The news feed is the heart, Force-ghostly soul and never-fulfilled Hutt's stomach of SWTOR-RP. It's where we share some of SWTOR's best roleplaying stories, events, in-character news, news about SWTOR itself and spotlights on the members and guilds of the SWTOR roleplaying community. As we've said, the news feed's appetite is as large as a Hutt's. It must be filled and filled it will be!
We've had another great year of storytelling, but the news feed of 2017 is receiving an extra and much-needed boost! We're super excited to announce our latest additions to the writing team here at SWTOR-RP: Ameliah, Neckbone, Gebshnar and Xani. Continue below as we tell you their Star Wars and SWTOR stories.
Keep your sniper rifles focused on, your lightsabers pointed at and the hyperspace coordinates of your guild capital ships locked in to the news feed of SWTOR-RP in 2017 with brand new content!
Welcome to the fourth edition of Worlds of the Old Republic. For viewers who are new to the series, Worlds of the Old Republic covers the planets in The Old Republic. Parts I, II and III have already covered a number of these worlds, so be sure to check them out. Two worlds associated with the Jedi made it to the spotlight in Part III, consisting of Tython, the homeworld of the Jedi, and Ilum, the home of the Adegan Crystals. Part IV takes a step into the wild side, covering three worlds engulfed with crime lords, spice and smuggling. Hutta, Nar Shaddaa and Quesh all share a similarity -- the Hutts hold a share of power and control over each of the worlds. Smugglers rejoice as this is your territory. Keep your blasters holstered and give yourselves a break from the Sabaac tables by taking a journey through some of the worlds featured in The Old Republic that you will most likely call home.
UPDATE: Game Update 3.3 has been delayed until further notice. The Togruta will not be playable until the patch goes live. View the developer post here.
We knew the Togruta were coming to The Old Republic. It was simply of when. Thanks to Eric Musco, we know that the new playable species will be available to us all when Game Update 3.3 goes live this week—at a cost, of course.
If you're wanting to unlock the species for your account, it'll cost you 600 Cartel Coins. Damn those Hutts!
Here is Eric's post on the forums:
Togruta will be in Game Update 3.3 on Tuesday! We are pretty excited for all of you to get your hands on the new playable species.
One thing that sets Togruta apart from other species is that, due to their Montrals, any item worn in your head slot will be automatically hidden. By introducing a new playable species which hides its head slot, this gives us the potential to introduce other species down the line who have "head things going on."
Head things, he says. Does that mean that I will eventually get my wish of playable Nautolans?
We've previously published Togruta-related articles. In case you missed them, here they are:
Roleplayer's Guide to the Galaxy: Playing Togruta
Friday Focus: What class and role will your Togruta be?
GNN Report: The Togruta
Roleplayer's Guide to the Galaxy: Will you Togruta on Ziost?
[Header: original art by Raikoh-illust]
Prior to The Old Republic's official launch in December 2011, BioWare placed heavy emphasis on their fourth pillar of roleplaying games: story. They certainly delivered, with eight unique class stories, and the stories that follow.
The Republic defeated the Empire (the good guys always win!), a typically-tubby Hutt tried to destroy a planet, the infamous Dread Masters instilled fear upon the galaxy, and evil-Revan returned and tried to conquer the galaxy, only to reawaken the Emperor who tried and succeeded in destroying a planet.
Currently, the game's story leaves us waiting to discover what the Emperor's next move is. Where he will strike, we do not know.
For today's Friday Focus, we'd like to know what your predictions are of where The Old Republic's story will go next, from the Emperor's plans and beyond. Let us know what your Force vision shows you.
"Difficult to see. Always in motion is the future."
Thinking about it, economics is oddly a very big part of roleplay. Credits have to come from somewhere, right? Credits make the worlds go round: get you food, fuel for your speeder, your battleship or whatever it is you choose to zoom about in. What about those cool new threads your character walks into a bar with? Or the fancy new dungeon your Sith Lord just purchased; no questions asked naturally. Even Jedi need credits, right?
Maybe your guild has a wine business? Or you sell less savoury products? Weapons, spice, men, women... Perhaps you're a cog in the machine. War makes money afterall.
Who or what do you think of when you think about credits in Star Wars? One obvious group of people, peoples uh... aliens would naturally be the Cartels typically known to be run by our favourite and ill-mannered space slug friends the Huttese peoples. One such example would naturally be Jabba, of course. Who else?
But what about something... someone a little closer to the timeframe we here at SWTOR play in? Ever heard of the Hutt Kabbura? If you have played the game then of course you have! That or you don't remember, but we are not that fussed about space slugs either, so we don't blame you (we're kidding... we're kidding. Hutts are awesome! More awesome than quasars or supernovae and so on and so on).
This interesting Hutt had the fortunate luck to run the HoloNet! Yeah you read it right. In the Network Access sector, he and a filthy human Imperial named Major Damarus maintained the 'integrity' of the HoloNet in that sector. That's a pretty big deal!
But how do you get your credits?
We've experienced two level cap increases, free-from-rails player-vs-player space combat, class changes, new story, and the return of Revan who has kicked on through the ages and made his way into SWTOR.
