GigasFist posted Mar 23, 12
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Author: GigasFist,  BioWare,  blasters,  combat,  EA,  Electronic Arts,  Force,  Force Reflection,  Jedi,  lightsaber,  LucasArts,  role-play,  Roleplay,  RP,  Sith,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  warriors
In the Star Wars universe, few are as powerful as the Force users. Jedi and Sith possess talents and abilities that make them terrible opponents to face. But they are not the only people that populate the galaxy. Strong and fearsome warriors that have no connection to the force are also doing battle in this massive galaxy. But are they on the same level? Can an experienced and skilled non-force user have any chance of defeating a force-user? This seems to be a problem in some RP conflicts. An Imperial Sniper would seemingly have no chance of defeating a Jedi or Sith unless he had a lot of distance between them. The fact that most of these warriors use blasters and other ranged weapons seems to be a crippling factor. Since Force-Users are often armed with lightsabers, they pose as a hard combatant for blaster wielders to fight. So give us your thoughts. Do you think Force-Users are more often the strong warrior? Tell us some examples of your experiences with these sorts of scenarios. Give your opinion on the balance of Forcers vs. Non-Forcers!
GigasFist posted Mar 21, 12
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Author: Jace Dreden,  Author: GigasFist,  BioWare,  BLASTech,  BLASTech Holozine,  cortossis,  EA,  Electronic Arts,  explosion,  HoloZine,  IC Article,  lightsaber,  LucasArts,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  Vibro,  vibroknife,  vibrosword
Not everyone is skilled enough to wield a lightsaber, and sometimes combat is just too close for a blaster. Enter the vibroblade. The ancient and primitive blade has seen many upgrades and modifications since it's conception, but one of the most pivotal in its modern day use was the introduction of a compact ultrasonic generator. This small generator, usually located in the handle of the weapon, makes the blade vibrate at incredible speeds. This vibration creates a low, memorable hum. The movement helps increase cutting potential, turning a small cut into a deep gash. An every-man's weapon, vibro-tech can be implemented in anything from knives, swords, and even axes! The tech that goes into these blades is very easy to understand, making them easily configurable or improved. While rare, cortosis weaves in the blade can be added to make it lightsaber resistant, but BLASTech does not recommend going toe-to-toe with a Jedi! But user be warned, it is ill advised to engage anyone using electric based weaponry; the electricity has a chance to be absorbed and channeled down to the generator in the hilt, causing an explosion large enough to obliterate the user's hands. Keep your blades sharp and your energy packs on full, warriors! Thanks for tuning into BLASTech HoloZine, your one stop for all things tech! We are currently in search for Bounty Hunters or Smugglers who wish to be interviewed to featured in an article. Send in your submissions now! This is Jace Dreden, signing out! Jace DredenBLASTech HoloZine Reporter
Ganden posted Feb 29, 12
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Anakin Skywalker,  Artifice ,  Author: Ganden,  Biochem,  BioWare,  C-3PO,  Crew Skills,  EA,  Electronic Arts,  Falcon,  Force Reflection,  Han Solo,  Lightsaber,  LucasArts,  Milennium Falcon,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  Synthweaving,  The Old Republic,  TOR
At what rank do you think Han Solo's cybertech skill would have been during the original trilogy, whilst he attempted numerous attempts to repair the Falcon? Probably not that high, as the rusty old bucket required a few love taps to get it going. Anakin's skill level, however, would have been considerably high. He did build Goldenrod at the age of 9, after all. Who else can say they've built a fully functional protocol droid at that age?
If you haven't caught on, we've been applying The Old Republic's crew skills to character's from Star Wars lore. In laymen terms, crew skills are crafting skills which grants players the ability to craft certain objects. The question is, just which of the six crafting skills is the most essential to players in The Old Republic? Some of the crafting skills in their currents states could be said to be redundant, as players could easily loot items of higher stats. However, note that there are a number of changes coming to particular crafting skills—artifice and synthweaving are receiving slight overhauls in upcoming patches.
In today's Force Reflection, tell us which crafting skill you believe to be the most essential to players. Is it crystals and lightsaber modifications that are most important? Or perhaps biochem is what's best as it works towards keeping players alive? Whatever your thoughts, let us know in the comments.
Alyxander posted Feb 9, 12
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BioWare,  EA,  Electronic Arts,  Force Reflection,  Kolto,  Lightsaber,  LucasArts,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  Stormtrooper,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
In a universe as deadly as Star Wars (the hint is in the title), it is inevitable that many of our characters are regularly going to be placed in situations where injury and even death are very real possibilities.
At the end of the day, however, roleplay is what you make of it; we have all seen in the the films how lightsabers can cut through naked flesh like a hot knife to butter, or how Stormtrooper armour appears to be about as effective as a wet paper bag. But would you be so keen to lose a limb each and every time you fought against glowstick wielding combatants and lost? What about the lengthy period of time it would take to recover? Unless you're intending to take a break from the character for an extended period, it is unlikely you would place your character in a kolto tank on a whim. As roleplayers, we usually have to play a balancing act between not having our characters becoming permanently disabled without seeming completely invincible to harm during combat scenarios.
