
When I was a kid – not that, by any stretch of the imagination, I consider myself to be a grown-up now – the majority of my time was spent out of the house. Me and the local kids wasted our time playing around the neighborhood; my mother described our behavior as being remarkably similar to a pack of mangy dogs. Our days were spent brawling, building forts, or hitting tennis balls with whatever we could find, or whatever else occupied us. I'm not telling you this, might I say, to reminisce about those golden times before video games, but to discuss one of the frequent disputes that occurred when we pretended to shoot each other with our fingers.
"I shot you!"
"Nah, I had my shield up!"
"But she shot ya!"
"Doesn't matter, I have a laser shield!"
Even today, I remember this argument: mostly because Alex was an idiot, since laser shields should not exist in a game set in the wild west. It did, however, teach me a few things about resolving problems when you're playing a game, though not all of them are particularly relevant now that I'm mature. I do miss my childhood methods of punching each other up, or whinging to Dad about someone cheating, though. In this Datapad Notes, we're going to look at how players resolve disputes between each other, and between characters. Take a look after the break.
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Tazi "Allow me to add, as a final caveat, that completely destroying an opponent through wits is immensely satisfying. B ...
Fallen Star All my time in LARP, there was always that "Alex" type of guy. That's why I enjoy LARP super-man rules. If any ...
Ihlrath I base my characdter's realative IC strength on their level. So either way works for me. The problem that's been out the ...




