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Let's be honest: there's not a huge amount of aesthetic variety to the armor models available in SWTOR. The artists seem to have been shooting to create unique looks for each base class so that they could be differentiated at a glance, but the result is an unfortunate degree of homogeneity to character appearance. Unless one dresses in social gear, one Smuggler's outfit, for example, looks like pretty much every other Smuggler's outfit. There's a little variation in the colors, the tailoring, and the placement of decorations, but that's pretty much it.

Moreover, some of the gear is plain goofy-looking. For instance, there's a belt model for Sith Inquisitors, which is used over and over and over again, that looks as if the wearer randomly attached a bunch of accordion ducting to a large trapezoidal codpiece. Some of the hats for Imperial Agents make them look like 1960s airline stewardesses.

With due respect to the efforts of the BioWare artistic staff to give us a beautiful game, which clothing models make you cringe? How would you change them? Would you alter the unique look associated with any of the classes? If so, how? Let us know in the comments!
Arcusholn Dorran Thought I'd weigh in with my opinion, I agree alot of the gear looks like crap, especially the top tier gear (except for ...
Rabbly In many modern MMOs, the art teams seem to labor under the misconception that large flat areas of color = bad. The scho ...
Seji PVP Gear for Operatives. Give a better hat than the one it is now!


So this will be the first of two articles on the panels that was held at the recent BioWare Guild Summit, since there's so much I want to talk about from the roleplay panel, and questions I asked of developers. In this article, however, we'll be focusing on the new content that's coming for gameplay in The Old Republic, and new features for guilds to use. We have several things to cover, so I'm going to just dive right in—this article will cover the PvE, PvP, Economics, Crew Skills, and other panels. To start with, the GTN is now "80% less stupid" with a total overhaul, and many new features! Apparently the developers hated the current one as much as we do. Read through to the end, because I'm saving the best for last.

First up I'll cover the Economics panel, because it was surprisingly one of the more interesting. The official spread of players for instance across all servers is 57% Empire and 42% Republic, with a 1% margin of error. While this may seem unbalanced, it's actually better then most MMOs. Also, a whopping 70% of characters are male. Sith Inquisitors are by far the most popular class, with the Smuggler earning the dubious award of least-played class. Crew Skills are getting a major revamp to make all of them useful in the end-game—not just Biochem. We already know about crit-crafted oranges with augment slots, but classes besides Slicing will be able to make augments now as well, with Slicers supplying the materials. Keep reading, I'm not even close to done.
Kalon Vi'ir Hard to believe that this game is only three months old...Looking forward to all the updates! ...
Rol'an Looks great boss ...
Zaun I am going to throw just a bit of caution on some of the promises made at the summit. While 1.2 seems like a superb upg ...

 
How often do we see someone cause misery for the sole sake of making others miserable? Rarely, I'd say. With the exception of people like Tom Brady (go Giants), the vast majority of people are human beings, and I, personally, believe that we're all good people. That said, people don't get on with each other all the time, and some more than others. We have people we don't like, people who aggravate us. We have our villains, and they're a sad, if unchanging, part of life. In roleplay, it's the same – can you imagine an Old Republic without the crackling, forboding voice of Darth Malgus? The problem with creating a villain, however, is that quite often they can antagonize players just as much as a character, and when this happens, roleplay falters. In this Datapad Notes, we'll be exploring the ways that players can create memorable villains without antagonizing others.

Do you play a character that irritates, attacks, or doesn't always do what their faction expects? They can be a Jedi Knight, irritatingly superior with harsh morals that often aggravate the people they work with. Perhaps they're an Imperial Agent, willing to side with the enemy to ensure that the greater good survives. Or, alternately, they could be a Sith Inquisitor, determined to make the Republic fall to its knees, so the galaxy can, once again, know true order. If you do, good work. Hopefully, you haven't run into the problems that come with creating an antagonist, counterpart, anti-hero, villain. If you have, perhaps this will help you work on keeping people interested out-of-character, or improve your character. We'll be discussing how a villain can contribute to roleplay, the importance of backstory in making a character, and we'll also touch on how to handle the delicate inticracies between players and characters, and how to keep them happy.

Buckle up, folks, and get ready to fall to the Dark Side.
WingedThing First off: I vastly appreciated this article, particularly the distinction between "villain" and "evil.&q ...
Sien Zoth Very, very well said. You did an amazing job on this article Kovani, but that's to be expected with your previous awesom ...
Vira'rose back in my IRC days there was this demon who every time someone killed him he showed back up a week later. (sometimes ...


In this week's The Darker Side of Life, we're going to be going into a topic that many RPers struggle with and argue over. Just how much of the time can you be in-character? In the article on roleplaying BioWare's story, we touched on using the class stories in-character. This time we're going to dig deeper and include the rest of the game too. There is more to the game than just the stories. If you happen to be standing around the Galactc Trade Network on your faction's fleet base, are you still in-character? Some players refuse to use voice chat, not because it might give away that your busty Twi'lek waitress as some hairy guy, but because once you know what a player sounds like, their characters might start sounding like that in your head too, instead of whatever accent they may be trying to portray.

