Jenos posted May 6, 12
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Alderaan,  Author: Jenos,  Cinematic,  Darth Malgus,  EA,  Electronic Arts,  France,  Hope,  Hope Cinematic Trailer,  Jace Hall,  Jace Hall Show,  Jace Malcolm,  Jedi,  live action,  LucasArts,  Michael Shaack,  Republic,  Satele Shan,  Shaack,  Sith,  Sith Empire,  Star Wars,  Star Wars The Old Republic,  SWTOR,  The Old Republic,  TOR,  trailer,  VFX
 I'm sure we've all wondered what our characters would look like if they were real. Well, now we can see some part of The Old Republic in live action, thanks to the gentlemen at VFX . This French production company produced a live action version of the cinematic trailer, Hope.Directed and edited by Michael Shaack, it faithfully follows most of the original Hope trailer. Malgus is bald and creepy looking, Jace Malcolm looks like an unshaven badass soldier, and Satele is a guy. Wait, what? Read on! Yes, the main difference between the original Hope and the live action rendition is that the character of Satele is played by a male actor. It doesn't detract much from the film. If they can pull off the lightsaber blocking move from the original trailer, then whatever they do is all right with me! The ships are beautifully rendered as is Alderaan's cityscape. The lightsabers look real and the combat professional. This group might be able to give ILM a run for its money in the near future. Thanks to the Jace Hall Show for showing The Old Republic community what a few individuals can do when inspired!
You can view both versions of the Hope cinematic trailer below. Enjoy!
Norri posted Apr 18, 12
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Alderaan,  Author: Norri,  BioWare,  EA,  Electronic Arts,  Galactic Republic,  House Organa,  House Thul,  IC Report,  LucasArts,  Republic,  RHN Report,  role-play,  Roleplay,  RP,  Sith,  Sith Empire,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
 " While Coruscant has always been considered the heart of the Republic, to some extent, Alderaan has been its soul." Alderaan has always been a world of pacifists. Artisans, philosophers, medical professionals, and some of the most lucrative inventors and politicians of the past several thousand years have come from the soul of the Republic. We of older stock are able to remember Alderaan in her pre-war prime. Beautiful and angelic with its soft curvatures and its desires for ecological and societal harmony; it worked for the longest of times...until the Sith Empire invaded. Now in recovery, Alderaan is embroiled in a brutal civil war which takes more civilian lives than it does soldiers of any House. Suicide bombings, violent political riots, as well as full-on assaults from one minor House on another's estate riddle the landscape, dotting the idyllic landscape with blotches of blood. Blood perpetrated by the Empire. While the mad Bouris Ulgo attempts to claim the crown as his own, House Organa pines for peace, yet the bloodthirsty Imperials and their heavy-handed grasp on House Thul's Duke will not allow a united Alderaan even if ninety-eight percent of the population yearns for the days before the assassinations; the days of being the Republic's guiding soul through level-headed calm, peace, and the ideals of being excellent to one another.
Norri posted Mar 25, 12
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Alderaan,  Author: Norri,  Bantha,  Bantha Nuggets,  BioWare,  Codex Entry,  EA,  Electronic Arts,  IC Report,  LucasArts,  Nerf,  Outer Rim,  RHN Report,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  Talasea,  Tatooine,  The Old Republic,  TOR
Weighing up to 4,000 kilograms, the lumbering Bantha is a staple of cheap and quick farming. Able to survive weeks on stored fat and water in both the smoldering heat of lifeless deserts and graze in a skin-biting blizzard, it has become a favorite for colonists and Outer Rim settlers. While its meat is rougher and its milk clumpier than Alderaan's Nerf, it is still a popular animal with a booming trade for its meat amongst quick-meal gurus such as producers of frozen Bantha Nuggets and the popular Swokes Swokes treat known in Basic as the Meat Popsicle. Also animals of burden, the Bantha have been used for both non-mechanical travel and—popularized by serials such as Rich Dirgo and the Krayt Dragon Pearl—used by war mounts by various species, including Tatooine's aggressive Sand People. In current society they are more romanticized as adaptable creatures for the frontiersman rather then an economic rung for meat barons. The bull and cow of the Bantha were not as varied as the Nerf but still distinct enough for their behavior to be documented. Purely matriarchal, the Bantha herds have always been led by the oldest and strongest female. The larger bulls of the species had a larger rack of horns, growing by a full knob each year, most males reaching two spirals before their deaths whereas females barely reached one spiral.
