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In this week's Voices, there is a mixed bag of responses from you, the concerned galactic citizen! Our past four issues have dealt with some of the ideals which keep the Galactic Republic afloat: equality, openness of information, and the importance of liberty to an oppressed and tired people. To kick off our fifth publication of Voices of the Republic, let us reflect on the words sent back and forth by users in our fourth publication, Aliens, before we converse on this week's topic about the trials and tribulations of the freedom of Hyperspace lanes.

HoloNet users of two vastly different ideologies had it out on our forum, as well as one very opinionated Chiss who saw it ample opportunity to plug the official and non official stance of the Chiss Ascendency. In the end, it seemed that all non-humans were well-respected in the Galactic Republic and the xenophobic tendencies in the Sith Empire was an agreed-upon fault.


The news of the Rakghoul plague is finally setting in. Over a dozen worlds have reported cases and the Republic Containment Bureau is being slowly stretched to its limits. For many of us who sit in our homes and drink our tea, it seems like it's a universe away. How could something so lethal touch us? It's a big question, and one that never really has an answer.

Truth be told, the most recent inflow of statements and comments about the Rakghoul plague outbreak has overwhelmed every major news publication. Yesterday, Galactic Action News imbedded a reporter in an RCB containment unit on Tatooine. The footage of this action was streamed, live, from their HoloNet site. Within minutes it was overwhelmed by traffic and the entire net-site is still down as of this afternoon.
Joshmaul ((Holy crap, I got quoted...er, I mean, yeeees, my words are being transmitted throughout the galaxy. My work here is do ...
Ganden
(( DH, applications for new Reporters are always welcome. I'd happily look at accepting an Empire-sided columnist to the ...
Darth_Haos (( Still waiting for someone to start a "Voices of the Empire." Just kidding, but it would mix things up a b ...


So you're at a cantina, perhaps under the influence of a few too many shots because you've lost quite a few rounds of pazaak or whatever your game of choice may be at this point, when suddenly you receive a proposition of sorts from someone that certainly falls under the reach of the adjective 'attractive.' However, one thing stands out; he or she is a different species than your character. Perhaps she's a Twi'lek and you're a Miraluka, or you're a Chiss and he's a cyborg. Does that factor into your decision of whether to say yes or no?

Thus, the subject for today's Force Reflection is: does species really matter to your character when it comes to romance?

Now, this is the sort of question that can probably be answered differently by different species, considering Sith Purebloods do not always hold the same opinions as humans, but then, each character is unpredictable. When it comes to Holland, he is less than picky; a proposition for a bit of fun could come from just about anyone in the universe and he would say yes without much hesitation, more interested in the pleasure than the details, let alone the consequences. But there are a lot of beings out there in the universe that don't feel quite the same way. 

Perhaps your character has certain 'standards' when it comes to inter-species mingling, and it depends specifically on what the other being in question is. Or maybe your character just doesn't inter-mingle at all when it comes to such endeavours, not necessarily making them racist against other species (though he or she may well be that as well), but just preferring to not get quite that close to those from another group. Or maybe your character is like Holland and just doesn't care either way.

So does species sometimes stand in the way of love? Does it complicate the situation? Or does it just make it that much more exciting?
Rinn'sashi Rinn thinks hair is weird.
Alis'hir'altara My Chiss is extremely xenophobic and racist, but that didn't stop her from picking who she wanted as a mate. I think in ...
Amaranth Xanathe is slight about any xenophobia. He believes his species - the Sith Pureblood - is the most "pure" of a ...


Game Update 1.2 keeps getting closer, and with it, the introduction of The Old Republic's Legacy System. While other MMOs have global chat systems and names, no other major online game has gone as far as TOR in connecting our characters. The idea was one BioWare has had since the game's inception, since many of the great Star Wars characters are linked by blood. Darth Vader revealing himself to be Luke's father remains one of the best twists in movie history, but how does that work for roleplay in TOR? It's a little hard to wrap your head around at first. Despite the available races being near-human or humanoid, there's still a lot of variation between a Twi'lek and a Chiss. How exactly would they breed, if it's even possible? The good news is the developers thought of that too, and you can add your characters instead as allies or adversaries to the central family tree. 

While you can take the last name off those characters and have them show a legacy title instead, it does mean that you're losing out on last names for your alts, and it's a lot better than living without last names at all as we originally feared. In addition, I don't think it's some sort of ploy by BioWare, but if you really want to have more then one last name, you can always make two accounts. You can also intentionally misspell or use accented letters if you want to share last names with another player, though supposedly we'll be able to share legacies officially someday. While it's a great gameplay feature, the system is a bit shaky for RPers, especially since it will be mandatory to unlock RP emote packs. So lets jump in and discuss how legacy stands up to roleplaying expectations in this week's The Darker Side of Life.
Doge I'm really intrigued by the whole gameplay mechanic of the Legacy system. However, I do really wish that they would all ...
Karthan Zentoyo said it all, and I agree with Sebaya. I hope we don't see a huge influx of tons of Pureblood Jedi or even sillie ...
Exel Kar Yeah the entire RP aspect of it feels forced upon you. Why does the two top guys at Bioware think we want to all play th ...


