jpg" title="" alt="" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; " width="580px"><br></div><div><br></div>Hello again everyone. It's time for another <a href="http://www.swtor-rp.com/home/m/1639454/tag/Guild+Spotlight">Guild Spotlight</a>! This month I sat down with <a href="http://www.swtor-rp.com/lordadraas">Lord Adraas</a>' <span style="font-style: italic; ">Hydian Expedition Outfit</span>&nbsp;(HEO) and their leader Ringo Orlan. The HEO is a semi-independent <a href="http://www.swtor.com/info/holonet/allegiances/galactic-republic">Republic</a> organization that does the Republic's dirty work while allowing it to officially have&nbsp;deniability. It almost sounds like <span style="font-style: italic; "><a href="http://www.missionimpossible.com/">Mission: Impossible's</a></span> IMF to me.&nbsp;<div><br></div><div>Republic RP is suffering a disadvantage of numbers recently. Every server has seen shrinking populations as the newness of <span style="font-style: italic;"><a href="www.swtor.com">The Old Republic</a></span> has worn off, and other big MMO titles are launching. The Republic has always been the victim of a faction imbalance, so we've been trying to highlight them recently to help turn that around. If you are interested in a Guild Spotlight of your own, you can contact myself of <a href="http://www.swtor-rp.com/profile/447110">Ganden</a> to officially request one. For now though, read on to see what Ringo has to say about the Hydian Expedition Outfit!<!--more--></div><div><br></div><div><span style="font-weight: bold;">SWTOR-RP:&nbsp;Thank you for sitting down with me. Can you give us an overall idea of what HEO is all about?</span></div><div><span style="font-weight: bold;"><br></span></div><div><span style="font-weight: bold; ">Ringo:</span>&nbsp;Thanks for taking the time to talk to me about the HEO. The <span style="font-style: italic; ">Hydian Expeditionary Outfit</span> is essentially a heavy roleplaying guild here on the Lord Adraas server with mixed elements of PvP and End Game content. The emphasis, however, is always on roleplaying and good story writing. Let me explain a little bit about the backstory of our guild.<br><br>The HEO is a semi-independent organization with backing from the Republic's SIS as well as anonymous patrons—or benefactors. It began as a response to the <a href="http://www.swtor.com/holonet/galactic-history">Treaty of Coruscant</a> in that all of its founding members were dissatisfied with what they believed to be a surrender to the <a href="http://www.swtor.com/info/holonet/allegiances/sith-empire">Empire</a>. The HEO runs along a dual structure. What I mean by that is that we try to include every class into our guild's over-arching story without drowning out our more unique members. To accomplish this task, we've been using the <span style="font-style: italic; ">Gav Daragon</span> to represent our organization's capital ship, <span style="font-style: italic; ">The Feldspar II</span>. You can consider our guild to be broken up into three cores, with room between each core for unique character concepts. For example, we house our own Grey Order (usually exiles), a company of Marines (played by our troopers), and last but not least we employ Operatives (Smugglers) to work for us.<br><br>We do our best not to limit people's abilities to expand their character because of their class, and so we allow people to play technicians, medics, doctors, naval officers, and all sorts of other unique roles that can be filled on the <span style="font-style: italic; ">Feldspar</span> or planet side wherever the ship happens to be orbiting. In general, we have anywhere from 1-3 roleplay events a week, we have one night dedicated to hardmodes, and we try to squeeze in time for PvP and other activities. Currently, the guild is running along a larger story arc which encompasses all of our members, but it includes secondary arcs made by the members themselves. At HEO we try to emphasize that while Officers and myself can work as GM's, the members can also craft and guide the story as well.</div><div><br></div><div style="text-align: center;"><img src="http://img.photobucket.com/albums/v686/JediRingo/Picture1.jpg" title="" alt="" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; " width="580px"><br></div><div><br></div><div><span style="font-weight: bold;">You have a mix of all Republic classes in your guild it seems. How do you work with that dynamic as opposed to having a Jedi guild or Trooper guild?</span></div><div><br></div><div>We felt early on that we wanted to provide a guild to the TOR RP community that offered a unified approach to the class divisions in the game. The guild's independent nature allows us the freedom to mold the classes to our particular needs. Having a guild that dedicates itself to one class, we felt, would be bland and simply another clone of multiple guilds already established. We wanted to offer something different. The diversity of classes has actually helped us; we can tackle multiple roleplay events from different angles. Our events don't necessarily follow the same structure which keeps the RP scene fresh and interesting for all involved.</div><div><br></div><div><span style="font-weight: bold;">Can you tell us about some of the events you've done or are planning?</span></div><div><br></div><div>Certainly. As I said before we've done at least one to three events on a weekly basis, and over the next month and a half we'll be planning a Corellian Campaign which will encompass multiple events across a three or four week period. During these events there will be a mix of text-based RP and in-game objective hunting. We've been known to march into an area and clear it of NPC's as part of whatever operation the HEO is undertaking. Fairly soon we'll be concluding the first leg of our guild's main story arc which stretches all the way back to January. It's very exciting and I can't wait to see it get underway.<br><br>In the past, we've done Jedi training events (for Grey characters, of course), drills, reconnaissance, spy missions, and a whole bunch of other fun and exciting activities. We even did a <span style="font-style: italic; "><a href="http://www.starwars.com">Star Wars</a></span>-themed April Fools/ Easter Egg hunt. From time to time we also do datacron runs and world boss runs as well.</div><div><br></div><div><span style="font-weight: bold;">What about this guild story arc? What are your plans for the future, and how does it work with the rest of the community?</span></div><div><br></div><div>I haven't much thought to the next stage of our guild's journey. However, a conceptual framework is in the making. I plan to continue the guild such as it has been running since the game's launch, with recruitment drives and more overtures to the larger RP community on the server. For the moment, we're still very interested in developing alliances, as well as rivalries with other guilds on LA. Interested parties can contact me here on the boards. My goal and the goal of the officers of HEO is to provide an engaging format for expansive character roleplaying, and I'm confident that we have a bright future ahead of us.