Ganden posted Apr 23, 12
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Author: Ganden,  BioWare,  Brian Rucker,  EA,  Electronic Arts,  HGS,  Holowood Galactic Studios,  LucasArts,  Mandash,  Massively,  OddjobXL,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars Galaxies,  Star Wars The Old Republic,  SWG,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
Brian Rucker, known to many as OddjobXL and Mandash, has passed away at age 48.
He spent majority of his time in Star Wars Galaxies on the Starsider server where he was part of the guild Holowood Galactic Studios: a guild which any avid roleplayer would have knowledge. He later moved here to SWTOR-RP where he enjoyed a short stint in The Old Republic.
Brian was considered a friend to SWTOR-RP. He promoted the site and often conversed with the team. Those who have followed him here from SWG, as well as the new friends he made in his short time here will miss him dearly.
These were his closing comments on this site.
"I'm outta here. At least for a while. This isn't the kind of MMO I'm really looking for and I knew that going in. But it was a fun ride for a while and it was good seeing so many familiar faces around."
Sebaya Keto posted Apr 11, 12
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AARP,  Author: Sebaya Keto,  BioWare,  Boycott,  Command and Conquer,  EA,  Electronic Arts,  Florida Family Association,  Guild Summit,  LGTBQ,  Mass Effect 3,  MPAA,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars Galaxies,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Darker Side of Life,  The Old Republic,  The Sims,  TOR
I was intending to get back to our regularly scheduled debates this week, but something ugly is rearing its head again and I just wanted to take some time and talk about it. There are a lot of good reasons to want to boycott Electronic Arts, like the Mass Effect 3 ending, the never-ending parade of Sims expansions, the Mass Effect 3 ending, the ruination of the Command and Conquer franchise, the Mass Effect 3 ending, or even the Mass Effect 3 ending, but just because future companions in The Old Republic might be homosexual? I'm beginning to wonder if the people at the Florida Family Association have ever played a BioWare game, or if this is the first time that anyone has seriously paid any attention to them.
Longtime readers will remember we covered this topic almost a year ago when BioWare first confirmed that same-gender romances would be in The Old Republic, reversing an earlier statement by a now-fired employee who said there was no such thing as homosexuality in the Star Wars universe. Even if that were true, BioWare has already shown their ability to disregard canon. George Lucas told Carrie Fischer on the set of Return of a Jedi that there were no bras in space, and yet if you undress a female character, and lets face it you have, you'll see them wearing a simple sports bra. Back at the Guild Summit I got to talk to some of the writing staff about this issue too, so let's dive in and talk about it in this week's edition of The Darker Side of Life.
Ganden posted Mar 15, 12
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Author: Ganden,  BioWare,  Bounty Hunter,  Doctor Who,  EA,  Electronic Arts,  Imperial,  Imperial Agent,  Lord Adraas,  LucasArts,  Member Spotlight,  Nar Shaddaa,  role-play,  Roleplay,  RP,  Sith Empire,  Smuggler,  Star Wars,  Star Wars Galaxies,  Star Wars The Old Republic,  SWG,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  Ultima Online,  West End Games
Community sites are driven to success by one major contributing factor. You have three guesses. No, it is not hiring a group of Jawas to run the site. And no, it is not by employing an army of Gungan soldiers as forum moderators—though that could be fun, right? Did you say "member support and growth?" Ding ding ding! We have a winner folks!
SWTOR-RP has been blessed with a supportive community and ever-growing member numbers. Each day, players from The Old Republic seek a virtual home away from home in this hub for roleplayers, connecting with others to form new relationships, create new stories, and to make their roleplaying and gaming experience as pleasant and adventurous as possible.
Without the support from our members, we'd flutter into a pointless non-existence. And to express our gratitude, members are randomly chosen to participate in the member-alternative to the Guild and Staff Spotlight feature: the SWTOR-RP Member Spotlight! To qualify, just be sure to remain active on the site, and watch your private message box.
This time around, Tiali takes to the stage with stories of her roleplaying endeavours as an information broker in The Old Republic. What does it take to buy and sell information on other player characters? Let's find out!
Sebaya Keto posted Mar 14, 12
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Agent,  Amaranth,  Author: Sebaya Keto,  BioWare,  Bounty Hunter,  Chroma,  Cloak,  EA,  Electronic Arts,  Enjin,  Executor,  Extended Universe,  Galactic Civil War,  Jedi Consular,  Kida,  LucasArts,  Mai Cash,  Millenium Falcom,  Nar Shaddaa,  Operative,  Republic,  role-play,  Roleplay,  RP,  Sendra,  Sith Assassin,  Smuggler,  Spying,  Star Wars,  Star Wars Galaxies,  Star Wars The Old Republic,  Stealth,  SWTOR,  SWTOR-RP,  The Darker Side of Life,  The Empire Strikes Back,  The Old Republic,  Tolian,  TOR,  Trooper,  WingedThing,  Xaveric
Welcome back to another issue of The Darker Side of Life, the roleplay column for The Old Republic where we take a look at the issues concerning roleplayers, and try to find solutions for them. In this week's issue, we're tackling stealth and how it affects roleplay, specifically spying and information gathering. Spying can be a core part of an RP community, with different groups trying to figure out what each other is doing. There are all sorts of ways to gather information, from bribery, to torture, even just being a fly on the wall and listening in. The real question is, what happens if that fly on the wall has stealth abilities and can't be seen by the other players, is it still legitimate?
