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Game Update 1.2 keeps getting closer, and with it, the introduction of The Old Republic's Legacy System. While other MMOs have global chat systems and names, no other major online game has gone as far as TOR in connecting our characters. The idea was one BioWare has had since the game's inception, since many of the great Star Wars characters are linked by blood. Darth Vader revealing himself to be Luke's father remains one of the best twists in movie history, but how does that work for roleplay in TOR? It's a little hard to wrap your head around at first. Despite the available races being near-human or humanoid, there's still a lot of variation between a Twi'lek and a Chiss. How exactly would they breed, if it's even possible? The good news is the developers thought of that too, and you can add your characters instead as allies or adversaries to the central family tree. 

While you can take the last name off those characters and have them show a legacy title instead, it does mean that you're losing out on last names for your alts, and it's a lot better than living without last names at all as we originally feared. In addition, I don't think it's some sort of ploy by BioWare, but if you really want to have more then one last name, you can always make two accounts. You can also intentionally misspell or use accented letters if you want to share last names with another player, though supposedly we'll be able to share legacies officially someday. While it's a great gameplay feature, the system is a bit shaky for RPers, especially since it will be mandatory to unlock RP emote packs. So lets jump in and discuss how legacy stands up to roleplaying expectations in this week's The Darker Side of Life.
Doge I'm really intrigued by the whole gameplay mechanic of the Legacy system. However, I do really wish that they would all ...
Karthan Zentoyo said it all, and I agree with Sebaya. I hope we don't see a huge influx of tons of Pureblood Jedi or even sillie ...
Exel Kar Yeah the entire RP aspect of it feels forced upon you. Why does the two top guys at Bioware think we want to all play th ...


Star Trek and Star Wars have more in common than just sweaty nerds in costumes. They have sweaty nerds in costumes arguing over tiny nuances in their series' details. The term canon comes to us from religion, and like religion, it causes people to go to war over seemingly tiny details in their faith. Canon originally referred to the scriptures that were included in the various religious texts. Much like Star Wars, the core writings were handed down from an all knowing, infallable creator, but people kept adding to them. Canon is created by the church, or in this case LucasArts, to define which of these stories are in line with the faith and should be included. George Lucas does not regularly intervene in the lives of us mortals anymore, and therefore we must use the rules set up to determine what is canon and what is not. 

There are several levels of canon. G(eorge Lucas)-canon is the highest level. This includes the two trilogies and anything he writes or says. If Lucas declares Luke Skywalker to be a Gungan tomorrow, everything else must be re-written to suit that, or be expunged. T(elevision)-canon covers the Clone Wars movie and TV series, as well as the live-action TV series if Lucas ever finishes it. C(ontinuity)-canon covers the bulk of Star Wars lore, including the Expanded Universe, the Knights of the Old Republic series, and The Old Republic itself. Anything in this category is considered canon unless it is contradicted by something higher up. Below that is S(econdary)-canon, consisting of things that are not canon themselves, but whose parts can be. Star Wars Galaxies is a good example of this. Finally we have N(on)-canon which includes the Infinities series, and anything else not considered canon, or that has been contradicted, including all your fan-fiction and roleplay. In this week's The Darker Side of Life, we'll dive in and discuss how it affects roleplay.
Amaranth Some advice. Follow canon. End of story.
NagiNagi When it comes to roleplay, I ultimately view canon as little more than broad dressing used to flesh out the general idea ...
Alyaera Suun I like to use canon as a stepping stone in roleplay myself. Because must face it.. All our Roleplay interactions are not ...


Look at your watch, and now back to me. Now take out a piece of paper and write the date. It's the middle of February now so most people have stopped writing 2011 by accident and switched to 2012. This is real life and we know when we are. In fact, it's crucial to our very way of life. Log in to The Old Republic now and strike up some roleplay with another player. Chances are neither of you even know exactly what year it is. In a galaxy that is quickly spiraling towards all out war, don't you think it would be good to know if the war has started yet? 

My regular readers know I come from Star Wars Galaxies; an entirely different beast of the MMO genre where players spent eight years in 1 ABY. That's one year after the first Death Star was destroyed in A New Hope, and before the Battle of Hoth in The Empire Strikes Back. Sony Online Entertainment kept the game world static, despite releasing a Battle of Hoth instance near the end. BioWare is taking a completely different approach. You may not have realized it but the timeline has already moved since launch with the release of Game Update 1.1. With the release of Game Update 1.2 in March, it will move ahead again, and continue to every major update. How do we work with that in roleplay?

