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Not all characters belong in a guild. Sometimes you play the loner or the distant role. Sometimes you are a member of a team, a family man, a brother. But what side of the fence is your character on? Not just from an OOC standpoint if there is a guild tag hanging under your name, but from an RP stand point. Do you RP a person who works with a group? Or are they on their own, fighting for themselves? Sometimes you can get by being in a guild but RPing your character as an independent. But which are you?

Are you behind the idea of being a lone wolf? No guild and RPing with everyone and anyone? Or are you part of a group, fighting the enemies of your comrades and allies while benefitting them while you can? The Star Wars universe is full of both, from the epitome of a an independent, Han Solo, to the leader of an entire fleet like Darth Vader. There are hundreds of possibilities of where you can stay on the spectrum.

As always, let us know in the comments!
Rayza On a practical level, it's easier to play characters as part of a group--big or small. Having those characters readily a ...
Henerkin Most of my characters are under contract with The Invicta Trade Company but they remain very independent, ultimately loy ...
Zangoff Zangoff is in a guild OOCly, but IC he mainly takes on tasks by himself. Depending on the situation, he might pick up a ...
Never tell him the odds.

When most people—or at least most Star Wars fans—hear the term "The Force," thoughts of Jedi or Sith doing battle and using their amazing powers immediately come to mind. This is for good reason; in most Star Wars lore the Force and discussions of it are usually centered on those who can manipulate it at their will. But does this always need to be the case? Though a large majority of the universe cannot wield the Force, does this mean they are exempt from its power?

As most of you know, the Force is the life essence that permeates all things in the Star Wars galaxy. Some have a more powerful connection to this powerful energy source and can control—or be controlled—by it. As such, all six films revolve around one family of force wielders and how they are destined to do the will of the Force. But what about the rest of the galaxy? If all beings are part of the Force, why wouldn't the Force play a part in their destiny, large or small? Characters like Han Solo are a great example of this. Though he isn't a force-user, he has performed amazing feats and beaten the odds far beyond simple luck. Surviving a Death Star, an asteroid field (three thousand seven hundred and twenty to one right there alone!), Carbonite freezing, and a death sentence by the most dangerous Hutt in the galaxy. In a galaxy where the Force touches everyone, what's to say that some characters "dumb luck" isn't actually the Force in some manifestation? 

So, is this idea of the Force conducive with your character's story or actions? Do you have a character that is very lucky or in some elusive way guided by the Force? Or is the Force even something your character puts a lot of stock in? Are some of your characters guided or protected by the Force, or is it just magic those Jedi folks are playing with? Let us know in the comments below!
Sien Zoth So I'm going to skip my two Jedi for this, merely because well... Yeah. As for the rest of my characters; Nal was a sk ...
Noriko Sato "Of note, this is a known factor in the Star Wars universe in general and commonly accepted lore. Luck is just an a ...
The Great Eski So, if the Force is a part of every living thing . . . and it guides them to carry out its will . . . then that means no ...


The greatest question of our time: who shot first in that famous cantina scene?

This is just one of those controversial things that have happened since the original trilogy was released.  Greedo shooting first, the Jabba scene in A New Hope, replacing the Sebastian Shaw Force ghost with Hayden Christensen in Return of the Jedi, so on and so forth.

Each addition was signed off on by George Lucas who purported that Greedo always shot first. Yet so many Star Wars fans were outraged by changes that they considered to be destroying the franchise. It still continues today. Just do a Google search for "Han shot first" (<-- done for you) and look at the result count ("Over 20,000!").

The thing we need to keep in mind is this: with all of these additions, do they add or subtract from the story? Is it good for continuity that Christensen is the ghost on Endor? Would Han shoot Greedo in cold blood? Did it make sense to have Jabba call out Han in the Falcon's hangar?

Give us your thoughts.
Laz'are I think the "Han shot first" issue is one of the many cases where Georgie added an explanation where an explan ...
Chroma Whether or not Han shot first is far from the most pressing matter presented by that image.
Simju Dasou HAN SHOT FIRST Nuff said Yes that's my argument, thanks for listening
Trustworthy?

Trust is the foundation of every good relationship, be it with a significant other or a close friend. Without trust, how can we expect those close to us to follow through when we need them most? This article addresses that—specifically: how good is your characters word? If he or she makes a promise, do those around your character expect you to follow through, or do they expect you to leave them high and dry in a moment of need?

Star Wars is a universe like any other in the sense that it contains many people of varying degrees of credibility. Han Solo has gone back on his word more than once, which landed him in more than one hairy predicament. While this archetype is fun to play, these characters aren't the only ones who go back on their word. What about a manipulative Sith who will say anything to get what he needs, or a worldly Jedi who understands the need to sometimes leaver certain promises unfulfilled? Or are you a Bounty Hunter whose word is his bond, and no matter what comes up he performs the job he swore to do? Do you establish a character's credibility beforehand for RP, or let his reputation in IC events determine how trustworthy his word is? How do you handle situations where a bad reputation comes back to haunt you?