</div><div><br></div><div style="text-align: center;"><img src="http://img.photobucket.com/albums/v686/JediRingo/picture3.jpg" title="" alt="" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; " width="580px"><br></div><div><br></div><div><span style="font-weight: bold;">Speaking of recruiting, can you tell us a bit about what you're looking for in terms of recruits? Hopefully some potential members will be reading this.</span></div><div><br></div><div>Actually at the moment we've closed down our doors except for exceptional applications. We're doing this because we've grown exponentially in the past few months and we need some time to absorb the members that we do have. We do plan to open up the application process in the near future, perhaps in a couple of weeks, so please don't hesitate to throw your application up on our website. I just want folks to understand that it might be a little while.<br><br>What we look for in recruits are people that have some semblance about what they're doing and who are easy going out of character. We don't like drama in our guild. Other than that, our credentials are listed in our application form!</div><div><br></div><div><span style="font-weight: bold;">What would you say HEO's place is in the community? What are you doing to build roleplay on Lord Adraas as a whole?</span></div><div><br></div><div>Without running the risk of bragging, I'd like to think that HEO is one of the large guilds in the SWTOR RP Community and that we have a lot to offer the larger community. In all candor, this is an area I would like to see my guild (and the rest of the guilds for that matter) improve upon. Unless we have strong channels of communication we will never be an effective and close-knit community. For right now we're doing the only things we can do: run events, roleplay in public places, and help those who need it with end-game and PvP content. In short, I would like to see more of an effort from everyone in this community. Lord Adraas needs to remain a strong hub of <span style="font-style: italic; ">Star Wars</span> RP.</div><div><br></div><div><span style="font-weight: bold;">Take us through a day in the life of an HEO member. What would it entail?</span></div><div><br></div><div>I imagine it wouldn't differ from any other person playing TOR. They sign on, they're immediately greeted by over a dozen fellow guildies, and then they commence with the act of playing the game. There might be an event going on, or people might be asking for help with heroics or class quests. Usual stuff, mostly.</div><div><br></div><div><span style="font-weight: bold;">Do you do any other activites like PvP or raiding?</span></div><div><br></div><div>We do. However, those aspects of the game are not our main focus. I consider them to be supplemental activities to our main focus: roleplaying. We sometimes organize pre-mades, and we dedicate one night a week to hard modes and other end-game content.<br></div><div><br></div><div><span style="font-weight: bold;">Well thank you very much for sitting down with me. Is there anything else you'd like to say about the guild?</span></div><div><br></div><div>I think I'm good. Ah...I just want to say that we're a friendly guild and we're always eager to work with folks even if they're not affiliated with us. Thank you for your time and for the opportunity.<br></div>]]></content:encoded>
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      <title>Force Reflection: Do you need your ship to RP?</title>
      <pubDate>Tue, 15 May 2012 12:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/index.php/home/article/752920/m/1639454/tag/role-play</link>
      <guid>http://www.swtor-rp.com/index.php/home/article/752920/m/1639454/tag/role-play</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img style="border: medium none;" alt="" title="" src="http://files.enjin.com.s3.amazonaws.com/70955/module_gallery/original/546786.jpg"><br><br><div style="text-align: left;">Congratulations! You've received your ship either through hard-won efforts in the Dark Temple, stealing it from someone, reclaiming it from a thief or earning it from your superiors on <a href="http://www.swtor.com/holonet/galaxy-map">Coruscant</a>. Now your roleplay can actually begin, right?<br><br>Right?<br><br>How many of us wait to RP until we get a ship? I'll admit, the ship is pretty convenient (and sometimes necessary) for RP with friends or within your guild. But is it really essential for RP? Certainly we can RP without it, right? For example, a cadre of apprentices on Korriban break tradition and work together to fulfill their masters' designs. Perhaps a couple of <a href="http://www.swtor.com/info/holonet/classes/smuggler">Smugglers</a> realize a split profit is better than none at all and work to clear out Ord Mantell of problems.<br><br>The point is, the ship may be necessary for RP in certain ways, but one can always find way to do without it. Do you RP without your ship? If so, what sorts of things do you normally do? Post below and tell us all!<br></div></div>]]></content:encoded>
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      <title>Heart to Holo; A Lover's Advice Column: Rak</title>
      <pubDate>Mon, 14 May 2012 16:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/index.php/home/article/749834/m/1639454/tag/role-play</link>
      <guid>http://www.swtor-rp.com/index.php/home/article/749834/m/1639454/tag/role-play</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img alt="" title="" src="http://files.enjin.com.s3.amazonaws.com/70955/module_gallery/original/516932.jpg" align="middle" style="font-style: italic; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; " width="580px"></div><span style="font-style: italic;"><br>"Dear Elza, </span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">My first boyfriend got bit by a rakghoul and died. I loved him dearly and was devastated when he passed away. His death was very traumatic; a trooper had to shoot him before he turned and I was holding his hand, looking into his eyes as it happened. A mutual friend of ours, who has never hidden his feelings for me, helped me get through the difficult time after my boyfriend's death. He has always been there for me, even in the times I didn't want him to be. We even got involved together, but I had to break it off as it was too soon after my first's death. I wasn't sure then that I loved him, but I am now and for now we are together and happy. So why am I writing to you, you ask?</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">The person I am now involved with is a force-user. I do love him, though differently than my first boyfriend. I won't call him a Jedi, though he was trained to be one. He has promised me not to become Sith, though more and more he seems to want to go down that path, thinks he can destroy the Sith from the inside. He was even taken by a Darth at one point after he killed his apprentice, becoming an apprentice in place of the one he killed. I and a fellow managed to rescue him, but I get the feeling he wants to go back and finish his training. He's said as much. It feels as if I will lose him unless I let him go, but if I let him go, I'm sure I will lose him to the Sith. He tells me he loves me and that I'm the most important thing to him in the galaxy and he will come back to me. But he really wants to be this Sith’s apprentice, learn to use the Dark side of the force so he can destroy the sith from the inside.