As always, I've collected your responses from the thread and worked them into this article where we're going to try and come up with some ways to make stealth RP work, and make it fun for everyone. Sitting cloaked in a meeting watching your enemies plot may be exciting from an adrenaline rush for the first minute or two, but without any interaction it gets boring. After all, if they can't see you, there's a zero percent chance of being discovered, and that's also why many players consider it unfair. Join me as we dive into the issue head first and try to settle the debate over whether stealth powers are acceptable to use in roleplay.
Raspar Ojen posted Feb 13, 12
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Author: Raspar,  BioWare,  EA,  Electronic Arts,  Force Reflection,  LucasArts,  Mandalorian,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars Galaxies,  Star Wars The Old Republic,  SWG,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR

The Star Wars movies have always contained an interesting array of noises. Be it the clashing of two lightsabers or the scream of a stormtrooper plummeting to his death, the noises and voices within the Star Wars universe have been a crucial part in making the Star Wars universe unique. But when it comes to roleplaying in an MMO, we do not really have the luxury of providing others with audible responses. As ingenuitive and imaginative roleplayers, however, we find ways to portray how our characters talk or sound in order to increase the overall immersion for those we interact with. One of the simplest ways I have seen to clarify how a character sounds is to use a descriptive word before a line of dialog. I saw quite a few Mandalorians in Star Wars Galaxies simply use the emote "Drones” to describe the modulation that the helmet gave their voices (due to its effectiveness, it’s not surprising that this has carried over into The Old Republic). Other players actually type words out phonetically, so each line is read in a distinct accent. So what "tricks of the trade” do you utilize to help portray how your character sounds to others? What’s worked for you, and what hasn’t? Tell us what you think in the comments below!
Sebaya Keto posted Feb 8, 12
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Author: Sebaya Keto,  Balkito,  Batty,  BioWare,  Black Talon,  Bounty Hunter,  Dromund Kaas,  FreelanceWizard,  Huttball,  Iamillerg,  Ilum,  Imperial Agent,  Imperial Fleet,  Jedi,  Jhantiir,  Kaon,  Korriban,  Lord Adraas,  Lord Zash,  Mordecia,  Nar Shaddaa,  Niatara,  Ord Mantell,  Rakghoul,  Republic,  role-play,  Roleplay,  RP,  Sith,  Sith Empire,  Sith Inquisitor,  Smuggler,  Star Wars,  Star Wars Galaxies,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  Taris,  Tatooine,  The Old Republic,  Tisiphonie,  TOR,  Trooper
In this week's The Darker Side of Life, we're going to be going into a topic that many RPers struggle with and argue over. Just how much of the time can you be in-character? In the article on roleplaying BioWare's story, we touched on using the class stories in-character. This time we're going to dig deeper and include the rest of the game too. There is more to the game than just the stories. If you happen to be standing around the Galactc Trade Network on your faction's fleet base, are you still in-character? Some players refuse to use voice chat, not because it might give away that your busty Twi'lek waitress as some hairy guy, but because once you know what a player sounds like, their characters might start sounding like that in your head too, instead of whatever accent they may be trying to portray.
For those of us that have been around RP communities a long time, there are also the people we've run into that refuse to communicate OOCly with other players as well. All they do is roleplay; everything else is shunned. Is that the apex of heavy roleplay, or a dangerous lack of communication that will lead to unnecessary drama? The question at the heart of this week's column really might be how much of our community is OOC.
Read on as we break down different activites and review community responses from The Darker Side of Life thread on how people feel about doing those activities in-character. Through this we'll attempt to find a line that can be used to guide people about what is IC and what is OOC. After all, once you've finished levelling, many players will find that their time is spent doing different activites like PvP warzones that don't lend themselves as well to roleplay as a Flashpoint might. How do we deal with it? Read on and we'll try to figure it out together.
Sebaya Keto posted Feb 1, 12
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A New Hope,  Ashara Zavros,  Author: Sebaya Keto,  BioWare,  DSoL,  Erotic Roleplay,  ERP,  Family Guy,  Galactic Civil War,  George Lucas,  Goldshire,  Lando Calrissian,  Lord Zash,  Oola,  Princess Leia,  role-play,  Roleplay,  RP,  Sith Inquisitor,  Sith Warrior,  Star Wars,  Star Wars Galaxies,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Darker Side of Life,  The Old Republic,  The Phantom Menace,  Togruta,  TOR,  Twi'lek,  Vette,  World of Warcraft
One thing many people point out about the original Star Wars movies is the lack of women. In the article on racism, I retold the joke from Family Guy about Lando being the only black man in the galaxy, but minorities aren't the only under-represented group. Most of the women we see in the original trilogy are Twi'leks dancing in Jabba's palace, and none of them are Imperials. Princess Leia is the obvious exception to this, but think about it for just a moment. If you're male especially, and the first thing you see when thinking of Princess Leia isn't her in a metal bikini, you're probably lying to yourself.
