Better a few faithful supporters than a wealth of false friends
- Adi Gallia, Cloak of Deception
Friends, family, loved ones. They're the Vader to our Emperor, the 3PO to our R2, Salacious to our Jabba, Jar Jar to our... The Force knows what. The point we're making is that our closest friends and loved ones in the world of Star Wars are fundamental to our stories, our battles, our successes and sometimes our failures. In The Old Republic, we're given the opportunity to form our own crew and go as far as falling in love. It's unfortunate though that some idiot and his even more idiotic sister with the world's most annoying voice after Jar Jar took over the galaxy and forced us to separate from our friends and loved ones.
Slowly over the course of our battles against idiot and the more annoying idiot, we see the return of a few friends. I say a few because we still have enough fingers on one of our humanoid hands to count how many of our actual close friends have returned to the fold. We're all still missing our romanced characters and some of our favourite companions.
In a recent livestream, we learnt that no companions are returning with the latest expansion. Excuse me?
Wouldn't The Outlander make it a top priority—very close after ridding the galaxy of the idiots—to find his lover and his closest friends? I'm coming out with a blatant and very confident KRIFF YES! BioWare on the other hand have forced it upon our characters to completely disregard this. We won't be seeing our companions this expansion.
I understand that the story behind the return of some of the companions was lackluster. I personally enjoyed them but the majority apparently cried out in a big and loud Vader-esque, "NOOOOOO!" If that was the case, fix it and bring our companions back!
Am I alone in this? I perused the official forums and opinions are mixed. But I did find some people loyal to the cause. BioWare, bring back our loved ones. Bring back my virtual wife. Bring back Doc so he can heal the emotional wounds you've inflicted upon me!
The next chapter of the Eternal Empire's story is drawing near and BioWare have begun releasing information periodically leading up to its release. The latest information we've received is clarification of how crafting will work with Game Update 5.0, what will happen to our hard-earned comms, and what the blazers Uprisings is.
Simply put, crafting in 5.0 will allow us to create items two ratings below the best items in that tier but without set bonuses. For tier 1 items, we can create static items (not able to move mods) equivalent to the best gear, but we will also be able to craft mods equivalent to the best items as well. We obtain schematics for items and mods through tier 1 command crates. Still as confused as a gungan? You're not alone.
Your commendations are going to convert into credits seeming as comms are no longer going to be in the game. The conversions are: 1 warzone comm to 50 credits; 1 common crystal to 500 credits; 1 glowing crystal to 1000 credits; and 1 radiant crystal to 1500 credits. The cap on credits is 2 million per character so work the formula and make sure you're not going to be over the cap. If so, spend your comms! Go for a shopping spree on Odessen.
Uprisings? Uprisings you say? Master Obi-Wan, not Uprisings. The shroud of the dark side has fallen. Begun the miniature Flashpoints has! Here is how they're described:
"What sets Uprisings apart from other activities such as Flashpoints and Operations? It’s simple. Uprisings are meant to be faster-paced and action-packed combat adventures where you must fight through multiple enemies at a time as you work your way towards more challenging foes. In Uprisings, you will jump into the action quickly, taking on some of the most dangerous foes in the galaxy. Those enemies have spawned these Uprisings, questioning the very power of your Alliance."
Uprisings are designed as fifteen-to-twenty minute mini Flashpoints in a group of four players. You access them at level 70 via Galactic Command and they're for subscribers only.
More to come on Eternal Throne.
Eric Musco has clarified some questions about the announcement information on Knights of the Eternal Throne. Here is what he said:
"All 9 Chapters are being released with Eternal Throne’s launch."
About group content and when we'll know more:
"What we said is that after KOTET’s launch, the team is refocusing on group content. Our hope is that as a part of the January Producer Letter or Livestream, we will have more
specific updates on what is to come. This includes all types of group content, but was a specific answer to the question of Operations."
More information on the expansion:
"We will have a whole bunch of livestreams and blogs between now and launch to go into details on many facets of the expansion."
When DvL event ends:
"Dark vs Light is intended to end with KOTET Early Access on November 29th. However, I believe the Dark vs Light part of it to decide which Companion will be awarded, will end a week or so prior to that."
New maps for PvP and GSF content:
"PvP / GSF – Refer to answer above about Operations // stream in January."
The question for us roleplaying folk here at SWTOR-RP is: will Knights of the Eternal Throne make up part or the entirety of your roleplay when it launches? With Fallen Empire now over, is your character up to date with the timeline, or has your virtual creation completely ignored what's occurred across the known galaxy? One major different between the current and upcoming expansion is the release of the chapters. Our characters won't be lingering in limbo between each chapter's release; players will be able to take the expansion content at their own pace.
Let us know in the comments section below how you have roleplayed through Fallen Empire and your intentions for Eternal Throne.
This is Starwire News
Good evening viewers, and welcome to Starwire News. I’m Lily Serel.
In the galaxy this week: the Remembrance Coalition partners with the Starwire Network to prepare a memorial to honour the victims of war; anonymous war ministry sources speak out against last week’s stories of mass desertion; and we launch a new section, FleetWatch, in response to the odd behaviour observed in the vessels of the Eternal Fleet. As usual, this will be followed by the news and sport where you are.
That’s all after the break: don’t go anywhere.