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">What should I do?</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">Rakgirl"</span><div><span style="font-style: italic;"><!--more--></span><br>Dear Rakgirl,<br>&nbsp;<br>Quite the situation you have gotten yourself into, hmm?&nbsp; First, let’s discuss the vague way you speak of how you love your "dualist.” You say that you love him but differently than your first boyfriend. Yet you say nothing more on this. Why? Do you love the Dualist less than the first boyfriend? Is it a relationship of convenience? A mutual understanding so neither of you are alone? If this is the case, the relationship will not last in the long run as you will both eventually look for something more emotional and strengthening.<br><br>As with everything in the galaxy, there is balance. Life and death, light and dark; the Force itself maintains its own balance. I may get a lot of backlash for what I am about to say, but for the purpose of this submission I am going to say it anyway. The studies that have been done thus far on the Force, it is said that there is no distinguishing properties to separate the Light side from the Dark side. The moral compass of the sensitive beings is the only reason there is a difference. While the Light side embraces peace, justice, benevolence and the like, the Dark side embraces passion, fear, anger and hatred. <br><br>The Light side of the Force takes time and patience to master. I have been told that it is always a tedious and trying process to maintain. If patience is a key to the use of the Light side, the use of the Dark side would represent the opposite. Passion, fear, hatred, anger are all instant emotions. These emotions form quickly and can be used instantly. Doing my best to step back and look at both in a neutral way, the Dark side of the Force seems to be the more gratifying of the two. I could see how someone trained in the uses of the Light side would find the Dark side entrancing, addicting to a point. &nbsp;<br><br>There have been very few in history which have been able to conquer both the Light side and the Dark side of the Force. In the very least, be able to use both sides in a manner fit for daily living. The Dualist's goals of trying to take down the Sith from the inside may be a bit…grand. More or less, I believe he has fallen into a need for instant gratification and would become fully enveloped in the powerful emotions of the Dark side if given the chance. <br><br>Your choices here are minimal. If you tell him you would rather he not become any more involved with this Darth, you risk the chance of losing this "different” love. If you tell him to go, you still run the heavy risk of losing him anyway. Dark side training is ruthless, and he may die in the process. My advice is to take the route of the lesser of the two evils, whichever one it may be. You need to figure out which way would hurt <span style="font-style: italic;">you</span> less, and move in that direction. <br><br>Best Wishes, <br>Elza<br></div>]]></content:encoded>
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      <title>Force Reflection: Do you know you're evil?</title>
      <pubDate>Mon, 14 May 2012 12:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/index.php/home/article/751515/m/1639454/tag/role-play</link>
      <guid>http://www.swtor-rp.com/index.php/home/article/751515/m/1639454/tag/role-play</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img src="http://images4.wikia.nocookie.net/__cb20051218172433/starwars/images/thumb/c/c1/Insidious_Smile.jpg/830px-Insidious_Smile.jpg" title="" alt="" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; " width="580" height="350"></div><div style="text-align: left;"><br></div><div style="text-align: left;">In movies, comics, books, and plays, it is usually very easy to tell who the "bad guy" is from the get go. Some are plain old evil, while others or more ambiguously evil. No matter the particular flavor of evil though, we can usually identify said evil very quickly. But does your character know or think he or she is evil? How do you roleplay a character who is truly "evil" versus a character whose evilness could be debated?</div><div style="text-align: left;"><br></div><div style="text-align: left;">When a <span style="font-style: italic; "><a href="http://www.starwars.com">Star Wars</a></span> fan needs to&nbsp;adequately&nbsp;describe a&nbsp;quintessentially&nbsp;evil character, <a href="http://starwars.wikia.com/wiki/Darth_Maul">Darth Maul</a> is a perfect fit for the bill. He looks evil, he talks evil, and he acts evil. He's one dimensional in that sense. The moment he appears on screen, you think, <span style="font-style: italic; ">"That is one evil Zabrak"</span> (or horn guy if the word <a href="http://starwars.wikia.com/wiki/Zabrak">Zabrak</a> escaped you). Even so, did he think he was a bad guy? Or did he think he was doing what needed to be done for the "good" of the galaxy? <a href="http://starwars.wikia.com/wiki/Palpatine">Palpatine</a> wanted to control the galaxy, but he acted as if it was the best thing for it. He must have felt as the most powerful being, he was doing right by the galaxy, right? Has any evil being, real or fake, ever actually thought of themselves as evil?</div><div style="text-align: left;"><br></div><div style="text-align: left;">Right and wrong and good and evil are not always as easy to identify as we would like. But there are beings that do evil things and could be defined by those actions as being evil. But as a group of (hopefully) non-evil people, how do we roleplay evil characters? Are they classically evil, or do they live in a perpetually grey sector of morals? Do they know what they do is wrong and simply not care, or do they think they are doing good in a unconventional manner? Well, let us know in the comments below!</div>]]></content:encoded>
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      <title>Role-Playing Etiquette Compendium; Part III: Getting Deeper</title>
      <pubDate>Sun, 13 May 2012 12:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/index.php/home/article/750136/m/1639454/tag/role-play</link>
