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Game Update 1.2 is coming out this week...or is it? Lead Designer James Ohlen may have accidentally jumped the gun when he said it was coming sometime this week, but other staff such as Community Manager David Bass have spent the past few days playing clean-up and denying that what he said was true. I guess we'll just have to wait and see. Not everything from PAX was rumor and speculation though. After a few days of panels by BioWare staff on The Old Republic, we've got some new and exciting news that could potentially be more exciting than 1.2 itself. 

Topping the list is a mention in Friday's panel that the development team is working on additional races for the game, and we may see them before the end of the year. At Saturday's panel, one person even got to ask about a possible Voss playable race. Not right now, but a great idea was the response. Just as exciting is news that space will become more free-form and come off the rails. We know excruciatingly little about the future of space other than guild capital ships are still a go. Still, it will be exciting to see what the future may hold for us. Keep reading after the break to see what else I've got for you.
Khel Well. i voted with my vallet. Sub running out 15.04. i dont like the way, this game goes, sadly.
shava I miss my Trandoshan main from SWG... But I don't know if they'd give us playable lizards, they were pretty odd in SWG. ...
Zaun Promises, promises. If anything my decades as a gamer has taught me, regard talk of a game's enhancements "9 month ...


Last week was a bit of a kerfuffle between craziness in my life and that of our editor. You may have noticed The Darker Side of Life didn't get on the front page until Friday. Not really the end of the world, but I did feel it was too late in the week to gather a set of responses for the next topic in time. Therefore, I'm going to do things a bit differently this week. Instead of the usual gathering and analyzing responses on a certain topic, I'm going to talk on roleplay in The Old Republic in a more general sense and bring up some of the things that have been bugging me lately. 

Where are we now, and where is the roleplay community going? Does our community have what it takes to survive for years to come? This is the sort of thing I'll be talking about in today's article. Hopefully we can look back on some of these things a few years from now and laugh. For now though, join me in a very special edition of The Darker Side of Life where I spew out all my thoughts on RP in TOR out onto the page, and we'll see what comes of it. It should be interesting, and I've already taken to calling the first piece of it, "You are all spoiled brats."
Shinzar Durile I have to echo and add to much of what has been said here. I, among others, are struggling a bit with RP in TOR. I have ...
Zaun Beware mob mentality, especially when the it's a gaming herd. There's often a real disconnect between what 4chan screams ...
Xaevric Honestly, I think some are taking this article incorrectly. I see her point and some raised in the comments are correct ...


So this will be the first of two articles on the panels that was held at the recent BioWare Guild Summit, since there's so much I want to talk about from the roleplay panel, and questions I asked of developers. In this article, however, we'll be focusing on the new content that's coming for gameplay in The Old Republic, and new features for guilds to use. We have several things to cover, so I'm going to just dive right in—this article will cover the PvE, PvP, Economics, Crew Skills, and other panels. To start with, the GTN is now "80% less stupid" with a total overhaul, and many new features! Apparently the developers hated the current one as much as we do. Read through to the end, because I'm saving the best for last.

First up I'll cover the Economics panel, because it was surprisingly one of the more interesting. The official spread of players for instance across all servers is 57% Empire and 42% Republic, with a 1% margin of error. While this may seem unbalanced, it's actually better then most MMOs. Also, a whopping 70% of characters are male. Sith Inquisitors are by far the most popular class, with the Smuggler earning the dubious award of least-played class. Crew Skills are getting a major revamp to make all of them useful in the end-game—not just Biochem. We already know about crit-crafted oranges with augment slots, but classes besides Slicing will be able to make augments now as well, with Slicers supplying the materials. Keep reading, I'm not even close to done.
Kalon Vi'ir Hard to believe that this game is only three months old...Looking forward to all the updates! ...
Rol'an Looks great boss ...
Zaun I am going to throw just a bit of caution on some of the promises made at the summit. While 1.2 seems like a superb upg ...


One thing many people point out about the original Star Wars movies is the lack of women. In the article on racism, I retold the joke from Family Guy about Lando being the only black man in the galaxy, but minorities aren't the only under-represented group. Most of the women we see in the original trilogy are Twi'leks dancing in Jabba's palace, and none of them are Imperials. Princess Leia is the obvious exception to this, but think about it for just a moment. If you're male especially, and the first thing you see when thinking of Princess Leia isn't her in a metal bikini, you're probably lying to yourself. 

Star Wars is over thirty years old now though. Back in those dark ages, having Leia running around as a heroine at all was edgy, right? This is 2012 now but because Star Wars fans are mostly made up of cannon nazis, every aspect of the original movies must be somehow interpreted in roleplay. For instance, back in Star Wars Galaxies, the Empire was considered sexist, and to have a female Imperial character was considered taboo. That was just a year ago before it shut down. Are we, and BioWare in creating The Old Republic still beholden to the inhibitions of movie audiences thirty years ago? 

