Sebaya Keto posted Tue at 16:00
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Author: Sebaya Keto,  BioWare,  EA,  Electronic Arts,  Empire,  Galactic Republic,  Gav Daragon,  Guild Spotlight,  Hydian Expedition Outfit,  Jedi,  Lord Adraas,  LucasArts,  Mission Impossible,  Mission: Impossible,  PvP,  Republic,  Ringo Orlan,  role-play,  Roleplay,  RP,  Sith Empire,  Smuggler,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  Treaty of Coruscant,  Trooper
Hello again everyone. It's time for another Guild Spotlight! This month I sat down with Lord Adraas' Hydian Expedition Outfit (HEO) and their leader Ringo Orlan. The HEO is a semi-independent Republic organization that does the Republic's dirty work while allowing it to officially have deniability. It almost sounds like Mission: Impossible's IMF to me.
Republic RP is suffering a disadvantage of numbers recently. Every server has seen shrinking populations as the newness of The Old Republic has worn off, and other big MMO titles are launching. The Republic has always been the victim of a faction imbalance, so we've been trying to highlight them recently to help turn that around. If you are interested in a Guild Spotlight of your own, you can contact myself of Ganden to officially request one. For now though, read on to see what Ringo has to say about the Hydian Expedition Outfit!
Jenos posted Tue at 12:00
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apprentices,  Author: Jenos,  BioWare,  Coruscant,  Dark Temple,  EA,  Electronic Arts,  Force Reflection,  Korriban,  LucasArts,  Ord Mantell,  role-play,  Roleplay,  RP,  ship,  Sith,  Smuggler,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  thief,  TOR
 Congratulations! You've received your ship either through hard-won efforts in the Dark Temple, stealing it from someone, reclaiming it from a thief or earning it from your superiors on Coruscant. Now your roleplay can actually begin, right? Right? How many of us wait to RP until we get a ship? I'll admit, the ship is pretty convenient (and sometimes necessary) for RP with friends or within your guild. But is it really essential for RP? Certainly we can RP without it, right? For example, a cadre of apprentices on Korriban break tradition and work together to fulfill their masters' designs. Perhaps a couple of Smugglers realize a split profit is better than none at all and work to clear out Ord Mantell of problems. The point is, the ship may be necessary for RP in certain ways, but one can always find way to do without it. Do you RP without your ship? If so, what sorts of things do you normally do? Post below and tell us all!
Elza posted May 14, 12
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Author: Elza,  Dark side,  Darth,  Image: Reynala Kodaigo,  Rakghoul,  BioWare,  EA,  Electronic Arts,  Force,  Force Reflection,  Heart to Holo,  Jedi,  Knights of The Old Republic,  Light side,  LucasArts,  Republic,  role-play,  Roleplay,  RP,  Sith,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
"Dear Elza, My first boyfriend got bit by a rakghoul and died. I loved him dearly and was devastated when he passed away. His death was very traumatic; a trooper had to shoot him before he turned and I was holding his hand, looking into his eyes as it happened. A mutual friend of ours, who has never hidden his feelings for me, helped me get through the difficult time after my boyfriend's death. He has always been there for me, even in the times I didn't want him to be. We even got involved together, but I had to break it off as it was too soon after my first's death. I wasn't sure then that I loved him, but I am now and for now we are together and happy. So why am I writing to you, you ask?The person I am now involved with is a force-user. I do love him, though differently than my first boyfriend. I won't call him a Jedi, though he was trained to be one. He has promised me not to become Sith, though more and more he seems to want to go down that path, thinks he can destroy the Sith from the inside. He was even taken by a Darth at one point after he killed his apprentice, becoming an apprentice in place of the one he killed. I and a fellow managed to rescue him, but I get the feeling he wants to go back and finish his training. He's said as much. It feels as if I will lose him unless I let him go, but if I let him go, I'm sure I will lose him to the Sith. He tells me he loves me and that I'm the most important thing to him in the galaxy and he will come back to me. But he really wants to be this Sith’s apprentice, learn to use the Dark side of the force so he can destroy the sith from the inside.What should I do?Rakgirl"
Raspar Ojen posted May 14, 12
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Author: Raspar,  BioWare,  Darth Maul,  EA,  Electronic Arts,  Force Reflection,  LucasArts,  Palpatine,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  Zabrak
In movies, comics, books, and plays, it is usually very easy to tell who the "bad guy" is from the get go. Some are plain old evil, while others or more ambiguously evil. No matter the particular flavor of evil though, we can usually identify said evil very quickly. But does your character know or think he or she is evil? How do you roleplay a character who is truly "evil" versus a character whose evilness could be debated?