There are a lot of people that want to RP in the cold war a while before jumping into the war. Other people think that since BioWare is moving the timeline, we should jump right to the end. How can we rectify that? After all, if a group is RPing years apart from you in character, how do you interact with them? Clearly we need a way to find out just when we all are. So read on and we'll discuss your thoughts about the issue in this week's The Darker Side of Life.
Asha'ara First let me begin by saying that having the game mechanics itself spread out over the course of several years is a mass ...
deFafnyr The thing about keeping with a Cold War makes it possible for cross faction RP in Cantinas and mutually shared areas. F ...
Zerrak For now, i mostly stick with the Cold War era, it kinda suits the guild best. However, I think I'll change that around o ...


Appearances are everything, right? How do you tell if the person you're looking at is a drunk cantina patron, or a Sith Assassin ready to pounce on you? In this week's The Darker Side of Life, we'll be taking a look at force sensitives and how to spot them properly in roleplay. It's not always as simple as just looking for the lightsaber. That creepy man in black robes standing in the corner might be a Sith Lord, or just the old janitor. Force sensitives can sense each other, right? After all, Darth Vader could sense Luke in the shuttle heading for Endor. Kreia, though, managed to use a ritual to hide her own force sensitivity from others to keep herself alive. Without a character bio, how in Hoth are we supposed to tell?

The Old Republic has a new an unique system for us as well. The Sith/Darkside Corruption mechanic actually changes the character's appearance as they accumulate Dark Side points. Skin becomes pale and veiny, eyes become orange, then red. But is that even enough to assume someone might be a Sith, and how does that help with Jedi? Miraluka can see the force, so shouldn't they be able to tell light from dark? How do they do it? Can they just examine someone and look at the little force slider? 

The real question is when does any of this cross a line into metagaming? It's that we'll seek to answer as we examine each of these methods in turn to elaborate just how it is appropriate to tell if another player is force sensitive. Join me as we dive into this issue, highlight your responses, and work to come up with a way to navigate the minefield of interacting with new people!
Thuran One thing I would also urge in relation to this discussion is that people keep in mind that there is a vast difference b ...
Laz'are My toon dresses in a standard civilian starship crew uniform. He's a mechanic first and a Jedi second. While I haven't ...
Fonzarelli I don't care if you are a force sensitive or not. I just look to see if you have the fighting spirit! If your character ...


Hello everyone and welcome to another edition of The Darker Side of Life; the SWTOR-RP weekly column where we discuss the prevailing RP issues of the day and take your opinions on them. For the past several months, I've taken your suggestions on topics from a wide variety of categories. Some of them are fairly static, others like our discussion on companions in roleplay were predictions, done before the launch of The Old Republic, based on what we knew about the game at that time. In this week's article, we're going to revisit several old topics with fresh opinions, both from old members who may have read the originals when they were first published, and fresh faces who have joined us recently, all to answer one question: how has the launch of The Old Republic changed your opinion on roleplay? 

Companions aren't the only thing we'll be discussing though. Server communities was another hot topic we touched on. Many players voiced their opinions on separate servers for timezones, or RP-PvP, or even keeping everyone together. Now we'll look into how things have turned out in the first month of the game. Combat solutions, the classic dice, duel, and the emote debate can never truly be settled, but it varies by game depending on how the players feel about the options a developer provides. Lastly, we'll touch on a more recent topic, being our discussion of RP hotspots and how players are using or abusing them. Join me in this very special edition of The Darker Side of Life as we take a trip back and look at how getting to play The Old Republic has changed your thoughts on roleplay topics, if at all.
Balkito 'Lardass server' Had me laughing for half a minute. Back on topic: I think that companions being used in RP is okay, t ...
Coorin_Slaith Wait, wait...There isn't a /roll system? I don't understand how such a big budget game can be lacking so many basic, tr ...
Ganden
Thanks for mentioning the Aussies Sebaya. I definitely won't be leaving Lardass for the Aussie servers. Though an Aussie ...


What exactly is a Gray Jedi? In this week's edition of The Darker Side of Life, we attempt to define this nebulous and often misused term. As with all of our topics, there is a measure of controversy surrounding Gray Jedi as well. Roleplayers in the past have often used Gray Jedi as a way for their character to do evil things while still being able to call themselves a hero. Where do they fit in though? Are Gray Jedi any more than a cheat mode for RP? Or do they have their own place in canon and lore? As always I've taken your responses from the thread and worked them together to form a basis for future discussion. 

Join me on a ride through the minds of your fellow roleplayers as we attempt to define a Gray Jedi and how they can be used in RP. We'll look at examples – good and bad – of lore and player characters based on what you think of them. All of this boils down to one thing: what, if anything, is wrong with RPing a Gray Jedi, and is the concept as a whole flawed? Click past the break and read the rest to find out what your fellow roleplayers think, and be sure to leave a comment to help strike up the never-ending discussion!
Fonzarelli I agree with you Laz'are. Some of the people mentioned it in the article. Grey Jedi are not ones who do evil deeds but b ...
Mishka Kalrook I suspects I remember that Jensaraii guild. Good times, good times.
Laz'are I despise the way so many Extended Universe authors, role players, and yes, even Bioware itself on occasion, use "G ...