      <guid>http://www.swtor-rp.com/index.php/home/article/750136/m/1639454/tag/role-play</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; " alt="" title="" src="http://files.enjin.com.s3.amazonaws.com/70955/module_gallery/original/515816.jpg" align="middle" width="580px"></div><br><span style="font-weight: bold; font-size: 18pt; ">III. Getting Deeper</span><br><br>This next section is for those who have the basics down and are looking to move forward with their RP experience. There are many ways to begin a new RP story, and I'll go through them here.<br><br><span style="font-weight: bold; font-style: italic;">1. Walk-up RP/Random RP</span><br><br>This one is pretty simple. You see several people chatting over drinks in the cantina, their conversation seems interesting enough, yet you do not know them and they do not know you. How do you go about this? Easy! The same way you would in real life!<br><br><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><span style="font-style: italic;">/say *Boomer glances over his shoulder at the three men to his left speaking of a new posted bounty at the Imperial Fleet.* </span>"Fella's,"<span style="font-style: italic;"> *He grumbles in their direction.* </span>"I already took that job, so you can stop running your mouths about it. Though, I could use an extra hand taking in the target. Any of you interested?"</blockquote><br>As the three men's attention turn to Boomer, he steps nearer to them and engages in the conversation. Hank, Bow, and Jack all target him (Yes, I mean actually click on Boomer and target him directly. I'll explain this more in a later section.). Jack tells Boomer that he is interested in helping him out with taking the target, but he wants a fifty percent cut of the reward. Boomer in turn targets Jack and tells him that isn't going to happen if he is the one taking on most of the risk, using his ship and his equipment. Hank then asks Boomer his name, and Boomer targets Hank and responds sharply.<br><br><div><span style="font-style: italic;">"The name's Boomer. I usually run spice, but I decided this week to take on something a little less...deadly."</span> Hank responds to Boomer with his own name, and in turn, Jack and Bow introduce themselves to Boomer. Not every introduction will go this easily or in this manner. But, it <span style="font-style: italic;">is</span>&nbsp;an example of walk-up RP.</div><div><!--more--><br><span style="font-weight: bold; font-style: italic;">2. Story-line Based RP</span><br><br>Boomer's "handler's" name is Joe. Joe is friends with Nikki in real life, and she has just decided to get involved with RP. So, Joe and Nikki set down a basic storyline for their two characters to play out. Nikki tells Joe out of character (OOC) that she would like to start a relationship with Joe's character Boomer. Joe agrees and they set about discussing how Nikki's character—named Sela—and Boomer will meet and where they want to take the storyline. When everything is set to basics, the RP begins. Sela and Boomer meet on a vacation to Alderaan, and they spend a few days together.<br><br>This is a simple example of storyline based RP. Now, I'm going to get more in depth.<br><br>Boomer's clan, <span style="font-style: italic;">"The Dogs,"</span> discuss OOC over their chat server that they want to get together and do some large RP that includes all thirty members of their clan being involved. So, after an hour of discussion, they decide to set up an event on their calendar to take down the world boss on Voss, but they will do it in character. The details of the event, times, etc are all set on the clan's website and they wait for the designated time and day. When it comes, all thirty members join up in a group/party/ops and head to Voss, conversing in character about what they want to do, how, etc. Boomer's clan leader lays down the rules to the fight and things go on from there.</div><div><br>These types of events are a lot of fun to be involved in and I highly recommend getting involved with them when you see them happen. <a href="http://www.swtor-rp.com">SWTOR-RP</a> has a <a href="http://www.swtor-rp.com/events">great listing of server events</a>. It is a good way to see what is going on and to get involved. Large scale RP events are also a great way to learn how to&nbsp;multi task&nbsp;conversations as well as a great way to meet new people to RP with! <br><br><span style="font-weight: bold; font-style: italic;">3. Private RP</span><br><br>This speaks for itself on most levels. It usually happens between two characters that are close friends or partners. These RP conversations generally take place in /whisper chat or /party chat. There isn't much explaining to do here. If the two parties are friendly, they are less likely to be drastically strict on their RP etiquette. The designated speaking zones are usually established thereafter. Party chat may be designated as in-character discussion, while whisper may be set as OOC discussion. This leaves less confusion and allows for two conversations to be going on at once.<br><br>I'm going to state now, I do not plan on discussing ERP as that is a personal thing some choose to do and others choose to not do. But always remember to make the first kiss memorable!<span style="font-size: 13px;"><br></span></div><div><br></div><div><span style="font-size: 8pt; font-style: italic;">Again, there is always more that can be added, and perhaps taken away. The compendium itself is only a base for new people to go off of. Feel free to add your comments and suggestions below!</span></div>]]></content:encoded>
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      <title>INN News Reports Assault Team's Success vs Republic Vessel</title>
      <pubDate>Sat, 12 May 2012 12:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/index.php/home/article/746732/m/1639454/tag/role-play</link>
      <guid>http://www.swtor-rp.com/index.php/home/article/746732/m/1639454/tag/role-play</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img src="http://i1235.photobucket.com/albums/ff425/awesoebot/BoardingParty.jpg?t=1336707341" title="Boarding Party" alt="Boarding Party" align="middle" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; "><br></div><div style="text-align: center;"><br></div><div style="text-align: left;"><div style="text-align: -webkit-auto; "><span style="vertical-align: baseline; ">An Imperial assault team composed by</span><span style="font-weight: bold; ">&nbsp;Darth Malgus&nbsp;</span>himself commandeered a Republic ship this evening. This ship contained some "very specific cargo,” according to our INN Sources. As to what exactly the cargo was, however, the unnamed sources refused to specify.</div><div style="text-align: -webkit-auto; "><span style="vertical-align: baseline; "></span><br><span style="vertical-align: baseline; font-style: italic; ">"The assault team acted in accordance to their orders,”&nbsp;</span><span style="font-weight: bold; ">Moff Phennir</span> said in a statement to INN. &nbsp;<span style="font-style: italic; ">"As to further missions? I’ve no comment on the matter.”</span></div><div style="text-align: -webkit-auto; "><span style="vertical-align: baseline; "></span><br><span style="vertical-align: baseline; ">Regardless of the lack of comment, the assault team’s mysterious lack of presence after the victorious capture of the supposedly innocuous Republic vessel has left some room for the imagination.&nbsp;</span><br><span style="vertical-align: baseline; "></span><br><span style="vertical-align: baseline; font-style: italic; ">"Further victory surely awaits us!”</span>&nbsp;a Dromund Kaas citizen replied when asked about the news. As for his prediction, we await further report from Moff Phennir regarding the assault team’s return.</div><div style="text-align: -webkit-auto; "><span style="vertical-align: baseline; "></span><br><span style="vertical-align: baseline; font-style: italic; ">Imperial News Network Exclusive</span></div></div>]]></content:encoded>
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      <title>Voices of the Republic: Senators, Lawyers, and Diplomats. Oh My!</title>
