Jenos posted May 1, 12
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Certain Point of View,  Darth Vader,  destiny,  EA,  Electronic Arts,  father,  Force Reflection,  LucasArts,  Luke Skywalker,  Obi-Wan Kenobi,  Return of the Jedi,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars Episode VI,  Star Wars Return of the Jedi,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  truth
 "Luke, you're going to find that many of the truths we cling to depend greatly on our point of view." - Obi-Wan KenobiMakes you pause for a second, doesn't it? What if you aren't the good guy? What if everything you ever thought was true, simply isn't? The certain point of view argument has been on my mind since the first time I watched Return of the Jedi. Why do you think Obi-Wan didn't just tell Luke straight that, "Hey, your father's Darth Vader, you can be a Jedi, and it's your destiny to face him?" Granted, aside from the scare factor involved, it would have gone a whole lot better than Vader dropping the information on Luke in the iconic "I am your father!" moment. So today's Force Reflection asks the following question: Is it okay to tell a truth from a certain point of view? Or is it preferable to only tell the truth, the one and only? Was Obi-Wan in the right for telling the truth the way he did or should he have been straight with Luke? Give us your thoughts below!
Jenos posted Apr 14, 12
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Author: Evannok,  BioWare,  cinematic trailer,  competition,  contest,  contest site,  Darth,  Darth Malgus,  Darth Vader,  Deceived,  District of Columbia,  e-mail,  EA,  Electronic Arts,  email,  Empire,  figure,  flashpoint,  Force,  form,  life-size figure,  LucasArts,  Paul S. Kemp,  Republic,  Sideshow Collectible,  Sith,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  trailer
So I think we can all agree that Darth Malgus is one of the more impressive Darths we've seen since Darth Vader. Anyone who has watched the trailers, read the book Deceived by Paul S. Kemp, and generally been able to play any of the Flashpoints on the Empire side could probably agree he's very imposing, if not downright scary. Well, now you (yes YOU!) can have a Darth Malgus of your very own! Sideshow Collectibles is holding a contest between now and May 11, 2012 for a life-sized figure of Darth Malgus (valued at nearly $6,000 USD). All you have to do is go to their contest site and fill out a form with your name, address, phone number and email. (NOTE: Make sure the e-mail you use is the same one that is registered to your Star Wars The Old Republic account!) At the end of the contest, a winner will be drawn randomly and notified by e-mail no later than May 14th, 2012. Now for the bad news. This contest is only open to United States residents (includes District of Columbia) who are at least 18 years of age and registered users of www.swtor.com. So here is the contest link again. Good luck and may the Force be with you!
Ganden posted Mar 20, 12
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Author: Ganden,  BioWare,  Darth Malgus,  Darth Vader,  EA,  Electronic Arts,  Emperor,  Galactic Empire,  Galactic Republic,  General Garza,  Janarus,  Jedi Order,  LucasArts,  Rebel Alliance,  role-play,  Roleplay,  RP,  Satele Shan,  Sith Empire,  Star Wars,  Star Wars The Old Republic,  Supreme Chancellor,  Supreme Chancellor Janarus,  SWTOR,  SWTOR-RP,  The Empire,  The Old Republic,  TOR
Original art by Diego Mourão and Gustavo Dorietto
Majority of people deal with people of a superior social and economic standing to them on a daily basis, whether it be through work, or at home dealing with parents and older siblings. In a work environment where an autocratic style of leadership is in existence, any direction given by a member of higher rank—as long as its in good faith of the job iteself—must be followed. Questioning or disobeying these directions can lead to disciplinary and managerial action. On the contrary, a workplace that adopts a diplomatic style of leadership, such as an office workplace with no clear rank or hierarchy structure, is a lot less strict in regards to directions given by those that hold managerial positions.
In today's Force Reflection, tell us what your character thinks of their leaders. Do they despise their bosses? Do they fear them? Perhaps your character couldn't be happier under the current leadership. Let us know in the comments section.
