Sebaya Keto posted 10 hours ago
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Advozse,  Author: Mai Sazen,  Author: Sebaya Keto,  BioWare,  EA,  Electronic Arts,  Flashpoint,  Galactic Republic,  Hammer Station,  LucasArts,  Republic,  RHN Report,  role-play,  Roleplay,  RP,  Sith Empire,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
Crisis in the Outer Rim! The Advozse Hegemony is on the warpath, attacking and devastating several worlds in the far regions. Reports from the region are still coming in, but it seems that the Advozse were using a Republic super-weapon as the spearhead of their attacks. The Advozse are a humanoid race, known for their pale skin, and large central horn, as well as xenophobic tendencies. Republic envoys in the past have failed to engage them in any meaningful negotiations.
Now they've managed to steal a weapon from our military and take it on a planet crushing rampage before they were finally stopped. The Senate is demanding answers from the military, but it's not yet clear how this came to pass. How did they manage to get a hold of a battlestation that wasn't even supposed to exist? The people are demanding answers. It's also unclear just how the station was eventually destroyed. Both governments have claimed responsibility for the Advozse's demise.
For now, the crisis is over. The Advozse's Supreme Warleader has offered his life, and their forces are withdrawing from the worlds that they tried to conquer. While the damage caused in this short time was terrible, the Senate has already dispatched aid ships to the affected worlds to help them rebuild. Only time will tell just how bad the damage truly is; body counts from this massive asteroid hurling weapon are still being tallied.
My fellow citizens, it's time we demand accountability from our military and our leaders. Someone must be held responsible for this mistake. We made this mistake before, trusting our safety to the Jedi, now we put too much faith in technological marvels. The strength and safety of the Republic come from our men and women at arms; not the Force, and not giant battlestations. Remember that as you head to the polls later this year for the elections, because if the Empire gets its way, you won't be able to soon.
Mai Sazen Reporter Republic HoloNet Network
Sephirajo posted 12 hours ago
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Author: Sephirajo,  BioWare,  EA,  Electronic Arts,  Force Reflection,  Jedi,  LucasArts,  role-play,  Roleplay,  RP,  Sith,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR

Immersion is an important part of any role-playing experience. How far you sink into the world and the hooks it puts on you and your character are an important part of keeping a story going and keeping interest in it up. Star Wars is unique in that it has a lot of lore to build off of and expand on. From the Jedi to the Sith, from outlaws to soldiers, the world we've taken to running around in is a rich one.
There's certainly no shortage of lore and story floating around. In the end, how much of what happens in the game and what has happened in the Expanded Universe can be a very personal situation with a lot of head canon involved. This can affect the way scenes in public places play out on RP servers. We're all bound to, eventually, run across someone whose idea of lore contradicts our own. It's the handling of these encounters that can really make or break immersion on an RP server.
As role-players and writers, how far are we willing to bend lore to fit our personal stories? At what point do you, as a player, feel stepping in is necessary either because your character would step or you feel it's gone to far? I think we can all agree that some bending of the lore, at the very least, is understandable to tell a story and sometimes even necessary. Is it ever right to intervene in character or out of character when someone crosses that line in a public RP area?
Sebaya Keto posted Tue at 16:40
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Author: Sebaya Keto,  Dark Council,  Darth Jadus,  Dromund Kaas,  Imperial Intelligence,  role-play,  Roleplay,  RP,  Sith,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Eagle,  The Old Republic,  TOR
In a scene of fire and death earlier today, The Dominator, flagship of Dark Council member Darth Jadus, was destroyed by a terror network run by a man calling himself "The Eagle." This man and his network managed to not only destroy an Imperial Destroyer, but also co-opt the Empire's broadcast system to send his message across the galaxy. Authorities on Dromund Kaas are responding. However, at the moment, they can do little more then clean up the wreckage and mourn the dead. Along with Darth Jadus, several thousand civilians and diplomats were on board as part of a tour that Darth Jadus was taking of the Empire.
Who are these people? How did they manage to kill a member of the Dark Council? We have lived our lives being told that the Empire was unstoppable, that the Sith could destroy any threat, but one of their greatest was felled by a few men and some detonite. Just how safe are we if they can kill a Dark Council member? I don't know about you, my fellow citizens, but I'll be sleeping a lot lighter in the coming days. How are we supposed to fight the Republic in the coming war if we cannot remain united? What exactly is the Empire going to do, and how did Imperial Intelligence miss something like this? Read on, and see a copy of what this Eagle has to say to us all.
tenebras posted Tue at 12:00
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A Long Time Ago,  Author: Tenebras,  BioWare,  EA,  Electronic Arts,  folklore,  George Lucas,  Hero's Journey,  Jedi Consular,  Joseph Campbell,  LucasArts,  Monomyth,  myth,  mythology,  role-play,  roleplay,  RP,  Sith Warrior,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
Twentieth Century-Fox fanfare.
