Sephirajo posted Feb 22, 12
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Author: Sephirajo,  BioWare,  EA,  Electronic Arts,  Force Reflection,  Jedi,  LucasArts,  role-play,  Roleplay,  RP,  Sith,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR

Immersion is an important part of any role-playing experience. How far you sink into the world and the hooks it puts on you and your character are an important part of keeping a story going and keeping interest in it up. Star Wars is unique in that it has a lot of lore to build off of and expand on. From the Jedi to the Sith, from outlaws to soldiers, the world we've taken to running around in is a rich one.
There's certainly no shortage of lore and story floating around. In the end, how much of what happens in the game and what has happened in the Expanded Universe can be a very personal situation with a lot of head canon involved. This can affect the way scenes in public places play out on RP servers. We're all bound to, eventually, run across someone whose idea of lore contradicts our own. It's the handling of these encounters that can really make or break immersion on an RP server.
As role-players and writers, how far are we willing to bend lore to fit our personal stories? At what point do you, as a player, feel stepping in is necessary either because your character would step or you feel it's gone to far? I think we can all agree that some bending of the lore, at the very least, is understandable to tell a story and sometimes even necessary. Is it ever right to intervene in character or out of character when someone crosses that line in a public RP area?
Sephirajo posted Feb 14, 12
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Author: Sephirajo,  BioWare,  Black Talon,  Brentaal Star,  EA,  Electronic Arts,  Force Reflection,  LucasArts,  Millenium Falcon,  role-play,  Roleplay,  RP,  Slave I,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  Tantive IV,  The Executor,  The New Hope,  The Old Republic,  TOR,  Uwana Buyer
Star Wars: The Old Republic, continues this trend. From The Black Talon to The Brentaal Star, just looking at a ship's name can give someone a clue to its origins or to the person and the crew who pilot her. A ship is more than just a way to get around, to hop from point A to point B. To our characters, their ships are their homes (and for others it's their livelihood as well). With ships having such a deep connection to our characters, naming them seems the next step. Names of ships aren't to be considered lightly, as they reflect the personality of the character as a whole.
The names of the ships for my own characters vary greatly. From my smuggler's Nothing to See Here to my Sith warrior's The Death's Hand, they reflect something I try to make apparent with even how the characters are played. So my question to you is simple; what does your character name their ship and what made them choose it?
Sephirajo posted Feb 7, 12
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Author: Roison Lorus,  Author: Sephirajo,  BioWare,  DKT Report,  Dromund Kaas,  EA,  Electronic Arts,  IC Report,  Jedi,  LucasArts,  role-play,  Roleplay,  RP,  Sith,  Sith Empire,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR

In what has proved to be a controversial move, restrictions on who is admitted to train as Sith have been loosened even further. What does this mean for the average Imperial Citizen? Our ruling class is now being infiltrated by aliens! Though this is not the first time the academy has loosened it's restrictions, it is the first time they have allowed slaves and aliens.
If you're anything like this Reporter, the idea of calling a former slave – especially an alien – 'My Lord' chills you to the bone. What happens when we give power to these scum? These former dregs of the universe? When we wrap them in shimmersilk and throw laurels at their feet?
Are these former slaves even loyal to the Empire? If you consider it, what reason do they have to be? If they weren't properly broken before being set free, we are allowing sedition into our very ranks. The Sith did, and should, represent the best of us. The most pure and the most worthy to carry out the Emperor's will. And these days the title is being bestowed on anyone, even those that we knew were unworthy.
What is truly terrifying to consider is the fact that these slaves are now beholden to no one. They're given free reign within the Empire.
Sephirajo posted Feb 7, 12
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Author: Sephirajo,  BioWare,  EA,  Electronic Arts,  Force Reflection,  Jedi,  LucasArts,  role-play,  Roleplay,  RP,  Sith,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  Tython

Latent Force sensitivity is often a plot point of both the Star Wars novels and the movies. Luke thought he was just a farm boy. The Solo children were convinced their streetwise friend, who turned out to be strong in the Force, was just lucky. A girl on Tython talks about how until just a few weeks ago she was living on the streets. The Jedi of this age are quick to say that The Force works in mysterious ways.
We know that not everyone who displays Force sensitivity becomes a Jedi or a Sith. The class stories have examples of this on both sides. The Smuggler storyline shows the failed Jedi Padawan, Gus. The Agent storyline has a Raina, a girl hidden among the Chiss to keep the Sith from finding her. The Force shows up where you'd least expect it and in ways you generally wouldn't see coming.
The Star Wars universe is very good at showing us the Force in characters we wouldn't expect it in. From ex-slaves to farm boys to smugglers, the Force shows up everywhere. My question to those of you that play the non-Force User classes is this: Is your character Force Sensitive at all? If so, did they pass up a chance to join the Order, or are they in hiding from the Sith?
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