Star Wars is over thirty years old now though. Back in those dark ages, having Leia running around as a heroine at all was edgy, right? This is 2012 now but because Star Wars fans are mostly made up of cannon nazis, every aspect of the original movies must be somehow interpreted in roleplay. For instance, back in Star Wars Galaxies, the Empire was considered sexist, and to have a female Imperial character was considered taboo. That was just a year ago before it shut down. Are we, and BioWare in creating The Old Republic still beholden to the inhibitions of movie audiences thirty years ago?
Join me in this week's The Darker Side of Life as we dig through examples members of the community have dug up about sexism in roleplay and the storylines created by BioWare for The Old Republic. Does sexism still exist in TOR roleplay? And more importantly, who is perpetuating it? Has BioWare created stories or female characters that could be considered demeaning, or are we doing it to ourselves through our roleplay? Read on to find out!
Ganden posted Jan 31, 12
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Author: Ganden,  BioWare,  EA,  Electronic Arts,  Force Reflection,  LucasArts,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars Galaxies,  Star Wars The Old Republic,  SWG,  SWTOR,  SWTOR-RP,  The Archives,  The Old Republic,  TOR

Individuality is a trait that can sometimes be difficult to come by in a game. In Star Wars: Galaxies, sometimes we struggled to find that one physical attribute that would make our characters feel unique. BioWare have allowed for a decent level of customisation in their previous games, and even though we haven't seen too much as to the extent of character customisation in The Old Republic, we can assume that it would be no different from their other titles.
As roleplayers, we strive to make our characters a separate entity from the rest of the pack. Though there may always be some similarities in story and appearance, there are ways and means to achieve individuality. In The Old Republic, we will have the option of adding scars and tattoos to our characters for that extra pizzazz. Today's Force Reflection is this: Do you plan on adding any scars or tattoos to your character? If so, how did they come about? Why haven't the scars been removed? What do your tattoos signify? Post your answers in the comments section.
Beltane posted Jan 26, 12
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Author: Beltane,  BioWare,  Ewok Festival of Love,  Force Reflection,  Life Day,  LucasArts,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars Galaxies,  Star Wars The Old Republic,  SWG,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  World of Warcraft,  WoW
Star Wars fans are a very opinionated bunch; in fact, it is sometimes hard to find two fans of the franchise that can agree on much of anything. The deservedly infamous Star Wars Holiday Special seems to exist outside of this bubble of conflicting opinions, though; pretty much everyone agrees it is really, really bad. The cult classic has a reputation for being embarrassing, hilarious, and horrifying in various degrees. But are all Star Wars holidays destined to be so campy and pointless? In-game holidays are a staple in many MMOs. Perhaps the most extreme example is World of Warcraft, which manages to replicate just about every real world holiday with corresponding in-game events, such as themed items to collect and special quests to complete. Star Wars: Galaxies was also host to many Star Wars-themed holidays over its long run, such as Life Day (Christmas) and the Ewok Festival of Love (Valentine's Day). In a game like World of Warcraft, which is filled with pop culture references and doesn't take itself too seriously, holidays are normally well-received within the community as an added bit of fun. But in Star Wars: Galaxies, there was very much backlash from players--especially roleplayers--about how silly and out of character some of the events seemed. At the same time, many would argue that in-game holidays are meant to be taken as something fun and lighthearted, which means they are not necessarily part of the epic main storyline that a game presents. Is there really any harm in having holiday events, even if they are a little bit silly or nonsensical? Would you prefer holidays were kept completely out of The Old Republic, or do you eat them up? Do you only enjoy more "serious" holidays, or are the silly ones just as fun? Make your voice heard in the comments!
Sebaya Keto posted Jan 23, 12
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Author: Sebaya Keto,  BioWare,  Electronic Arts,  Force Reflection,  Ilum,  LucasArts,  MMO,  PvP,  Republic,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars Galaxies,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
A lot has been asked of you about PvP and roleplay in the past, but what about just PvP for its own sake? The Old Republic has its own PvP systems and mechanics that may be very different from previous MMOs. Roleplayers aren't typically known for their aptitude in PvP; in fact the opposite is usually true, but has TOR's systems changed your opinion? I've talked to a lot of different people and some love it and others hate it.
Personally I've always loathed to do PvP other than when I absolutely had to. I've spent the past several years in Star Wars Galaxies, where open world PvP was effectively destroyed by years of terrible updates and warzones that came in late and were buggy. In TOR beta though I decided to give them a shot and fell in love. I enjoy how the warzones force players to work together or get slaughtered. Even on Ilum we hid behind a snow dune and ambushed a superior Republic force between points, catching them unaware and destroying them. So for today's Force Reflection, let us know what you think about PvP in The Old Republic. Has it won you over or turned you away? Do you do it for fun, or just as part of your roleplay? Let us know your favorite stories too! PvP has and will remain a large focus of BioWare's development team, so hopefully we can all find something to enjoy about it.
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