16 posts found with Author: Darth Eidolon tag... Reset search
Ganden posted Mar 27, 12
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Author: Darth Eidolon,  BioWare,  EA,  Electronic Arts,  Force Reflection,  Galactic Republic,  LucasArts,  role-play,  Roleplay,  RP,  Sith Empire,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
Organized crime has been a part of societies in fiction the world over, and the expansive universe of Star Wars is no exception. Be it the conniving minds of the slug-like Hutts, or the insidious deeds of the multi-racial Exchange, criminal activity in The Old Republic booms unabated and largely unchallenged. The efforts against it seem only a momentary fix; a minor lapse in the disease of crime currently engulfing the galaxy uncontested. Between the two struggling galactic superpowers, the criminals grow like roaches in a den of filth.
In today's Force Reflection, I ask you to tell us what your character will do in pertinence to the criminal activity of The Old Republic. The current level of crime in the galaxy is staggering, with both the ailing Galactic Republic and ever-looming Sith Empire combating the eruptions of lawlessness and felony within their territories. Be it through the virtues of the righteous Jedi or the wrath of the vengeful Sith, crime feels the power of these two political giants—yet still it exists, unstoppable, undaunted. From the barely-policed worlds of the Outer Rim to the city-scape terraces of the Core Worlds, crime's toxic influence maintains its presence in body and mind.
How will your character treat the criminal opportunities inherently available in Star Wars: The Old Republic? Will they work towards the furthering of personal goals at the expense of others and sacrifice the weak in an effort to increase their own infamy? Will they instead fight against the corrupt and the lawless, striking down all those who would seek to disrupt social flow with their faulty moral compasses and lusty dreams of loot? Perhaps you will take the neutral path and intervene only when it is believed to be the required course of action, believing instead in a maintained balance between the lawful citizen and lawless felon.
As heroes in The Old Republic, our actions can change much of the world around us and the way it functions. So how will you, as a roleplayer, seek to influence this aspect of the Galaxy? The ball is in your court, and your choice liberates or condemns the galaxy!
Originally posted by Darth Eidolon
Markaeus Crasus VII posted Nov 11, 11
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Author: Darth Eidolon,  BioWare,  EA,  Electronic Arts,  Elitism,  Force Reflection,  LucasArts,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
Original art by Jordon Batura
Everyone is different. No, I don't mean different (though that Ganden guy, hoo boy!) or special, I mean different. Diverse. Unique. Due to this diversity, there also tends to be plenty of differences in style when we consider roleplayers and their writing styles. In this, we can all agree that not everyone being the same is a good thing – or can we? While varying styles of writing and constructing fiction can provide better stimulus in many cases, there are also times when the lack of consistency can damage or even ruin the feel of a situation.
A good example is the difference in national dialect construction and even the attention to detail paid by some writers and not by others. Here at Star Wars: The Old Republic Roleplay, its far less likely to meet lazy writers, yet in the game it will be far more frequent. People who, for whatever reason, disparage full and proper grammar and opt for such simplistic things as the condensation of the words your and you're into simply, your. Or their and there into simply, there. It is at these junctures that all roleplayers face a choice.
To be Elitist, or not to be Elitist. Personally, I choose the former. This Reporter is someone who is unafraid to confirm that if someone does not, or will not, grasp the basic rules of grammar for no reason other than self-inflicted ignorance or laziness, that person is not worth writing with. A mental or third party reasoning to the inability? Then that is, in my opinion, perfectly acceptable. But this isn't about me, it's about you. The people.
What do you think of the variation in roleplay styles and the state of elitism? Are you an elitist? Do you dislike elitists? Perhaps you don't give a womp rat's tooshie about either? Let us know (politely)!