A black backdrop, bejeweled with distant stars. And ten words:
"A long time ago, in a galaxy far, far away..... "
I saw Episode IV: A New Hope when I was all of six years old, and my stomach still tightens with eager anticipation at the sight of that simple proem. It always promises that what we are about to see isn’t just an ordinary shoot-’em-up between plastic models chroma keyed against a matte painting. Instead, the words betoken something vaster, something more potent: we are witnessing a capital-S Story set in a mythic world where the stakes go as high as they possibly can, and where Good and Evil clash on a grand, primal scale.
Sebaya Keto posted Tue at 8:00
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Alderaan,  Author: Sebaya Keto,  Bounty Hunter,  Credits,  Force Reflection,  Jedi,  Nar Shaddaa,  role-play,  Roleplay,  RP,  Sith,  Smuggler,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  Wookieepedia
Rich or poor, credits have to come from somewhere. When we're roleplaying in most cases, we don't usually think about where credits come from. Most people generally have an idea of how many credits their character has. Smugglers tend to be poor while an Alderaanian Nobleman might have a great deal. We could debate for hours how rich characters should be, or if you have to back that up with OOC credits. But I thought this morning it might be more fun to take a different spin on it. Regardless of how many credits your character has on average, how do they earn them in The Old Republic?
My character Sebaya is fairly rich, but most of her money is tied up in business. She often has to look to other sources to fund some of her more expensive and sadistic hobbies. Currently, she's thinking about using her shipping assets to sell cheap spice through contacts on Nar Shaddaa. Since all corners have been cut to save on costs, there is the unfortunate possibility that any player's characters will suffer horrible side effects from use of the spice. Well, hopefully no one traces it back to her, but that's the risk of doing business!
Tell us about how your character earns their pay. Does your Bounty Hunter RP out jobs to keep their crew paid? Or do you keep moneymaking activities in the background? While we're at it, I've always wondered where exactly Jedi and Sith get their money from. Is it like a salary? Jedi can't exactly go burn and loot a planet for credits like a Sith could. See if you can answer that one as well. Also that picture is one of credits from Wookieepedia. I always wondered what exactly a credit chit would look like...
Raspar Ojen posted Mon at 8:00
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BioWare,  EA,  Electronic Arts,  Force Reflection,  Jedi,  LucasArts,  Nar Shaddaa,  role-play,  Roleplay,  RP,  Sith,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic
Excitement, adventure, a Jedi craves not these things. Most of us RPer's, however, definitely crave adventure and excitement. Now, excitement can mean battling a Sith Lord on a strange and dangerous planet, or simply trying to shuffle out an unruly patron as you try and tend a bar. Whether the scope of the adventure is large or small, we want to put our characters in fun, interesting scenarios. But while we are so busy doing this, do we find the time to brush our character's teeth? Or maybe even get some grocery shopping done?
Now at first glance those two examples don't sound like much fun to do, since the game doesn't demand it of us. We can suspend disbelief and assume all of these activities are done "behind the scenes," right? But just because we can do that, does it mean we should always ignore some of the more simple things that our character need to do to survive? Can't it be fun to go grocery shopping with some friends on Nar Shaddaa? Or maybe taking someone with you to deal with a jury duty holo-mail you received from your home planet? Can't the more hum-drum activities we deal with on a day to day basis become fun to RP out in the Star Wars universe?
Do you take the time to perform some of the less glamorous chores needed for a person or alien, to survive? If so, what kind of things do you do? Answer in the comments section below!
Raspar Ojen posted Sun at 8:00
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Author: Raspar,  BioWare,  Corellia,  EA,  Electronic Arts,  IC Report,  Larrick Haldo Presents,  Lord Adraas,  LucasArts,  Nar Shaddaa,  Port Nesh Diner,  role-play,  Roleplay,  RP,  Sonfax,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
Hello my galactic dregs, you scum of the universe. Larrick Haldo here, as always, except when I'm not. After an incident involving a less than legal Rodian girl and a small chemical fire in my hotel room, I left Nar Shaddaa to find myself a new story. Since my Lesai guy in Coronet had just gotten a fresh shipment from Zebitrope IV, I decided to make like a bantha and illegally board a space shuttle headed for Corellia. (For you kids at home, this example only works with a really small Bantha and a very inebriated crew.)
When I landed, Mr. Lesai was waiting for me just outside the departures area. For those of you who aren't galactic narcotic aficionados, Lesai grants humanoids the ability to go without sleep as long as you've got some. And as a reporter who deems sleep for the weak, and also do to a completely rational fear that Ugnaughts will steal my hair if I ever do sleep, Lesai is an important tool in my journalistic toolkit. Anywho, lesson over. Back to the fun stuff.
