In an article miniseries based on Daniel Wallace's
instruction book for students of the Jedi Order
– The Jedi Path –
we've taken you through some of the lessons taught to Initiates and Padawans, as well as discussing some of the roles available to Jedi talented enough to make it to the rank of Jedi Knight. The Jedi Path: Teachings of the Jedi Order
has acted as a guide for roleplayers who wish to learn more about the lore covering the different ranks within the Jedi Order, exclusively on SWTOR-RP
Note that most of the knowledge extracted from the book has been of the teachings after the Ruusan Reformation – an event which occurred much later in the Star Wars
timeline than the events which take place in The Old Republic
. However, any major differences in the structure of the Order have been pointed out in Parts I through IV so far of the miniseries, with the major difference being the manner in which the Jedi Trials are carried out. The Jedi Code, teachings of Initiates and Padawans, and the different roles of the Jedi Knights discussed in Part IV
can be said to be very much the same in the era of The Old Republic
, as there is no evidence to the contrary.
In Part V, we conclude the miniseries with some additional Force powers and lightsaber techniques available for Jedi Knights to learn. We will dabble in both Jedi recruitment and a brief history of the Sith, we learn what it means to take on a Padawan learner, what it takes to become a Master and Grand Master of the Jedi Order, and at the end of a Jedi's career, becoming "one" with the Force.
Learning Alter abilities as a Jedi Knight is a part of the fundamental teachings of that rank, as Jedi Seer Sabla-Mandibu states that without the Alter abilities, a Jedi is like a "mud limpet" – perceiving the world around them but unable to touch it. Telekinesis is one of the most commonly used abilities by Jedi Knights. To learn this ability, Jedi are instructed to enter the Temple's Kuddaka chamber where the Muntuur Stones are kept. Each stone weighs several tons, and if a Jedi Knight can lift at least one of these stones, it is seen as a step in the right direction to mastery of Telekinesis. It is noted that Grand Master Fae Coven is capable of lifting all six stones after entering a deep state of meditation, whilst Yoda after 700 years of age can only lift five.
The path of a Jedi during their years as an Initiate and Padawan learner is difficult and demanding to say the least. In Parts I
, and III
of The Jedi Path: Teachings of the Jedi Order
, we've taken you through some of the activities that an Initiate and Padawan may have to partake in to progress through the ranks. After years of endless training and tutoring by senior peers, a Jedi Padawan must pass the Jedi Trials in order to obtain the rank of Jedi Knight. However, the learning does not end there. In The Jedi Path
, a Jedi lore guide written by Daniel Wallace
, we learn from the perspective of Grand Master Fae Coven that there are more Knights than any other rank in the Jedi Order
, and for good reason. Demands for the services of the Jedi are high, as the Order serves to protect all living beings, especially those aligned with the Galactic Republic
. The galaxy is a large place, and crime fills every corner of known space.
In Part IV of the article miniseries based on Daniel Wallace's novel aimed at students of the Jedi and the Force, we look at the different roles of a Jedi Knight. They are no different to that seen in Knights of the Old Republic
, though each role within the rank of Knight is much deeper than how it is depicted in BioWare's
RPG. The Jedi Guardian, Jedi Consular, and Jedi Sentinal are very much in existence in Jedi lore, and we now get to find out their true roles and duties within the Jedi Order. Before we get started though, know that the purpose of this article is to serve as a knowledge base for those who wish to take on the role of a Jedi in The Old Republic
. Your roleplaying endeavours should be as seamless as a battle droid conveyor belt (when R2 and 3PO aren't getting in the way of things), and if this miniseries helps you do just that, we can yell out in our best Borat impersonation voice, "Success!"
Do you ever wonder how it is that the Jedi are so ruthless and precise with their strikes, parries, and blows whilst using the unforgiving lightsaber? Not only do the Jedi have access to the almighty Force to anticipate the attack and defence strategies of their foes, but they also have access to the knowledge contained within the forms of lightsaber combat which have been studies for centuries. In Part III of this article miniseries
based on the book The Jedi Path
, we take you through the lightsaber forms used by both the Jedi and the Sith, as well as touching on sense abilities. We will then conclude the Padawan chapter of the book written for students of the Jedi by taking you through the Jedi Trials – the tests that determine whether a Padawan can be deemed ready for Knighthood within the Jedi Order
For those of you still getting familiar with Jedi lore, there are six forms of lightsaber combat, each with their own style. Form I, also known as the Determination Form or Way of the Sarlacc, is the first style of lightsaber combat taught to the Jedi Initiates and Padawan learners of the Jedi Order. As previously stated in Part I
of The Jedi Path: Teachings of the Jedi Order
, Form I aims at the major strike zones of the body, consisting of the right and left sides of the body, as well as the head and legs. Disarming or temporarily incapacitating an enemy is the main aim of Form I. It is when we move onto Form II, also known as Makashi, and the Contention Form or Way of the Ysalamiri, that we begin to move onto the more stylised forms of lightsaber combat. Makashi was predominantly used for lightsaber-on-lightsaber combat. It is the most elegant of the six forms, using light and precise strikes at its opponents. The stance of Makashi consists of having one foot in front of the other in a line, moving forward and back upon this line. Disarming strikes with spins and twirls of the lightsaber are the more natural movements of this form.
