Sebaya Keto posted Mar 2, 12
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Author: Sebaya Keto,  BioWare,  EA,  Electronic Arts,  Galactic Republic,  Georg Zoeller,  IC Report,  Imperial Science Bureau,  Korrealis,  Korrealis Corporation,  LucasArts,  Patch 1.1.5,  RHN Report,  role-play,  Roleplay,  RP,  SIS,  Sith Empire,  Star Wars,  Star Wars The Old Republic,  Strategic Intelligence Service,  Supreme Chancellor,  SWTOR,  SWTOR-RP,  The Old Republic,  Tirsa Industrial Consortium,  TOR
Economic changes are happening across the galaxy. With war looming, many luxury items are being cut in favor of war material. In this special edition, we have up to date coverage of the coming changes, and how they will affect you. Certainly, this is a chance for prudent investors to stock up on soon to be disappearing goods, as their prices will only increase astronomically. For the rest of us, it might be our last chance to grab something special before the war engulfs us all in a night that may never end. We have a number of releases from various corporations and groups, so be sure to read over them all carefully.
Korrealis Corporation, a family-owned personal transportation company based out of Balmorra, has announced that, in response to a sharp increase in customer complaints, all production of the ‘Sovereign’, ‘Prince’, 'Baron' and 'Commander' speeder lines has been halted indefinitely. This announcement comes on the heels of the rumor that Tirsa Industrial Consortium has quietly ceased production of their less than successful 'Prime' model, which faced similar blowback.
Vehicle Vendors across the galaxy have been advised to clear out any remaining stock of these models, and many Vendors have begun offering steep discounts to entice potential customers. Collectors and investors may want to take note that the previous limitations governing the resale of some vehicles seem to have been lifted and are encouraged to use the opportunity to purchase these legacy vehicles while they are still available.
Ganden posted Jan 23, 12
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Allison Berryman,  Author: Ganden,  BioWare,  David Hunt,  EA,  Electronic Arts,  Gabe Amatangelo,  Game Update 1.1,  Georg Zoeller,  Ilum,  Jedi Knight,  Kira Carsen,  Legacy System,  LucasArts,  PvP,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  Weekly Dev Tracker
BioWare recently implemented Game Update 1.1 onto all of the live servers for The Old Republic, introducing a bunch of new features, as well as fixing some old, annoying bugs. Jedi Knights can finally get groovy with Kira Carsen with the recent fix of her companion affection story. However, the update was not the "be all and end all." Game bugs still exist, and there is still plenty of work to be done to appease the needs of the millions of players, including us roleplayers.
For those of you that missed it, BioWare spoke about some of the upcoming features to TOR. The elusive Legacy System is going to be revealed some day soon, and we can only hope that it assists roleplay rather than hinders it. Despite this controversial game feature, recent forum activity is focused on completely unrelated topics. PvP on Ilum and ability delay have been the most talked about topics earning the attention of the developers. Check out some of the latest developer forum posts in your SWTOR-RP Dev Tracker Report below.
Whilst we're on the topic of the official forums, please head on over and check out the official SWTOR-RP thread in the roleplay section. Feel free to show your support for the site by posting in that thread.
Ganden posted Jan 2, 12
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Allison Berryman,  Author: Ganden,  BioWare,  EA,  Electronic Arts,  Georg Zoeller,  Jedi Knight,  LucasArts,  Patch Notes,  PvP,  Quesh,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  Stephen Reid,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  Weekly Dev Tracker
Welcome to another edition of the SWTOR-RP Dev Tracker Report. In today's collection of developer posts from the official forum, we've left out majority of the complaints about the games' minor bugs. Most of us are aware of them, and the development team are most likely on top of it. However, we've compiled some of the more interesting posts by the developers that relate to gameplay and – potentially – roleplay. PvPers may have noticed a reduction in healing whilst engaged in PvP combat, and Georg Zoeller comments on that issue. So when you jab a shot of kolto into a fellow Republican or Imperial during PvP, be sure to emote a curse at your medic at their incompetence in healing. Connection to roleplay. Voilà. Also mentioned after the break is the colour unification system, Quesh's difficulty level, the problems that coincide with hitting the level fifty cap too soon, and the 1.0.2 public server patch notes. Enjoy!
