Alyxander posted Mar 1, 12
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Author: Alyxander,  BioWare,  EA,  Electronic Arts,  Force Reflection,  Galactic Republic,  Jedi,  Jedi Master,  LucasArts,  Republic,  role-play,  Roleplay,  RP,  Sith,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
I'm sure most of us in the past have rolled our eyes at the "Emperor Darknax" and the "Queen of Arathor" types out there that we have dismissed as poor roleplayers because they chose to give their characters a title that would imply they have a large amount of power and authority. There is clearly a line for many people where they cross the boundaries of using a title a character could hold, and one where it would be unrealistic and even seen as powergaming. I have witnessed a number of discussions on my server about the number of Darths running around when even in the era of The Old Republic it is still a title only held by the most prestigious of Sith.
The Old Republic allows grants us a plethora of titles we can slap on beside our character name. Due to the nature of the class storylines where we are exceptionally powerful individuals who rise to save the galaxy, many of these titles would be uncommon and reserved for the best of the best, but just because BioWare tossed them out, does it mean all of us can claim to be Majors in the Republic military? To be Jedi Masters? Or should we discourage this and run the risk of encouraging elitism and alienating people who want to roleplay their way but without the backing of a sizable guild?
Tell us how you think titles should be handled. Try not to lob bricks.
Alyxander posted Feb 16, 12
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Author: Alyxander,  Bella Swan,  BioWare,  EA,  Electronic Arts,  Force Reflection,  JRR Tolkien,  LucasArts,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
Have you ever looked at the character of a friend and thought: "You know what? He is just like his character." Self-Insert Avatar or Author Avatar are terms used to describe a 'character' that is essentially the author putting themselves into the story, usually sharing their personal views, likes, dislikes, and sometimes even flaws. Many roleplayers have done this in the past – I myself am guilty – but it's sometimes seen as negative (Did you know J. R. R. Tolkien said his own author avatar was Faramir?). Some people like to do this for all of their characters, others prefer to try and create finely tweaked unique characters that fit the setting.
At the end of the day, though, at least a little of us is going to be put into our characters when we ourselves are crafting and playing them (Humans in MMOs are a popular race for this reason), even if we don't intentionally do it. And so, in this Force Reflection, we ask how much of yourself do you put into your characters? Do you seek to distance yourself from the character as much as possible? Do you just write away without a thought in the world? Just to let you know that if you imagined yourself as Bella, I will be forced to hunt you down and kill you in your sleep.
Alyxander posted Jan 31, 12
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Author: Alyxander,  Avi Mintz,  BioWare,  EA,  Electronic Arts,  LucasArts,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  Textures,  The Old Republic,  TOR
A recently posted performance guide written by The Old Republic's Associate Project Manager, Avi Mintz, reveals that a new higher resolution setting is current in development. It's a good read if you are looking to get the most out of your system for playing The Old Republic, or just having issues with running the bloody thing.
"Our texture options are High / Low. We are planning an additional setting for character textures, closer to the quality seen in cinematic scenes, which is under development right now."
These high-res textures work fine in cutscenes, but once you return to the game proper the quality goes down a notch even if you have your settings cranked up to the highest level possible. If you have ever tried to take a screenshot of your character from the player perspective and compared it with a cutscene or character creation shot, you are liable to have noticed the difference. If you have ever attended a decently sized event you may also have noticed how upon zooming out, certain textures go rather blurry and... well, poor as well.
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