AstralEcho posted Jan 11, 12
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Author: AstralEcho,  BioWare,  Darth,  EA,  Electronic Arts,  Favorite Planet,  Force Reflection,  Hoth,  Imperial Fleet,  Jedi Master,  LucasArts,  Magenta Crystal,  Planet,  Republic Fleet,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  Tatooine,  The Old Republic,  TOR,  Voss
In just a couple of days those of us who have been exploring the galaxy since the first phase of early access will have been playing for a month, with many more following shortly after. By now our servers are already filled with Jedi Masters and Darths, much of the game's existing content has been cleared, and even the elusive magenta crystal has been discovered.
Amidst all this, we have traversed upwards of seventeen distinct worlds, each with their own visual flavor, their own inhabitants, and of course, their own story. We've uncovered ancient secrets, restored political stability, destroyed crime rings, and more. We've fought some of the galaxy's mightiest and most fearsome beasts.
By now, most of us probably know which one left a lasting impression. Do you prefer the sands and nostalgia of Tatooine, or the endless autumn of Voss? Did the blinding white of Hoth burn itself into your memory, or are you ultimately bound to your factional fleet?
AstralEcho posted Dec 14, 11
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Anakin Skywalker,  Author: AstralEcho,  BioWare,  Darth Vader,  EA,  Electronic Arts,  Emperor Palpatine,  Empire,  Empire Themed Week,  Force Reflection,  Galactic Empire,  LucasArts,  Moff,  Palpatine,  Roleplay,  Sith,  Sith Empire,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  Warlord
The Sith Empire might have such fancy words as " Sith" and "Empire" in the name, but don't let that fool you; the two don't necessarily go hand-in-hand. Although collectively known as the Sith Empire, a contingent of its citizens (particularly the kind that don't get to call themselves Sith) argue that the only thing making it a "Sith" Empire is the fact that the Sith are the ones in power. After all, the majority of the Empire's population is made up of non-force sensitives. In fact, some even harbour desires of removing the Sith from power.
We have already seen this play out, however. Following the death of Emperor Palpatine and Darth Vader, the Galactic Empire fractured amongst itself. Moffs and other Imperial officers declared themselves warlords, exercising power over various sectors and fighting to claim the remnants of the Empire as their own. Without the immense presence and power of the Sith, would we see a similar fissure in this Empire as well?
Are the Sith necessary to the Empire's success? Does your character want to see them ousted? What would your character do if the common man ever became the ruling power? Let us know in the comments!
AstralEcho posted Dec 7, 11
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Author: AstralEcho,  BioWare,  Democracy,  EA,  Electronic Arts,  Empire,  Force Reflection,  Galactic City,  Galactic Republic,  Governor,  LucasArts,  Moff,  Politics,  Republic,  Republic Themed Week,  role-play,  Roleplay,  RP,  Sith Empire,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
The Galactic Republic is comprised of numerous systems, each represented in the Galactic Senate. Because of cultural, economical, or even religious differences however, the senators don't always agree eye-to-eye, often leaving important policies bound up in red tape. Democracy may have its merits, but one doesn't need to look far to see that corruption thrives even in the heart of the Galactic City, and it isn't hard to think that maybe the politicians just aren't doing what they were elected to do.
Meanwhile the Empire has displayed the efficiency of authority through its Moffs and Governors, bringing swift and decisive action and establishing the rule of law on conquered worlds. It may seem oppressive, and that whole bit about the Sith hierarchy may muddy things up for those not trained in the Force, but there's no harm in allowing your blue-sided character to think "what if?"
Does your character believe in democracy? Does he or she turn a blind eye to the shortcomings of the Republic, or do they actively pursue change? Do they occassionally look at the Empire and wonder if they're fighting for the wrong side? Tell us in today's Force Reflection!
AstralEcho posted Dec 1, 11
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Author: AstralEcho,  BioWare,  EA,  Electronic Arts,  Emperor Palpatine,  Force Reflection,  LucasArts,  Over 9000!,  role-play,  Roleplay,  RP,  Sith,  Sith Themed Week,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  Unlimited Power

After weeks of following the breadcrumbs and scouring planets, you've finally found him: the Sith Lord you've sworn to destroy. You have him cornered. No more running. Your eyes lock. Your lightsabers ignite. He taunts you, but you stand your ground. The time has come for him to atone for his crimes and...he just emoted pulling a moon from orbit and dropping it on your head. What?