For those of us that have been around RP communities a long time, there are also the people we've run into that refuse to communicate OOCly with other players as well. All they do is roleplay; everything else is shunned. Is that the apex of heavy roleplay, or a dangerous lack of communication that will lead to unnecessary drama? The question at the heart of this week's column really might be how much of our community is OOC.

Read on as we break down different activites and review community responses from The Darker Side of Life thread on how people feel about doing those activities in-character. Through this we'll attempt to find a line that can be used to guide people about what is IC and what is OOC. After all, once you've finished levelling, many players will find that their time is spent doing different activites like PvP warzones that don't lend themselves as well to roleplay as a Flashpoint might. How do we deal with it? Read on and we'll try to figure it out together.
Salin I can't really see my character doing much outside of a bar- unless dragged. So defiantly I feel like that I'm OOC in an ...
Vol Jager I try to stay IC as much as possible when in a random group as long as I am not holding them up. Example would be after ...
Krie Only times I'm not IC are when in warzones or flashpoints, and even flashpoints I am sometimes privileged with a group t ...


One thing many people point out about the original Star Wars movies is the lack of women. In the article on racism, I retold the joke from Family Guy about Lando being the only black man in the galaxy, but minorities aren't the only under-represented group. Most of the women we see in the original trilogy are Twi'leks dancing in Jabba's palace, and none of them are Imperials. Princess Leia is the obvious exception to this, but think about it for just a moment. If you're male especially, and the first thing you see when thinking of Princess Leia isn't her in a metal bikini, you're probably lying to yourself. 

Star Wars is over thirty years old now though. Back in those dark ages, having Leia running around as a heroine at all was edgy, right? This is 2012 now but because Star Wars fans are mostly made up of cannon nazis, every aspect of the original movies must be somehow interpreted in roleplay. For instance, back in Star Wars Galaxies, the Empire was considered sexist, and to have a female Imperial character was considered taboo. That was just a year ago before it shut down. Are we, and BioWare in creating The Old Republic still beholden to the inhibitions of movie audiences thirty years ago? 

Join me in this week's The Darker Side of Life as we dig through examples members of the community have dug up about sexism in roleplay and the storylines created by BioWare for The Old Republic. Does sexism still exist in TOR roleplay? And more importantly, who is perpetuating it? Has BioWare created stories or female characters that could be considered demeaning, or are we doing it to ourselves through our roleplay? Read on to find out!
Baskerville "If you're male especially, and the first thing you see when thinking of Princess Leia isn't her in a metal bikini, ...
Beltane I also agreed with the gist of the article up til the last paragraph. Just because my Sith wears the Imperial Dancer's T ...
Solytare I always thought that Star Wars provided a healthy role model for women: first with Princess Leia, a feminine fighter; l ...


For the first time in a while, Force Reflections are going back to individual topics by each of our reporters. To celebrate, today I'm asking you what you think about the outfits in The Old Republic and how they lend themselves to roleplay. For those of us that played beta, things were in a constant state of flux. Outfits got changed, added, removed, and swapped between classes. Some people have even changed classes to follow their favorite outfits. Maybe looking good is more important then matching IC powers with OOC ones!

Personally I'm somewhat disappointed by the Sith Inquisitor's choices. We've lost a lot of our best looking outfits to the Sith Warrior since beta. A few were even colored brown and given to the Jedi Consular, including our only outfit with a cape that dropped from the Hammer Station Flashpoint. A lot of outfits have also had their hoodless variations go missing. Hopefully this will all balance out, and maybe when hood/mask combos get fixed, we'll have that to help out with looking good as well.

For now though let us know what you think about your own RP outfit! Upload your own pictures or tell us about your outfit and why you like it. Have you been using social clothing or your class's armor for RP outfits? If you're not satisfied, tell us what you think you would like to see added as far as RP outfits!
Xy'xala
Make it like DC online does where you can wear a piece of clothes and you have the option of using that style whenever y ...
Taleera The number of outfits I keep around depends on the character. Some, like my Smuggler, have only one set of clothing beca ...
Oddball_E8 One more thing that is important to rmember is that in those other games we might have played, we were spoiled for choic ...
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A long time ago in a galaxy far, far away, every character had the same surname. Hang on, what? If BioWare were the creators of Star Wars, this may have been the case. Jar Jar Skywalker. Yoda Skywalker. Bossk Skywalker. They've got a ring to them, don't they? Actually, no they don't. If you haven't picked up on it yet, we're mocking BioWare's Legacy System. As much as we're all in love with BioWare's work that they've conducted over the last three years – perhaps even longer – we can't help but gape in shock at the decision made by a company that claim to be exactly what we are – roleplayers. The Legacy System allows a character that has finished Act I in The Old Republic's story to select a surname. That surname applies to all of the characters on the one account. What this means is, you'll have one big happy family!

