Norri posted May 4, 12
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Author: Norri,  Belsavis,  BioWare,  Chiss,  Chiss Ascendency,  Coruscant,  Darth Malgus,  EA,  Electronic Arts,  Galactic Republic,  Hutt,  IC Report,  Janarus,  LucasArts,  Mandalorian,  Rakghoul,  RHN Report,  role-play,  Roleplay,  RP,  Saresh,  Sith,  Sith Empire,  Star Wars,  Star Wars The Old Republic,  Supreme Chancellor Janarus,  Supreme Chancellor Saresh,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  Twi'lek,  Voices of the Republic,  Zabrak
In this week's Voices, there is a mixed bag of responses from you, the concerned galactic citizen! Our past four issues have dealt with some of the ideals which keep the Galactic Republic afloat: equality, openness of information, and the importance of liberty to an oppressed and tired people. To kick off our fifth publication of Voices of the Republic, let us reflect on the words sent back and forth by users in our fourth publication, Aliens, before we converse on this week's topic about the trials and tribulations of the freedom of Hyperspace lanes. HoloNet users of two vastly different ideologies had it out on our forum, as well as one very opinionated Chiss who saw it ample opportunity to plug the official and non official stance of the Chiss Ascendency. In the end, it seemed that all non-humans were well-respected in the Galactic Republic and the xenophobic tendencies in the Sith Empire was an agreed-upon fault.
Holland posted Apr 12, 12
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Author: Holland,  BioWare,  Chiss,  EA,  Electronic Arts,  Force Reflection,  LucasArts,  Miraluka,  role-play,  Roleplay,  Romance,  RP,  Sith,  Sith Pureblood,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  Twi'lek
So you're at a cantina, perhaps under the influence of a few too many shots because you've lost quite a few rounds of pazaak or whatever your game of choice may be at this point, when suddenly you receive a proposition of sorts from someone that certainly falls under the reach of the adjective 'attractive.' However, one thing stands out; he or she is a different species than your character. Perhaps she's a Twi'lek and you're a Miraluka, or you're a Chiss and he's a cyborg. Does that factor into your decision of whether to say yes or no? Thus, the subject for today's Force Reflection is: does species really matter to your character when it comes to romance? Now, this is the sort of question that can probably be answered differently by different species, considering Sith Purebloods do not always hold the same opinions as humans, but then, each character is unpredictable. When it comes to Holland, he is less than picky; a proposition for a bit of fun could come from just about anyone in the universe and he would say yes without much hesitation, more interested in the pleasure than the details, let alone the consequences. But there are a lot of beings out there in the universe that don't feel quite the same way.
Perhaps your character has certain 'standards' when it comes to inter-species mingling, and it depends specifically on what the other being in question is. Or maybe your character just doesn't inter-mingle at all when it comes to such endeavours, not necessarily making them racist against other species (though he or she may well be that as well), but just preferring to not get quite that close to those from another group. Or maybe your character is like Holland and just doesn't care either way.
So does species sometimes stand in the way of love? Does it complicate the situation? Or does it just make it that much more exciting?
Sebaya Keto posted Mar 23, 12
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Alts,  Amaranth,  Author: Sebaya Keto,  Barbershop,  Bielduwyn,  BioWare,  Boxing,  Chiss,  Ciarnat,  Cyborg,  Galactic Republic,  GTN,  Guild Summit,  Jedi,  Jerhal,  Legacy,  Legacy System,  Lord Adraas,  Mandalorian,  Mishka Kalrook,  role-play,  Roleplay,  RP,  Sith,  Sith Empire,  Sith Pureblood,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Blood Factory,  The Darker Side of Life,  The Old Republic,  TOR,  Twi'lek,  Tyron_Stryder,  Xaveric,  Zaun
Game Update 1.2 keeps getting closer, and with it, the introduction of The Old Republic's Legacy System. While other MMOs have global chat systems and names, no other major online game has gone as far as TOR in connecting our characters. The idea was one BioWare has had since the game's inception, since many of the great Star Wars characters are linked by blood. Darth Vader revealing himself to be Luke's father remains one of the best twists in movie history, but how does that work for roleplay in TOR? It's a little hard to wrap your head around at first. Despite the available races being near-human or humanoid, there's still a lot of variation between a Twi'lek and a Chiss. How exactly would they breed, if it's even possible? The good news is the developers thought of that too, and you can add your characters instead as allies or adversaries to the central family tree.
