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Okay, so the title of this column is neither a Star Wars reference nor an allusion to anything remotely recent in pop culture more generally, but this is a column about old stuff, right?

Welcome back to A Long Time Ago, the column in which we explore ways that the incredible bounty of world folklore can enrich your very own Star Wars: The Old Republic roleplaying. As you may remember, for the past few weeks we've been exploring one of the classic story structures from world mythology: the Hero's Journey. (For those of you who missed the previous installments, you can find them here and here.) This week we'll explore the last two elements of the first, and possibly most crucial, stage of the Journey: Departure. Read on and follow lovestruck Jedi Consular Heran Sol and rapacious Sith Warrior Torr Kleshic across the threshold and into...the belly of the whale!
FFSamurai05 I just got done reading all of the parts currently written and must say it's pretty well done. I particularly like the a ...
Rinn'sashi A really great job on the article. Every RPer always has room to develop and improve; I feel like this article has inspi ...
Llarion As the previous two installments, a very enjoyable read and extremely interesting article. Brilliant!

Hello, and welcome back to A Long Time Ago, the ongoing column that explores ways for you to use the rich trove of world mythology to make your roleplaying characters, stories, and events come more powerfully to life. Last week, you may recall, we began exploring the Hero's Journey, a.k.a. the Monomyth, in order to show some ways that this potent, universal story framework can inspire vibrant  roleplaying in Star Wars: The Old Republic. Remember, Lucas leaned hard on the Hero's Journey in scripting the original Star Wars trilogy, so there's a lot to be gained by putting it to work in your own personal Old Republic saga.

Last week we had just barely dipped our toe into the Hero's Journey by looking at the Call to Adventure, the first sub-stage of Departure. (Departure itself is the first of the three main chapters that together make up the Monomyth. The other two, you may remember, are Initiation and Return, both of which will get their own columns in the coming weeks.) In order to demonstrate some concrete applications of the Hero's Journey, we focused on two example Old Republic characters: the young Jedi Consular Heran Sol, whose player wants to roleplay an ongoing subplot in which Heran falls in love with exactly the wrong person; and Torr Kleshic, a murderous Sith Warrior whose player is exploring a dangerous rivalry between Torr and another player's Sith. Let's follow these two through the next few stages of their Departures and see how their players might use the Monomyth for storytelling and roleplaying inspiration.
Llarion Great article! Thank you for the detailed illustrations of each stage of the monomyth, which really bring your explanati ...
Gaivs-Germanicvs Just saw this and immediately went back to read the first installment. As someone currently pursuing degrees in anthropo ...


Twentieth Century-Fox fanfare.

A black backdrop, bejeweled with distant stars. And ten words: 

"A long time ago, in a galaxy far, far away..... "

I saw Episode IV: A New Hope when I was all of six years old, and my stomach still tightens with eager anticipation at the sight of that simple proem. It always promises that what we are about to see isn’t just an ordinary shoot-’em-up between plastic models chroma keyed against a matte painting. Instead, the words betoken something vaster, something more potent: we are witnessing a capital-S Story set in a mythic world where the stakes go as high as they possibly can, and where Good and Evil clash on a grand, primal scale.

Amet While I borrow a lot from the monomyth, one problem I have is incorporating the monomyth when writing plotlines for mult ...
Vaanthe
Definitely a good article, and I do look forward to more as well.
Vegas Brilliantly written, and I am very much looking forward to reading further installments. You are a writer's writer!


One thing many people point out about the original Star Wars movies is the lack of women. In the article on racism, I retold the joke from Family Guy about Lando being the only black man in the galaxy, but minorities aren't the only under-represented group. Most of the women we see in the original trilogy are Twi'leks dancing in Jabba's palace, and none of them are Imperials. Princess Leia is the obvious exception to this, but think about it for just a moment. If you're male especially, and the first thing you see when thinking of Princess Leia isn't her in a metal bikini, you're probably lying to yourself. 

Star Wars is over thirty years old now though. Back in those dark ages, having Leia running around as a heroine at all was edgy, right? This is 2012 now but because Star Wars fans are mostly made up of cannon nazis, every aspect of the original movies must be somehow interpreted in roleplay. For instance, back in Star Wars Galaxies, the Empire was considered sexist, and to have a female Imperial character was considered taboo. That was just a year ago before it shut down. Are we, and BioWare in creating The Old Republic still beholden to the inhibitions of movie audiences thirty years ago? 