      <pubDate>Fri, 11 May 2012 16:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/index.php/home/article/744994/m/1639454/tag/role-play</link>
      <guid>http://www.swtor-rp.com/index.php/home/article/744994/m/1639454/tag/role-play</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img style="border: medium none;" alt="" title="" src="http://files.enjin.com.s3.amazonaws.com/97060/module_gallery/original/475410.jpg"><br></div><br>Politics is always a hot-button topic. Some people become more ornery than a Reek in mating season while others hold fast to the stance of not caring until they're in shackles or being beaten by a vicious overlord. While the team at <span style="font-style: italic; ">Republic HoloNet News</span> discourages those with political opinions to resort to violence or to dissent, sometimes the only thing which encourages the bureaucratic process along is a big event like the Treaty of Coruscant or a violent rebellion like the one taking place on Corellia.<br><br>Last week, Voices asked you, our favorite sentient, to voice your opinions on the current administration of your government. It didn't matter if you're from the Empire, Republic, or an independent system. Voices wanted to know. Let's see what you had to say!<div><!--more--><br><div style="margin-left: 40px;"><span style="font-style: italic;">"<span style="font-weight: bold;">Supreme Chancellor Saresh</span>? I respect her commitment to restoring Taris 
and to the Republic! And generally she seems to be one of the good ones,
 but I do find that at times her drive to restore a ruined planet-city 
to be blinding in a way since the resources that are going into 
revitalize this ruined city planet, could be going into ensuring that 
our soldiers are better supplied and the refugees that litter the 
streets. Anyways just because a seemingly good, respectable politician 
has been appointed the head of state and government doesn't mean that 
corruption will cease in the Republic. After all you still have the 
other senators and whatnot that comprise the senate and even though 
we've managed to weed out quite a few corrupt senators, there are still 
a lot of bad ones. And thankfully it is becoming harder for them to coil
 themselves around/leech off the systems around more power and wealth, 
but it isn't impossible. Give them some time and they'll find a new way.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">
I think the only real way to keep a politician honest is to be skeptical
 of those we elected to lead us, always watching their movements, the 
people they talk to, and the way they say things. It'll add a lot of 
stress and frustration in their lives so long as they keep office 
unfortunately, but when someone enlists in the military they have people
 that are on their case all the time as well. They're called Drill 
Sergeants! And after they've been pushed to their limits physically and 
mentally, they come out stronger than they were before, so in a way we 
would be making the Republic stronger. But even then you have to 
consider the bias of the politician, whether they are xenophobic, or 
they hate these Senators</span><span style="font-style: italic; ">—</span><span style="font-style: italic; ">I'm reading too much into it.</span></div><div style="margin-left: 40px;"><br style="font-style: italic;"><span style="font-style: italic;">
Ultimately with all the flaws the Republic has, it's the best chance the
 galaxy has at peace and prosperity for all. After all the alternative is
 the Empire and there if you aren't a human noble, you're generally 
treated like a animal, with little, if any, rights at all. They can make
 the argument, that at least they know their leaders are corrupt, but 
ultimately it's the common person that suffers, while here the corruption
 is hidden and the common people have a chance that they wouldn't have 
with the Empire. At least that's what I've seen from the worlds I've 
been dispatched to."</span> - <a href="http://www.swtor-rp.com/profile/951594"><span style="font-weight: bold;">Captain Kael "Kobalt" Aureav</span></a><br></div>

<br>Seemingly pessimistic at first, Captain Aureav's words are nonetheless true. While our government is doing all that it can, there will always be spies and corrupt officials which slither their way through the system to tap into the tree of bureaucratic credit flow, but this comes with all governments including the <span style="font-weight: bold; ">Sith Empire</span> and, especially, the <span style="font-weight: bold; ">Hutt Cartel</span>.<br><br><div style="margin-left: 40px; font-style: italic;">"The people give power, the people can take it away. The moment that the 
people forget that, however, is when we become slaves. Or the next Sith 
Empire. Remember, always remember, that it is our role as citizens in 
the Republic to keep our rights, our freedoms the way the are. Despite 
bribes, corruption and what have you's out there. One must be diligent 
and continue to voice for the people.<br><br>Freedom Flies and Tyranny dies." - <a href="http://www.swtor-rp.com/profile/1340421"><span style="font-weight: bold;">A Republic Citizen</span></a><br></div>

<br>The power of voting is the most powerful element in the <span style="font-weight: bold; ">Galactic Republic</span>. While many take it for granted and even more neglect the ability to do it, any corrupt official or entity can be taken down with the proper application of voting prowess. The events on Coruscant in the Old Galactic Market recently proved this as almost the entirety of the immigrant population registered to vote and dethroned over 5 sector representatives, voting in replacements which have proven to be both more fair and efficient with their credits. New housing for recent citizens has proven this, as once the Old Galactic Market was secured by Coruscant Security Force personnel construction began. The power to control our government lies in our hands and no one else's.<br><br><div style="margin-left: 40px;"><span style="font-style: italic;">"Are the Empire's citizens represented fairly? No, because that's not how
 our government works. We're not expressing their will so much as we are
 controlling their impulses.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">
You see, the average citizen of the galaxy is a smart, rational being. 
But if you put a bunch of them together in a large group, then the 
intelligence and morals of that group quickly fall to that of the lowest
 common denominator. We don't trust them to make the right decisions. So
 it is left to the Sith to determine the course of the Empire, as we are
 guided by the Force, and are thus superior to our fellow sentients.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">
However, despite this, most Sith do not partake of our government. 
Instead they either run off to fight in the war, or to pursue their own 
selfish goals. So most of the actual governing is left to the Imperial 
military. The Moffs specifically. They manage large sectors of space, 
acting as overseers for the region. While loyal natives of the worlds we
 conquer are left in charge of those particular worlds as governors. 