Join me in this week's The Darker Side of Life as we dig through examples members of the community have dug up about sexism in roleplay and the storylines created by BioWare for The Old Republic. Does sexism still exist in TOR roleplay? And more importantly, who is perpetuating it? Has BioWare created stories or female characters that could be considered demeaning, or are we doing it to ourselves through our roleplay? Read on to find out!
Baskerville "If you're male especially, and the first thing you see when thinking of Princess Leia isn't her in a metal bikini, ...
Beltane I also agreed with the gist of the article up til the last paragraph. Just because my Sith wears the Imperial Dancer's T ...
Solytare I always thought that Star Wars provided a healthy role model for women: first with Princess Leia, a feminine fighter; l ...


Star Wars fans are a very opinionated bunch; in fact, it is sometimes hard to find two fans of the franchise that can agree on much of anything. The deservedly infamous Star Wars Holiday Special seems to exist outside of this bubble of conflicting opinions, though; pretty much everyone agrees it is really, really bad. The cult classic has a reputation for being embarrassing, hilarious, and horrifying in various degrees. But are all Star Wars holidays destined to be so campy and pointless?

In-game holidays are a staple in many MMOs. Perhaps the most extreme example is World of Warcraft, which manages to replicate just about every real world holiday with corresponding in-game events, such as themed items to collect and special quests to complete. Star Wars: Galaxies was also host to many Star Wars-themed holidays over its long run, such as Life Day (Christmas) and the Ewok Festival of Love (Valentine's Day).

In a game like World of Warcraft, which is filled with pop culture references and doesn't take itself too seriously, holidays are normally well-received within the community as an added bit of fun. But in Star Wars: Galaxies, there was very much backlash from players--especially roleplayers--about how silly and out of character some of the events seemed. At the same time, many would argue that in-game holidays are meant to be taken as something fun and lighthearted, which means they are not necessarily part of the epic main storyline that a game presents.

Is there really any harm in having holiday events, even if they are a little bit silly or nonsensical? Would you prefer holidays were kept completely out of The Old Republic, or do you eat them up? Do you only enjoy more "serious" holidays, or are the silly ones just as fun? Make your voice heard in the comments!
Tisiphonie I think politically charged holidays would be very appropriate considering the setting is a Cold-War-About-To-Get-Hot. ...
HollyC11 How in all of the Force a Chistmas like celebration can be carried of on Tatooine or Taris, I don't know-- and I don't w ...
Mnemnosyne I would enjoy in-game holidays that are NOT a reference or in any way tied to real holidays. We come up with entire fic ...


Hello everyone and welcome to another edition of The Darker Side of Life; the SWTOR-RP weekly column where we discuss the prevailing RP issues of the day and take your opinions on them. For the past several months, I've taken your suggestions on topics from a wide variety of categories. Some of them are fairly static, others like our discussion on companions in roleplay were predictions, done before the launch of The Old Republic, based on what we knew about the game at that time. In this week's article, we're going to revisit several old topics with fresh opinions, both from old members who may have read the originals when they were first published, and fresh faces who have joined us recently, all to answer one question: how has the launch of The Old Republic changed your opinion on roleplay? 

Companions aren't the only thing we'll be discussing though. Server communities was another hot topic we touched on. Many players voiced their opinions on separate servers for timezones, or RP-PvP, or even keeping everyone together. Now we'll look into how things have turned out in the first month of the game. Combat solutions, the classic dice, duel, and the emote debate can never truly be settled, but it varies by game depending on how the players feel about the options a developer provides. Lastly, we'll touch on a more recent topic, being our discussion of RP hotspots and how players are using or abusing them. Join me in this very special edition of The Darker Side of Life as we take a trip back and look at how getting to play The Old Republic has changed your thoughts on roleplay topics, if at all.
Balkito 'Lardass server' Had me laughing for half a minute. Back on topic: I think that companions being used in RP is okay, t ...
Coorin_Slaith Wait, wait...There isn't a /roll system? I don't understand how such a big budget game can be lacking so many basic, tr ...
Ganden
Thanks for mentioning the Aussies Sebaya. I definitely won't be leaving Lardass for the Aussie servers. Though an Aussie ...


Today Senior Community Manager Stephen Reid announced an update for the ongoing graphics debate in The Old Republic. You may have noticed that no matter how high you set your graphics options, you never get those perfect textures that can be seen in the in-game conversations and cinematics. Apparently this is working as intended, and what we see normally is a slightly lower setting. Stephen Reid explains that this is due to the lag issues that would be caused by the high resolution textures during normal gameplay. If you want to go into the technical issues of it you can read his full post on the official forums. 

Suffice it to say for us non-engineers that the higher resolution textures in the open world suck up more power than all but the best computers can handle. People have been complaining for a while about the graphics in The Old Republic. Luckily things will be getting a little less rough around the edges (literally) with the addition of anti-aliasing soon in Patch 1.1, also now known as Game Update 1. While it may not be the perfect solution it is a step in the right direction. 