While you can take the last name off those characters and have them show a legacy title instead, it does mean that you're losing out on last names for your alts, and it's a lot better than living without last names at all as we originally feared. In addition, I don't think it's some sort of ploy by BioWare, but if you really want to have more then one last name, you can always make two accounts. You can also intentionally misspell or use accented letters if you want to share last names with another player, though supposedly we'll be able to share legacies officially someday. While it's a great gameplay feature, the system is a bit shaky for RPers, especially since it will be mandatory to unlock RP emote packs. So lets jump in and discuss how legacy stands up to roleplaying expectations in this week's The Darker Side of Life.
GigasFist posted Mar 18, 12
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Legacy,  Author: GigasFist,  BioWare,  Chiss,  Community,  Community Q&A,  Damion Schubert,  EA,  Electronic Arts,  Game Update 1.2,  Legacy System,  LucasArts,  Orbital Station,  Q&A,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
With Game Update 1.2 coming out, many of us have had our curiosity satiated. We have learned about the legacy system and the tweaks to game play. Many changes will benefit the role-playing community, giving us more creative license. The ability to play races in different classes across different factions, and the new emotes that will be given to us, there is much to look forward too. Chiss Jedi, Miraluka Sith, the possibilities are huge for the player to create unique and interesting stories. But on lower level, there are new emotes such as that much desired 'meditate', and others that will set you and your characters apart from the pack. But roleplay isn't the only thing that will change; it will be faster and easier to traverse to and around planets. The ability to use speeders in Orbital Space Stations and Space Ports will help you move more quickly to your destination. Anti-aliasing, customizable UI, bug fixes, and much more—read up on the patch notes and get excited! As always, the community still has questions on the future, what to look forward to and what to despair about. Not much on the RP spectrum was asked this week; the one of note (and sadness) is that the idea of a barber shop, Damion Schubert: "Are there plans?" - the answer is yes. "Anytime soon" -- the answer
is no. It's not that we don't want to do it, it's just a little
further down in the priority queue, and so I don't want everyone to
have any expectations that are unrealistic in terms of when it will get
into your hands."
Bummer. But at least other questions have been answered, clearing up some confusing areas about the legacy system. Notably, the question of unlocking races was answered. If you unlock the Chiss species at level 50 and delete that character, you are still able to create Chiss on either side now that it has been unlocked on that server for your account. Breaking News: Still no chat bubbles. Read the Patch notes here, and the community Q&A for march 16th here!
Sebaya Keto posted Feb 29, 12
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Anzat,  Author: Sebaya Keto,  BioWare,  Canon,  Chiss,  Craft,  Darth Talon,  EA,  Electronic Arts,  Extended Universe,  FreelanceWizard,  Gonk Droid,  Jar Jar Binks,  Jedi,  Kaelo Jace,  Knights of the Old Republic,  Legacy System,  Lethan,  Lord of the Rings,  Lucas Arts,  LucasArts,  Luke Skywalker,  Miraluka,  Mishka Kalrook,  Mordaen,  Pan,  role-play,  Roleplay,  RP,  Shezmu,  Sith,  Star Trek,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Darker Side of Life,  The Old Republic,  TOR,  Twi'lek,  WingedThing,  Wookieepedia
Star Trek and Star Wars have more in common than just sweaty nerds in costumes. They have sweaty nerds in costumes arguing over tiny nuances in their series' details. The term canon comes to us from religion, and like religion, it causes people to go to war over seemingly tiny details in their faith. Canon originally referred to the scriptures that were included in the various religious texts. Much like Star Wars, the core writings were handed down from an all knowing, infallable creator, but people kept adding to them. Canon is created by the church, or in this case LucasArts, to define which of these stories are in line with the faith and should be included. George Lucas does not regularly intervene in the lives of us mortals anymore, and therefore we must use the rules set up to determine what is canon and what is not.