The Dark Side of the Force is a pathway to many abilities some would consider to be unnatural, but that doesn't mean they should be overpowered. Unfortunately in many instances of Star Wars canon, the two aren't always exclusive. While the good folks at BioWare have given us a neat little list of what our characters are or aren't capable of, it would be pretty boring if we didn't try to spice that up at least a little bit. However, not all secrets of the Dark Side are suited to the typical roleplaying session.
Whether it's creating a wormhole tearing through time and space, or devouring an entire planet's life force, there's a great deal of potential for the Dark Side to be perceived as overpowered. So how do you balance that in your roleplay? Where do you draw the line? Let us know in the comments below!
AstralEcho posted Nov 30, 11
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Author: AstralEcho,  BioWare,  Bounty Hunter,  Corruption,  Dark Side Corruption,  EA,  Electronic Arts,  Force Reflection,  Google Maps,  Human,  Jedi,  Knights of The Old Republic,  LucasArts,  role-play,  Roleplay,  RP,  Sith,  Sith Corruption,  Sith Themed Week,  Smuggler,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
The corrupting influence of the Dark Side is a staple of the Knights of the Old Republic series. As you betray and murder your way down the dark path, your character's appearance becomes increasingly corrupt. The eyes become amber, the skin pales and ages, and veins and burst blood vessels turn your character's face into Google Maps.
It comes as no surprise then that The Old Republic will feature a similar system, although the implementation may leave something to be desired. While everything is subject to change, and especially so in beta, there are some elements of the system that not everyone will agree with. Non-Force Sensitive classes such as the Smuggler and Bounty Hunter can be affected by this corruption as much as any Sith or Jedi. The corruption itself, while toggle-able, comes as an all-or-nothing feature in which once you've achieved a certain dark side rank, there's no picking and choosing to have "just the eyes" or "just the pale skin," even though many NPCs in the game display this diversity. This author in particular is a little miffed that, from his testing experience, it seems that all ( human) characters at Dark V may end up with the same eye color, vein patterns, and skin tone as each other, further limiting the customization in an already limited system.
So what about you? Are you happy with corruption? Are you planning to use it? What changes would you like to see, or do you think are necessary? Let us know in the comments!
AstralEcho posted Nov 23, 11
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Author: AstralEcho,  BioWare,  Dun Möch,  Force Reflection,  Jedi,  Jedi Order,  Jedi Shadow,  Jedi Themed Week,  role-play,  Roleplay,  RP,  Sith,  Star Wars,  Star Wars The Old Republic,  SWTOR,  The Dark Side,  The Old Republic,  TOR
It's no secret that the Sith and the Jedi don't get along all that well. A millennia of invasions and foiled revenge schemes aside, there's a distinct ideological difference between the two. It isn't always easy to categorize religious and philosophical viewpoints into black and white, but these two groups wear those distinctions on their sleeves.
Although many of the differences between these two groups could be considered polar opposites, there isn't quite an equal and opposite reaction when it comes to how the Jedi view direct interactions with their black-clad counterparts. While the Sith in general wish for nothing less than the complete annihilation of the Jedi Order, there are many divergent opinions about how to accomplish this. Many Sith enjoy corrupting Jedi, turning them against their former allies. They have even developed a form of combat based around a similar premise.
Given that Star Wars: The Old Republic will feature cross-faction communication in at least a local-chat capacity, it may not be possible to forever avoid the forked tongue of a Sith. In today's Force Reflection we ask our Jedi players to what extent will you fraternize with your enemy? To what degree will you safeguard yourself against the Dark Side?
AstralEcho posted Nov 12, 11
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Austin Peckenpaugh,  Author: AstralEcho,  BioWare,  Cameron Winston,  Charles Boyd,  Choose Your Side,  Commander Cody,  Coruscant,  Daniel Erickson,  Darth Maul,  EA,  Electronic Arts,  Inquisitor,  It's A Trap!,  LucasArts,  Michael Bay,  Sith Inquisitor,  Star Wars,  Star Wars The Old Republic,  SWTOR,  The Old Republic,  TOR,  Trooper,  Twitter
In the newest installment of the Choose Your Side series of videos, the Republic Trooper and Sith Inquisitor are sized up by members of the BioWare team. Writer Charles Boyd and Combat Designer Cameron Winston favor the big guns, while the more subtle Inquisitor is championed by Writing Director Daniel Erickson and Combat Designer Austin Peckenpaugh. Watch the video below and see for yourself as they discuss their favorite elements of each class and the hows and whys of who would win in a fight between Commander Cody and Darth Maul.
