Immersion is an important part of any role-playing experience. How far you sink into the world and the hooks it puts on you and your character are an important part of keeping a story going and keeping interest in it up. Star Wars is unique in that it has a lot of lore to build off of and expand on. From the Jedi to the Sith, from outlaws to soldiers, the world we've taken to running around in is a rich one.

There's certainly no shortage of lore and story floating around.  In the end, how much of what happens in the game and what has happened in the Expanded Universe can be a very personal situation with a lot of head canon involved. This can affect the way scenes in public places play out on RP servers. We're all bound to, eventually, run across someone whose idea of lore contradicts our own. It's the handling of these encounters that can really make or break immersion on an RP server.

As role-players and writers, how far are we willing to bend lore to fit our personal stories? At what point do you, as a player, feel stepping in is necessary either because your character would step or you feel it's gone to far? I think we can all agree that some bending of the lore, at the very least, is understandable to tell a story and sometimes even necessary. Is it ever right to intervene in character or out of character when someone crosses that line in a public RP area?
Sendra I have always preferred a shaman-type character, an in the game worlds I usually frequent they exist with no problem. I ...
Fayette/Ourosus
The only time I really bend anything is when there's not much information concerning the subject. Example: my Jedi Knigh ...
Lacuna The quick answer is "sometimes". For minor things like drinks, animals, foods, etc, I'll reference those ...


Rich or poor, credits have to come from somewhere. When we're roleplaying in most cases, we don't usually think about where credits come from. Most people generally have an idea of how many credits their character has. Smugglers tend to be poor while an Alderaanian Nobleman might have a great deal. We could debate for hours how rich characters should be, or if you have to back that up with OOC credits. But I thought this morning it might be more fun to take a different spin on it. Regardless of how many credits your character has on average, how do they earn them in The Old Republic

My character Sebaya is fairly rich, but most of her money is tied up in business. She often has to look to other sources to fund some of her more expensive and sadistic hobbies. Currently, she's thinking about using her shipping assets to sell cheap spice through contacts on Nar Shaddaa. Since all corners have been cut to save on costs, there is the unfortunate possibility that any player's characters will suffer horrible side effects from use of the spice. Well, hopefully no one traces it back to her, but that's the risk of doing business!

Tell us about how your character earns their pay. Does your Bounty Hunter RP out jobs to keep their crew paid? Or do you keep moneymaking activities in the background? While we're at it, I've always wondered where exactly Jedi and Sith get their money from. Is it like a salary? Jedi can't exactly go burn and loot a planet for credits like a Sith could. See if you can answer that one as well. Also that picture is one of credits from Wookieepedia. I always wondered what exactly a credit chit would look like...
Henerkin OOC: Slicing Quests Selling loot. IC: Space Piracy. Hijacking cargo and ships to sell it back to black market contacts. ...
Sonfax the Explorer Sonfax gets his credits from Exploration, Music, and the diner. So he does have quite a bit of money.
Kaikura Off of dead people.

Excitement, adventure, a Jedi craves not these things. Most of us RPer's, however, definitely crave adventure and excitement. Now, excitement can mean battling a Sith Lord on a strange and dangerous planet, or simply trying to shuffle out an unruly patron as you try and tend a bar. Whether the scope of the adventure is large or small, we want to put our characters in fun, interesting scenarios. But while we are so busy doing this, do we find the time to brush our character's teeth? Or maybe even get some grocery shopping done? 

Now at first glance those two examples don't sound like much fun to do, since the game doesn't demand it of us. We can suspend disbelief and assume all of these activities are done "behind the scenes," right? But just because we can do that, does it mean we should always ignore some of the more simple things that our character need to do to survive? Can't it be fun to go grocery shopping with some friends on Nar Shaddaa? Or maybe taking someone with you to deal with a jury duty holo-mail you received from your home planet? Can't the more hum-drum activities we deal with on a day to day basis become fun to RP out in the Star Wars universe? 

Do you take the time to perform some of the less glamorous chores needed for a person or alien, to survive? If so, what kind of things do you do? Answer in the comments section below!  
Iamillerg I will generally RP the little things such as eating, drinking, leaning on a railing or bar, working on a datapad, recei ...
Jun Keres I hate long conversations. I hate it in real life, and I hate it in game. It's just not my thing. So yeah, I'm the je ...