As roleplayers, surely we're not that keen on the idea. We like diversity in games with our characters, but in The Old Republic's case, it won't be possible. What is possible, however, is completing removing any sign of the Legacy System from our characters. There is an option in-game that allows you to hide your Legacy surname. This works for roleplayers, as we don't want your Jedi Knight being mistaken as the sibling or matrimonial partner of your Sith Inquisitor. But just how against the idea are roleplayers? Sa Chi covered the topic of the Legacy System in an edition of All The Galaxy's A Stage where he included a poll, but the results weren't flattering for roleplayers. Head on over to the article to view the results.

What do you think of the Legacy System? Is it a blight on the roleplayers of The Old Republic? Does it work for you? Or are you undecided? Come on, you're roleplayers. You all have opinions!
Glzmo I generally like the Legacy system. What I don't like is that surnames are tied to it and have to be uniquely bound to t ...
Zentoyo If I was a non-RPer, this Legacy system wouldn't bother me I don't think. As a RPer, I have -made- it so it didn't both ...
Kashemia I'm actually ok with it. I managed to get my own Legacy name yesterday, and tried to pick something that could go with s ...


Slavery no matter where it appears is always a topic of controversy. In the Sith Empire, however, slavery is the law and quite common. Whether you start on Korriban or Hutta, you will see people enslaved all around you. The Dromund Kaas planet storyline also features slaves in many of its quests. Hell, Sith Inquisitors even start off the game as slaves and boy do the NPCs never let you forget it. 

Many people feel strongly about slavery due to the real world connotations. Wars have been fought over it, many languished in chains and in parts of the world slavery exists even in the modern era. For some it can be a painful topic, others a powerful tool in telling the story of a character. For better or worse, BioWare has chosen to make it a part of The Old Republic. In the Sith Empire, it is inescapable. 

To kick off Empire Week, we're asking you how your character feels about slavery? Does your mighty Pureblood look down on the lesser races toiling away? Maybe your Inquisitor has a soft spot for those in a position he narrowly managed to escape? Whatever their reasons, there are bound to be characters on both sides of the issue. Let us know what you think, and we promise not to report it to Imperial Intelligence. 
kckolbe I actually really wish that the Republic supported slavery and the Empire didn't. After all, the defining philosophy of ...
Sarani Being born into nobility, Sarani grew up in a world where slavery was not only normal, but the standard. All the great n ...
Darby My character doesn't have a great deal of empathy for or interest in other sentient beings, so he'd consider slaves as a ...


BioWare has finally released the last of the Character Progression videosSith Inquisitor. If you're still hesitant about the class, this is a good peek into what it can do in The Old Republic. Sith Inquisitors are the masters of the dark side of the Force, the polar opposite of the Jedi Consular. Through channeling their emotions, Inquisitors have access to unlimited power, much more then their saber waving cousins.

Do you like lightning? How about close to a dozen different types of it? If that gets you excited then Sith Sorcerer might just be the class for you. In the video we see the Inquisitor use several different types of lightning attacks to stun and kill their foes, ending with the massive AOE Force storm. Although the video doesn't show it, Sorcerers are also the Empire's primary healing class as well. Read on for more.
Bobbsan This is a nice class, wicked mind that comes with a wicked looking armor. This was my first choice of class to play no m ...
Amaranth Class looks fine to me. Not surprised people are complaining about the use of lightning (it's what the class is about, s ...
Telden While I still intend to play an inquisitor, I'm not happy with the gear appearances shown. Killer Clowns From Outer Spac ...


When you think about a BioWare game, the first thing that comes to mind is usually its story. The Old Republic is no different. It has been touting as adding a new fourth pillar to the MMO genre – story. But is the addition of a story for our characters really a good thing for roleplayers? In this week's The Darker Side of Life, we dig into the issue, and using your responses try to find a measure of understanding in the chaos. 

Most of you reading this have played TOR's beta already, so you've had a chance to see the class stories in action. Don't worry, nothing will be spoiled for you. Snape kills Revan. The stories themselves though have gotten a lot of attention. They're fun, and for the most part on par with something you would expect the folks at BioWare to have written. While that may be great for the game's success, how many Bounty Hunters are going to win the Great Hunt? How many Jedi Knights can be Orgus Din's apprentice at once?

In one of the first issues of The Darker Side of Life we discussed the use of companions in roleplay and ran into some very similar problems. In the end the consensus seemed to be you could always use them as extras, different characters, or just not at all. In the same way we've seen Sith Inquisitors offer up different backstories as to why they were enslaved, but will it be enough to differentiate them from the pack? Can you really build a strong character off the class story? Can you add a planet to The Old Republic? Read on and we'll find out
papagolfwhiskey I'm planning to buy TOR largely in part because I have loved Bioware's Rollercoaster rides and their awesome illusion o ...
Mai Cash I completely didn't think about this when the questions were up, but my character concept doesn't fall quite exactly wit ...
Sareth Great article. I know I for one wanted to take some inspiration off the main story for my SI; but when I sat down and pl ...
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