Welcome to the second edition of The Jedi Path: Teachings of the Jedi Order
. In this article mini-series, we leech onto the knowledge and lore contained with Daniel Wallace's
book, The Jedi Path
. In Part I
, we focused briefly on the Jedi Code, but we went into detail with some of the lore surrounding the teachings and day-to-day activities of a Jedi Initiate. In Part II, we take you through the lessons and requirements of a Jedi taken as a Padawan by a Jedi Knight or Jedi Master. The path is difficult, and it requires much patience. However, a successful apprenticeship will eventually take a Jedi Padawan to the Jedi Trials where the title of Jedi Knight could be granted. Let's not get ahead of ourselves though. Let's take a look at what being a Jedi Padawan is all about.
Most Jedi Initiates will be deemed ready for an apprenticeship at around the humanoid age of twelve to fourteen standard years. After passing the Initiate Trials which was outlined in Part I of the miniseries, Jedi Initiates can increase their chances of being chosen by a Jedi Knight or Jedi Master for an apprenticeship by participating in the Apprentice Tournament. The tournament consists of lightsaber contests which are viewed by the Knights and Masters of the Order
as they scope out potential Padawan learners. At times, the tournament consists of free-for-all contests, as well as battles in a zero-g chamber.
Jedi Recruiter Morrit Ch-Gally informs the students of the Jedi – the targeted audience for the book – that the most significant aspect of a Jedi Padawan's newly acquired status is the Padawan braid. The braid consists of a strand of hair behind either the left or right ear, which may one day be removed once a Jedi reaches Knighthood. Not all species have hair, however, much like the Togruta
. Other options are available to Padawans, such as woven beads or braids behind the ears, wrist, neck, or horn.
The bond between soul mates can be everlasting -- through sickness and through health, through life and death. The understanding, love and loyalty which forms through such bonds is said to be eternal. Only the harshest and most extreme circumstances, though rare, could ever destroy the attachment. In the world of Star Wars, we have seen bonds form and break. Some have rekindled and others were considered truly lost. The bond between the Jedi Exile and Kreia in the Knights of the Old Republic II, created through the force, came to a dark and epic end. Anakin Skywalker and Obi-Wan Kenobi were separated due to Anakin's misguided thoughts and his undeniable love for Padmé. On the contrary, we have the bond between Obi-Wan Kenobi and Qui-Gon Jinn. It was not resentment or betrayal that separated the two; it was the swift blow of death that ended the living bond between Padawan and Master. Qui-Gon Jinn's life was prematurely taken from him by Darth Maul in Star Wars Episode I: The Phantom Menace. Though Qui-Gon's life faltered, memories of what the two men shared lived on through the Force and in Obi-Wan Kenobi. It is those kind of memories that make the experiences shared between a Padawan and Master unforgettable. In The Old Republic, players will have the opportunity play either role. Padawan or Master? The choice is yours. This article will highlight the ways and experiences of a Jedi Padawan and Master, from the point of promotion from a Jedi Initiate, to the tests of the Jedi Trials.
SWTOR developers Alexander Freed and Charles Boyd played host for the January livestream on Twitch, and they discussed aspects of the Fallen Empire story, as well as what's yet to come in the next chapters.
Promotion for the next installment of Fallen Empire has begun, and we've been shown images of a character known as Firebrand, now revealed as Kaliyo who is one of the Imperial Agent's companion characters. Alexander Freed describes her as manipulative and a people user, and light side users may have some trouble handling her fiery edge. She makes her way into our story in the next chapter, but when are we going to see other companions return?
The Jedi Knights out there are wondering what's happened to Kira, and Sith Warriors may be in search of Vette. In the livestream, it was mentioned that the team are looking at having companions return to us with some significance, and not just re-appearing as the same ol' characters.
For today's Friday Focus, tell us which companions you're wanting to see most and why.
Confirmed as part of Game Update 3.2, coming to our HoloMonitors on April 28th, is the Imperial-aligned world of Ziost. Why Ziost, you ask? Because that's where the game's story takes us. If you have not played Shadow of Revan and do not want the game's story spoiled, look away! But I would suggest you keep reading, because this a Hutt's gutful of awesome. That's a lot of awesome.