Join me in this week's The Darker Side of Life as we dig through examples members of the community have dug up about sexism in roleplay and the storylines created by BioWare for The Old Republic. Does sexism still exist in TOR roleplay? And more importantly, who is perpetuating it? Has BioWare created stories or female characters that could be considered demeaning, or are we doing it to ourselves through our roleplay? Read on to find out!
Baskerville "If you're male especially, and the first thing you see when thinking of Princess Leia isn't her in a metal bikini, ...
Beltane I also agreed with the gist of the article up til the last paragraph. Just because my Sith wears the Imperial Dancer's T ...
Solytare I always thought that Star Wars provided a healthy role model for women: first with Princess Leia, a feminine fighter; l ...


So we've been in The Old Republic about a month now, and we've already seen some nice additions, as well as the planned additions for Game Update 1.2. Going beyond that now, BioWare has released a trailer which details their longer term plans for the game and the features to be added. First up is a continuation of what they've been talking about: PvP. There is going to be at least one new warzone, one of which may or may not be the promised second same-faction warzone. PvP enthusiasts will be excited to know that they're also going to be adding in rankings, as well as ranked matches, so you'll have more to boast about than just your Valor level!

The real shock, though, as seen in the title image, is the description of the Legacy System. While the exact details are few, the picture of a Miralukan Sith Warrior says a thousand words. The system will allow us to create new race and class combos, but what they are is still open for debate. The main feature, though, will be the ability to link your characters together using a family tree, which will also provide other unreleased benefits. It is a quick little peek that leaves me hungry for more! And there is more, if you keep reading.
Vosst wait so now I gotta make a Miraluka Jedi, just so I can make a Miraluka Trooper???
Alis'hir'altara I support all of this besides the Legacy family system. I've already stated my opinions on that elsewhere, so I won't b ...
Krie Dun' care much about the pvp changes personally. The races is something I've always been finicky about. Could be good, o ...


For the first time in a while, Force Reflections are going back to individual topics by each of our reporters. To celebrate, today I'm asking you what you think about the outfits in The Old Republic and how they lend themselves to roleplay. For those of us that played beta, things were in a constant state of flux. Outfits got changed, added, removed, and swapped between classes. Some people have even changed classes to follow their favorite outfits. Maybe looking good is more important then matching IC powers with OOC ones!

Personally I'm somewhat disappointed by the Sith Inquisitor's choices. We've lost a lot of our best looking outfits to the Sith Warrior since beta. A few were even colored brown and given to the Jedi Consular, including our only outfit with a cape that dropped from the Hammer Station Flashpoint. A lot of outfits have also had their hoodless variations go missing. Hopefully this will all balance out, and maybe when hood/mask combos get fixed, we'll have that to help out with looking good as well.

For now though let us know what you think about your own RP outfit! Upload your own pictures or tell us about your outfit and why you like it. Have you been using social clothing or your class's armor for RP outfits? If you're not satisfied, tell us what you think you would like to see added as far as RP outfits!
Xy'xala
Make it like DC online does where you can wear a piece of clothes and you have the option of using that style whenever y ...
Taleera The number of outfits I keep around depends on the character. Some, like my Smuggler, have only one set of clothing beca ...
Oddball_E8 One more thing that is important to rmember is that in those other games we might have played, we were spoiled for choic ...
   

Times have been tough for Vette. The quirky, bubbly and, at times, random Twi'lek has faced some harsh obstacles in her life. Born as a slave on the Twi'lek homeworld of Ryloth, Vette was separated from her family at a very early age, sold from minor crimelord to crimelord. This bouncing around stopped when a pirate going by the name of Nok Drayen destroyed her owner's holdings and Vette, along with the other slaves, were given a choice: to have their freedom or to join up with Nok and become a pirate. Vette signed on with Nok over personal freedom and became a pirate, traveling from world to world and learning many of her skills in the process, especially how to get in and out of places undetected -- places she otherwise wouldn't be allowed into.

Her time as a pirate didn't last, however, as Nok Drayen, years later, suddenly and inexplicably released everyone from his service. Vette was left to her own devices on the smuggler's moon of Nar Shaddaa, where she and other young Twi'leks used their ingenuity to rob and deceive those who would take advantage of them. Her mischief eventually led her to Korriban, where she first appears in her role as a companion character in Star Wars: The Old Republic.

Vette is one of the confirmed companion characters for those who choose the Sith Warrior class. The Sith Warrior is given access to Vette as a sort of collateral for a task that is assigned to them. Vette is also said to be a potential romance option for Sith Warriors, too. Vette's fate, as well as her abilities and appearance, is up to the players. Will this spunky Twi'lek rebel against the Sith Warrior? Or will she fall, becoming a thrall to power and the insidious dark side? 
Nordi / Voc Vette is awesome and mind numbing at times. If you can hammer your way through with her however its worth the trouble ...