Norri posted Mar 24, 12
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Alderaan,  Author: Norri,  BioWare,  Codex Entry,  Czerka,  EA,  Electronic Arts,  IC Report,  LucasArts,  Nerf,  RHN Report,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
The severely under appreciated Nerf of Alderaan receives not nearly as much praise as it deserves for being the most adaptable and delicious animal in the galaxy. According to recent surveys conducted by the Republic Census Bureau, the Nerf is the most profitable meat in the galaxy. Over nine thousand companies are solely dedicated to processing Nerf meat, with several mega-corporations like Czerka branching into the lucrative business, finding it more stable and more profitable then arming a fledgling government gearing up for war. A Nerf's grace does not lie in its appearance and temperament. Indeed, they are unpleasant creatures to handle. The males are aggressive, often leading them to trample their own younglings and the females of their species, leading any smart herder to keep the males in separate pens. Their stench is only rivaled by the unkempt appearance of their fur and the build-up of dried spittle which accumulates around their mouth areas as they graze and chew cud. The pitch colored saliva is acidic in nature and almost impossible to remove once dried, leaving most Nerf herders with minor burns around their hands and forearms mostly due to the fact that it only removes itself from clothing after it slowly burns through the material. It would be foolish to classify the Nerf as a stupid animal, however. With its adaptability comes several subspecies, including the leaner, mottled-fur Forest Nerf which has become a favorite pet for farmers from the Core to the Outer Rim for their docile appearance and expressive nature. In environments that even a Bantha cannot survive because of it's lumbering nature and minimal intelligence, a Nerf will thrive, albeit with a slightly rebellious, unruly streak which it will exhibit during seasonal shedding to it's keeper.
Anthelios posted Mar 14, 12
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Alderaan,  Author: Anthelios,  Author: Rosh Kregis,  BioWare,  Codex Entry,  EA,  Electronic Arts,  IC Report,  IHNS Report,  LucasArts,  Rhu Caenus,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR

There are a great many things to see on Alderaan: the sweeping vistas, the stark contrast of snow on polished metal spires. But perhaps one of the greatest things to see on Alderaan are the planet’s winged giants: the thrantas. While it is easy to become impressed with the sheer size of the animals, it is worth noting that the common thrantas that fly denizens from outpost to outpost in the areas outside of Rhu Caenus are but one of at least five species of thranta. The largest, the Great Thranta, can carry whole passenger compartments.
The beasts have a fascinating way of both keeping their massive bodies aloft; along with their muscular wings, they inflate air sacs within their bodies that makes them lighter and allows them to carry an impressive amount of weight.
Locals report that one of the major reasons that thrantas are still being used in regular fashion today is due to the planet’s ongoing civil war. Automated turrets on both sides of the conflict target the heat signatures of low altitude aircraft. The turrets are programmed to ignore the thrantas which allows the Alderaanians to return to their farms and homesteads in relative safety.
Rosh Kregis Imperial Holonet News Service
Sebaya Keto posted Mar 8, 12
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Alderaan,  Author: Sebaya Keto,  BioWare,  Crew Skills,  Denova,  EA,  Electronic Arts,  Explosive Content,  Galactic Republic,  Game Update 1.2,  Ilum,  LucasArts,  Novare Coast,  Operations,  Operative,  Panel,  PvP,  Republic,  role-play,  Roleplay,  RP,  Shinzar,  Sith,  Sith Empire,  Sith Inquisitor,  Smuggler,  Star Wars,  Star Wars Galalxies,  Star Wars The Old Republic,  Story Mode,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  UI,  Warzones,  World of Warcraft
So this will be the first of two articles on the panels that was held at the recent BioWare Guild Summit, since there's so much I want to talk about from the roleplay panel, and questions I asked of developers. In this article, however, we'll be focusing on the new content that's coming for gameplay in The Old Republic, and new features for guilds to use. We have several things to cover, so I'm going to just dive right in—this article will cover the PvE, PvP, Economics, Crew Skills, and other panels. To start with, the GTN is now "80% less stupid" with a total overhaul, and many new features! Apparently the developers hated the current one as much as we do. Read through to the end, because I'm saving the best for last.
First up I'll cover the Economics panel, because it was surprisingly one of the more interesting. The official spread of players for instance across all servers is 57% Empire and 42% Republic, with a 1% margin of error. While this may seem unbalanced, it's actually better then most MMOs. Also, a whopping 70% of characters are male. Sith Inquisitors are by far the most popular class, with the Smuggler earning the dubious award of least-played class. Crew Skills are getting a major revamp to make all of them useful in the end-game—not just Biochem. We already know about crit-crafted oranges with augment slots, but classes besides Slicing will be able to make augments now as well, with Slicers supplying the materials. Keep reading, I'm not even close to done.
Kit Saren posted Feb 27, 12
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Alderaan,  Author: Ganden,  Author: Kit Saren,  BioWare,  CBNS Report,  Codex Entry,  Coruscant,  EA,  Electronic Arts,  Galactic Republic,  IC Report,  LucasArts,  Ord Mantell,  Quesh,  Republic,  Republic Military,  role-play,  Roleplay,  RP,  Sith,  Sith Empire,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
Though the peace treaty between the Galactic Republic and Sith Empire remains in tact, it is no secret that many worlds are still engulfed in conflict. Ord Mantell, Alderaan, and Coruscant hold mini-pits of war between the two mega factions of our galaxy, and the military services are stretched thin to maintain peace and order. However, recent reports from Ord Mantell and Quesh have revealed that since the Great War, the military have been utilising means other than food and water to keep their troops on the go—military adrenals are being manufactured and shipped to military outposts around the galaxy in an effort to keep soldiers fit and healthy.