Ganden posted Dec 26, 11
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Allison Berryman,  Author: Ganden,  BioWare,  EA,  Electronic Arts,  Georg Zoeller,  Greg Zeschuk,  James Ohlen,  LucasArts,  Ray Muzyka,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  Stephen Reid,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  Weekly Dev Tracker
With The Old Republic's successful launch now behind us, the official forums have begun to run rampant with queries, complaints, and demands for BioWare's developers to feast their eyes on. Game bugs are being discovered across the many worlds in the game, and at the same time, players are screaming out for new content to be added as a matter of urgency. But which comes first? Should all the games' bugs be quashed, never to return? Or would you prefer the development team focus on implementing additional content to the already massive Star Wars virtual universe? Well, the BioWare developers believe that they can do both, according to on of Stephen Reid's many posts on the official forums. Continue reading below to view Stephen Reid's comments, as well as many others about sitting in chairs, server-specific forums, respec costs, server queues, and more, all in your SWTOR-RP Dev Tracker Report.
Tziena posted Nov 18, 11
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Advanced Class,  Author: Tziena,  BioWare,  Bring Down the Hammer,  dungeons,  EA,  Electronic Arts,  Flashpoints,  Force Junkies,  gallery,  Georg Zoeller,  LucasArts,  ranged tank,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  The Hammer,  The Old Republic,  TOR,  Trooper,  Tziena,  Vaanthe,  Vanguard
As an Imperial Agent, of course, I knew that the corruption of the Galactic Republic would eventually cause the delicate fabric of their government to be split apart. However, even I didn't realize just how torn the Republic was already. Imperial Intelligence discovered a secret weapon of mass destruction designed to literally launch asteroids into the surface of a planet causing massive if not planetary-wide destruction. The Republic calls it The Hammer, and Lord Malgus wants it as a prize for the Empire. And I intend to get it for him.
At the fan site summit held last week in Austin, Texas, Vaanthe and I experienced many facets of Star Wars: The Old Republic that have not been revealed yet. The sparkly newness of Drumond Kaas and Flashpoints filled our eyes with wonder and excitement. On the second day of the summit, the BioWare community team sat us in front of brand-new NVIDIA desktops, whetting our appetite with virgin level-16 characters just begging us to play. We were allowed to spec our avatar as we wished – specifically, which Advanced Class we would like to play.
After the break, follow the adventure of my Republic Vanguard as he tackles The Hammer and prevents it from falling into Imperial hands.
Sebaya Keto posted Nov 17, 11
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Author: Sebaya Keto,  BioWare,  Emanuel Lusinchi,  Flashpoints,  Georg Zoeller,  Guild Bank,  Operations,  role-play,  RP,  Sitting in Chairs,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  The-Force.eu,  TOR
For many roleplayers, the ability to sit in chairs is one of the key things that makes an MMO. For a while now we've heard that we will not be able to sit in chairs in The Old Republic, or at least not at launch. However, at the EU Fansite Summit, Georg Zoeller and Emanuel Lusinchi gave an interview to The-Force.eu in which they said that could all be changing as early as tomorrow!
While details are few, and the article is in German, we are able to glean that players may be able to sit in cantina chairs as early as tomorrow. Talk about a shocker! Also, as if that wasn't enough, cantinas will have jukeboxes as well. Buy a token, put it in and listen to some tunes. This is an amazing development for the RP community and will surely go a long way to making TOR more conducive to RP.
In addition to that bombshell, the interview also gives several new tidbits as well, for instance Guild Banks will not be in at launch but coming soon after. There will also be two operations (raids) at launch now instead of just the one we were expecting. We can also expect to do our favorite flashpoints over in "Hard" mode, though what this entails is left out for the moment. There will also be no combat log at launch. Stay tuned here to SWTOR-RP, and we'll keep you up to date with new information as it comes. Be sure to let us know what you think in the comments!
Ganden posted Nov 10, 11
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Achievements,  Author: Ganden,  Baraslan,  BioWare,  Companions,  Coruscant,  DarthHater,  EA,  Electronic Arts,  Empire,  Facebook,  Fan Site Summit,  Flashpoints,  Fragworld,  Gabe Amatangelo,  Galactic Republic,  Georg Zoeller,  Hope,  Hope Cinematic Trailer,  Hoth,  Ilum,  Image Designer,  James Ohlen,  Jedi,  Jolee Bindo,  Knights of the Old Republic II,  KOTOR II,  LucasArts,  Mantell Syndicate,  MMO,  Operations,  Phasing,  PvP,  Republic,  role-play,  Roleplay,  RP,  Sith,  Sith Empire,  Social Points,  Star Wars,  Star Wars Galaxies,  Star Wars The Old Republic,  Starships,  SWG,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  TOROcast,  Tython,  Tziena,  Vaanthe,  Wampa,  Warzones
Tziena and Vaanthe are back from the second Fan Site Summit, held with the developers from BioWare and the selected fan sites for The Old Republic at the BioWare base in Austin, Texas. Game Director and Lead Designer James Ohlen, Lead Combat Designer Georg Zoeller, and Lead End-Game and PvP Designer Gabe Amatangelo participated in interviews and Q&A sessions during the Summit. Want to know what they discussed? We've compiled the best bits in another wrap-up where you'll find information on achievements, chat bubbles, social points and some of the items you'll be able to purchase, as well as details for character's wishing to maintain some neutrality on the light and dark side scale. PvP is discussed, as are game metrics used by BioWare to monitor specific in-game activities. Continue reading to soak up the best bits from the Fan Site Summit Q&A with the developers.