A new teaser for SWTOR's upcoming expansion, Knights of the Eternal Throne, has been uploaded to their official Twitter and Instagram accounts. In it, we get a short teaser of what appears to be a young Force user in meditation. Is it young Vaylin?
The new cinematic is coming from Blur studios who are responsible for the other amazing SWTOR cinematics.
The full cinematic will be released October 7.
What are your predictions on the teaser and the expansion? Who is the young Force user?
That was our promise from BioWare, that our choices will matter, and they will have significant consequences as the story progresses in Fallen Empire. But did they actually matter and did they really change anything?
SWTOR-RP resident writer Takrael is currently releasing his reviews of each chapter of Fallen Empire. We've waited to do this so we didn't spoil the story for you. Now that all chapters have been released, we thought it appropriate to slowly release these reviews. It's unfortunate, but Tak may be onto something with his reviews.
It appears that BioWare may have failed in their promises. The story, though entertaining, lacked depth. We had plenty of choices to make, but the result always seemed to be the same regardless of the dark-side or light-side choice. One of the most pivotal moments in chapter 16 was the finale where you were given a choice to either kill someone or let them go. Regardless of our choice, the result was the same.
That same issue occurred throughout all sixteen chapters. Here we are thinking that saving this fellow or killing this other fellow is going to come back and either save us or haunt us in chapters to come, but all we got was a big fat NOPE!
In today's Friday Focus, what do you think about Fallen Empire and its choices? Did they really matter, and did they have any actual consequences to our characters? Let us know in the comments section below.
Profit and Plunder, the next chapter for Fallen Empire, is coming to live servers on May 5. With its release, we see one popular companion and one not-so-popular return to our sides to aide us in the ongoing struggle against the Eternal Empire. The popular one has blue skin, and the not-so-popular is missing half a horn. I don't feel I need to elaborate further.
One of the recent chapters saw the relentless and cunning Havoc Squad's Major Jorgan swear his allegiance to our cause, and previous to that, Kaliyo signed up to the alliance, alongside Talos Drellik, T7, Theron, and Lana. Squad goals so far are on point!
However, we're still missing some well-known and well-loved characters. Where's Kira, Doc, Corso, Nadia, Mako and Andronikos? Are they and the rest of the companions all going to make an appearance?
Tell us which companions you're still eagerly waiting to see return to your rightful side and why in the comments section below. Do you think they're definitely still out there in the known galaxy, limbs and living organs still intact? Or has Arcann seen to their demise? Say it ain't so! <insert hysteric crying emoticon here>
New content in The Old Republic gives birth to new opportunity for roleplaying endeavours. With Fallen Empire, opportunity for refreshing new roleplay is not in short supply. Whether or not you, as the players, wish to use said opportunities is a matter for yourselves. But why let it go to waste?
Knights of the Fallen Empire is a great resource for us roleplayers. The most prominent feature we could use is the time leap. The game's story jumps ahead five years after the events that unfolded on Yavin IV and Ziost. Our characters were frozen in carbonite for five years whilst the galaxy fell into complete disarray with the Galactic Republic and Sith Empire becoming victims to the might of the new faction, the Infinite Empire. Five years is a large gap to fill for our characters and their stories. Tragedy, anyone?
Zakuul and Odessen give us new locations to play with, and there's a new mega faction for those that despise or don't agree with the Republic and the Sith Empire. Additionally, we have plenty of characters to use for association.
Today's Friday Focus asks: how have you used the new content in your roleplay? Did you utilise the time leap to create new stories for your characters? Have you used the new locations, faction, and characters as part of your roleplay? Let us know in the comments section below what you've done with the game's new content.
We've been without story content in The Old Republic since Game Update 4.0: Knights of the Fallen Empire hit the live servers. Most of us should have completed all available chapters, if not multiple times across different characters. But finally, the wait is over. Game Update 4.1 is here, and Chapter X: Anarchy in Paradise is available to those that have been subscribed to the game since February 1st (for everyone else, you'll get access on February 11th).
Not only is the story progressing, but we'll get access to a bunch of new goodies that'll keep us busy for weeks to come. Firebrand, AKA Kaliyo, is making an epic entrance to the main story, and we'll also be able to recruit Blizz and a restored HK-55 into our alliance. Crafting is also getting ramped up with new tiers of gathering missions and crafting schematics.
All that we've mentioned are just the highlights that you'll find in the latest patch notes. You can read more about what's coming with Game Update 4.1 at Dulfy.net.
We hope you enjoy the new content. May it bring you great new roleplaying adventures to meddle in.
A Broadcast by the Bureau of Social Harmony
Good day and welcome back, loyal viewers, to our weekly broadcast.
Unfortunately, despite last week’s message, we received no productive outreaches to pursue. I am disappointed, but undeterred I shall continue my educational tour of the Core, today exploring the troubled world of Corellia. In my previous discourse with members of the Galactic Republic, this was touted as a world that was supposed to be a shining example of their success. Popular tourist destinations in mountain retreats, famous golden beaches and a sprawling capital city famed for excellence in engineering.
I was impressed by the historical records, but I was greatly disappointed – once again – when the modern reality became apparent. The implications of democracy are generally that the will of the people is the power by which the governing councils are given their right to rule; yet here we are today, with Coronet City in ruins after a greedy grasp for power, inviting the Republic’s sworn enemy into their midst with an open hand and waggling wallet, praying ineptly that their loyal constituents would allow a bloodless revolution while they profited from their craven betrayal.