Think about it; most games release with a certain set of graphics and then never speak of it again. World of Warcraft has had the same terrible cartoonish graphics for close to a decade now. According to Stephen Reid's post, BioWare is actively working on optimization that will allow them to give us full high resolution textures. Performance issues are also why we have so few character customization options. Think about that for a moment; if they solve that one problem, it's a solution for several issues. I for one would rather them take their time, come up with a solution, and potentially be able to expand textures and character options six months from now. 
Voloska|Xa'Kal'Ur What i find funny is this. NORMALLY i see great textures. it's just sometimes in really crowded areas i see degradation ...
Debt I suppose I can't believe the amount of people with the "Oh, whatever. I wasn't planning on using hi-res anyway.&qu ...
RicheronCorain I think I can at least safely say it's not doing any remote rendering. That concept sounded ludicrous to me to begin wit ...


How do we classify roleplay, if it is even possible? That is the question in this week's The Darker Side of Life. The terms heavy and light RP are now commonly used by guilds to advertise themselves on the forums and to possible new recruits. What does heavy and light RP even mean though? The terms have evolved over time to classify more then guilds but players as well. What are roleplayers doing differently that we can judge each other on? We'll be diving into the issue and using your responses to try and work out differences. 

In judging another player, using simple terms to describe or even stereotype them has taken root over the years because it is easy. I can just call someone a heavy RPer instead of explaining everything they do and hope the person I'm speaking with has the same vague understanding of the term that I do. Heavy and light RP don't have clear definitions though which has caused problems in the past. Heavy often becomes a synonym for "good" roleplay, with light taking on a negative connotation. I would certainly be offended if someone called me a light RPer.

So this week to help the community as we always try to do, we will take a look in depth at the terms and what you think they mean. Are they even good for the community or do they just hurt and divide us? Perhaps even just through clearing up the meaning we can remove some of the negatives that heavy and light RP have. These answers and more await, so read on and see what your fellow roleplayers have to say!
Ryaffek Again, late to the game on this, but feel this is an underrated issue among the communities. I will be the first to adm ...
Baroness Peron I'm glad to see this article. I hadn't really encountered the heavy vs. light RP issue until I came here--at least not ...
Steel Second Life...yes I've had my share of bad RP there, with some absolute gems. It does tend to be extremes, very little m ...


How much control do you really have over your character? That is the question at the heart of the matter we'll be discussing in this week's edition of The Darker Side of Life. Consent, notification, and anarchy. Three scary sounding words we'll break down and give meaning to through hands on examples. What is the best way to roleplay? If you're looking for that answer, then these aren't the droids you're looking for. 

So what does it all mean? When you're roleplaying, no one can force you to do anything with your character, right? Or do you give up a bit of that control when you step out into a wider world with other players? To be sure, there is no way we can all agree one way or the other, but that's why we have many servers, for different types of people, more then just PvE and PvP, though there is some parallel thinking going on. 

Are any of you even reading this? You're playing The Old Republic aren't you? Aren't you? Google can tell me if you are. For those of you too busy grinding to read the full thing I'll cut to the chase. Compromise is essential if we're going to coexist. Ultimately, surrounding yourself with only a small group of like-minded souls will eventually fall apart. There is no right way to work together – but more wrong ways then we can count – and many of them boil down to stop being such a jerk.
papagolfwhiskey Open Emotes! -- posing an -attempt- cedes control of my character to me and requires no metagaming, advance notice, pre- ...
Aylira/Syna In the 96th, we do have a consent clause on one form of rp. Basically says if you engage in that rp, you are by default ...
Vertigus <cracks knuckles> As a longtime villain RPer (same "Server-Level" character concept for 6 years) I've e ...


It's time again for another Guild Spotlight! In the spirit of this being Sith Week here on SWTOR-RP, I sat down with AstralEcho of The Dark Star Society to talk to him about what makes an evil guild tick. Do you like villains lurking in the shadows and pulling the strings? This might be the guild for you then. In addition to his guild, AstralEcho and I also discuss the Galactic War Coalition, his plan for bringing a bit of PvP to RP-PvE servers, so as to allow RP-PvPers to live there as part of a larger server community. To find out more about that though, you'll have to check out his page or contact him directly. For now, we're going to take a look inside the secretive Dark Star Society. I couldn't get him to give up all his secrets, so read up and join me in trying to pry the rest out of him! Who knows what he's really up to? I'm not sure but it certainly looks like whatever it is, it will be some excellent RP for those taking part in it!
Web One thing I have noticed among my time within the Dark Star Society is the professionalism and motivation of the members ...
Sweet Spirit The atmosphere here in the Dark Star Society is very friendly and even enthralling, and they really know how to accommod ...
Kryah Having been with these guys since wow, I can attest to the ooc environment provided. Everyone is very warm and welcoming ...
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