There are several levels of canon. G(eorge Lucas)-canon is the highest level. This includes the two trilogies and anything he writes or says. If Lucas declares Luke Skywalker to be a Gungan tomorrow, everything else must be re-written to suit that, or be expunged. T(elevision)-canon covers the Clone Wars movie and TV series, as well as the live-action TV series if Lucas ever finishes it. C(ontinuity)-canon covers the bulk of Star Wars lore, including the Expanded Universe, the Knights of the Old Republic series, and The Old Republic itself. Anything in this category is considered canon unless it is contradicted by something higher up. Below that is S(econdary)-canon, consisting of things that are not canon themselves, but whose parts can be. Star Wars Galaxies is a good example of this. Finally we have N(on)-canon which includes the Infinities series, and anything else not considered canon, or that has been contradicted, including all your fan-fiction and roleplay. In this week's The Darker Side of Life, we'll dive in and discuss how it affects roleplay.
Sebaya Keto posted Jan 18, 12
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Agent,  Atreiyu,  Author: Sebaya Keto,  Balkus,  BioWare,  Blizzard,  Chiss,  Darth Maul,  Dromund Kaas,  Dungeons and Dragons,  Kaemrys,  Kerri Knight,  Khem Val,  MacButt,  Mai Cash,  Mishka kalrook,  Obran,  role-play,  Roleplay,  RP,  Sriin Knorei,  Star Wars Galaxies,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  Talos Drelik,  Tatooine,  The Darker Side of Life,  The Old Republic,  TOR,  Vette,  World of Warcraft
Hello everyone and welcome to another edition of The Darker Side of Life; the SWTOR-RP weekly column where we discuss the prevailing RP issues of the day and take your opinions on them. For the past several months, I've taken your suggestions on topics from a wide variety of categories. Some of them are fairly static, others like our discussion on companions in roleplay were predictions, done before the launch of The Old Republic, based on what we knew about the game at that time. In this week's article, we're going to revisit several old topics with fresh opinions, both from old members who may have read the originals when they were first published, and fresh faces who have joined us recently, all to answer one question: how has the launch of The Old Republic changed your opinion on roleplay?
Companions aren't the only thing we'll be discussing though. Server communities was another hot topic we touched on. Many players voiced their opinions on separate servers for timezones, or RP-PvP, or even keeping everyone together. Now we'll look into how things have turned out in the first month of the game. Combat solutions, the classic dice, duel, and the emote debate can never truly be settled, but it varies by game depending on how the players feel about the options a developer provides. Lastly, we'll touch on a more recent topic, being our discussion of RP hotspots and how players are using or abusing them. Join me in this very special edition of The Darker Side of Life as we take a trip back and look at how getting to play The Old Republic has changed your thoughts on roleplay topics, if at all.
Ganden posted Jan 12, 12
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Author: Ganden,  BioWare,  Bounty Hunter,  Chiss,  EA,  Electronic Arts,  Gallum,  LucasArts,  Member Spotlight,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  The Wraithguard,  TOR
Of all the species in the Star Wars universe, the Chiss could be said to be one of the most disciplined and artistic when compared to other humanoid variants. Their blue skin and deep red eyes portrays a sense of hardiness, and it is safe to say that all Chiss are of fine physical conditioning. They're calculated, yet still mysterious as they hide away in the Unknown Regions, away from the rest of civilisation. And when you combine their physical, social and mental traits with the abilities of The Old Republic's Bounty Hunter class, you end up with one deadly individual. Gallum, one of our members at SWTOR-RP, has taken on the role of a Chiss-Bounty Hunter combo, and he offers himself to assassination contracts of any difficulty.
Gallum took the time to participate in SWTOR-RP's Member Spotlight feature, answering questions about his character, his guild, and what his plans are for roleplay in The Old Republic. Read on to see what he had to say. You might just end up using him for player contracts. But no Bounty Hunter works for free.