Like us, our characters are creatures shaped and defined by our failures as much, if not more than, as by our successes. A dramatic setback can resonate through a character's whole existence, filling him with the resolve to meet new challenges... or with speculation about what might have been, and lingering doubts that haunt him for years.

Unfortunately in an MMO, these sorts of dramatic setbacks aren't always easy to come by. PvE play operates at a "work at it for long enough and success is pretty much inevitable" level of difficulty, while PvP setbacks tend to be very abrupt (your team loses the warzone) and ephemeral (after which you requeue). Even in roleplay, a setback arising out of PvP mechanics (a duel) or simple dice rolls may not feel particularly powerful. Sometimes you, the player, simply have to take matters into your own hands.

Have you ever conspired against your character, forcing him or her to fail at something for the sake of a good story? If so, what were the circumstances? Did you have any second thoughts at the time? What was the long-term outcome? If you haven't had this experience, what would it take for you to decide that your character just needed to come up short? Let us know in the comments!
DarthRussell Well, I killed off my main before the game even launched! 'Cept it happens at the end of the war. But he totally bites i ...
Jun Keres You know the old feel-good saying: "our greatest glory lies not in never falling, but in rising each time we do&quo ...
Adrianna To me it all depends on the character itself. I do not plan my rp on this matter but I do keep up like George R. Martin ...


Have you ever looked at the character of a friend and thought: "You know what? He is just like his character." Self-Insert Avatar or Author Avatar are terms used to describe a 'character' that is essentially the author putting themselves into the story, usually sharing their personal views, likes, dislikes, and sometimes even flaws. Many roleplayers have done this in the past – I myself am guilty – but it's sometimes seen as negative (Did you know J. R. R. Tolkien said his own author avatar was Faramir?). Some people like to do this for all of their characters, others prefer to try and create finely tweaked unique characters that fit the setting.

At the end of the day, though, at least a little of us is going to be put into our characters when we ourselves are crafting and playing them (Humans in MMOs are a popular race for this reason), even if we don't intentionally do it. And so, in this Force Reflection, we ask how much of yourself do you put into your characters? Do you seek to distance yourself from the character as much as possible? Do you just write away without a thought in the world? Just to let you know that if you imagined yourself as Bella, I will be forced to hunt you down and kill you in your sleep.
Santana Eeep, I just wanted to say eep to the Aion Obama char. In addition, I may make one char similar to me, and then I'll com ...
Vira'rose I think its accually good to have an "avatar" character in with your other pcs so when people claim thats j ...
Sendra I put a lot of myself into my characters - but they are still not me. I like to consider myself a complex person, so I ...


The relationship between a student and their mentor is one we see multiple times in the Star Wars films; Obi-Wan and Luke, Anakin and Palpatine, or all the shades in between. Learning from others isn't exclusive to the Jedi, or the Sith, though -- an older pilot could have a younger sidekick he's taken under his wing, or a Bounty Hunter might keep an eye out for a less experienced newcomer. We've already seen the a wide variety of teachers and students in The Old Republic, acting out that familiar relationship, whether it be in or out of character. Almost universally, it tends to be a great source of jokes, fun, and fantastic roleplay adventures.

That leads to the discussion for this Force Reflection: who are your mentors, and what do they mean, to you? Are they your Padawan's Master, or is your relationship one of a slave being forced to serve a Dark Lord? Did it start through a coincidence of roleplay; a chance encounter that struck the interest of one of you, and continued from there? Or did you seek out and arrange something with a friend, or, perhaps, a complete stranger? Does your Agent have a sidekick; does your Trooper have someone they look out for? How's it worked out? Make your voice heard, as always, in the comments.

Just be sure to ask your master for permission first, slave.
Amaranth Xanathe looks up to only two people. The first and foremost, somewhat obviously, is the Emperor. He is a humble servant ...
Henerkin Before age 6 Henerkin ws looking up to his parents, Tatooine droid builders. Then he was kidnapped and sold as a a slave ...
Balkito Well, I haven't gotten any other characters as mentors, yet, but most of my characters have somebody that could be consi ...