When a Star Wars fan needs to adequately describe a quintessentially evil character, Darth Maul is a perfect fit for the bill. He looks evil, he talks evil, and he acts evil. He's one dimensional in that sense. The moment he appears on screen, you think, "That is one evil Zabrak" (or horn guy if the word Zabrak escaped you). Even so, did he think he was a bad guy? Or did he think he was doing what needed to be done for the "good" of the galaxy? Palpatine wanted to control the galaxy, but he acted as if it was the best thing for it. He must have felt as the most powerful being, he was doing right by the galaxy, right? Has any evil being, real or fake, ever actually thought of themselves as evil?
Right and wrong and good and evil are not always as easy to identify as we would like. But there are beings that do evil things and could be defined by those actions as being evil. But as a group of (hopefully) non-evil people, how do we roleplay evil characters? Are they classically evil, or do they live in a perpetually grey sector of morals? Do they know what they do is wrong and simply not care, or do they think they are doing good in a unconventional manner? Well, let us know in the comments below!
Elza posted May 13, 12
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Author: Elza,  BioWare,  EA,  Electronic Arts,  Jedi,  Knights of The Old Republic,  LucasArts,  Republic,  role-play,  Roleplay,  RP,  RP Etiquette Compendium,  Sith,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
III. Getting DeeperThis next section is for those who have the basics down and are looking to move forward with their RP experience. There are many ways to begin a new RP story, and I'll go through them here. 1. Walk-up RP/Random RPThis one is pretty simple. You see several people chatting over drinks in the cantina, their conversation seems interesting enough, yet you do not know them and they do not know you. How do you go about this? Easy! The same way you would in real life! /say *Boomer glances over his shoulder at the three men to his left speaking of a new posted bounty at the Imperial Fleet.* "Fella's," *He grumbles in their direction.* "I already took that job, so you can stop running your mouths about it. Though, I could use an extra hand taking in the target. Any of you interested?"
As the three men's attention turn to Boomer, he steps nearer to them and engages in the conversation. Hank, Bow, and Jack all target him (Yes, I mean actually click on Boomer and target him directly. I'll explain this more in a later section.). Jack tells Boomer that he is interested in helping him out with taking the target, but he wants a fifty percent cut of the reward. Boomer in turn targets Jack and tells him that isn't going to happen if he is the one taking on most of the risk, using his ship and his equipment. Hank then asks Boomer his name, and Boomer targets Hank and responds sharply. "The name's Boomer. I usually run spice, but I decided this week to take on something a little less...deadly." Hank responds to Boomer with his own name, and in turn, Jack and Bow introduce themselves to Boomer. Not every introduction will go this easily or in this manner. But, it is an example of walk-up RP.
Soon posted May 12, 12
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Boarding Party,  The Foundry,  Author: Soon,  BioWare,  EA,  Electronic Arts,  Flashpoint,  IC Report,  INN Report,  LucasArts,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
An Imperial assault team composed by Darth Malgus himself commandeered a Republic ship this evening. This ship contained some "very specific cargo,” according to our INN Sources. As to what exactly the cargo was, however, the unnamed sources refused to specify. "The assault team acted in accordance to their orders,” Moff Phennir said in a statement to INN. "As to further missions? I’ve no comment on the matter.”
Regardless of the lack of comment, the assault team’s mysterious lack of presence after the victorious capture of the supposedly innocuous Republic vessel has left some room for the imagination.
"Further victory surely awaits us!” a Dromund Kaas citizen replied when asked about the news. As for his prediction, we await further report from Moff Phennir regarding the assault team’s return.
Imperial News Network Exclusive
Norri posted May 11, 12
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Author: Norri,  Balmorran,  BioWare,  Bothan,  Coruscant,  Coruscant Security Forces,  EA,  Electronic Arts,  Galactic Republic,  HoloNet,  Hutt,  Hutt Cartel,  Imperial Moffs,  Ithorian,  LucasArts,  Moffs,  Old Galactic market,  Republic,  RHN Report,  Rodian,  role-play,  Roleplay,  RP,  Sith,  Sith Empire,  Star Wars,  Star Wars The Old Republic,  Supreme Chancellor Saresh,  SWTOR,  SWTOR-RP,  Taris,  The Old Republic,  TOR,  Voices of the Republic
Politics is always a hot-button topic. Some people become more ornery than a Reek in mating season while others hold fast to the stance of not caring until they're in shackles or being beaten by a vicious overlord. While the team at Republic HoloNet News discourages those with political opinions to resort to violence or to dissent, sometimes the only thing which encourages the bureaucratic process along is a big event like the Treaty of Coruscant or a violent rebellion like the one taking place on Corellia. Last week, Voices asked you, our favorite sentient, to voice your opinions on the current administration of your government. It didn't matter if you're from the Empire, Republic, or an independent system. Voices wanted to know. Let's see what you had to say!