So, how good is the word of your characters? Are they trusted to complete any job, or are they known to go back on what they said? Have you ever had an experience where a previous failure to follow through on a promise put you in some hot water? Let us know in the comments below!
Vertigus Vertigus comes from a background career mostly in Hutt Space and the Outer Rims. As such he's very mercantile in thought ...
Quao Never trust any of my Sith. They'll appear decent, but in fairness, they're both manipulative and will most likely take ...
Solarborn Jedi are trained to understand Deception is one of the greatest tools in their Arsenal. Tormin will completely break hi ...


At what rank do you think Han Solo's cybertech skill would have been during the original trilogy, whilst he attempted numerous attempts to repair the Falcon? Probably not that high, as the rusty old bucket required a few love taps to get it going. Anakin's skill level, however, would have been considerably high. He did build Goldenrod at the age of 9, after all. Who else can say they've built a fully functional protocol droid at that age? 

If you haven't caught on, we've been applying The Old Republic's crew skills to character's from Star Wars lore. In laymen terms, crew skills are crafting skills which grants players the ability to craft certain objects. The question is, just which of the six crafting skills is the most essential to players in The Old Republic? Some of the crafting skills in their currents states could be said to be redundant, as players could easily loot items of higher stats. However, note that there are a number of changes coming to particular crafting skills—artifice and synthweaving are receiving slight overhauls in upcoming patches. 

In today's Force Reflection, tell us which crafting skill you believe to be the most essential to players. Is it crystals and lightsaber modifications that are most important? Or perhaps biochem is what's best as it works towards keeping players alive? Whatever your thoughts, let us know in the comments. 
Laz'are I chose my crafting skills based on my character concept. Laz'are is a ship mechanic and a former slave of Hutts; Cyber ...
Centerfire I don't think there's any one essential crafting skill. I think there are a couple of them (hi, armstech and armormech!) ...
Hyperewok1 Having only one 50 with maxed skills, I've only been using UWT at this point, since Synthweaving is a bit useless unless ...


Notwithstanding the Jedi Code, Star Wars characters are creatures of passion. In A New Hope, Luke is inspired by infatuation with Leia to try to break her out of an Imperial cell block without any ready means of escape. In The Empire Strikes Back, Han is moved to try navigating an asteroid field by way of escaping the Imperial blockade of Hoth… but also to impress Leia. In The Phantom Menace, Qui-Gon's conviction that Anakin is the Chosen One is such that he blows off the Jedi Council's rejection of the boy as an apprentice, and by Attack of the Clones and Revenge of the Sith, Anakin is murdering whole villages of Sand People and turning the Republic over to Darth Sidious out of a thirst for vengeance and a fear of loss, respectively. Even Obi-Wan arguably surrenders to passion when, having defeated Anakin in their duel on Mustafar, he, in anguish, leaves Anakin to die rather than strike a killing blow.

What are your character's passions? What powerful emotional urges course through him, that could inspire him to greatness or lead to his undoing? Does he loose those urges, or does he fight to keep them in check? If the latter, is he winning? What do you imagine might happen if he loses the battle? Tell us in the comments!
Janko Cort's passion has and will continue to be the expanding of his own thoughts and the exploration of all realms of consci ...
Malkor My Juggernaut is driven by his hunger for power and will kill whoever steps in his path.
Hyperewok1 Jedi Code aside, Nyomi is very, very passionate about her duty, which is to stop the Empire and destroy the Sith. After ...

Original art courtesy of Left of Zen

Codes, morals, and philosophies influence our choices and actions everyday. Most people have a solid set of morals, though holding true to them is a different story entirely. We're continually tested by temptation, and without the willpower to stick to our guns, all that mental and spiritual conditioning falls down into the bottomless pit of failure and regret. Sex, drugs, unhealthy eating habits, and laziness are some of the sins we can all succumb to without a unique mantra to help guide us through our daily challenges. 

The Jedi code is made up of one-line mantras. The Jedi live by it. Every decision they make is influenced by the code. And it is no different for the Sith. They have devised their own code which also influences their day-to-day activities. But it doesn't end with Force sensitives. Smugglers, Bounty Hunters, and even top secret Agents could quite possibly have their own one-line mantras to assist them with their activities, whatever they may be. Han Solo is quite famous for his cheeky one-liners, as are Jolee Bindo and Kreia with their cryptic analogies. 

As roleplayers, it is probably safe to say that our characters will never truly be regarded as finished products of our imaginations. There will always be bits and pieces to fill in, and with a virtual reality and a story as large as The Old Republic's, we have quite a task ahead of us. We want to continue with that character building task by asking you what your character's one-line mantra is. No matter what class your character is, what is their mantra? If you haven't thought of one, why not make one up? That is one task you can now cross off your to-do list. Post your answers in the comments. 
Baskerville "You're Troopers now. You improvise, you adapt, you overcome."
Gratulor Not a mantra that is vocalised, but it's something he keeps internally. Basically a variation of the Six Actions. " ...
Janko Tyria: "Growth through conflict" P'Thias: "Balance in all leads to universal harmony. Harmony is not the ...