In this Force Reflection, we ask: how far do you take injuries on your characters? Tell us of your experiences both as a victim, onlooker, even as the one who inflicted it and how this has affected your character not only physically but also psychologically.
Sebaya Keto posted Jan 28, 12
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Author: Sebaya Keto,  BioWare,  Chat Bubbles,  Cross-Faction Communication,  Lightsaber,  Lightsaber Colors,  Lightsaber Colours,  role-play,  Roleplay,  RP,  Social Clothing,  Star Wars The Old Republic,  Suggestion Box,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
As you may know, the Suggestion Box is a recent addition to The Old Republic's official forums. It's a place for players to give BioWare their feedback and ideas to improve the game. Different suggestions for improving roleplaying have been scattered and quickly get pushed down in the chaos. A few threads, like one I created as a compilation, have survived though and gained a lot of support. Every once in a while we're going to go through the board and find a good thread with things that roleplayers care about to highlight here, in hopes that you will join their authors in support of that issue, and that BioWare staff will eventually respond with their positions as well.
For this first article, we'll take a look at the thread I wrote. It's very much a work in progress. I've been taking the complaints of people I know and people I've met in the thread and adding to the list. After the break, I'm going to copy the list in it's entirety, but for now, it has everything from chat bubbles to seating, and from hoods to masks. I'd encourage you to go to the official forums and look at it there as well, to at the very least give it a /signed or to add your own comments as well so we can keep the list growing and eventually attract the dev team's attention.
Ganden posted Nov 29, 11
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Author: Ganden,  BioWare,  EA,  Electronic Arts,  Force Reflection,  Lightsaber,  LucasArts,  role-play,  Roleplay,  RP,  Sith,  Sith Inquisitor,  Sith Themed Week,  Sith Warrior,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Emperor,  The Old Republic,  TOR
Our personality traits and characteristics define us. Introverts and extroverts sit on opposite sides of the fence, as do those of a friendly and happy nature compared to others who draw on their anger and vindictiveness. Our focus, however, is on those who strive for lustful revenge and rage, as this week's theme at SWTOR-RP is all about the Sith. Anger, hate, passion – these are the things that drive members of the Sith. Their powers are fuelled by such emotions, with claims that their connection with the Force magnifies under those circumstances. But what is that really defines a Sith?
In The Old Republic, many players will be claiming allegiance with the Sith, working under the Emperor himself. Sith players will be choosing to cause havoc as either a Sith Warrior or Sith Inquisitor, with one class' focus on lightsaber combat, whilst the other draws on the Force to inflict pain upon their foes. However, just because a Sith can sprout lightning from their fingertips whilst donning a red lightsaber, it doesn't quite define them as as being a member of the dark-side-using group. In today's Force Reflection in the Sith-themed week, let us know what you think defines an individual as being a member of the Sith. Is it the emotion that they draw upon that makes one Sith? Do you believe that a red lightsaber blade is a clear indication of membership? Or is it something much more darker and deeper? Post your thoughts in the comments section.
Ganden posted Nov 24, 11
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Author: Ganden,  BioWare,  Daniel Wallace,  EA,  Electronic Arts,  Jedi,  Jedi Consular,  Jedi Guardian,  Jedi Knight,  Jedi Order,  Jedi Sentinel,  Knights of the Old Republic,  KOTOR,  Lightsaber,  LucasArts,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Jedi Path,  The Old Republic,  TOR
The path of a Jedi during their years as an Initiate and Padawan learner is difficult and demanding to say the least. In Parts I, II, and III of The Jedi Path: Teachings of the Jedi Order, we've taken you through some of the activities that an Initiate and Padawan may have to partake in to progress through the ranks. After years of endless training and tutoring by senior peers, a Jedi Padawan must pass the Jedi Trials in order to obtain the rank of Jedi Knight. However, the learning does not end there. In The Jedi Path, a Jedi lore guide written by Daniel Wallace, we learn from the perspective of Grand Master Fae Coven that there are more Knights than any other rank in the Jedi Order, and for good reason. Demands for the services of the Jedi are high, as the Order serves to protect all living beings, especially those aligned with the Galactic Republic. The galaxy is a large place, and crime fills every corner of known space.