There's certainly some juicy tidbits in there for roleplayers as well, as the trooper is described as a "shoot first, ask questions later" sort of character who carries the weight of responsibility on his shoulders. Meanwhile the inquisitor is "always thinking, always calculating," and can dish out enough lightning to power the entirety of Coruscant. Whether you plan on playing a one-man Michael Bay film or plotting elaborate schemes in the hopes of hearing your favorite Mon Calamari catchphrase, the clips shown should help make the wait just a little less bearable.
While the trooper in this installment appears to be a commando, the general theme of guns and ammo should suit anyone looking to take up a role in the Republic Military. Fans of the sorcerer may find themselves disappointed however, as this inquisitor seems to have taken the route of stealth and the double-bladed lightsaber. Still, there's plenty of lightning to go around and the developers spend a good deal of time discussing the importance (or unimportance!) of range between the two classes.
Take a look at the video and let us know where you're placing your bets in the comments below! BioWare is also encouraging players to shout out their favorites over Twitter with either the #CYSInquisitor or #CYSTrooper hashtags.
AstralEcho posted Nov 7, 11
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Author: AstralEcho,  BioWare,  Bounty Hunter,  Darth,  EA,  Electronic Arts,  Force Reflection,  Hierarchy,  Jedi,  Knights of The Old Republic,  Lars Homestead,  LucasArts,  Mandalore,  Mandalorian,  Mercenary,  Owen Lars,  Ranks,  role-play,  Roleplay,  RP,  Sith,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  Uncle Owen
No matter what side of the conflict you’re on, Star Wars is rife with hierarchies. The Jedi Order ranges from Initiate to Grand Master. Criminal organizations have men at the bottom, the top, and everywhere in-between. Heck, someone even has to own the deed to Uncle Owen’s farm, right? Without leaders to make the rules and men and women given the power to enforce them, the galaxy would be in a state of perpetual chaos. Little Palpatine isn't fond of the notion.
Of course, not everyone is happy starting out doing the grunt work, and it’s only natural that we take some liberties when creating our characters. Some of us will assert our power through our guilds, justifying our position by our roles as leaders or officers. Others will slap the title of Lord next to their name and call it a day. Regardless of what we do however, roleplaying gives us the opportunity to live out our characters' lives and a part of that is achieving new things and earning our place in the grand galactic scheme. If characters never have any goals to aspire to (or never stumble along the way), it can make for some rather boring narrative.
So, is your character a Darth or an Acolyte? A Mercenary or the right-hand of Mandalore? Is placing your character high up in the hierarchy before the game starts even wise or fair? Let us know in the comments!
AstralEcho posted Nov 5, 11
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Author: AstralEcho,  BioWare,  EA,  Early Access,  Electronic Arts,  LucasArts,  Pre-Order,  Roleplay,  Rumor,  Star Wars,  Star Wars The Old Republic,  SWTOR,  The Old Republic,  TOR
Early Game Access is scheduled to begin December 15th, with players being added over the five days leading up to the release date. Players who have pre-ordered will be granted access to the game on a first-come, first-serve basis. The earlier you redeem your code, the more time you'll have to play before December 20th! If you haven't redeemed your code yet, what are you waiting for?
AstralEcho posted Nov 3, 11
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Author: AstralEcho,  BioWare,  EA,  Electronic Arts,  Experience,  Force Reflection,  Game Mechanics,  Leveling,  LucasArts,  Progression,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  XP

Love it or hate it, the trend in today’s MMORPGs is one of levels and vertical advancement. Most games these days gate just about everything behind levels: be it gear, powers, or even access to zones and planets. Star Wars: The Old Republic isn’t very different. It may well be that you’ll have to work for some levels before you can access the gear that gives your character just the right look, or before you can even travel to and survive on the planets you want to use for roleplay!
Not everyone incorporates levels into their roleplay, but not all game mechanics can be avoided forever. The question in today's Force Reflection is "How much do those levels mean to you?" Are you the sort of player who will take things in stride, enjoy the journey, and utilize whatever is available to you at a given level? Do you like to stay up for four days straight until you hit level-cap, opening up the broadest range of options? Perhaps you eschew the restrictions completely, and insist that your newbie robe is in fact a bejeweled gown of the finest silks or that your lightsaber's glow is on the other end of the color spectrum from what the rest of us see.
Whatever your individual stance is, let it be heard. Let us know in the comments below!
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