The Millennium Falcon, The Uwana Buyer, The Slave I, The Executor. The best, most well known and well loved ships in the Star Wars galaxy have names. Not that naming a ship is an easy thing to do. There can be a lot of thought going into even the most simple names. The Empire tends to give their ships, and by extension their weapons, really imposing names. There's not much to mistake that when The Executor flies into a system, heads are about to roll. The Republic's names for ships tend to be softer by comparison, either being simple like the Tantive IV or the telling, like The New Hope.

Star Wars: The Old Republic, continues this trend. From The Black Talon to The Brentaal Star, just looking at a ship's name can give someone a clue to its origins or to the person and the crew who pilot her. A ship is more than just a way to get around, to hop from point A to point B. To our characters, their ships are their homes (and for others it's their livelihood as well). With ships having such a deep connection to our characters, naming them seems the next step. Names of ships aren't to be considered lightly, as they reflect the personality of the character as a whole.

The names of the ships for my own characters vary greatly. From my smuggler's Nothing to See Here to my Sith warrior's The Death's Hand, they reflect something I try to make apparent with even how the characters are played. So my question to you is simple; what does your character name their ship and what made them choose it?
Amaranth Xanathe's ship is named the "Taral", which is ancient Sith Language for "he who protects" or "p ...
Reynala Kodaigo My IA's ship: Pest Control. My smuggler's: The Kickback. My Jedi don't have names for their loaners. My Juggernaut: Home ...
Typhon The Elizabeth Dane.. You will go to it.
Darth Vader Yell
 
The Star Wars movies have always contained an interesting array of noises. Be it the clashing of two lightsabers or the scream of a stormtrooper plummeting to his death, the noises and voices within the Star Wars universe have been a crucial part in making the Star Wars universe unique. But when it comes to roleplaying in an MMO, we do not really have the luxury of providing others with audible responses. As ingenuitive and imaginative roleplayers, however, we find ways to portray how our characters talk or sound in order to increase the overall immersion for those we interact with.

One of the simplest ways I have seen to clarify how a character sounds is to use a descriptive word before a line of dialog. I saw quite a few Mandalorians in Star Wars Galaxies simply use the emote "Drones” to describe the modulation that the helmet gave their voices (due to its effectiveness, it’s not surprising that this has carried over into The Old Republic). Other players actually type words out phonetically, so each line is read in a distinct accent.

So what "tricks of the trade” do you utilize to help portray how your character sounds to others? What’s worked for you, and what hasn’t? Tell us what you think in the comments below!
Turner Zarkozey I talk with Turner as I do IRL, mostly out of habit, but partially out of laziness.
Will-Falamee I'd say Will sounds like Norman Reedus of Boondock Saints, though when I had written stories about him in the past peopl ...
Corlan_Vess Corlan sounds like Jason Statham. I think he's got that appropriate 'sounds kinda like Jang/boba while having his own di ...


Even a cursory perusal of the guild recruitment threads in any of the SWTOR-RP server forums reveals that there are a few guild concepts that crop up again and again: the (Republic or Imperial) military or intelligence unit; the crime syndicate; the shadowy Sith cabal; the noble Jedi circle.

Obviously, that these concepts are so popular indicates there's a market for them. They're interesting in their own right, and it's always possible to put an original spin on a well-travelled concept. On the other hand, someone looking for a more distinctive guild might struggle to find a good match among all the conceptually-similar ones.

If you're part of a guild that embraces one of these concepts, how does your guild try to stand out from the crowd -- or do you just focus on building a strong guild community, figuring that differentiation will take care of itself?  If you're part of a guild which doesn't embrace one of these concepts, how did your guild arrive at that concept, and are you at all concerned you're catering to a niche audience? And if you're still looking for a guild, how might a guild's concept weigh into your eventual choice? Let us know in the comments!
BrianDavion
to me guild concept is valueable in terms of provideing a working frmaework for roleplay. "who are we and why are w ...
Yallesh Well for me guild concepts matter a ton, but so do the members of the guild. Guild concepts alone won't last if my chara ...
Vira'rose I feel a guild really needs a strong concept even if it cuts down on some of your potential recruiting pool. and I do ...