Though sometimes, if one of those leaders proves themselves incapable, a
 Sith or Moff is sent to fix their mistakes. Usually this involves 
executing the failed governor, and then proceeding to stamp out any 
dissent. Violently.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">
Actually, now that I think of it . . . summary execution is used to 
solve a lot of the Empire's problems. Such as corrupt officials. We 
leave tracking down corruption within the Empire to a combination of the
 Imperial military, Imperial Intelligence, and the Sith Inquisitors. If 
you are caught performing corrupt actions by one of these organizations,
 then you can usually expect death. Though you folks in the Republic 
would amazed at how much corruption there still is within our 
government. I mean, you'd think that after the first few dozen 
executions people would get the message that you're not suppose to do 
that. But no, apparently stupidity never goes out of style.</span>" - <a href="http://www.swtor-rp.com/profile/1158190"><span style="font-weight: bold;">Lord Forja Varos</span></a><br></div>


<br>Standing as an admittance that the Sith and the Republic are equally as corruptible, it is amazing to see that even in spite of summary execution that those within the Sith Empire still attempt to gain the advantage either financially or through their hierarchy. While many would think that their harsh methods and brutal operations would dissuade many, apparently it does not. Even many Imperial defectors are drawn to the Hutts and Republic through offers of credits and a better, less lethal life. While many cannot deny the efficiency of the Imperial Moffs, anyone who has been under their rule can attest to their flippant attitude towards any planetary issue other then themselves making money.<br><br>At the end of the day it doesn't matter what part of space you're from, there will be corruption and a bad taste in someone's mouth no matter whose in charge. We can only hope that over time we as a galactic community will be more at ease being honest than we are at having secret or greedy ambitions.<br><br><div style="text-align: center;"><span style="font-size: 14pt;"><span style="font-weight: bold; text-decoration: underline; font-size: 14pt;">NEXT WEEK'S TOPIC</span>: </span><br><br><span style="font-size: 14pt;"></span>The Ability to Speak.<br><br><div style="text-align: left;">One of the great values of the Galactic Republic is that any sentient from any planet can say whatever they want about anything in the galaxy. Far away are the oppressive speech-censoring agents of the Empire where one wrong statement can put you on the torture rack of a Sith. Be you Bothan, Rodian, Ithorian, or Balmorran, there will always be a forum to speak freely and the ability to do it.<br><br>The question we pose for next week's <span style="font-style: italic; ">Voices of the Republic</span> is if you feel this is a good idea, a bad idea, or if your government doesn't allow freedom of speech as much as you wish it would. Are you a Sith subject who cannot speak out against your military? A Republic officer who fears demotion for critisizing the Supreme Chancellor?<br><br>Make sure to put your opinion on the HoloNet. While it may be anonymous, you will always have a voice on our HoloNet forum.<br></div></div><br><a href="http://www.swtor-rp.com/forum/page/1/m/1639455/viewthread/2747518-voices-republic-in-character-weekly-swtorrp-column-input-required">Be sure to discuss this week's topic on the RHN Voices of the Republic HoloNet forum</a> or submit a brief topic in response to this article. Conversations are encouraged, yet are not moderated!<br>

<br>
For every voice, let there be an ear to listen.<br>
<span style="font-style: italic;"><br>
Republic Holonet News</span><br style="font-style: italic;">
<span style="font-style: italic;">Voices of the Republic Edition</span></div>]]></content:encoded>
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      <title>Force Reflection: Can you change your character's history?</title>
      <pubDate>Fri, 11 May 2012 12:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/index.php/home/article/744950/m/1639454/tag/role-play</link>
      <guid>http://www.swtor-rp.com/index.php/home/article/744950/m/1639454/tag/role-play</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img src="http://i1235.photobucket.com/albums/ff425/awesoebot/FR511Sfad.jpg" title="Jango Fett" alt="Jango Fett" align="middle" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; "><br></div><div style="text-align: center;"><br></div><div><span style="text-align: -webkit-auto; vertical-align: baseline; ">Once upon a time, there was a <a href="http://starwars.wikia.com/wiki/Stormtrooper">Stormtrooper</a> who could not make clearance on a blast door. Years later, his predecessor&nbsp;</span><a href="http://starwars.wikia.com/wiki/Jango_Fett">Jango Fett</a><span style="font-weight: bold; ">&nbsp;</span>seems to have had the same problem. Simple decisions can create storyline alterations.</div><div><span style="vertical-align: baseline; "></span><br><span style="text-align: -webkit-auto; vertical-align: baseline; ">As we roleplay our characters, we think we know them inside and out. We believe we know everything about them: their backgrounds; their likes and dislikes; perhaps even smaller details such as the meals they’ve recently eaten, and other such things. Roleplay, as it stands, is a fluid thing, and we do not have control over every aspect of it. While we normally tend to pay attention to the grand sweeping decisions made in storylines, there are sometimes off-handed remarks that can change a character forever.</span><br><span style="vertical-align: baseline; "></span><br><span style="text-align: -webkit-auto; vertical-align: baseline; ">Take for example a situation wherein a well developed character is walking through an Orbital Station with a long standing comrade in arms. Their comrade in arms asks them where they got the scar they’ve had on their face since character creation. Was this a conscious decision by you, the player? Have you, the player, given it much thought? Suddenly a decision must be made, story must come to pass, events must be conjured out of thin air to be presented to the other player as a response. While you, the player, can have your well developed character simply ignore the request for information, the seed has been planted, "Where did this scar come from?”</span><br><span style="vertical-align: baseline; "></span><br><span style="text-align: -webkit-auto; vertical-align: baseline; ">Other off handed remarks can change a character’s marital status, can leave a character missing appendages, can render a character with additional implants, leave a character without a ship, etc. The apparent small decisions we make in the course of conversation can have large impact on the course of our character’s development. </span><br><span style="vertical-align: baseline; "></span><br><span style="text-align: -webkit-auto; vertical-align: baseline; ">This Force Reflection asks, have you ever altered a character concept in the course of roleplay? Have you ever made edits to a character’s background in the course of conversation? Or vice versa?</span></div>]]></content:encoded>