So after being duped into Mr. Lesai's buy three get one free deal, he informed me of a diner opening right there in the spaceport. Turns out some fella managed to open a diner on the rather war torn world of Corellia. It was also at this moment I realized I may not have eaten in the past four days. With both of these facts now known to me, I quickly threw my per diem at Mr. Lesai and made my way to the Port Nesh Grand Opening.
GigasFist posted Sat at 8:00
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biology,  Empire,  Hoth,  scientific,  Tauntaun,  Author: Doctor Jimas Vale,  Author: GigasFist,  BioWare,  Codex Entry,  EA,  Electronic Arts,  IC Report,  IHN Report,  LucasArts,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
The rancid and the enchanting tauntaun is one of the signature pieces in the Hoth ecosystem. A hardy reptomammal, the tauntaun is perfectly adapted for its glacial and harsh climate. Thick fur and oil secreting skin help shield the creature from the biting winds of Hoth. Equipped with four sets of nostrils – two for when awake and two for when it's asleep – and webbed feet for walking upon ice; it is the epitome of evolutionary success and resilience. This beast is worth examination, which is exactly why the Empire has sent me to do so. Tauntauns are more than just specimens to be studied, though. Despite their stubbornness and difficulty to domesticate, they are indispensable as transport and pack animals across the ice of Hoth. Where repulsorcrafts are at best questionable and at worst totally impractical, the sure feet of a giant tauntaun is the perfect remedy. They pose no threat other than nipping teeth and spitting, compared to the indigenous Wampa, they are a kind and reasonable beast. Different species of tauntaun exist on Hoth – most notably are the scaly tauntaun, climbing tauntaun, and the giant tauntaun (also referred to as the common tauntaun). Common tauntaun are most apt to be mounts due to their size and stronger legs, whereas the other varieties are much smaller and usually are too weak to support the average Imperial. Once you get past their scent and general ill-temper, the tauntaun is an invaluable asset to be used by our Empire. Doctor Jimas ValeImperial HoloComm News Special Analyst
Sebaya Keto posted Fri at 18:01
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Author: Sebaya Keto,  BioWare,  Chat Bubbles,  Community Q&A,  EA,  Electronic Arts,  Game Update 1.2,  Game Update 1.3,  Hoods,  LucasArts,  Mordecia,  Operations,  role-play,  Roleplay,  Roll System,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  Tziena
A new Community Q&A is up! So I know we talk a lot about chat bubbles, and our founder, Tziena, even has a recording of BioWare developers promising they would be in by launch. Obviously that didn't happen. What it seems like is that UI customization took priority, and that will be done in time for Game Update 1.2 in March. Once the UI team is free, they'll start working on chat bubbles; hopefully they can fix the issues that caused them to be pulled quickly. Depending on the issues and how serious they are, we could see chat bubbles added within weeks, or maybe a few months at most I'm sure. Either way they're coming to The Old Republic. Rejoice!
Also of importance is the mention of a hood toggle coming after Game Update 1.2. The next major update would be Game Update 1.3 which might be 2-3 months later. Either way, it's coming. They seem to be talking about headgear a lot. Companion headgear toggles are currently in the works. No ETA for them, but just good to know it's in the works, right?
Mordecia and all our other gambling entrepreneurs are going to be exciting that /roll has already been added to internal testing builds. BioWare internal testing is said to be 2-3 patches ahead of live, so that means it's likely still a few weeks off at least, but I think it's safe to say /roll will be available soon for RP events. Hopefully this will help spur people to play Sabaac more! Read on and I'll talk about the rest of what was said.
Kovani posted Fri at 12:00
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/duel,  argument,  Author: Kovani,  BioWare,  childhood,  combat,  Datapad Notes,  Decibelle,  deploy smooth jazz,  dispute,  disputes,  duel,  EA,  Electronic Arts,  fight,  ic,  Kovani,  LucasArts,  ooc,  pvp,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  Tia,  TOR
When I was a kid – not that, by any stretch of the imagination, I consider myself to be a grown-up now – the majority of my time was spent out of the house. Me and the local kids wasted our time playing around the neighborhood; my mother described our behavior as being remarkably similar to a pack of mangy dogs. Our days were spent brawling, building forts, or hitting tennis balls with whatever we could find, or whatever else occupied us. I'm not telling you this, might I say, to reminisce about those golden times before video games, but to discuss one of the frequent disputes that occurred when we pretended to shoot each other with our fingers. "I shot you!" "Nah, I had my shield up!" "But she shot ya!" "Doesn't matter, I have a laser shield!"Even today, I remember this argument: mostly because Alex was an idiot, since laser shields should not exist in a game set in the wild west. It did, however, teach me a few things about resolving problems when you're playing a game, though not all of them are particularly relevant now that I'm mature. I do miss my childhood methods of punching each other up, or whinging to Dad about someone cheating, though. In this Datapad Notes, we're going to look at how players resolve disputes between each other, and between characters. Take a look after the break.
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