In a universe as deadly as Star Wars (the hint is in the title), it is inevitable that many of our characters are regularly going to be placed in situations where injury and even death are very real possibilities.

At the end of the day, however, roleplay is what you make of it; we have all seen in the the films how lightsabers can cut through naked flesh like a hot knife to butter, or how Stormtrooper armour appears to be about as effective as a wet paper bag. But would you be so keen to lose a limb each and every time you fought against glowstick wielding combatants and lost? What about the lengthy period of time it would take to recover? Unless you're intending to take a break from the character for an extended period, it is unlikely you would place your character in a kolto tank on a whim. As roleplayers, we usually have to play a balancing act between not having our characters becoming permanently disabled without seeming completely invincible to harm during combat scenarios.

In this Force Reflection, we ask: how far do you take injuries on your characters? Tell us of your experiences both as a victim, onlooker, even as the one who inflicted it and how this has affected your character not only physically but also psychologically.
Santana My character has been injured a few times but that is because our guild frequently RP battles in raid every week. If I g ...
Hyperewok1
"How far" I take it is basically three simple rules. No killing, no dismembering, no disfiguring. I ask OOCly ...
Vira'rose Of course I come from city of heroes where you cant throw a rock with out hitting somone who can cure everything from b ...
Chat
Twitter Feed
 · reply · retweet
Podcast
Once again, running a wee bit behind (see there’s this new MMORPG out by Bioware, it’s been eating up all our time lately) - but better late than never, right?  Join Baraslan and Shaddoe on this episode as they talk about th...
Published Jan 28, 2012
It’s been a full month since the last episode of ‘Beyond the Grind’.  What happened?  Listen and find out!  Oh - also Baraslan and Shaddoe cover topics such as Stephen Reid’s recent comments on role players, th...
Published Jan 4, 2012
Does keeping track of your family legacy confuse and frustrate you?  Does logic and genetics get in the way of understanding your Old Republic Legacy’s family tree?  Then you need the BTG 9000 Legacy Improbability Transcorder!
Published Dec 3, 2011
Join Baraslan and Shaddoe as they once again provide a Role Player’s insight on the latest news from Bioware and The Old Republic.  This Episode covers the Consular progression video, the Bioware free soundtrack giveaway and t...
Published Dec 3, 2011
Baraslan and Shaddoe welcome Vaanthe from swtor-rp.com back to the show to discuss the latest news and share her stories from her recent visit to Bioware Austin for the second Fansite Summit.  Topics of discussion include: Imperial Age...
Published Nov 20, 2011
TOR News
More than two million copies of STAR WARS: The Old Republic have been sold. Hear what players are saying!
Published Feb 21, 2012
The Old Republic™ will be officially launching in Australia, New Zealand, Hong Kong and Singapore.
Published Feb 15, 2012
Announcing the release date for The Old Republic™ in Australia, New Zealand, Hong Kong and Singapore!
Published Feb 14, 2012
Check out our new series of guides designed to help new players learn their way through The Old Republic!
Published Feb 3, 2012
Today, we are pleased to announce the first ever STAR WARS: The Old Republic Guild Summit...
Published Feb 1, 2012
Server Status
Ajunta Pall
Standard - RP-PvP
Begeren Colony
Standard - RP-PvE
The Ebon Hawk
Standard - RP-PvE
Kath Hound
Standard - RP-PvE
Lord Adraas
Standard - RP-PvE
Lord Calypho
Standard - RP-PvP
Lord Ieldis
Standard - RP-PvE
The Progenitor
Light - RP-PvE
Rubat Crystal
Standard - RP-PvE
Sanctum of the Exalted
Standard - RP-PvE
Shaltin Tunnels
Light - RP-PvE
Jung Ma
Standard - RP-PvP
Shien
Standard - RP-PvE
Trask Ulgo
Light - RP-PvE
Ven Zallow
Standard - RP-PvP
Vrook Lamar
Standard - RP-PvE
Announcement of