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A new Community Q&A is up! So I know we talk a lot about chat bubbles, and our founder, Tziena, even has a recording of BioWare developers promising they would be in by launch. Obviously that didn't happen. What it seems like is that UI customization took priority, and that will be done in time for Game Update 1.2 in March. Once the UI team is free, they'll start working on chat bubbles; hopefully they can fix the issues that caused them to be pulled quickly. Depending on the issues and how serious they are, we could see chat bubbles added within weeks, or maybe a few months at most I'm sure. Either way they're coming to The Old Republic. Rejoice!

Also of importance is the mention of a hood toggle coming after Game Update 1.2. The next major update would be Game Update 1.3 which might be 2-3 months later. Either way, it's coming. They seem to be talking about headgear a lot. Companion headgear toggles are currently in the works. No ETA for them, but just good to know it's in the works, right?

Mordecia and all our other gambling entrepreneurs are going to be exciting that /roll has already been added to internal testing builds. BioWare internal testing is said to be 2-3 patches ahead of live, so that means it's likely still a few weeks off at least, but I think it's safe to say /roll will be available soon for RP events. Hopefully this will help spur people to play Sabaac more! Read on and I'll talk about the rest of what was said.
Kaelik Any word on a possible transmog equivalent for TOR?
Sinreiko I would like to see chat bubbles too, but if they cause more performance issues than we already have, I'm glad they're h ...
Emerald Although all of it was great to hear, chat bubbles are pretty huge to me and it sounds like they are going to be a while ...


In this week's The Darker Side of Life, we're going to be going into a topic that many RPers struggle with and argue over. Just how much of the time can you be in-character? In the article on roleplaying BioWare's story, we touched on using the class stories in-character. This time we're going to dig deeper and include the rest of the game too. There is more to the game than just the stories. If you happen to be standing around the Galactc Trade Network on your faction's fleet base, are you still in-character? Some players refuse to use voice chat, not because it might give away that your busty Twi'lek waitress as some hairy guy, but because once you know what a player sounds like, their characters might start sounding like that in your head too, instead of whatever accent they may be trying to portray.

For those of us that have been around RP communities a long time, there are also the people we've run into that refuse to communicate OOCly with other players as well. All they do is roleplay; everything else is shunned. Is that the apex of heavy roleplay, or a dangerous lack of communication that will lead to unnecessary drama? The question at the heart of this week's column really might be how much of our community is OOC.

Read on as we break down different activites and review community responses from The Darker Side of Life thread on how people feel about doing those activities in-character. Through this we'll attempt to find a line that can be used to guide people about what is IC and what is OOC. After all, once you've finished levelling, many players will find that their time is spent doing different activites like PvP warzones that don't lend themselves as well to roleplay as a Flashpoint might. How do we deal with it? Read on and we'll try to figure it out together.
Salin I can't really see my character doing much outside of a bar- unless dragged. So defiantly I feel like that I'm OOC in an ...
Vol Jager I try to stay IC as much as possible when in a random group as long as I am not holding them up. Example would be after ...
Krie Only times I'm not IC are when in warzones or flashpoints, and even flashpoints I am sometimes privileged with a group t ...
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