Achievements have been popping up in both PC and console games of late, and The Old Republic won't be seeing any shortage of them. James Ohlen kicks off proceedings by touching on the achievements system which will be available at launch. It is a system that can be easily expanded upon, and we'll be seeing more achievement additions in future updates implemented by BioWare. Don't expect to find achievements at every corner of the game, as it is still in the works, as well as being a system that James Ohlen believes is used more often by players making use of end-game content.
Ganden posted Nov 7, 11
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Alexander Freed,  Author: Ganden,  BioWare,  David Bass,  EA,  Electronic Arts,  Force Pull,  Galactic Republic,  Georg Zoeller,  Guild Headquarters,  Imperial Agent,  Jedi,  Jedi Consular,  LucasArts,  PvP,  Republic,  Republic Military,  role-play,  Roleplay,  RP,  RP-PvE,  RP-PvP,  Sage,  Servers,  Sniper,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  Weekly Dev Tracker
You may have noticed that the Weekly Dev Tracker didn't make it to air last week. There was one simple reason for it, and that is because there just wasn't anything to report. It appeared as if the BioWare developers lay to temporary rest, leaving the the dev tracker on the official site for The Old Republic lacking any new shiny yellow posts. However, the developers have been back in full swing with a plethora of updates, all in their golden yellow glory.
There have been a number of new tidbits for fans of The Old Republic, consisting of new information on Jedi Consular Force abilities, Imperial Agents in PvP and ability ranges, as well as Georg Zoeller's view on how a Sage would fair up against other melee characters. Above all that, there are two updates which stand out from the rest, and one of which will greatly please the roleplaying community. David Bass, Community Coordinator at BioWare, has officially announced the types of servers that'll be made available to the players of The Old Republic. Additionally, we've finally received some clarification from Senior Writer Alexander Freed about a topic that has been running hot on SWTOR-RP. Do you finally want to know where the Jedi stand in the Republic's military in The Old Republic? Read about that, as well as all the other news below. Enjoy!
Ganden posted Oct 24, 11
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Advanced Class,  Assassin,  Author: Ganden,  BioWare,  EA,  Electronic Arts,  Georg Zoeller,  Jedi,  Jedi Consular,  LucasArts,  New York Comic Con,  NYCC,  Roleplay,  Shadow,  Sith,  Sith Inquisitor,  Star Wars,  Star Wars The Old Republic,  Stephen Reid,  SWTOR,  SWTOR-RP,  Tatooine,  The Old Republic,  TOR,  Weekly Dev Tracker
Everybody makes mistakes. Even the wonderful minds at BioWare who have pieced together The Old Republic are capable of small, honest mistakes. However, a small and honest mistake whilst promoting one of the most anticipated games of the year doesn't result in a small and honest response on the official forums. In an interview at New York Comic-Con 2011 with Stephen Reid, Senior Online Community Manager for BioWare, he makes mention of an off-tank specification for the Jedi Consular's advanced class, the Shadow, and the Inquisitor's advanced class, the Assassin. Apparently that was wrong. You can view the speculative posts on the forums, as well as the developer responses below in this edition of the Weekly Dev Tracker. Additionally, there is some new information about racial abilities, and the amount of content we may find on Tatooine. Enjoy!
Ganden posted Oct 17, 11
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Allison Berryman,  Author: Ganden,  BioWare,  Charles Boyd,  Companions,  David Bass,  EA,  Electronic Arts,  Georg Zoeller,  Guilds,  LucasArts,  Roleplay,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  Weekly Dev Tracker
Welcome to another edition of SWTOR-RP's Weekly Dev Tracker Report. Compared to previous weeks, it has been reasonably quiet in the developer post department of late. There have been only a few posts of interest made by the team behind The Old Republic, with last week's focus mainly on companions and item modification. It seems that speculation has run high on the item modification game system. Though this feature is still in testing and details about it's specifics have been kept under wraps, members on the official forums have been discussing the game feature extensively, resulting in a number of posts by the developers to clarify a number of points. If you're after some exclusive information about item modification, you won't find it. We all know how BioWare work when it comes to unannounced features. You can view all of their responses below.
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