Elza posted 9 hours ago
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H2H,  Heart to Holo,  Image: Reynala Kodaigo,  Author: Elza,  BioWare,  EA,  Electronic Arts,  Jedi,  Knights of The Old Republic,  LucasArts,  Republic,  role-play,  Roleplay,  RP,  Sith,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
"Dear Elza, So... a while back, my girlfriend broke up with me. We had been apart for awhile, and there was someone else on her side of things, so she came to me and officially ended the relationship. This is only background, not the point of the submission. I've been trying to move on, trying to find someone else to be with, but... there are two. This is the problem.Obviously, dating both is not an option, but I like them both. One of them is slightly younger than me and has a bit of a crush. I try not to let on that I know she has a crush on me, but... well, I do know. The other is also around my age, I think, (truthfully, I haven't asked as it’s kind of an awkward question) and she also likes me, I'm fairly certain. She's more mature than the other and just as nice, and in actuality, I imagine a relationship with her being more successful, but I just can't choose. I care about both of them, of course, so I know being with one will probably hurt the other which I really don't want to happen.What should I do, and how do I let the other down gently?"--Stressed on Shaddaa"
Raspar Ojen posted 13 hours ago
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BioWare,  EA,  Electronic Arts,  Force Reflection,  Jedi,  LucasArts,  Republic,  role-play,  Roleplay,  RP,  Sith,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
As many of you know, the Star Wars universe is unique in many ways, one of which being its wide array of advanced technology. With the highly intelligent robots, gigantic information repositories, and the incredibly powerful (and equally complex) vehicles, how could someone be expected to understand even a fraction of all the technology buzzing around them? Or can most get along just fine knowing only how to operate these things without the knowledge of how they truly work?
If you are reading this article, it most likely means you own a computer and know how to use it to gain access to the internet and the content therein. It is less likely that you have an intimate knowledge on how the a computer runs, or even how the internet works on varying levels. With that said, it could easily be assumed that characters in the Star Wars universe have similar depths of knowledge, being able to operate a wide variety of tools without needing an in-depth knowledge of how everything they use works. Have you put time and actual RP into learning more about the technology all around you, or is your character's "tech" knowledge fluid, allowing them to be more or less knowledgeable depending on what can be beneficial to roleplay?
So how "tech savvy" is your character? Do they have trouble turning on a datapad, or can they hotwire a speeder in a minute flat while slicing your bank account and robbing you blind? Let us know in the comments below!
Ire'oth'reena posted Sun at 12:00
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Author: Ire'oth'reena,  Author: Norri,  BioWare,  Dark Council,  Darth Gravus,  EA,  Electronic Arts,  Galactic Republic,  Governor Saresh,  IC Report,  KCIC Report,  Kom Orda,  LucasArts,  Major Nost,  Republic,  role-play,  Roleplay,  RP,  Sith,  Sith Empire,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  Taris,  The Old Republic,  TOR
The Galactic Republic's jewel of reconstruction efforts is no longer solely under their pitiful grasp of chaos and inefficiency. Their soldiers are failing and their resolve is weakening due to their bloated, foul idea of making Taris a world worth "living" on. Nothing on this planet is worth saving and everything is worth destroying. Every citizen of the Sith Empire knew this from the day it was razed, and historians would have hoped that the destruction would save the effort so that our strength could be used elsewhere, such as a second sacking of Coruscant. While the foolish former Republic Governor Saresh sought to rebuild the world, the most eminent Darth Gravus has the Sith Empire's best interests in mind as he carries out the Dark Council's wishes to occupy and destroy the presence of the weakened Galactic Republic.