The profitable exchange of living beings is once again running rampant amongst the industries on Nar Shaddaa. Humans, Twi'leks, and any other beings capable of serving a master are susceptible to losing all their free will and succumbing to a life of slavery. 

Slave trading is not a secret industry. It has been operating since the birth of the Galactic Republic, predominantly on independent worlds controlled by the Hutts. Though the Republic condemns all activity of trading slaves, the Sith Empire's presence on worlds like Nar Shaddaa has given the industry and its operators a rapid boost.

The ubiquitous industry extends to worlds such as Tatooine and Hutta. However, independent research indicates that the Hutt Cartel and the Nar Shaddaa Labor Alliance have established Nar Shaddaa as the capital of slave trading. 

"Nar Shaddaa is a neutral planet," says the Chief of The Promenade's local authority. "The planet is controlled by the Hutts, not the Republic, nor the Sith Empire. Therefore, we are not bound by their laws."

Reports indicate that businessmen display living property for inspection. In addition, they provide security-controlled transport, as well as short and long term carbonite storage services.

Kit Saren
CBNS Reporter
Whist Ke'Sandrahan *shakes his head sadly* There will always be those in the galaxy who seek to exploit the weak or defenseless. Slavery i ...
Sylauria *anonymously with voice disguised* What do you expect? In the Empire slaves are a form of currency and trade is legal. ...
Alice "Hmn... Stock on Nar Shaddaa is doubtlessly going to have more variety than Kaas's trade. Perhaps it'll be worth ch ...

Yes that's Darth Revan with a green lightsaber. Even the 501st makes mistakes.

This is the article you've all been waiting to see! In this article, I'll be covering the roleplay panel as well as interactions myself and others had with the developers to ask them about upcoming features. There is a lot to cover and little time, so I'm just going to dive right in and try to get to it all. Be sure to keep an eye out this weekend as well for articles on my Game Update 1.2 Flashpoint Lost Island playtest and a final wrap-up. The Old Republic seems to keep getting better and better, and BioWare is working their butts off to make it that way, as evidenced by the dozens of coffee machines spread throughout their office.

I'll start with what I know you all want to hear about: chat bubbles. We now have the real story as to why they were taken out, and it turns out our speculation during beta was right. The chat bubbles were causing issues with lag and FPS. They didn't want to say anything at the time because they weren't really sure why. The issue is finally getting sorted out now though as the UI team is finishing up GUI customization. They won't be in 1.2 but take heart in knowing that many of the developers, especially the ones that RP, want them as badly as we do, and they're working hard on them. With luck, we won't have to wait all the way until 1.3 to get them, but it shouldn't take any longer than that to finish solving the problem and getting them back in the game!
Lady Chyna A very nice article, Sebaya. It is a shame though that all you could report was that RP was once again taking the back ...
Vec'quin Sounds like another, "We care about the RP community. Now, go to the back of the bus."
Kaelo Jace Gotta say, really glad they're not shoe-horning the S-G romances. I was so pissed when Anders from DA:Awakening went fr ...

Outside BioWare HQ, the official food truck of the Sith Empire makes an appearance...

One of the best parts of the Guild Summit, and the part I'm going to start with is the newly expanded Legacy System in The Old Republic. First off, we've all seen and heard over the past month or so about the new race/class combos, but now we finally have details about how they are obtained. To unlock a race for all classes you must level a character of that race to 50 in any of its native classes. So for instance, to get that Pureblood Jedi, you're going to have to level a Pureblood Warrior or Inquisitor first. Since Cyborgs are already shared by many classes, you'll simply unlock all the class specific implants for everyone. Humans will not unlock anything including the red skins useful for RPing Zeltrons, but instead at 50 give a global stat boost to Presence. Additionally, Twi'leks and Zabraks will unlock the colors and cosmetics available to both factions.

For those of you that aren't alt-a-holics, there is good news; you will also be able to buy most legacy features with credits from your main, but it's going to be expensive—no word on just how expensive yet though. To help people who do want to level new alts to participate in the system, they've also moved Sprint to level one, meaning you can turn it on right away and clear the origin worlds a bit faster. You'll also be able to buy a jetpack or rocket boots through Legacy that will work as an enhanced sprint. And don't worry about people just sinking money into Legacy instead of working, as I'll explain later in my economics report that means lower repair costs for everyone. Keep reading; it gets better!
Akaerah Still no seatable cantina sofas? Damn the /sit emote!
Bielduwyn The nutshell of the Legacy update: Lore be damned! Bioware already stopped caring about lore! And it only took two month ...
Telden I have to say, I got a laugh out of that hotdog truck "There's also talk of allowing families to share companion ...