Markaeus Crasus VII posted Nov 10, 11
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Author: Darth Eidolon,  BioWare,  Chiss,  Dromund Kaas,  EA,  Electronic Arts,  Force Reflection,  Galactic Republic,  Jedi,  Knights of The Old Republic,  Korriban,  LucasArts,  Rattataki,  Republic,  role-play,  Roleplay,  RP,  Sith,  Sith Empire,  Sith Lord,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Dark Council,  The Emperor,  The Empire,  The Old Republic,  TOR,  Twi'lek
(1 I) Table of Contents (2 I) The Emperor (2 II) The Dark Council (2 III) The Sith Lords (2 IV) Race Hierarchy (3 V) Synopsis
(2 I) The Emperor
Within the Sith Empire, there is one who stands above all in perpetuity and over-watches the efforts and expansions of our great nation. For a thousand years, since the great exodus, he has guided our people to victory and the reclamation of forgotten glory through conquest and military advancement. The pinnacle of our great ideal and the embodiment of our sentiment of immortality, he has sat upon his throne and delivered sage and infinite wisdom to us without pause.
Our Emperor, the invincible Master of the Empire, is the one true ruler of this and all galaxies. Imbued by the greater mysteries of not simply the Dark Side, but Light Side of the Living Force – he encompasses all that it is to be Sith. To exist within this, the greatest of civilisations, one must understand the amount of power and reverence that is afforded to our great Lord. First amongst all, he has persisted in his tiring duties without complaint or fault since the first days of our historical arrival on our cradle, Dromund Kaas.
He has guided us from there, to the reclamation of our ancient world: Korriban, the spiritual homeland of the Sith Empire. It is through the Emperor that our desires for vengeance and vindication are met and it is through the Emperor that righteous justice shall descend to burn away the stain that is the Galactic Republic and their pathetic Jedi Defenders.
Markaeus Crasus VII posted Nov 9, 11
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Author: Darth Eidolon,  BioWare,  EA,  Electronic Arts,  Force Reflection,  Jedi,  Knights of The Old Republic,  LucasArts,  role-play,  Roleplay,  RP,  Sith,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
Perhaps when you think of an Imperial Agent, you think of Secret Agent Man. I certainly do. But beyond that, what is the appeal of the Imperial Agent? Well, many would find that hard to answer -- after all, beyond being James Bond with a laser gun, there is little to say on the part of Imperial Agents... or is there? Being an Imperial Agent is more than simply toting an English accent and charming Twi'lek ladies. To be an agent is to be a part of Imperial Intelligence, which brings us (at last) to the core of this rambling article.
Lately, this Reporter has been a bit slack in his duties, and can't help but wonder what that kind of laziness would warrant, in terms of retribution, from those members of Imperial Intelligence that deal with the propaganda department. Alas, we shall never know, but what we can talk on is the sheer awesome that is the imperial intelligence network. After all, with flashy Phantoms and bravado to fit five men, Imperial Agents are but a single organism in the greater body of the Empire's espionage agencies.
How is it, players, that the Imperial Intelligence division will influence your character? Will you be intimately apart of it, or perhaps attempting to thwart it? Will you sell secrets and information to the Imperials, or simply attempt to hoard it until such time as it could be necessary? Will Imperial Untelligence have played a significant role in your character's life -- or will they be yet another organisation that falls by the wayside of your story? Let us know!
Markaeus Crasus VII posted Oct 26, 11
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Author: Darth Eidolon,  BioWare,  Character Death,  EA,  Electronic Arts,  Empire,  Force Reflection,  Jedi,  Knights of The Old Republic,  KOTOR,  LucasArts,  Republic,  role-play,  Roleplay,  RP,  Sith,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
Shamelessly building off of my boss, Ganden, and giving a shout out to the Empire folks (screw the Republic!), I would like to know what the Imperial Sith Lords and their Order mean to you, the players. In every incarnation of Star Wars, the Sith have been the overarching villains manipulating or influencing the conflicts detrimental to the Galactic Republic, either indirectly or directly -- sometimes both at different phases of plotting. Not only are they the direct counter to the Jedi Order, but they are the converse embodiment of the Living Force, warriors of hate and destruction that seek to not simply learn the force; but to subjugate the galaxy under their iron fist.
In Star Wars: The Old Republic, the option to play as these unrelenting juggernauts of destruction will be made available to those who desire it. As well as the many juicy and sinister opportunities this represents, there is also the chance to live an ideology that (in modern society) would be otherwise considered, ah, evil. The sheer amount of converse belief the Sith hold in relation to the Galactic Republic and, indeed, our own systems of government is staggering. The idea of democracy is little more than a laughable delusion, a plot device that this reporter fears too few Imperial roleplayers will grasp (not from this community, of course!).