Ganden posted Mar 1, 12
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Australian Launch,  Author: Ganden,  BioWare,  Chat Bubbles,  Cross-Faction Communication,  Darth Vader,  David Holloway,  EA,  Electronic Arts,  End-game,  Flashpoint,  Gabe Amatangelo,  Galactic Republic,  Gav Daragon,  Huttball,  Jedi Knight,  Legacy System,  LucasArts,  Luke Skywalker,  Operations,  Outlaw's Den,  PvE,  PvP,  Republic,  role-play,  Roleplay,  RP,  RvR,  Sith,  Sith Empire,  Smuggler,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  TOROZ,  Warzone
On March 1st 2012, The Old Republic officially launched in Australia. A new roleplaying server— Gav Daragon—was created, along with another PvE and PvP server. To celebrate the regional expansion of BioWare's and EA's largest ever online project, an official Australian community launch event was held in Sydney. And who other than me, your Australian Editor-in-chief at SWTOR-RP, should attend the event to receive one-on-one time with EA's special guest, Gabe Amatangelo— The Old Republic's Principal Lead Flashpoint, Operations, and PvP Designer?
In our time together, we discussed a number of topics ranging from roleplaying features, PvP, Flashpoints, and Warzones. I also tried my best to find out some exclusive information about Game Update 1.2 and the upcoming Legacy System, but as always, BioWare are very good at remaining tight-lipped about their upcoming features. The good news? We only have to wait one week for all the goodies that will accompany Game Update 1.2.
Earlier in the day, our friends at TOROZ also exchanged banter with Gabe. Be sure to head on over to TOROZ to view their video interview. David Holloway asked some great questions about PvP, and in turn received some great answers from Gabe. But in the meantime, continue below to view SWTOR-RP's very own interview with Gabe Amatangelo.
Kovani posted Feb 10, 12
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Agent,  antagonist,  anti-hero,  Author: Kovani,  BioWare,  character death,  character development,  Dark Side,  Darth Caedus,  Darth Malgus,  Darth Vader,  Datapad Notes,  death,  EA,  Electronic Arts,  Expanded Universe,  failure,  fall,  Grand Admiral Thrawn,  Imperial Agent,  injury,  is the best server on TOR,  Jacen Solo,  Jedi,  Jedi Knight,  kill,  Lord Adraas,  LucasArts,  maim,  nice work tom brady,  plot,  redemption,  role-play,  Roleplay,  RP,  Ryger,  sacrifice,  Sebaya,  Sith,  Sith Inquisitor,  Sriin,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  unexpected roleplay,  villain,  villains

How often do we see someone cause misery for the sole sake of making others miserable? Rarely, I'd say. With the exception of people like Tom Brady (go Giants), the vast majority of people are human beings, and I, personally, believe that we're all good people. That said, people don't get on with each other all the time, and some more than others. We have people we don't like, people who aggravate us. We have our villains, and they're a sad, if unchanging, part of life. In roleplay, it's the same – can you imagine an Old Republic without the crackling, forboding voice of Darth Malgus? The problem with creating a villain, however, is that quite often they can antagonize players just as much as a character, and when this happens, roleplay falters. In this Datapad Notes, we'll be exploring the ways that players can create memorable villains without antagonizing others. Do you play a character that irritates, attacks, or doesn't always do what their faction expects? They can be a Jedi Knight, irritatingly superior with harsh morals that often aggravate the people they work with. Perhaps they're an Imperial Agent, willing to side with the enemy to ensure that the greater good survives. Or, alternately, they could be a Sith Inquisitor, determined to make the Republic fall to its knees, so the galaxy can, once again, know true order. If you do, good work. Hopefully, you haven't run into the problems that come with creating an antagonist, counterpart, anti-hero, villain. If you have, perhaps this will help you work on keeping people interested out-of-character, or improve your character. We'll be discussing how a villain can contribute to roleplay, the importance of backstory in making a character, and we'll also touch on how to handle the delicate inticracies between players and characters, and how to keep them happy. Buckle up, folks, and get ready to fall to the Dark Side.