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      <title>Member Spotlight: Sorrik</title>
      <pubDate>Thu, 10 May 2012 16:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/index.php/home/article/745333/m/1639454/tag/role-play</link>
      <guid>http://www.swtor-rp.com/index.php/home/article/745333/m/1639454/tag/role-play</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img src="http://files.enjin.com.s3.amazonaws.com/70955/module_gallery/original/540526.jpg" title="" alt="" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; "><br></div><div><br></div><div>Members of <a href="http://www.swtor-rp.com">SWTOR-RP</a> come in many shapes and sizes, and no, I'm not making reference to physicality. Our members comprise of casual users who log in from time to time; forum-dwellers whose main activity is lurking about and posting on the forums; creative-critters who create wiki articles and journal and story entries; and finally we have the lurker. The latter group can be compared to a night owl: they browse the forums and articles on the front page, though they hardly ever make themselves known.&nbsp;</div><div><br></div><div>One such individual who falls into the "lurker" category is <a href="http://www.swtor-rp.com/profile/1668866">Sorrik</a>. As a <a href="http://www.swtor.com/info/holonet/classes/bounty-hunter">Bounty Hunter</a> on the roleplaying server <a href="http://www.swtor-rp.com/lordieldis">Lord Ieldis</a> and a member of SWTOR-RP, Sorrik is looking to learn the ways of RP by finding like-minded players and possibly a guild to join. However, if your&nbsp;vocabulary consists only of words such as GTFO, LMFAO, and n00b, look no further. Your kind is not wanted here. You're either too young to understand the concepts of RP and probably don't know what I mean when I say, <span style="font-style: italic; ">"You are what you eat," </span>or you just never hit puberty and still think that the Easter Bunny actually lays its eggs. For the rest of you (and I hope by that I mean <span style="font-style: italic; ">all</span>&nbsp;of you), continue reading as we get to know Sorrik in this <a href="http://www.swtor-rp.com/home/m/1639454/tag/Member+Spotlight">Member Spotlight</a>.&nbsp;</div><div><!--more--></div><div><br></div><div><div><span style="font-weight: bold; color: rgb(255, 165, 0);"><img src="http://files.enjin.com.s3.amazonaws.com/70955/module_gallery/original/540576.jpg" title="" alt="" align="left" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; margin-right: 10px; " width="250">SWTOR-RP: Greetings, Sorrik. Welcome to the Member Spotlight feature! Thank you for joining me and taking the time to answer my questions. I promise, I won't play rough this time. I'll be on my best behaviour... if that's possible.</span></div><div><span style="font-weight: bold; "><br></span></div><div><span style="font-weight: bold; ">Sorrik:&nbsp;</span>I guess we'll see about that. Thanks for picking me to do this. I'm pretty excited.</div><div><br></div><div><span style="font-weight: bold; color: rgb(255, 165, 0);">My pleasure. It's always good to have the lurkers randomly selected. Gives everybody the opportunity to meet new players and open up new opportunities of the social kind. And speaking of lurkers, we don't know much about you at all. Tell us a little about yourself and your involving in <span style="font-style: italic;"><a href="http://www.swtor.com">The Old Republic</a></span>.</span></div><div><span style="font-weight: bold; "><br></span></div><div>Unfortunatly Sorrik is not yet part of this galaxy. I started out with a buddy; he created an Assassin and I made a Corruption Sorcerer, Lord Tarash Kilvaari. Unfortunately due to some unforseen circumstances, Lord Tarash has been off finding ancient relics (he's been shelved for the time being until my buddy comes back).&nbsp;</div><div><br></div><div>So now a Bounty Hunter has taken all of my attention: Kintaro of the Kilvaari legacy. He is just trying to make a living off of whoever pays him the most. At this point the Empire is winning.</div><div><br></div><div><span style="font-weight: bold; color: rgb(255, 165, 0);">Hopefully Tarash doesn't collect too much dust, then. And a Bounty Hunter is always fun. I take it Kintaro has no allegiance to anyone but him-or-herself?</span></div><div><span style="font-weight: bold; "><br></span></div><div>I got my timelines messed up. I meant to say the Imps are winning.</div><div><br></div><div><span style="font-weight: bold; color: rgb(255, 165, 0);">No, you got that right. But when I think of people who <span style="font-style: italic;">"make a living off of whoever pays him the most,"</span> I take that as being loyal only to oneself. If the Republic was to come along and make a larger offer, would Kintaro then work for them instead?</span></div><div><span style="font-weight: bold; "><br></span></div><div>Kintaro goes where the credits are. It doesn't matter Imps, Pubs... even done a few jobs for the Hutts. Not a big fan of the Hutts. However, don't think that he doesn't have a set of morals. If you aren't <span style="font-style: italic;">"on the list"</span> you have nothing to worry about, but if you are...</div><div><br></div><div><span style="font-weight: bold; color: rgb(255, 165, 0);">Duck, take cover, and watch your back as if you're being hunted by the galaxy's most notorious? Noted. As a newcomer to the roleplaying scene, what is it you're looking for in your roleplaying endeavours with other players? Are you open to all kinds of RP, or do you limit it to your online buddies?</span></div><div><span style="font-weight: bold; "><br></span></div><div>Truthfully, other than that one&nbsp;friend,&nbsp;I don't really have any online buddies. Been taking my time&nbsp;levelling&nbsp;solo and doing as many heroic group missions as I can get groups for. However, I always have my eye open for RP. I have yet to engage in it, mostly from:</div><div><br></div><div>a) not really knowing exactly what to do, and;&nbsp;</div><div><br></div><div>b) you don't want to jump right in the middle of something and be like <span style="font-style: italic;">"Hey guy here I am..."</span>&nbsp;That's rude.