The path of a Jedi during their years as an Initiate and Padawan learner is difficult and demanding to say the least. In Parts I, II, and III of The Jedi Path: Teachings of the Jedi Order, we've taken you through some of the activities that an Initiate and Padawan may have to partake in to progress through the ranks. After years of endless training and tutoring by senior peers, a Jedi Padawan must pass the Jedi Trials in order to obtain the rank of Jedi Knight. However, the learning does not end there. In The Jedi Path, a Jedi lore guide written by Daniel Wallace, we learn from the perspective of Grand Master Fae Coven that there are more Knights than any other rank in the Jedi Order, and for good reason. Demands for the services of the Jedi are high, as the Order serves to protect all living beings, especially those aligned with the Galactic Republic. The galaxy is a large place, and crime fills every corner of known space. 

In Part IV of the article miniseries based on Daniel Wallace's novel aimed at students of the Jedi and the Force, we look at the different roles of a Jedi Knight. They are no different to that seen in Knights of the Old Republic, though each role within the rank of Knight is much deeper than how it is depicted in BioWare's RPG. The Jedi Guardian, Jedi Consular, and Jedi Sentinal are very much in existence in Jedi lore, and we now get to find out their true roles and duties within the Jedi Order. Before we get started though, know that the purpose of this article is to serve as a knowledge base for those who wish to take on the role of a Jedi in The Old Republic. Your roleplaying endeavours should be as seamless as a battle droid conveyor belt (when R2 and 3PO aren't getting in the way of things), and if this miniseries helps you do just that, we can yell out in our best Borat impersonation voice, "Success!" 



Do you ever wonder how it is that the Jedi are so ruthless and precise with their strikes, parries, and blows whilst using the unforgiving lightsaber? Not only do the Jedi have access to the almighty Force to anticipate the attack and defence strategies of their foes, but they also have access to the knowledge contained within the forms of lightsaber combat which have been studies for centuries. In Part III of this article miniseries based on the book The Jedi Path, we take you through the lightsaber forms used by both the Jedi and the Sith, as well as touching on sense abilities. We will then conclude the Padawan chapter of the book written for students of the Jedi by taking you through the Jedi Trials – the tests that determine whether a Padawan can be deemed ready for Knighthood within the Jedi Order.

For those of you still getting familiar with Jedi lore, there are six forms of lightsaber combat, each with their own style. Form I, also known as the Determination Form or Way of the Sarlacc, is the first style of lightsaber combat taught to the Jedi Initiates and Padawan learners of the Jedi Order. As previously stated in Part I of The Jedi Path: Teachings of the Jedi Order, Form I aims at the major strike zones of the body, consisting of the right and left sides of the body, as well as the head and legs. Disarming or temporarily incapacitating an enemy is the main aim of Form I. It is when we move onto Form II, also known as Makashi, and the Contention Form or Way of the Ysalamiri, that we begin to move onto the more stylised forms of lightsaber combat. Makashi was predominantly used for lightsaber-on-lightsaber combat. It is the most elegant of the six forms, using light and precise strikes at its opponents. The stance of Makashi consists of having one foot in front of the other in a line, moving forward and back upon this line. Disarming strikes with spins and twirls of the lightsaber are the more natural movements of this form.

Alen Poor Niman! At times, it feels as if even the Jedi Order's own materials only grudgingly recommend it.

We’ve seen a lot of new content from BioWare in the past few months. Since the initial nine chapters were released with Knights of the Fallen Empire, we’ve seen six more chapters of content released individually. Since by now, most people who are going to play it have already played through it, and are therefore spoiler-immune, I thought it might be time for a review of where the expansion has taken us, so, here’s How Not to Save the Galaxy.

Yes, there will be spoilers. I’m going to spoil just about as much as I possibly can.

Arcanum Darth Marr is what'd happen if middle-aged Count Dooku really hit the weights and muscle powder. RIP.
Magenta Sparrow Innovations Heh, I liked this, and found my experience to be pretty similar, especially regarding the nice environment we only visit...


Welcome to the second edition of The Jedi Path: Teachings of the Jedi Order. In this article mini-series, we leech onto the knowledge and lore contained with Daniel Wallace's book, The Jedi Path. In Part I, we focused briefly on the Jedi Code, but we went into detail with some of the lore surrounding the teachings and day-to-day activities of a Jedi Initiate. In Part II, we take you through the lessons and requirements of a Jedi taken as a Padawan by a Jedi Knight or Jedi Master. The path is difficult, and it requires much patience. However, a successful apprenticeship will eventually take a Jedi Padawan to the Jedi Trials where the title of Jedi Knight could be granted. Let's not get ahead of ourselves though. Let's take a look at what being a Jedi Padawan is all about.