The Star Wars story is full of a diverse range of characters. Some are magical and heroic, whilst others are pure evil. Han Solo, Luke Skywalker, and Princess Leia are three of the most iconic heroic characters throughout the entire span of the Star Wars story, whereas Darth Sidious and Darth Vader make up the devilish duo. However, there are many more characters that may not be as well known, but could be said to have accomplished feats far greater than those from the original trilogy. 

Fans of the Expanded Universe will recognise such names as Revan and Malak, Exar Kun and Ulic Qel-Droma, Darth Caedus and Jaina Solo, Kyp Durron and Kyle Katarn, and Darth Bane and Darth Zannah. All of these characters offer fans of the Star Wars story new insights and perspectives of lore of the largest fantasy world ever created. 

In today's Force Reflection, we'd like you to think about who your favourite character is from the entirety of Star Wars, and tell us who you would like to be or take over for 24 hours. If you could live the life of one of the many characters, we'd like to know who that is and why. Would you take on filling the shoes of one of the iconic and more well-known characters such as Obi-Wan or Yoda? Or are you going to dig deeper into the Expanded Universe and take on the life of someone entirely different? What would you do in your 24 hours? Post your thoughts into the comments. 
Samsoni Commander Cody, he's badass!
Anodyne Jar Jar Binks. Then I would commit suicide before Qui Gon and Obi Wan ever set foot on Naboo.
Gratulor Lando Calrissian. Can't hurt being a handsome and charming administrator once in a lifetime. Hope there are enough ladie ...
   

Let's face it, numerous independent (or neutral, whichever you prefer) characters in Star Wars have been of the smuggler, criminal or mercenary persuasion. There were two major characters of this mold in the original trilogy: the scoundrel Han Solo and the somewhat more reputable Lando Calrissian. No doubt about it, The Old Republic will still enjoy that touch of roguish personae. In fact, there are several major characters like this already established: the smuggler-turned-unlikely-hero Hylo Visz, the bounty hunter Shae Vizla, and Mandalore the Lesser himself. But most importantly, not all of our characters will be Jedi defending peace, justice and the Republic, or Imperial Agents seeking to undermine the Republic through subterfuge; many have already shown that their characters will fall into the Independents category.

Mercenary work can be a rather dirty and, oftentimes, violent thing. Many Independent characters have shown that they are rather unscrupulous or indifferent about the jobs offered to them. These jobs can run from being rather straightforward and simple, such as being a bodyguard for a merchant or politician, to being fairly complicated and, in some cases, of questionable moral activity -- like arms dealing, drug smuggling and assassination for personal gain.  When such a task is offered, the question most asked is usually: "How much will I be paid?"

This is not to say that all Independent or neutral characters are amoral guns for hire. Han Solo himself  turned over a new leaf once he became caught up in the Rebellion. What about your character? Will he or she be indifferent about the jobs that might be offered? Or perhaps your character has a moral code, to which you adhere strictly to? Would your character be up for any type of job, regardless of the impact it might have or who is hiring, should the pay be good?
Gratulor Bedraal will not take any jobs that breach the Code of Honour and the Six Actions, as well as his own moral compass. He ...
OddjobXL Not sure about Hazim just yet. I wasn't planning on playing a Twi'lek smuggler, I had my Jedi all planned out, until I ...
Alor As a mercenary company with a wide variety of departments, you can bet Verde is up for just about any job you might want ...


When you think about a BioWare game, the first thing that comes to mind is usually its story. The Old Republic is no different. It has been touting as adding a new fourth pillar to the MMO genre – story. But is the addition of a story for our characters really a good thing for roleplayers? In this week's The Darker Side of Life, we dig into the issue, and using your responses try to find a measure of understanding in the chaos. 

Most of you reading this have played TOR's beta already, so you've had a chance to see the class stories in action. Don't worry, nothing will be spoiled for you. Snape kills Revan. The stories themselves though have gotten a lot of attention. They're fun, and for the most part on par with something you would expect the folks at BioWare to have written. While that may be great for the game's success, how many Bounty Hunters are going to win the Great Hunt? How many Jedi Knights can be Orgus Din's apprentice at once?

In one of the first issues of The Darker Side of Life we discussed the use of companions in roleplay and ran into some very similar problems. In the end the consensus seemed to be you could always use them as extras, different characters, or just not at all. In the same way we've seen Sith Inquisitors offer up different backstories as to why they were enslaved, but will it be enough to differentiate them from the pack? Can you really build a strong character off the class story? Can you add a planet to The Old Republic? Read on and we'll find out
papagolfwhiskey I'm planning to buy TOR largely in part because I have loved Bioware's Rollercoaster rides and their awesome illusion o ...
Mai Cash I completely didn't think about this when the questions were up, but my character concept doesn't fall quite exactly wit ...
Sareth Great article. I know I for one wanted to take some inspiration off the main story for my SI; but when I sat down and pl ...
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