In recent weeks, the team at BioWare have posted trailers depicting two of their eight character classes from The Old Republic, placing them in a one-on-one battle. The developers of the game have narrated the battles and have rooted for their favourite classes. Previous battles have consisted of the Imperial Agent vs. Jedi Consular, Sith Inquisitor vs. Trooper, and the Jedi Knight vs Bounty Hunter. Each class has its own style of combat, and with the right tactics, any class could overpower the other. However, the trend has consisted of placing a non-Force user up against another that can call upon it to assist them in battle. What would happen, say, if we were to place two non-Force users such as the Trooper and Bounty Hunter against one another? That would be quite the spectacle.

Once again, it is a clash of the classes. In the final edition of the Choose Your Side trailer series, the Smuggler and Sith Warrior go head-to-head in a battle of cheap shots, gunslinging, and angry Force powers. The Smuggler will call upon his luck and his wits, whilst the Sith Warrior uses the dark side of the Force to reign blows fuelled by emotion. Who do you think represents their faction better? Will the Smuggler come out as the victor, or will the Sith Warrior's hate and anger be too much for the scoundrel? Be sure to view the video below and let us know what you think the outcome would be in the comments section.
Lindina Sith Warrior i think ...
Bobbsan Please !! Its obvious as daylight that sith warrior would crush a smuggler like a bug. Darth Vader versus Han Solo and ...
Shuragel honestly depends on the advanced class. Juggernaut verses a scoundrel? Maruader verses a Gunslinger? Whoever can CC the ...
                           

Darth Baras is perhaps one of the most prolific Sith Lords during The Old Republic's timeline. While Baras has suffered the same lack of appearances within game trailers alongside Jadus, he was first featured in the web comic series Star Wars: The Old Republic, Threat of Peace, and then again later in the novel Deceived. Baras is also confirmed to play an integral role within Star Wars: The Old Republic as the master of those who choose the Sith Warrior class.

Baras is a curious figure. He is quite a stark contrast to several other Sith in history and his fellow Sith of his time, notably being Darth Angral. He was shown to be particularly unambitious and rather humble, declining the offer of more power from the Dark Council. Most peculiar, however, was that Baras was demonstrated to have more inner peace than a Jedi Master! But beyond these peculiarities, Baras was shown to be quite self assured and manipulative – all traits demonstrated by most (if not all) Sith.
Emerald In htis picture he looks like the asylum keeper that conspired with Gaston from Disney’s Beauty and the Beast… or is ...
Alor With a 50 Sith Warrior as a claim to fame during the beta, I know all about Darth Baras. -.- Most notably that his mask ...
Arcturian Kodan looks like a fat clown/mime-artist in the game though, continuity Bioware, Continuity.


Our personality traits and characteristics define us. Introverts and extroverts sit on opposite sides of the fence, as do those of a friendly and happy nature compared to others who draw on their anger and vindictiveness. Our focus, however, is on those who strive for lustful revenge and rage, as this week's theme at SWTOR-RP is all about the Sith. Anger, hate, passion – these are the things that drive members of the Sith. Their powers are fuelled by such emotions, with claims that their connection with the Force magnifies under those circumstances. But what is that really defines a Sith?

In The Old Republic, many players will be claiming allegiance with the Sith, working under the Emperor himself. Sith players will be choosing to cause havoc as either a Sith Warrior or Sith Inquisitor, with one class' focus on lightsaber combat, whilst the other draws on the Force to inflict pain  upon their foes. However, just because a Sith can sprout lightning from their fingertips whilst donning a red lightsaber, it doesn't quite define them as as being a member of the dark-side-using group. In today's Force Reflection in the Sith-themed week, let us know what you think defines an individual as being a member of the Sith. Is it the emotion that they draw upon that makes one Sith? Do you believe that a red lightsaber blade is a clear indication of membership? Or is it something much more darker and deeper? Post your thoughts in the comments section. 
SurfXombie Trappings aside, it is the mutual commitment to the Sith society which thrives on deadly cooperation and survival of the ...
Amaranth There is a lot of things that makes a Sith. Obviously, tapping into the dark side of the Force is a necessary condition. ...
denDAY There are as many definitions as there are wielders. Ultimately, however, Sith is a race that is face extinction. The ot ...
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