Most Jedi Initiates will be deemed ready for an apprenticeship at around the humanoid age of twelve to fourteen standard years. After passing the Initiate Trials which was outlined in Part I of the miniseries, Jedi Initiates can increase their chances of being chosen by a Jedi Knight or Jedi Master for an apprenticeship by participating in the Apprentice Tournament. The tournament consists of lightsaber contests which are viewed by the Knights and Masters of the Order as they scope out potential Padawan learners. At times, the tournament consists of free-for-all contests, as well as battles in a zero-g chamber.

Jedi Recruiter Morrit Ch-Gally informs the students of the Jedi – the targeted audience for the book – that the most significant aspect of a Jedi Padawan's newly acquired status is the Padawan braid. The braid consists of a strand of hair behind either the left or right ear, which may one day be removed once a Jedi reaches Knighthood. Not all species have hair, however, much like the Togruta. Other options are available to Padawans, such as woven beads or braids behind the ears, wrist, neck, or horn.

Nikodema Ayyin I do hope that people bear in mind that this book is supposed to have been made after the Ruusan Reformation, and conseq...
Wyrmsfire I have this book, and let me tell you, I really like it. I will be RPing my Jedi Knight according to many of the aspects...
JaminH After a few years, thats when your expected to alter your initial lightsaber? Are you guys gonna RP that a lengthy time ...
With the announcement of the latest playable planet Ilum, let's take a look at its most famous commodity and something that is vital yet often overlooked when it comes to role-playing as a Jedi or Sith: the lightsaber crystal. This is often the most overlooked part of Force User RP, as it has such a huge scope to alter not only the way your character is perceived by others via the colour chosen for your blade, but the way they'll fight using the crystal's blade altering natural properties. It also has a chance to bring something to the story behind your character, yet so many neglect them as nothing more than a stone that changes the colour to the blade. But before we get into how it can alter your RP let's first take a look at the lore behind them.

The use of crystals in the construction of a lightsaber can be traced back to the early days of the Jedi Order, seeing usage in the Hundred Years Darkness where both Jedi and Dark Jedi clashed using an early form of lightsaber that required a power pack to function. Just like future lightsabers the crystal would sit at the heart of the blade and used to focus the blade of energy that was emitted. Over time as lightsaber technology advanced and other components were replaced to create a more portable model, one thing remained constant was  the use of a crystal. Most of the lightsabers created by the early Jedi would house crystals located in the Adegan system, three different varieties would be discovered each having their own special properties. The most common of these three was the Mephite Crystal which would become the standard by which all other crystals would be judged.

Swing. Block. Spin. Parry. Counterattack. Force leap over enemy. Swing. Block. Force push.

If you are of the dark side of the force, perhaps some force lightning would be more fitting at the end of that combative combination. If you were a practitioner of a lightsaber form other than the acrobatic form, Ataru, then perhaps you would rather a more defensive style, such as Soresu.

During the period of the Old Republic, the time in which The Old Republic takes place, six forms of lightsaber combat existed, adopted by both the Jedi and the Sith. Each form specialises in different aspects of movement, ranging from the fundamentals of all forms and basic attacks, to lightsaber versus lightsaber focus, tight and defensive movements, and acrobatics. The Jedi and Sith decide which form to utilise for a number of reasons, ranging from personal preference, stature, emotion, and a form which will perform well against the current enemy of either side.

Lightsaber forms are not simply a matter of choosing and practicing. Other forms of lightsaber combat were introduced over the thousands of years in which the Jedi and Sith existed. Some of these forms were merged, some were adopted by existing forms, and others became independant. Additionally, movements, or "Marks of Contact," form the basis of lightsaber combat and are utilised across the board.


The six forms of lightsaber combat which existed during The Old Republic are as follows: 

  • Form I: Shii-Cho
  • Form II: Makashi
  • Form III: Soresu
  • Form IV: Ataru
  • Form V: Shien
  • Form VI: Niman
Alen Niman gets a bad rap, but I find it the most interesting. It's as if with Form V, lightsaber practitioners had gone...
Kathryl Oriana You mean, no source material beside Kotor II? Because Meetra Surik could learn Juyo from master Kavar and that game is a...
Othone You forgot Form VII: Juyo.

ConflictStandoffII

Chut-chut, gizkas. I’ll save the intro wordcount and continue straight on from Part I. Bamboozled? Go ye hence and read it. The groundwork of this and that naturally apply. Abridged: Your character is still mortal. Don’t use the excuse of, “I can do standoff!” to pick a fight. Grancha.

I promised you Lightsabers! Or vibroswords, or whatever. The rules are different, here. There’s less loaded-gun tension involved in having wifflebats wobbling about. You can go a different route, though. There’s more to a swordfight than choreographed sweeping slashes and backflips.

Two opposing characters can be locked in a foxtrot footwork match without ever swapping a blow. This is especially relevant for Jedi, who are required to act only in defense. One could even play it out with the lightsaber switched off but to-hand, for example. For Sith, the motives are different but the actions are the same. Intimidation, show of control, showboating one’s nerve.