Jenos posted Sat at 12:00
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Alderaan,  Author: Jenos,  Author: Voduss Sarkin,  BioWare,  Bouris Ulgo,  Cedarik Killesa,  EA,  Electronic Arts,  Empire,  Feral Thranta,  House Organa,  House Panteer,  House Rist,  House Thul,  House Ulgo,  IC Report,  Imperial,  INN Report,  Jorad Thul,  Killik,  LucasArts,  Moff Sarek,  Republic,  role-play,  Roleplay,  RP,  Sith,  Sith Empire,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  Usurper
On wartorn Alderaan, the Empire speaks through Moff Sarek who coordinates the efforts of House Thul. Until recently, House Thul has been weak and inefficient. Now, thanks to an unidentified Imperial individual, House Thul stands strong against House Organa and the Republic! The road was not easy. Beset on all sides, the individual, codenamed Feral Thranta, fought not only House Organa, but one of Lord Jorad Thul's vassals, a Lord Cedarik Killesa. Feral Thranta defeated Killesa who surrendered his House unto House Thul. Feral Thranta moved across Alderaan, combating Killiks and their joiners, Rist assassins and Ulgo usurpers. Taking steps to rescue House Panteer survivors from Ulgo assassins, their support added a legitimacy to House Thul's bid on the throne. Eventually, Feral Thranta struck at Bouris Ulgo himself, removing the usurper after a massive, earth-shattering battle. Though the battle for Alderaan is far from over, House Thul is bolstered by the efforts of this mysterious Imperial. The Empire is a step closer to claiming Alderaan as its own. Voduss SarkinINN Exclusive Report
Norri posted Fri at 16:00
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Alderaan,  Author: Norri,  BioWare,  Bothans,  Cathar,  Corellia,  Coruscant,  EA,  Echani,  Electronic Arts,  Galactic Republic,  Ithorians,  LucasArts,  Mandalorian,  Onderon,  RHN Report,  Rodians,  role-play,  Roleplay,  RP,  Selkath,  Sith Empire,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  Voices of the Republic
Hate it, love it, or mildly distrust it, the Galactic Republic has a few things undeniably right. Equal rights to all species, free travel in Republic hyperspace lanes, and the support of its citizens and soldiers are all paramount ideals which the Republic and its leaders try to hold dear in these trying times of the Empire's bristling coat and showing of teeth. Freedom of speech has always been something of a " hot topic" in Republic space, as planets like Alderaan believe in full freedom, never giving way in one's voice to placate the elected government. A world like Onderon, however, would be firmly rooted in respecting the monarchy, those who speak out against the leadership becoming imprisoned or covertly killed much like any world in the Sith Empire. While one could dwell for years on the difference in politics throughout the galaxy, the best opinion on the topic is not of an author or an educated specialist in xenopolitics and anthropology from some hoighty-toighty university. The opinion that matters is from the citizen. Of any world and any background. The opinion that matters is yours! Let's see what the HoloNet had to say!
Mai Cash posted Fri at 12:00
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Anakin Skywalker,  Conflict,  Conflict RP,  Dark Side,  Darth Vader,  Duel,  Dueling,  Duels,  Episode III: Revenge of the Sith,  Mace Windu,  Revenge of the Sith,  Author: Mai Cash,  BioWare,  EA,  Electronic Arts,  Episode III,  Force Reflection,  LucasArts,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
 Roleplay often involves conflict. Whether that conflict is played out in conversation or combat, the piper must be paid: consequences will happen. Who chooses the exact circumstances of those consequences is up to the players involved in the roleplay, but sometimes they can snowball. Take, for instance, the appointment of Anakin Skywalker to sit on the Jedi Council in Episode III: Revenge of the Sith. As Mace Windu said, "You are on the Council, but we do not grant you the rank of Master." Ultimately, this appointment and subsequent comment eventually lead to Anakin giving himself over to the Dark Side only to eventually become Darth Vader.
Whereas you may believe that your character plays no part in the story of another, they may play a vital role in turning the tide of their story or creating a small moment of conflict where previously there was none. However, for those moments of conflict that do leave a mark (be it psychological or physical), there may be a long lasting impact on your character's roleplay.
This Force Reflection asks how you, as a player, handle roleplaying out the physical and/or psychological repercussions left behind by conflict? Or do you not role play them out at all?
Norri posted Thu at 16:00
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Author: Norri,  BioWare,  Codex Entry,  EA,  Electronic Arts,  Great Galactic War,  IC Report,  Korriban,  LucasArts,  RHN Report,  role-play,  Roleplay,  RP,  Shyrack,  Sith Empire,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
Virtually considered one of the most beautiful creatures in the galaxy by most modern xenobiologists, the Shyrack is an interesting creature with habits which range from violent to weird to just plain odd. Natives of Korriban, the Shyrack are known for their dwelling in caves and their ability to defend their territory such as many a Sith Lord's ancient, neglected tomb. The eyeless, winged insectoid Shyrack are by nature a sound-and-pack animal. The buzzing of their constantly flapping wings and the high-pitched sounds they emit act as sonic indicators of objects, the sound waves they sound out bouncing back to 'form' shapes in their mind of the area around them. Their sharp claw-like arms act as feelers and scythes to anyone or anything that crosses its path too closely, and they tend to adopt a 'slash first, poke second' policy amongst creatures with a scent unlike its own species. Their territorial nature leads to many complications with the resurgent Sith Empire laying claim to Korriban at the beginning of the Great Galactic War. Apprentices and Imperial Army patrols in the various tombs and cave systems often result in astronomical casualties which outweigh the boon of the mission.