Ganden posted Feb 1, 12
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Author: Ganden,  BioWare,  Darth Malgus,  Darth Sidious,  Darth Vader,  EA,  Electronic Arts,  Eleena,  Eleena Daru,  Force Reflection,  LucasArts,  Luke Skywalker,  Padme,  Padme Amidala,  role-play,  Roleplay,  RP,  Shmi,  Shmi Skywalker,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Archives,  The Old Republic,  TOR

We all have our weaknesses. Is it that you fail to resist the undeniable urge to eat that chocolate bar that has been staring at you all day? Or perhaps it something more extreme, such as a lust for power? There are numerous characters from Star Wars that can relate to that. Darth Vader lusted the power to stop those he loved from dying, and bringing back those he had already lost. Darth Sidious consummated the power to rule the known galaxy, even though it saw his eventual downfall. Literally.
You can be the strongest and most powerful being that anyone has ever seen, however there is always something that rips you from that pedestal. Darth Malgus believed that his true potential was being deterred by his love for Eleena. Darth Vader's fall to the dark side of the force was heavily influenced by his love for his mother Shmi, and his beloved Padmé, both of which perished, causing Vader to be fueled by nothing but raw rage and hatred. Darth Sidious was told by Luke Skywalker that his overconfidence was his weakness, causing Sidious to rebut by telling Luke that his weakness was his faith in his friends.
Today's Force Reflection has been made pretty clear. What is your character's weakness? Does your weakness trigger a particular emotion or memory? Share your answers and ideas in the comments section.
Sebaya Keto posted Jan 25, 12
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Aleris Antah,  Author: Sebaya Keto,  BioWare,  Corruption,  Darth Vader,  EA,  Endor,  FreelanceWizard,  Hoth,  Hyperewok1,  Jedi,  Knights of The Old Republic,  Kotor,  Kreia,  LaxKnight,  LucasArts,  Mishka Kalrook,  role-play,  Roleplay,  RP,  Satele Shan,  Sevra,  Sith,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Darker Side of Life,  The Old Republic,  Tolian,  TOR,  Uncle Owen,  WingedThing
Appearances are everything, right? How do you tell if the person you're looking at is a drunk cantina patron, or a Sith Assassin ready to pounce on you? In this week's The Darker Side of Life, we'll be taking a look at force sensitives and how to spot them properly in roleplay. It's not always as simple as just looking for the lightsaber. That creepy man in black robes standing in the corner might be a Sith Lord, or just the old janitor. Force sensitives can sense each other, right? After all, Darth Vader could sense Luke in the shuttle heading for Endor. Kreia, though, managed to use a ritual to hide her own force sensitivity from others to keep herself alive. Without a character bio, how in Hoth are we supposed to tell?
The Old Republic has a new an unique system for us as well. The Sith/Darkside Corruption mechanic actually changes the character's appearance as they accumulate Dark Side points. Skin becomes pale and veiny, eyes become orange, then red. But is that even enough to assume someone might be a Sith, and how does that help with Jedi? Miraluka can see the force, so shouldn't they be able to tell light from dark? How do they do it? Can they just examine someone and look at the little force slider?
The real question is when does any of this cross a line into metagaming? It's that we'll seek to answer as we examine each of these methods in turn to elaborate just how it is appropriate to tell if another player is force sensitive. Join me as we dive into this issue, highlight your responses, and work to come up with a way to navigate the minefield of interacting with new people!
DoctorComics posted Jan 22, 12
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Author: DoctorComics,  All The Galaxy's A Stage,  Beyond the Grind,  BioWare,  Darth Vader,  EA,  Electronic Arts,  Legacy System,  Leia,  Leia Organa,  Let the Wookie Win,  LucasArts,  Luke Skywalker,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
Most of us are enjoying TOR and, perhaps in this spirit, my first editorial here was fairly tame. I picked a small group of bug fixes and Quality of Life improvements that I, and many of my fellow subscribers, would like to see. There are, however, some aspects of this game which are not merely inconvenient or troublesome; they are deeply flawed, and it is better to confront this truth directly, head on, and sooner rather than later. An MMO is a very big ship, and TOR is a bigger one than most. If any corrections are to be made, they will take a very long time. Let us begin now, and let us begin with BioWare's single biggest mistake: the Legacy system surname.