Star Trek and Star Wars have more in common than just sweaty nerds in costumes. They have sweaty nerds in costumes arguing over tiny nuances in their series' details. The term canon comes to us from religion, and like religion, it causes people to go to war over seemingly tiny details in their faith. Canon originally referred to the scriptures that were included in the various religious texts. Much like Star Wars, the core writings were handed down from an all knowing, infallable creator, but people kept adding to them. Canon is created by the church, or in this case LucasArts, to define which of these stories are in line with the faith and should be included. George Lucas does not regularly intervene in the lives of us mortals anymore, and therefore we must use the rules set up to determine what is canon and what is not. 

There are several levels of canon. G(eorge Lucas)-canon is the highest level. This includes the two trilogies and anything he writes or says. If Lucas declares Luke Skywalker to be a Gungan tomorrow, everything else must be re-written to suit that, or be expunged. T(elevision)-canon covers the Clone Wars movie and TV series, as well as the live-action TV series if Lucas ever finishes it. C(ontinuity)-canon covers the bulk of Star Wars lore, including the Expanded Universe, the Knights of the Old Republic series, and The Old Republic itself. Anything in this category is considered canon unless it is contradicted by something higher up. Below that is S(econdary)-canon, consisting of things that are not canon themselves, but whose parts can be. Star Wars Galaxies is a good example of this. Finally we have N(on)-canon which includes the Infinities series, and anything else not considered canon, or that has been contradicted, including all your fan-fiction and roleplay. In this week's The Darker Side of Life, we'll dive in and discuss how it affects roleplay.
Amaranth Some advice. Follow canon. End of story.
NagiNagi When it comes to roleplay, I ultimately view canon as little more than broad dressing used to flesh out the general idea ...
Alyaera Suun I like to use canon as a stepping stone in roleplay myself. Because must face it.. All our Roleplay interactions are not ...


One thing many people point out about the original Star Wars movies is the lack of women. In the article on racism, I retold the joke from Family Guy about Lando being the only black man in the galaxy, but minorities aren't the only under-represented group. Most of the women we see in the original trilogy are Twi'leks dancing in Jabba's palace, and none of them are Imperials. Princess Leia is the obvious exception to this, but think about it for just a moment. If you're male especially, and the first thing you see when thinking of Princess Leia isn't her in a metal bikini, you're probably lying to yourself. 

Star Wars is over thirty years old now though. Back in those dark ages, having Leia running around as a heroine at all was edgy, right? This is 2012 now but because Star Wars fans are mostly made up of cannon nazis, every aspect of the original movies must be somehow interpreted in roleplay. For instance, back in Star Wars Galaxies, the Empire was considered sexist, and to have a female Imperial character was considered taboo. That was just a year ago before it shut down. Are we, and BioWare in creating The Old Republic still beholden to the inhibitions of movie audiences thirty years ago? 

Join me in this week's The Darker Side of Life as we dig through examples members of the community have dug up about sexism in roleplay and the storylines created by BioWare for The Old Republic. Does sexism still exist in TOR roleplay? And more importantly, who is perpetuating it? Has BioWare created stories or female characters that could be considered demeaning, or are we doing it to ourselves through our roleplay? Read on to find out!
Baskerville "If you're male especially, and the first thing you see when thinking of Princess Leia isn't her in a metal bikini, ...
Beltane I also agreed with the gist of the article up til the last paragraph. Just because my Sith wears the Imperial Dancer's T ...
Solytare I always thought that Star Wars provided a healthy role model for women: first with Princess Leia, a feminine fighter; l ...


Racism is an ugly part of the real world, but in creating a virtual world, is it necessary to create a realistic environment? Star Wars lore has shown us over the years that characters can be extremely racist, just like real people. The Galactic Empire in the original trilogy was portrayed as being extremely humanocentric, and often discriminating or outright enslaving other species across the galaxy. Likewise, the Sith Empire of The Old Republic seems to use aliens as slaves as well. Pureblood Sith on the other hand are looked up to and revered. The Republic, being the good guys, is much more cosmopolitan but no doubt non-humans also face harsher lives in the poorer areas such as the Coruscant undercity. 

In this week's edition of The Darker Side of Life, we'll discuss your feelings on the issue as well as seeing some examples of racism in roleplay that you've seen. Racism is a touchy subject. We'll talk about times that it has gone too far in past games, and what can be done to keep that from happening again in future roleplay. As usual, I took your responses from the Darker Side of Life thread and will use them to try and weave a narrative together. Is it possible to roleplay out racism without being offensive? Let's dive in and see what everyone had to say on this touchy topic!
Fonzarelli This kind of thing can be done right, but I think you are always playing a dangerous game when you do anything offensive ...
Ciele Sure there's racism in SWTOR! My Twi'lek girl recognizes it, and takes advantage of it. She's quite bright...educated he ...
Rykoth In Character "racism" is fine. Hell, in Age of Conan, you could say I led the most xenophobic RP Guild out the ...
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