Yet I digress with my rambling. What is it that the Sith Lords of The Old Republic mean to you, the players, the people? What do they represent, literally and figuratively? Will you be throwing in your lot with the Darker Side of the Force, or pursuing the path of righteous benediction against these nigh-unstoppable terrors? Does the Order of Sith Lords bear a special place in the story of your character, for good or ill; or are they more or less irrelevant? And finally... will you decide to play one of these sinister soldiers, or choose to oppose them vehemently (resistance is futile!)?
Markaeus Crasus VII posted Oct 20, 11
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Agent,  Author: Darth Eidolon,  BioWare,  Conflict,  Dromund Kaas,  EA,  Electronic Arts,  Empire,  Ideology,  Jedi,  Knights of the Old Republic,  LucasArts,  Republic,  role-play,  Roleplay,  RP,  Sith,  Star Wars,  SWTOR,  SWTOR-RP,  The Force,  The Old Republic,  TOR,  War
Disclaimer: Everything posted here is either observation, loose fact or opinion. I do not claim to have any official knowledge of any of the below and am not a writer nor authority on Lore for BioWare's Star Wars: The Old Republic.
(1) Preface:
The Sith Empire is not The Galactic Republic. The first mistake most individuals integrating into the society of the Sith make is believing that the same ideals held dear by the Republic apply within Imperial law. They do not. In the Empire, freedom of belief and freedom of speech are non-existent. Democracy is a scorned, ignorant fantasy. In the Empire, there is only the desire for elevation and through it, the elevation of the whole.
For the Sith, power is the only currency worth maintaining, while strength and cunning are the only assets worth possessing. To integrate oneself into Sith society, one must first understand the core of the culture that is the Sith Empire. In this article, I will systematically outline the nature of the Sith and how one should expect to act if one wishes to survive in the Empire.
Markaeus Crasus VII posted Oct 17, 11
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Author: Darth Eidolon,  BioWare,  EA,  Electronic Arts,  Force Reflection,  Jedi,  Knights of The Old Republic,  KOTOR,  LucasArts,  Republic,  Roleplay,  Sith,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
The political systems of the opposing factions in Star Wars: The Old Republic are, in many ways, the core of their conflict. The belief in expansion and accumulation of territory that drives the Sith Empire -- as well as their insatiable lust for revenge -- and the converse desire for liberty and righteous justice that motivates the Galactic Republic, for good and ill, have spawned many of the ideologies that define each superpower. Within these conflicting political systems is the representation of the core conflict currently ravaging the galaxy.
Where in some cases a modicum of co-existence can be achieved and, indeed, has been acquired in the past within the Republic and its subsidiary nations; the sheer level of raw incompatibility of the Imperial and Republic systems of government has led to an irreparable rift between the two factions, further inflamed by the natural animosity between Sith and Jedi. At this point, it is not too presumptuous to say that co-existence is a foolish impossibility. How, then, does this vicious intolerance reflect onto roleplay?
The very nature of the systems of rulership employed by these two galactic juggernauts has long-reaching effects. Actions and reactions ripple across the spiral arms, conflict burns hot and persistent and hatred and animosity are bred in equal amounts to camaraderie and brotherhood. With the blatant representation of two so diametrically opposed systems of government, how do you as players find yourselves considering these political climates and the impacts they have on your characters?
As roleplayers, what is it you perceive in these systems and the potential inherent to them for the growth and development of your toons? Do you believe that these opposing belief systems hold equal merit, or that one works better than the other? And what is it that your character seeks, the former or latter; do they wish for the slow, but open system of Democracy or the efficient, but merciless function of a Monarchy?
Let us know your thoughts.
Markaeus Crasus VII posted Sep 30, 11
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Author: Darth Eidolon,  BioWare,  EA,  Electronic Arts,  Force Reflection,  Jedi,  Knights of The Old Republic,  KOTOR,  LucasArts,  Republic,  role-play,  Roleplay,  RP,  Sith,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
"And so shall the Empire expand through the stars, and with it's vast might will delusion be purged thus with the Force will liberation be seized; and order returned to a Galaxy in chaos. For virtue is the vice of the blind, and the faith of the mad."