Mai Cash posted May 11, 12
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Jango Fett,  Stormtrooper,  Author: Mai Cash,  BioWare,  EA,  Electronic Arts,  Force Reflection,  LucasArts,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
Once upon a time, there was a Stormtrooper who could not make clearance on a blast door. Years later, his predecessor Jango Fett seems to have had the same problem. Simple decisions can create storyline alterations. As we roleplay our characters, we think we know them inside and out. We believe we know everything about them: their backgrounds; their likes and dislikes; perhaps even smaller details such as the meals they’ve recently eaten, and other such things. Roleplay, as it stands, is a fluid thing, and we do not have control over every aspect of it. While we normally tend to pay attention to the grand sweeping decisions made in storylines, there are sometimes off-handed remarks that can change a character forever.
Take for example a situation wherein a well developed character is walking through an Orbital Station with a long standing comrade in arms. Their comrade in arms asks them where they got the scar they’ve had on their face since character creation. Was this a conscious decision by you, the player? Have you, the player, given it much thought? Suddenly a decision must be made, story must come to pass, events must be conjured out of thin air to be presented to the other player as a response. While you, the player, can have your well developed character simply ignore the request for information, the seed has been planted, "Where did this scar come from?”
Other off handed remarks can change a character’s marital status, can leave a character missing appendages, can render a character with additional implants, leave a character without a ship, etc. The apparent small decisions we make in the course of conversation can have large impact on the course of our character’s development.
This Force Reflection asks, have you ever altered a character concept in the course of roleplay? Have you ever made edits to a character’s background in the course of conversation? Or vice versa?
Ganden posted May 10, 12
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Author: Ganden,  BioWare,  Bounty Hunter,  EA,  Electronic Arts,  Galactic Republic,  Hutt,  Lord Ieldis,  LucasArts,  Member Spotlight,  Nar Shaddaa,  Republic,  role-play,  Roleplay,  RP,  Sith Empire,  Sorrik,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
Members of SWTOR-RP come in many shapes and sizes, and no, I'm not making reference to physicality. Our members comprise of casual users who log in from time to time; forum-dwellers whose main activity is lurking about and posting on the forums; creative-critters who create wiki articles and journal and story entries; and finally we have the lurker. The latter group can be compared to a night owl: they browse the forums and articles on the front page, though they hardly ever make themselves known.
One such individual who falls into the "lurker" category is Sorrik. As a Bounty Hunter on the roleplaying server Lord Ieldis and a member of SWTOR-RP, Sorrik is looking to learn the ways of RP by finding like-minded players and possibly a guild to join. However, if your vocabulary consists only of words such as GTFO, LMFAO, and n00b, look no further. Your kind is not wanted here. You're either too young to understand the concepts of RP and probably don't know what I mean when I say, "You are what you eat," or you just never hit puberty and still think that the Easter Bunny actually lays its eggs. For the rest of you (and I hope by that I mean all of you), continue reading as we get to know Sorrik in this Member Spotlight.
Holland posted May 10, 12
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Author: Holland,  BioWare,  Credits,  EA,  Electronic Arts,  Force Reflection,  LucasArts,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
Many quests in The Old Republic give dialogue options that allow the player to chose between accepting no credits for completing a mission, graciously accepting what is offered, or demanding more credits for whatever service was given. Thus, we all come to that decision of whether or not we should be the valiant, humble hero who accepts nothing for his service, the grateful worker who doesn't ask for credits but is happy to accept them if offered, or the greedy con artist who wants everything he can get. Thus, the topic for today's Force Reflection is: how does your character react when given a choice about the number of credits received for completing a quest? Now, don't let this question get tangled up in the morality web, either. Just because a character is 'good' does not necessarily mean that he will turn down credits when offered. My own gunslinger Holland may be a good person deep down, and typically makes light side dialogue options, he is still careful to always make sure that a quest is going to pay him before he even sets out on it, and never turns down credits when they are offered. It has nothing to do with his moral sense, but is more a part of his character quirk of always looking out for his own well-being, and never turning down credits when they are offered because he never knows when he may get more having an unstable career. Though demanding everything that a refugee family owns in return to bringing their lost daughter back may qualify as a reflection upon a character's moral fibre... So when presented with the option, how does your character react? Do they always check first whether or not they are being paid, or are they willing to do quests simply because they want to help someone? Or is it entirely dependent upon the situation or the person on the other end of the conversation? Do you think this reflects upon your character's morality, or simply upon their personality?
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