Welcome back everyone to this week's The Darker Side of Life. In this edition, we will be discussing our characters and how we create and become attached to them. The two main issues here are called Mary Sue, and the IC/OOC divide. Mary Sue refers to the complexity of a character, their balance, and how much of ourselves we put into them. The IC/OOC divide is a term for how we keep ourselves as players separate from our characters, sometimes not always successfully. 

When I think of Mary Sues, I like to think of Duke Nukem. He represents an unstoppable killing machine bubbling over with testosterone that is out to kick ass, get the ladies, and nothing else. When it comes down to it though, it's not much fun to be in Duke Nukem's universe if you aren't the king himself. Mary Sues tend to put other roleplayers in a similar position, since they are often all powerful or unstoppable. The question is, where do you draw the line? How much is too much? 

The IC/OOC divide is an even more convoluted topic. We often put a bit of ourselves into our characters, but again, how much is too much? How do you know when you've become so attached to a character you cannot bear to see them harmed? Every roleplayer has become too attached at some point, and the question here is more how to deal with it when it happens, otherwise it can be a problem for everyone around you.
Gratulor Wesley is a perfect example of why we shouldn't put our whole selves into our characters.
Jeanne Nice article... the images made me laugh.
El-Cid I sort of disagree with your premise. To me, a Mary Sue has always been either A. Someone whose backstory is intimately ...


Slavery is just about as controversial as topics come in roleplay. It comes with not just one can of worms but many. In this edition of The Darker Side of Life, we'll be cracking open a few of those cans to see what we can find inside. What is slavery roleplay? What do the slaves and masters do, and how does it affect our community? Is it all just one big erotic roleplay orgy? These questions and more will be addressed with your responses to the Darker Side of Life thread.

In the Star Wars and The Old Republic universe, slavery is almost everywhere. Though illegal in the Republic, slavery is law in the Empire and a thriving business on independent worlds. The Sith Inquisitor even begins their class story bound in slavery, so it seems like we can say that it's impact on our world is undeniable. While real world slavery still exists to this day and is a deplorable institution, I invite you to check your real world misgivings at the door and enter into a world where many live and die by the shock collar.
CyberCommando In WoW I was a higher up in a 'slave trading guild'. My character was the chief 'slave wrangler' and my job was basicall ...
Paks Nice writeup. Coming from Conan myself where I did RP as a slave, and had a very long running storyline across many yea ...
Orimh Personally, I think that there is a place for all types of slave RP if that’s what you’re into. I know that I, pers ...


Hello again everyone! In this week's edition of The Darker Side of Life, we're going to cover another topic that has gotten people excited: powerful characters. Now, all of us have come across characters over the years that are just absurd. My personal favorite was from Star Wars Galaxies, an Imperial Moff whose bio claimed that if he was harmed, a Star Destroyer would bombard the area from orbit. When powerful characters go to excess it can be fun to laugh at, but the real question is where do you draw the line?

How much is too much? Are there exceptions? These are the questions we'll be looking at in depth in this week's edition. You told me what the ups and downs of these characters are in your own words, and now I'm going to put it all together in an attempt to find an answer in all of it. Would Star Wars still be as exciting if Luke Skywalker was just a farm boy with a blaster, or if he was a Jedi Grandmaster from birth? Probably not. Does that give us the right to make our own powerful characters? Well, you're just going to have to read on to find out.
Thuran Really great article Seb, and raises some good points. Almost a pity the conclusion ends up as usual becoming "depe ...
CyberCommando I've RPed as characters that one might consider to be 'powerful', but the fact of the matter is, losing is one of the th ...
Kilarin This is familiar.... Played a forum based RPG, called 'Thrillion" (a hungarian forum rpg). It started out really ni ...


Hello again everyone and welcome back for this weeks The Darker Side of Life. In this edition we cover the controversial debate between two different types of roleplay. Cantina roleplay is simply roleplay centered around a cantina or some other gathering place. Adventure roleplay focuses on the opposite, consisting of getting out and fighting or exploring. While very vague, these two categories comprise most of the different types of roleplay we can accomplish in The Old Republic.

So where is the controversy you might ask? Well if you ask that, you must not have spent much time on an RP forum before. The two competing camps often snipe at each other and proclaim their way is the true best way to play. If you thought I've been too soft lately, then I have news for you, because the gloves are coming off again, and Sebaya is going to set this issue to rest. For the good of our growing RP community, we're going to find a happy medium or die trying. I hope you have life insurance!
Omasi Upad My ideal is free-form RP that is unlimited. From the moment I turn on the game and am in the SW galaxy, I want to be in- ...
Lyxi In my opinion "versus" is a bad way to put it. It's like trying to create a divide, even if there isn't one. ...
Kaemrys Eh to be honest if you try to stick to only one or the other (and I think there's more types of RP than just those two, ...
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