It is important to note that others have already begun this conversation. We have written about the Legacy system here and Sebaya gathered your opinions and feedback. Sa Chi has discussed it in a brilliantly titled column at All the Galaxy's a Stage, "The Brady Bunch Legacy," and he expanded his thoughts elsewhere. Baraslan and the gang at Beyond the Grind have developed the BTG 9000. While discontent with the Legacy system is easy to hear, there is a quick and clear rebuttal that we should not ignore: the system is not revealed yet. All we know for sure is that the Legacy system defines a surname for all your characters on one server; you can choose to hide that surname or display it as a title instead. Legacy levels, acquired over all your characters on that server, will grant small benefits in character creation or for the levelling-up process. The Legacy system is intended for those of us who like to make multiple characters, in other words. It may unlock new class/species combinations. BioWare recently announced the system would roll out in a more developed form in March with Update 1.2 and they showed us a Miraluka Sith in a trailer.
All of this is well and good, and the benefits unlocked by Legacy levels may very well be a boon to roleplayers. They may be a jar of candy so tasty and high in calories that we forgive the drawbacks to the system. The drawbacks are, however, quite serious and they hinge on the one part of the system we do know: the Legacy surname.
Ganden posted Jan 17, 12
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Author: Ganden,  BioWare,  Darth Bane,  Darth Caedus,  Darth Sidious,  Darth Vader,  Darth Zannah,  EA,  Electronic Arts,  Exar Kun,  Force Reflection,  Han Solo,  Jaina Solo,  Kyle Katarn,  Kyp Durron,  Leia Organa Solo,  LucasArts,  Luke Skywalker,  Malak,  Obi-Wan Kenobi,  Princess Leia,  Revan,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  Ulic Qel-Droma,  Yoda
The Star Wars story is full of a diverse range of characters. Some are magical and heroic, whilst others are pure evil. Han Solo, Luke Skywalker, and Princess Leia are three of the most iconic heroic characters throughout the entire span of the Star Wars story, whereas Darth Sidious and Darth Vader make up the devilish duo. However, there are many more characters that may not be as well known, but could be said to have accomplished feats far greater than those from the original trilogy.
In today's Force Reflection, we'd like you to think about who your favourite character is from the entirety of Star Wars, and tell us who you would like to be or take over for 24 hours. If you could live the life of one of the many characters, we'd like to know who that is and why. Would you take on filling the shoes of one of the iconic and more well-known characters such as Obi-Wan or Yoda? Or are you going to dig deeper into the Expanded Universe and take on the life of someone entirely different? What would you do in your 24 hours? Post your thoughts into the comments.
AstralEcho posted Dec 14, 11
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Anakin Skywalker,  Author: AstralEcho,  BioWare,  Darth Vader,  EA,  Electronic Arts,  Emperor Palpatine,  Empire,  Empire Themed Week,  Force Reflection,  Galactic Empire,  LucasArts,  Moff,  Palpatine,  Roleplay,  Sith,  Sith Empire,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  Warlord
The Sith Empire might have such fancy words as " Sith" and "Empire" in the name, but don't let that fool you; the two don't necessarily go hand-in-hand. Although collectively known as the Sith Empire, a contingent of its citizens (particularly the kind that don't get to call themselves Sith) argue that the only thing making it a "Sith" Empire is the fact that the Sith are the ones in power. After all, the majority of the Empire's population is made up of non-force sensitives. In fact, some even harbour desires of removing the Sith from power.
We have already seen this play out, however. Following the death of Emperor Palpatine and Darth Vader, the Galactic Empire fractured amongst itself. Moffs and other Imperial officers declared themselves warlords, exercising power over various sectors and fighting to claim the remnants of the Empire as their own. Without the immense presence and power of the Sith, would we see a similar fissure in this Empire as well?
Are the Sith necessary to the Empire's success? Does your character want to see them ousted? What would your character do if the common man ever became the ruling power? Let us know in the comments!
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