Three years may not seem like much age-wise, but it is a lot of online play time. For today's Friday Focus, we'd like to know what your highlight is from the three years of playing The Old Republic. Is there a certain achievement you're proud of, like level capping all eight playable classes? Perhaps a certain storyline you've immensely enjoyed? What ever it is, hit our comments section and let us know!
We regret to inform the people of the Republic residing on Nar Shaddaa that last night the singer and actress Miss Karen Davies fell to her death after seemingly setting sight upon our invisible serial killer.
As with previous murders, she apparently saw the killer while all others were unable to see the suspect in action. Moments later, and while being struck into seeming horror, she complained that she could not breathe and then fell backward over the railings surrounding the rooftop porch of her penthouse apartment.
Those related to the affected seem able to link the deaths to a party game currently fashionable on the Hutt moon, though authorities are unable to determine as to exactly why it is that the killer might be targeting the players of said game. Most players remain unharmed after having played it.
We spoke to Nattiss Davies, an aspiring dancer and attendant to one of the upcoming Hutt business men on the moon, and she reports that earlier in the evening, those attending the party including her sister played the board game using an innocuous stone ornament normally used for decor within the now deceased singer’s apartment.
The board game itself seems harmless. Though many attending complained about having experienced headaches soon after playing.
It seems that the murderer has stopped killing as of this afternoon. As yet no further deaths have been reported for a number of hours which seems to diverge away from the killer’s typical pattern of behaviour.
This is Jason Myers reporting. Last week, Nora Rift—your usual reporter for the Republic Digest—went missing while investigating a string of unexplained deaths in the Duros Sector on Nar Shaddaa.
Reports have it that a fair number of murders have taken place, claiming victims from all levels of society, from street dwellers to kingpin gang leaders; nobody is exempt from the tyranny of this unusual crime spree! Authorities thus far have been unable to identify what exactly is killing off the inhabitants of the Hutt moon, but we do know that as of yesterday, reports have it that a freighter delivering questionable goods to the moon was found floating in space, with the entire crew found dead!
Be warned citizens of Hutt space: the deaths seem to involve sudden asphyxiation, with autopsies finding no physical reason for the unusual deaths beyond the sudden inability to breathe. Witnesses report that those who die seem to see some manner of invisible creature before the moment of the unexplained attacks.
Is this a Sith invasion on Hutt soil? Some kind of dark-sided malady? Or maybe a new kind of spice gone wrong?
More on this, this coming Friday! Stay safe citizens of Hutt space! Keep an eye on the daily feed
for news updates!
Jason Myers | Republic Digest
Glasen MaKast was a Nautolan Male from Glee Anselm born during the height of The Great War. He achieved notoriety in his youth due to his exceptional skill in piloting swoop bikes. He became the swoop champion of all Hutt Space at the age of thirteen, he was one of the youngest swoop racing champions in over a hundred years. At the age of sixteen he was given The Surely, his Ancestor Fibers pirating vessel built before the the Mandalorian Wars in 3,995 BBY. Glas used the ship to begin his smuggling career working for Śluzu The Hutt, a major crimelord on the The Smuggler's Moon. During his time on the Smugglers Moon, his renown grew and grew until one day an experienced smuggler offered him a chance at becoming something more than just a Hutt's errand boy. Over the following few months, the two smugglers' friendship grew and their names were known far and wide in Hutt space. One day, the older smuggler was gravely wounded during an attack on Nar Shaddaa. He passed the Mantle of the Moon, the symbol given to the Dominus of the Y'toub System, to Glas. Glas was only seventeen, and for his heroic actions during an insurrection on the Smuggler's Moon, he was widely accepted by the smugglers of his system.
Glas was born to be an outlaw, and in his adult life he had taken to that destiny with a smile. He knows the galaxy is a dangerous place, and he thrives on working the chaos to his whim, using bar brawls and space battles to make the quickest and quietest exit possible. With his ship The Surely, Glas is always sure he can do just that; with its improved engines, it'd be hard for any Sith or sector patrol to pin him down. Glas is notorious for talking his way out of almost any situation. He has a knack for knowing just what to say to people to put them off their guard.
Doctor Spaitso, a handsome man, glanced at the ceiling considering his question. "Nebu’la, why don’t you tell me about your Mother?”
The blue skinned Twi’lek pondered the question, took a deep breath and began.
"Well Doc, I suppose we have to go back to the start with that one. Mother was an exotic dancer, best there was and often sold or given as a gift between the type of beings who rule whole star systems. She ran away with a scoundrel and for a few years was free among the stars, that’s where I come in. Born in one of the hidden compartments aboard the star-ship Dancing Queen in the middle of a Hutt sanctioned stop and search. It was my initial crying that gave us away and they took us, Mother and me because I couldn't be quiet.”
She fidgeted a bit getting into a more comfortable position and fiddling with her Lekku.
Doctor Spaitso asked, "I sense you might blame yourself for that but you were an infant just out of the womb. You might want to look into that in another session. For now please go on and tell me what happened following the separation from your father.”
"Well my Mother returned to her life, having been ransomed back to her owner, and I was thrown in as an extra. She brought me up in that environment and trained me in the ways and techniques of entertainment, and although I never grew as tall as her I was very good.”
The memory of those days of dancing caused the Twe’lek’s body to move with minute precision forming waves of movement that cascaded over her form. The Doctor smiled, probably appreciative of her curvaceous form and the pleasures that such control could bestow.