Sebaya Keto posted Jan 11, 12
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Aleris Antah,  Atreiyu,  Author: Sebaya Keto,  Brekke Keto,  Chiss,  Devolnir,  Jor Doneeta,  Kerri Knight,  Korriban,  Racism,  role-play,  Roleplay,  RP,  Satele Shan,  Skygrave,  Star Wars,  Star Wars The Old Republic,  SWTOR,  The Darker Side of Life,  The Old Republic,  Twi'lek,  WingedThing
Racism is an ugly part of the real world, but in creating a virtual world, is it necessary to create a realistic environment? Star Wars lore has shown us over the years that characters can be extremely racist, just like real people. The Galactic Empire in the original trilogy was portrayed as being extremely humanocentric, and often discriminating or outright enslaving other species across the galaxy. Likewise, the Sith Empire of The Old Republic seems to use aliens as slaves as well. Pureblood Sith on the other hand are looked up to and revered. The Republic, being the good guys, is much more cosmopolitan but no doubt non-humans also face harsher lives in the poorer areas such as the Coruscant undercity.
In this week's edition of The Darker Side of Life, we'll discuss your feelings on the issue as well as seeing some examples of racism in roleplay that you've seen. Racism is a touchy subject. We'll talk about times that it has gone too far in past games, and what can be done to keep that from happening again in future roleplay. As usual, I took your responses from the Darker Side of Life thread and will use them to try and weave a narrative together. Is it possible to roleplay out racism without being offensive? Let's dive in and see what everyone had to say on this touchy topic!
Markaeus Crasus VII posted Nov 10, 11
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Author: Darth Eidolon,  BioWare,  Chiss,  Dromund Kaas,  EA,  Electronic Arts,  Force Reflection,  Galactic Republic,  Jedi,  Knights of The Old Republic,  Korriban,  LucasArts,  Rattataki,  Republic,  role-play,  Roleplay,  RP,  Sith,  Sith Empire,  Sith Lord,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Dark Council,  The Emperor,  The Empire,  The Old Republic,  TOR,  Twi'lek
(1 I) Table of Contents (2 I) The Emperor (2 II) The Dark Council (2 III) The Sith Lords (2 IV) Race Hierarchy (3 V) Synopsis
(2 I) The Emperor
Within the Sith Empire, there is one who stands above all in perpetuity and over-watches the efforts and expansions of our great nation. For a thousand years, since the great exodus, he has guided our people to victory and the reclamation of forgotten glory through conquest and military advancement. The pinnacle of our great ideal and the embodiment of our sentiment of immortality, he has sat upon his throne and delivered sage and infinite wisdom to us without pause.
Our Emperor, the invincible Master of the Empire, is the one true ruler of this and all galaxies. Imbued by the greater mysteries of not simply the Dark Side, but Light Side of the Living Force – he encompasses all that it is to be Sith. To exist within this, the greatest of civilisations, one must understand the amount of power and reverence that is afforded to our great Lord. First amongst all, he has persisted in his tiring duties without complaint or fault since the first days of our historical arrival on our cradle, Dromund Kaas.
He has guided us from there, to the reclamation of our ancient world: Korriban, the spiritual homeland of the Sith Empire. It is through the Emperor that our desires for vengeance and vindication are met and it is through the Emperor that righteous justice shall descend to burn away the stain that is the Galactic Republic and their pathetic Jedi Defenders.
Ganden posted Nov 24, 10
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Aliens,  Author: [HOD] Darth Derriphan,  BioWare,  Chiss,  Flesh Raider,  Gormak,  Hutt Empire,  Kiffar,  Mirialan,  Rattataki,  Sith Empire,  Star Wars,  Star Wars The Old Republic,  SWTOR,  The Old Republic,  TOR,  Twi'lek,  Tython,  Voss

Possibly one of the most Iconic scenes from all the Star Wars movies was when we first entered the Mos Eisley Cantina. Inside we are introduced to a cavalcade of aliens, making the galaxy suddenly seem like a much larger and diverse place. It's this huge range of species diversity that is key to the Star Wars experience, with each film we are introduced to even weirder inhabitants of a galaxy far far away. This is a tradition that BioWare is maintaining with Star Wars: The Old Republic. So far we've been introduced to the mysterious Gormak of Voss and glimpses of the frighteningly named Flesh Raiders of Tython.
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