The Old Republic Roleplay|Site Info


When I was a kid – not that, by any stretch of the imagination, I consider myself to be a grown-up now – the majority of my time was spent out of the house. Me and the local kids wasted our time playing around the neighborhood; my mother described our behavior as being remarkably similar to a pack of mangy dogs. Our days were spent brawling, building forts, or hitting tennis balls with whatever we could find, or whatever else occupied us. I'm not telling you this, might I say, to reminisce about those golden times before video games, but to discuss one of the frequent disputes that occurred when we pretended to shoot each other with our fingers.

"I shot you!"
"Nah, I had my shield up!"
"But she shot ya!"
"Doesn't matter, I have a laser shield!"


Even today, I remember this argument: mostly because Alex was an idiot, since laser shields should not exist in a game set in the wild west. It did, however, teach me a few things about resolving problems when you're playing a game, though not all of them are particularly relevant now that I'm mature. I do miss my childhood methods of punching each other up, or whinging to Dad about someone cheating, though. In this Datapad Notes, we're going to look at how players resolve disputes between each other, and between characters. Take a look after the break.
Tazi "Allow me to add, as a final caveat, that completely destroying an opponent through wits is immensely satisfying. B ...
Fallen Star All my time in LARP, there was always that "Alex" type of guy. That's why I enjoy LARP super-man rules. If any ...
Ihlrath I base my characdter's realative IC strength on their level. So either way works for me. The problem that's been out the ...

Conflict is inevitable in roleplay. Some characters even thrive on it, push for it, orchestrate it. In many ways, it's the difference between character development and character pent-up frustration that is never released. Violence can be motivated by anger, love, revenge, even pity in some of the more strange cases. I've heard it said that resolution of conflict is harder than the ignoring of it, and in a roleplay situation, this is painfully true in many ways.

How, then, do we as roleplayers undertake resolution of these conflicts, especially in the violent case? Do we attempt to talk it over, and, if unsuccessful, how do we then proceed? The largest debate I've seen amongst some of my associates is the idea of Player versus Player combat implemented towards the resolution of conflicts within roleplay. I, personally, have engaged in the action more times than not to settle a fight or dispute -- even at the disadvantage of levels of gear.

Does this practise of game mechanic combat to reach resolution feel right, or wrong to you as a roleplayer? Have you ever indulged and if so, what was your experience? Let us know your feelings on the issue, and whether or not you support or denounce player versus player resolution to roleplay conflict.
Sevrin Nightlinger Between individuals, a duel is enough to settle the issue. between groups, pvp should settle it. I would never ever wish ...
Solon Kanet I'd only go with emote fighting in the event that the outcome was predetermined - Either because it was totally obvious ...
Markaeus Crasus VII When I led The Will of Dath'Remar on World of Warcraft, I made it mandatory to PvP at least twice a day. I'm a little m ...


Well sports fans, here it is the most controversial topic we've tackled to date. This is a question as old as RP itself. How do you settle conflicts? This simple question has lead to more drama and killed more communities then any other topic. I've found myself moving from one camp to another over the years, so as we approach launch I'm going to share my thoughts about each and pick a winner for The Old Republic.

I have to say though, it is amazing how this sort of thing has evolved. In the days of Dungeons and Dragons, dice was king. Live action roleplay has always been emote driven. For a long time these were your choices if you wanted to RP. As computers developed, so did roleplay options, but early games and IRC chatrooms lacked intricate and balanced PvP options, but emote had made the jump to cyberspace. The Massively Multiplayer Online Game, or MMO changed that. We now have systems that will allow us to fight our characters quickly and efficiently, but are we really better off? Has technology improved roleplay options, or just created more?
Ryaffek I am fairly new to a SW MMO, TOR being the first one I have ever played. That being said, I didn't find out about havin ...
Yospeck Our Campaign is based around modified RPvP, in that we let actual PvP combat determine the outcome of a fight. For mass ...
Sebaya Keto Actually I wrote this to try and preclude the normal slew of threads on it
Twitter Feed
 · reply · retweet
Chat
TOR News
Join thousands of others in experiencing your personal STAR WARS saga with thousands of other players from May 17th until May 21st!
Published May 15, 2012
BioWare and LucasArts are excited to announce that Sideshow Collectibles has selected a winner of the Darth Malgus Life-Size Figure!
Published May 14, 2012
Award-Winning MMO from BioWare and LucasArts Launches in 38 New Countries Today...
Published Apr 26, 2012
BioWare and LucasArts announce the release of The Old Republic in new European and Middle Eastern countries!
Published Apr 26, 2012
Check out the redesigned STAR WARS™: The Old Republic™ official website!
Published Apr 17, 2012
Server Status
Ajunta Pall
Standard - RP-PvP
Begeren Colony
Standard - RP-PvE
The Ebon Hawk
Standard - RP-PvE
Kath Hound
Standard - RP-PvE
Lord Adraas
Standard - RP-PvE
Lord Calypho
Standard - RP-PvP
Lord Ieldis
Standard - RP-PvE
The Progenitor
Standard - RP-PvE
Rubat Crystal
Standard - RP-PvE
Sanctum of the Exalted
Standard - RP-PvE
Shaltin Tunnels
Standard - RP-PvE
Jung Ma
Standard - RP-PvP
Shien
Standard - RP-PvE
Trask Ulgo
Standard - RP-PvE
Ven Zallow
Standard - RP-PvP
Vrook Lamar
Standard - RP-PvE
Announcement of