The class story of the Jedi Knight in The Old Republic is by far my favourite. In my Force Vision-filled opinion, it is the Knight's story that would make up the sequel to Knights of the Old Republic, if it were to have happened. Sad face that it didn't. But I digress. In the class's story, you face the immortal Emperor, who apparently you kill, but not really. We learn this during Shadow of Revan where we discover that the Emperor has returned and has taken an ethereal state. Our actions in the game have caused naughty Revan (that's what we're calling him, because he did naughty things) to bring about his return, and what better place to take up residency than Ziost? That's rhetorical. I don't really have an answer. I personally would have gone to Naboo. Better scenery.
As with all our editions of Roleplayer's Guide to the Galaxy, we're going to give you the 101 on Ziost. The planet was utilised by the Sith way back in the days prior to the Great Hyperspace War. We're talking about 2,500 years prior to the events that take place in TOR. Following the Empire's defeat during the Great Hyperspace War, the planet was abandoned where the Sith took up residency on their new homeworld on Dromund Kaas.
Ziost was not forgotten. The Empire's Ministry of Logistics made Ziost its base of operations, and once again, Sith life returned to the planet. The planet was dubbed "Gateway to the Empire."
We hear about Ziost in the novel Annihilation, where Theron Shan visited the planet as part of an operation. And it looks like he's going to have to go back again to help us battle the return of the Emperor. We may find ourselves working alongside our opposing mega-faction as both Republic and Sith forces agree that the Emperor's wish of absorbing all life in the universe is bad for everyone.
Ziost is a barren yet icy world with ice-covered mountains. It is found in the Outer Rim Territories which also houses planets Hoth, Belsavis, Voss, Korriban, Tatooine, and Malachor V.
We look forward to seeing more of Ziost on April 28th when Game Update 3.2 hits the live servers.
"Our loyalty is not decided by where we are born or how we are raised. It is decided by ourselves."
~ Alera Telanar
Alera was born as the youngest child of a pair of Sith Lords, having several older siblings. She was considered to be a fine example of a Telanar, having both blue eyes and black hair. Like her siblings, she lived her early childhood with her parents, who ensured that she recieved a good education before she was sent to Korriban, wishing for her to have the best chances she could get as an Acolyte.
Spending her childhood on her home world of Dromund Kaas in her parent's estate, Alera experienced a comfortable upbringing despite her parents not always being there for her. Throughout her early years qualities desirable in apprentices, her parents going to great lengths to encourage traits such as obedience and respect. They also provided her with training in simple force techniques in order to give her an edge over other Acolytes when she would inevitably be sent to Korriban. However, having older siblings shaped her differently, with activities like sneaking out with her oldest siblings inspiring more independence and free thought.
When she was deemed old enough Alera was sent to Korriban, where she was added to a group of acolytes only just beginning their training. While she was one of the smallest and youngest in the group, the early training given to her by her parents gave her an edge, one that she took advantage of when appropriate. She was far from the most social of acolytes and made few friends, though she was also good at avoiding making enemies of her fellow acolytes. She also managed to appeal to the overseers with her attitude and behavior, leading to her not being given some of the most dangerous assignments during training.
have compiled and posted an impressive infographic detailing gameplay statistics from The Old Republic.
Over 57 million characters have been created thus far, with 17 million of those being Jedi. The Jedi Order may have filled its quota, don't you think?
1.7 billion characters have been killed in PvP, and over 4 billion non-player characters have been slain by both Force-wielders and non-Force users. That's a lot of funerals.
In total, players logged a whopping 635 million hours of gameplay.
For today's Friday Focus, let us know where you fit into all these statistics. How many (and of what class) characters do you have? Do you know how many NPCs and players you've killed? And since launch, how many hours of gameplay have you logged so far? Let us know in the comments below! We'd love to see the comparison of everyone's statistics.
For the full infographic from BioWare, check out the image below.
Shadow of Revan
launches in one week for those who pre-ordered prior to November 2nd. To get our Force senses tingling, BioWare
have released a new trailer
for the digital expansion. The trailer features some amazing cutscenes where it appears that players will fight alongside the game's most famous heroes including Satele
and Theron Shan.
What is perhaps even more exciting is seeing how Satele and Theron deal with their long-lost-and-believed-dead ancestor. In the trailer, we see Satele Shan—Grand Master of the Jedi Order—question the legitimacy of Revan's return. Is this new foe really Revan? I'm still not convinced!
In addition to the new trailer, Dulfy.net has again proven themselves as pure awesome by posting up new Jedi Knight
and Sith Warrior
combat animations for new abilities we'll be seeing in Game Update 3.0. Head over to Dulfy.net
and view these new animations for yourselves. They're damn fine!