</div><div><br></div><div>I <span style="font-style: italic;">love</span> to watch&nbsp;what's&nbsp;going on though. It facinates me the stories that some of these people can come up with. On my server though it is a rare treat to see RP out in the wild.</div><div><br></div><div>I wouldn't be opposed to joining something but I have been having a hard enough time finding a guild let alone RP. Thats why I love SWTOR-RP. I can see what is going on within my server (most is Republic side so it's a little tough), but I lurk almost every day hoping to catch something.</div><div><br></div><div style="text-align: center;"><img src="http://files.enjin.com.s3.amazonaws.com/70955/module_gallery/original/540577.jpg" title="" alt="" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; "><br></div><div><br></div><div><span style="font-weight: bold; color: rgb(255, 165, 0);">I'm glad that SWTOR-RP helps you in such a way. But if knowing how to RP is the main reason for holding you back from it, don't you think that perhaps heading to an RP hotspot may help you? I don't hear too many stories of people being blown off in public RP arenas.</span></div><div><span style="font-weight: bold; "><br></span></div><div>Really the only ones that I have seen advertised are for the Republic side. Right now I have scratched off a lot of&nbsp;Republic&nbsp;members from my list so they aren't really&nbsp;hospitable&nbsp;right now. I tried to explain that it's all just business but they are still a little touchy.</div><div><br></div><div>I think that the easiest way for me to actually start RPing is to find a guild and go from there. I have had a few RP experiences in a certain other MMO that is out there and they didn't really go so well. Might be a little gun shy now. However, I suppose given the right circumstances I would join in. I do hang around the fleet and Nar Shaddaa&nbsp;occasionally&nbsp;looking for it.</div><div><br></div><div><span style="font-weight: bold; color: rgb(255, 165, 0);">What server are you currently on?</span></div><div><span style="font-weight: bold; "><br></span></div><div>I am currently on Lord Ieldis.</div><div><br></div><div><span style="font-weight: bold; color: rgb(255, 165, 0);">People of Lord Ieldis, hear me! Sorrik is awesome and is in need of your guidance in RP!</span></div><div><span style="font-weight: bold; color: rgb(255, 165, 0);"><br></span></div><div><span style="font-weight: bold; color: rgb(255, 165, 0);">There, problem solved. And it rhymes too. I didn't plan that.</span></div><div><br></div><div><span style="font-style: italic; ">[laughs]</span> Thanks for the help. I'll let you know if it works!</div><div><br></div><div><span style="font-weight: bold; color: rgb(255, 165, 0);">You're very welcome! You mentioned that you're searching for a guild. Are there any particular traits you're looking for, other than being Empire-aligned?</span></div><div><span style="font-weight: bold; "><br></span></div><div>I would prefer it to be mid-sized social and mature (not neccessarly age but I don't need the LAWLZ N00B GTFO garbage. That just really bothers me). I really like all aspects of the game. I have played with PvP and solo PvE and of course nothing makes the world more interesting than RP.</div><div><br></div><div><span style="font-weight: bold; color: rgb(255, 165, 0);">You're not asking for too much, so I doubt your search will be a long one. Any closing comments before we part ways?</span></div><div><br></div><div>Thanks for taking the time to do these interviews. They are all very interesting and fun to read. Here's hoping you never end up on one of my lists. To my fellow Lord Ieldisions, hopefully we'll be able to pick up more world RP on both Sith and Republic sides!</div><div><br></div><div><span style="font-weight: bold; color: rgb(255, 165, 0);">Ganden Venorsi: GTFO! I LAWLZ at your list! No, just kidding. It's an absolutely pleasure, and I wish you all the best in furthering your RP experience. See you around!</span></div></div>]]></content:encoded>
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      <title>Force Reflection: Does the number of credits really matter?</title>
      <pubDate>Thu, 10 May 2012 12:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/index.php/home/article/742790/m/1639454/tag/role-play</link>
      <guid>http://www.swtor-rp.com/index.php/home/article/742790/m/1639454/tag/role-play</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img style="border: medium none;" alt="" title="" src="http://files.enjin.com.s3.amazonaws.com/70955/module_gallery/original/538151.jpg"><br><br></div>Many quests in <span style="font-style: italic; "><a href="http://www.swtor.com">The Old Republic</a>&nbsp;</span>give dialogue options that allow the player to chose between accepting no <a href="http://starwars.wikia.com/wiki/Galactic_Credit_Standard">credits</a> for completing a mission, graciously accepting what is offered, or demanding more credits for whatever service was given. Thus, we all come to that decision of whether or not we should be the valiant, humble hero who accepts nothing for his service, the grateful worker who doesn't ask for credits but is happy to accept them if offered, or the greedy con artist who wants everything he can get. Thus, the topic for today's <a href="http://swtor-rp.com/home/m/1639454/keyword/force%20reflection">Force Reflection</a> is: how does your character react when given a choice about the number of credits received for completing a quest?<br><br>Now, don't let this question get tangled up in the morality web, either. Just because a character is 'good' does not necessarily mean that he will turn down credits when offered. My own <a href="http://starwars.wikia.com/wiki/Gunslinger">gunslinger</a> Holland may be a good person deep down, and typically makes light side dialogue options, he is still careful to always make sure that a quest is going to pay him before he even sets out on it, and never turns down credits when they are offered. It has nothing to do with his moral sense, but is more a part of his character quirk of always looking out for his own well-being, and never turning down credits when they are offered because he never knows when he may get more having an unstable career.<br><br>Though demanding everything that a refugee family owns in return to bringing their lost daughter back may qualify as a reflection upon a character's moral fibre...<br><br>So when presented with the option, how does your character react? Do they always check first whether or not they are being paid, or are they willing to do quests simply because they want to help someone? Or is it entirely dependent upon the situation or the person on the other end of the conversation? Do you think this reflects upon your character's morality, or simply upon their personality?]]></content:encoded>
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