As with other methods, the trick is to keep the peril factor balanced between the participants until a verbal solution, de-escalation or third-party intervention can be achieved. Aim to disengage. Play it blatantly defensive in the event of an unrelenting aggressor. Give ground, offer to take a little back, but don’t force it. Show the aggressor they are being acknowledged, even if it isn’t going their way. Whisper. Politely. Mind your manners, even especially if the wermo doesn’t deserve it.

It’s method time. 

Alen How To Form Zero. Good stuff! Once the blade has been swung, the possibilities of the scenario narrow uncomfortably.
Solyc That moment when you try to help a knight who's being harassed by pointed a scatter gun at the aggressor's ear...
Blackmace <thumbs up> for a well written piece. How often do these emote fights turn ugly, not even worth C-movie s...


Before the days of BioWare and The Old Republic, lightsaber blade colours were few. Standard colours consisted of blue and green for the so-called good guys, and red for those who require anger management. 

In some parts of the Expanded Universe, particularly Knights of the Old Republic, lightsaber blade colours became relative to a Jedi's class. Blue was the colour used by Jedi Guardians whose sole focus was lightsaber combat. Yellow was the colour of the Jedi Sentinel which was seen as a balanced class. And lastly, Green was the colour of the Force-using Jedi Consulars who were masters of Force powers. 

The colours could have been seen to ring somewhat true if compared to the films. Yoda is a master of all things Jedi, but arguably, he was predominantly a Force user, and his lightsaber was green. Obi-Wan and Anakin, on the other hand, relied on their skill with a lightsaber, and their sabers were blue. Vader, red. Simple.

Then came The Old Republic. Now, there are almost endless colours and shades, some of which I wish my poor, poor eyes were never exposed to. 

The colour of the a lightsaber blade is dependent on the crystal used in the construction of the lightsaber, but some colours might have meaning to particular characters. 

For today's Friday Focus, let us know what your lightsaber blade's colour is, and why you chose that colour. 

Dwelling Play Only two of my alts have colours other than the original three: My would-be Jedi, who failed her trials, secretly const...
Karnstein RP wise, Karnstein use a Cyan-Blue one, she found the crystal in Taris while exploring the planet.
Voah Green synth crystal just like good old Luke


Lightsaber combat during the era of The Old Republic is flash. Though the lightsaber duels between Luke and Vader, and Obi-Wan and Vader are classics, the combat we've seen in SWTOR's cinematics are just as entertaining.

Lightsaber duels just aren't about wielding the glow-bat and swinging it around hoping that you ward off attacks and land a successful blow, slicing and dicing your opponent. Duels are very dependent on lightsaber-user's ability and knowledge of their chosen lightsaber form.

Each style of lightsaber combat has it's advantages and disadvantages. Soresu is a very defensive style, and it relies on creating that impenetrable defense in the hopes that the opponent tires, opening them up to an attack. Ataru, arguably one of the more popular styles, is acrobatic and offensive, though a constant onslaught could cause fatigue. We saw this happen with Qui-Gon, resulting in his demise.

Not all players of SWTOR play saber-wielding folk, but for those that do, we'd like to know which style of lightsaber combat your character uses and why. Have they mastered the style? Explain how in your answers below.

Matdor Bain Went for a more dumbed down version of the fighting employed by Exar Kun, Hybrid form with a Niman base and additions of...
Benni My character Alaar Tay specializes in soresu form although is capable to supplement it with Ataru
LordFluffmuffin Traykx uses a very rigid and non adapted Makashi. He's old and this is the perfect form to allow what little dexter...

The Togruta are coming. We showed off the first in-game image of the Togruta and how they'll look as a playable species. What we've been told is that they may make it into Game Update 3.3, but there is a possibility the Togruta will be delayed to a subsequent update. For reference, Game Update 3.3 is due to hit the live servers July 21. 

According to the developers, the Togruta are the most requested species. I say they're in denial because clearly Nautolans would be a player favourite!

I digress. The Togruta have been seen in Star Wars lore in different time periods, with notable characters including Shaak Ti and Ahsoka Tano. More relevantly to The Old Republic, Ashara Zavros is the female Togurta who is a companion character for the Sith Inquisitor class. 

I'm going to take a wild stab in the dark with my double-bladed lightsaber and say that we should probably expect a significant inflation of Togruta Jedi Sentinels in SWTOR when the species hit the live servers. I for one will be creating one.

What we'd like to know for this week's Friday Focus is: what class and role will your Togruta play in The Old Republic? What kind of character will they be? Will you conform and create a Togruta Jedi, or will you go for something much less common and go for a bounty hunter?

Let us know your plans in the comments section below!

PSDuckie Either a Sentinel or a Marauder. (Haven't decided which.)
Jedi-at-heart Jedi Guardian for me, but that's because my RP character is already one. .
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