Holland posted Thu at 12:00
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Author: Holland,  Backstory,  BioWare,  EA,  Electronic Arts,  Force Reflection,  LucasArts,  Plot,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
While in actual gameplay everyone's character of the same class has the same backstory, those sorts of rules do not exist when it comes to the realm of role-play. However, some elements—perhaps its entirety—of certain character classes' backstories may be very appealing to some. So does your character have a completely original backstory that you thought up yourself, or do you follow the one that was laid out by the original game? While creating a deeper character than you can have just through regular gameplay is encouraged in role-play, at the same time not everyone has the same level of creativity, imagination, or time to devote to creating an entire story for their character. And admittedly, it is easy to be influenced by what you see playing out in the canon story of the game, especially when some parts are so intriguing. Do you let your character's story be influenced by what happens in the gameplay story, or are you careful to keep everything separate and original? Do not feel guilty if some parts of your character's role-play backstory have been influenced by, or taken directly, from the canon story. Has anyone kept any pieces, or even entire plot lines? Or is the gameplay story just there for you to enjoy, and when it comes to role-playing, are you doing something entirely different where only your character's class and species (if even that) reflects the canon?
Gaivs-Germanicvs posted Wed at 16:00
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Author: Gaivs,  BioWare,  EA,  Electronic Arts,  Greek Literature,  Jedi,  LucasArts,  role-play,  Roleplay,  RP,  Sith,  Star Wars,  Star Wars The Old Republic,  Sumerian Literature,  SWTOR,  SWTOR-RP,  The Epic of Gilgamesh,  The Illiad,  The Odyssey,  The Old Republic,  TOR

Whether it is the epics of Homer or the pictographic scrawl on a canyon wall, humans have been interested in telling stories for as long as we have been walking. The primal urge to share a fictional world with another person is ingrained in our very genetics. Being the adaptable little creatures that we are, we have always found a way to share these stories with or without written language. Creating ink from berries and charcoal or finding a way to express ourselves with colorful new and occasionally invented language, we regale our companions with adventures of heroes and villains. It is, therefore, no surprise that when given a playground like Star Wars and a toolkit like the one that is given in modern MMOs that we have managed to turn a simple game into a living, breathing epic that would rival the journey of Gilgamesh himself. The Old Republic has become our canvas and its avatars and settings our ink. This allows us to weave intricate stories that rival even the masters, yet we do one better. The advent of online gaming means that our stories can now intertwine. Imagine if Odysseus had run into Heracles in the underworld. That happens daily for us as the worlds we create begin to overlap and interact, creating a form of storytelling like has never been seen before. The other incredible turn of events is BioWare's focus on "The Fourth Pillar” as they term it—the story. Now we have our own imagination to add to a rich framework provided by the game's creator. Anyone who has played as an Inquisitor can attest to the effort and care put into this framework by the team of writers at BioWare. They are not the focus though, we are and we have begun in a few short months to make a constantly moving and shifting world inside of our computers.
GigasFist posted Wed at 12:00
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Author: GigasFist,  BioWare,  EA,  Electronic Arts,  Failure,  Force Reflection,  Lord Adrass,  LucasArts,  Moving On,  Plots,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  Threads,  TOR,  Voss-Ka
Sometimes things don't just go your way. Plots fail, threads get cut and things genuinely suck. But what is that old idiom, "Fall down once, get back up twice?" Or something equally uplifting. So it's easy, isn't it? Just dust off your shoulders, salvage what you can and move on. But sometimes, it isn't that easy, even when it should be. Sometimes it just digs so deep down in your ego or whatever you have and it bugs you. So some people fight back, try and bring back what is gone. It is an admirable quality, but is it the right one? It can be anything from an inconvenience to an outright rage-inducing moment when something you invest time and effort into. It is even worse when the people on the other side who seemingly caused the failure are flippant about it or standoffish. How we compose ourselves and handle the situation is important to RP. Roleplaying is half IC and half OOC. It doesn't matter how wonderful you are of an RPer, if you are a genuinely ugly person outside of RP, full of bitterness when something doesn't go your way, it is a turn off. With the recent disintegrations of the Voss-Ka RP plot on Lord Adrass, this question has come to the forefront of the community. What do we do when something falls apart like this? Even if you are not a part of the Adrass community or the Voss Project, no doubt you have been in the same position. So tell us in the comments what you do. Keep moving onward? Blow up and drop whatever plot it is? Or something else? We want to know!
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