Ganden posted Nov 23, 11
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Anakin Skywalker,  Ashla,  Author: Ganden,  BioWare,  Count Dooku,  Darth Maul,  EA,  Electronic Arts,  Jedi,  Jedi Consular,  Jedi Council,  Jedi Knight,  Jedi Order,  Jedi Padawan,  Knighting Ceremony,  Lightsaber,  Lightsaber Combat,  LucasArts,  Obi-Wan Kenobi,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Jedi Path,  The Old Republic,  TOR,  Tython,  Yoda
Do you ever wonder how it is that the Jedi are so ruthless and precise with their strikes, parries, and blows whilst using the unforgiving lightsaber? Not only do the Jedi have access to the almighty Force to anticipate the attack and defence strategies of their foes, but they also have access to the knowledge contained within the forms of lightsaber combat which have been studies for centuries. In Part III of this article miniseries based on the book, The Jedi Path, we take you through the lightsaber forms used by both the Jedi and the Sith, as well as touching on sense abilities. We will then conclude the Padawan chapter of the book written for students of the Jedi by taking you through the Jedi Trials – the tests that determine whether a Padawan can be deemed ready for Knighthood within the Jedi Order.
For those of you still getting familiar with Jedi lore, there are six forms of lightsaber combat, each with their own style. Form I, also known as the Determination Form or Way of the Sarlacc, is the first style of lightsaber combat taught to the Jedi Initiates and Padawan learners of the Jedi Order. As previously stated in Part I of The Jedi Path: Teachings of the Jedi Order, Form I aims at the major strike zones of the body, consisting of the right and left sides of the body, as well as the head and legs. Disarming or temporarily incapacitating an enemy is the main aim of Form I. It is when we move onto Form II, also known as Makashi, and the Contention Form or Way of the Ysalamiri, that we begin to move onto the more stylised forms of lightsaber combat. Makashi was predominantly used for lightsaber-on-lightsaber combat. It is the most elegant of the six forms, using light and precise strikes at its opponents. The stance of Makashi consists of having one foot in front of the other in a line, moving forward and back upon this line. Disarming strikes with spins and twirls of the lightsaber are the more natural movements of this form.
Ganden posted Nov 22, 11
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Author: Ganden,  BioWare,  Count Dooku,  Daniel Wallace,  Darth Maul,  EA,  Electronic Arts,  Galactic Republic,  Ilum,  Jedi,  Jedi Consular,  Jedi Initiate,  Jedi Knight,  Jedi Master,  Jedi Order,  Jedi Padawan,  Jedi Service Corps,  Lightsaber,  LucasArts,  Padawan,  Republic,  role-play,  Roleplay,  RP,  Sith,  Sith Inquisitor,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Jedi Path,  The Old Republic,  Togruta,  TOR,  Yoda
Welcome to the second edition of The Jedi Path: Teachings of the Jedi Order. In this article mini-series, we leech onto the knowledge and lore contained with Daniel Wallace's book, The Jedi Path. In Part I, we focused briefly on the Jedi Code, but we went into detail with some of the lore surrounding the teachings and day-to-day activities of a Jedi Initiate. In Part II, we take you through the lessons and requirements of a Jedi taken as a Padawan by a Jedi Knight or Jedi Master. The path is difficult, and it requires much patience. However, a successful apprenticeship will eventually take a Jedi Padawan to the Jedi Trials where the title of Jedi Knight could be had. Let's not get ahead of ourselves though. Let's take a look at what being a Jedi Padawan is all about.
Most Jedi Initiates will be deemed ready for an apprenticeship at around the humanoid age of twelve to fourteen standard years. After passing the Initiate Trials which was outlined in Part I of the miniseries, Jedi Initiates can increase their chances of being chosen by a Jedi Knight or Jedi Master for an apprenticeship by participating in the Apprentice Tournament. The tournament consists of lightsaber contests which are viewed by the Knights and Masters of the Order as they scope out potential Padawan learners. At times, the tournament consists of free-for-all contests, as well as battles in a zero-g chamber.
Amaranth posted Nov 22, 11
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Author: Amaranth,  BioWare,  EA,  Electronic Arts,  Force Reflection,  Force Sensitive,  Jedi,  Jedi Order,  Jedi Themed Week,  Lightsaber,  LucasArts,  New Jedi Order,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
As we all know, when the Jedi come to mind, we almost immediately simultaneously think of the iconic lightsaber. The lightsaber is a unique thing within Star Wars; only the Jedi, along with their Sith counterparts, are capable of mastering the weapon and using it without risk of injury. And despite the Jedi Order being an order that promotes peace, harmony and understanding, there are many Jedi who were skilled with the weapon and capable of using it with lethal efficiency. Historically, the most skilled lightsaber instructor within the Order was titled a Jedi Battlemaster, the criteria of which is excellent skill and in depth knowledge of all the classical forms of lightsaber combat. In the waning days of the Galactic Republic, Cin Drallig was the reigning Battlemaster. The Jedi Skarch Vaunk preceded Drallig and he was the predecessor for future Battlemasters Kam Solusar and Kyle Katarn. Other Jedi of tremendous skill included Mace Windu, who created the dangerous form of Vaapad, and Kavar, despite never being Battlemasters themselves. This article is aimed at all of you playing Jedi or Force Sensitive characters. Will your character place great emphasis on his or her lightsaber? If so, is there a reason? Or perhaps they have forsaken the blade, just like Master Fay?
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