-Vezryn M'korr Sith Inquisitor
Reading through a piece of fan fiction being written by yours truly, this reporter felt his eyes glued to a quote created, at the time, without much weight behind it, save the idea of an attractive prophecy regarding the eventual fall of the Galactic Republic. Or at least, a supposed prophecy. Looking back at it now, the words seem ideal to represent a very prominent feature that will confront us not only as the individual citizens of a galactic realm, regardless of faction, but as lesser parts of a greater whole -- that is, the roleplaying community.
Virtue and Vice, or more simply in this context, purity and corruption. With Star Wars: The Old Republic featuring a light and dark side alignment system, this idea of good and evil and the precarious balance between righteousness and villainy becomes that much more convoluted. What is it, truly, that will be there to face us in the grim blackness of space as we travel from world to world, finding new experiences, new intrigues?
For this reporter, there will be many instances where things will not be as cut and dry as 'I am going Light Side' or 'I will be Dark Side'. There will be times when my character will take the road towards perceived virtue in an act of vice, or instead pave yet another part of his path to hell with his presumably good intentions. We are faced with a choice therein, a decision every step of our journey, from interaction with non-player characters to the roleplay we undertake with fellow adventurers.
Markaeus Crasus VII posted Sep 26, 11
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Author: Darth Eidolon,  BioWare,  Conflict,  Duel,  EA,  Electronic Arts,  Empire,  Force Reflection,  Jedi,  Knights of The Old Republic,  KOTOR,  LucasArts,  PvP,  Republic,  role-play,  Roleplay,  RP,  Sith,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
Conflict is inevitable in roleplay. Some characters even thrive on it, push for it, orchestrate it. In many ways, it's the difference between character development and character pent-up frustration that is never released. Violence can be motivated by anger, love, revenge, even pity in some of the more strange cases. I've heard it said that resolution of conflict is harder than the ignoring of it, and in a roleplay situation, this is painfully true in many ways.
How, then, do we as roleplayers undertake resolution of these conflicts, especially in the violent case? Do we attempt to talk it over, and, if unsuccessful, how do we then proceed? The largest debate I've seen amongst some of my associates is the idea of Player versus Player combat implemented towards the resolution of conflicts within roleplay. I, personally, have engaged in the action more times than not to settle a fight or dispute -- even at the disadvantage of levels of gear.
Does this practise of game mechanic combat to reach resolution feel right, or wrong to you as a roleplayer? Have you ever indulged and if so, what was your experience? Let us know your feelings on the issue, and whether or not you support or denounce player versus player resolution to roleplay conflict.
Markaeus Crasus VII posted Sep 23, 11
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Author: Darth Eidolon,  Bionic Replacement,  BioWare,  Cybernetics,  Darth Vader,  EA,  Electronic Arts,  Force Reflection,  Jedi,  Knights of The Old Republic,  KOTOR,  LucasArts,  Luke Skywalker,  Original Trilogy,  Republic,  role-play,  Roleplay,  RP,  Sith,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
Having recently undergone surgery, this reporter finds himself pondering the medical mysteries of the distant future in the world of Star Wars. Specifically, the nature of bionic replacements for lost limbs. Seen above is the well-known wiry gadget hand of Luke Skywalker, received in The Empire Strikes Back following a bit of fatherly affection. Despite seeming a little put out by the fact that his forearm and hand are now wires and false skin, the young Jedi prodigy takes to the addition with the spiffing spirit his father once displayed decades prior.
How then, do you the community, see the idea of bionic replacement for lost limbs or even organs in The Old Republic? Do you perceive it as a little out there, maybe a bit overdone? Do you perhaps want to do it to your character, or have you already established it as a key facet of your character? It's quite clear that such things are popular in most sci-fi universes and roleplayers doubly enjoy mad scientist experiments on their characters.
Will you be adding a robotic replacement to your toon, or keeping them a fully meatbag? Let us know!
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