"The adrenals are safe," states a Captain of the Republic Military. "They're non-addictive stimulants which enhances a soldier's endurance, stamina and reflexes. Usage of these adrenals are maintained across the board to limit adrenal abuse."
Despite the military's efforts to ensure that dosage amounts are kept in check, there have been instances where soldier's have relied too heavily on the adrenals, causing their bodies to become overstressed. Additionally, theft of these adrenals have increased, and stocks have begun appearing in the black market.
Kit Saren CBNS Reporter
Norri posted Feb 24, 12
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Governor Saresh,  Alderaan,  Author: Norri,  Balmorra,  BioWare,  Coruscant,  Dromund Kaas,  EA,  Electronic Arts,  Empire,  IC Report,  LucasArts,  Rakghoul,  Republic,  RHS Report,  role-play,  Roleplay,  RP,  Senate,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  Taris,  The Old Republic,  TOR,  Treaty of Coruscant
 When the Treaty of Coruscant was signed, it left a sour taste in the mouths of every citizen of the Galactic Republic. Coruscant burned, Alderaan's government was nearing collapse and the unemployment rates across the galaxy reached record highs that hadn't been seen in centuries. Refugees starved, several worlds suddenly faced a complete halt in supplies, others drove into civil war. Balmorra was abandoned, and countless faithful army units who still—in spite of being ignored—felt loyal to their government. We were beaten and bloodied, our representatives grabbing for straws as their estates burned and their bank accounts emptied. The Sith Empire had finally won.
But we refused to back down to such a decadent and malevolent enemy. Soldiers and citizens of the Galactic Republic outright refused to submit to the intergalactic bullies on Dromund Kaas. Through outrage and inability to take any more corruption, both Ord Mantell and Coruscant are now being thoroughly cleaned of corrupt politicians. Citizens are beginning to vote responsibly, submit complaints, and lend themselves to reconstruction efforts across the ravaged worlds of the Republic.
One of those worlds is Taris. Untouched by the war, a Senatorial decree ordered that Taris would be one of the first lost Republic worlds to begin recolonization since the Jedi Civil War. The initial efforts were a disaster—ten years of Governor after Governor falling into ruin after the trials became too much for them. Once more it seemed as if the Sith had defeated the best we had to offer—until planetary Governor Saresh.
Sebaya Keto posted Feb 21, 12
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Alderaan,  Author: Sebaya Keto,  Bounty Hunter,  Credits,  Force Reflection,  Jedi,  Nar Shaddaa,  role-play,  Roleplay,  RP,  Sith,  Smuggler,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  Wookieepedia
Rich or poor, credits have to come from somewhere. When we're roleplaying in most cases, we don't usually think about where credits come from. Most people generally have an idea of how many credits their character has. Smugglers tend to be poor while an Alderaanian Nobleman might have a great deal. We could debate for hours how rich characters should be, or if you have to back that up with OOC credits. But I thought this morning it might be more fun to take a different spin on it. Regardless of how many credits your character has on average, how do they earn them in The Old Republic?
My character Sebaya is fairly rich, but most of her money is tied up in business. She often has to look to other sources to fund some of her more expensive and sadistic hobbies. Currently, she's thinking about using her shipping assets to sell cheap spice through contacts on Nar Shaddaa. Since all corners have been cut to save on costs, there is the unfortunate possibility that any player's characters will suffer horrible side effects from use of the spice. Well, hopefully no one traces it back to her, but that's the risk of doing business!
Tell us about how your character earns their pay. Does your Bounty Hunter RP out jobs to keep their crew paid? Or do you keep moneymaking activities in the background? While we're at it, I've always wondered where exactly Jedi and Sith get their money from. Is it like a salary? Jedi can't exactly go burn and loot a planet for credits like a Sith could. See if you can answer that one as well. Also that picture is one of credits from Wookieepedia. I always wondered what exactly a credit chit would look like...
Sebaya Keto posted Feb 15, 12
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A New Hope,  Alderaan,  Amaranth,  Author: Sebaya Keto,  Azhandra Rycar,  Balmorra,  BioWare,  Empire,  Hyperewok1,  Ilum,  Knights of The Old Republic,  Lord Adraas,  MacButt,  Mai Cash,  Mishka Kalrook,  Ord Mantell,  Raath,  Republic,  role-play,  Roleplay,  RP,  Sony Online Entertainment,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  Taris,  The Darker Side of Life,  The Empire Strikes Back,  The Old Republic,  Tieran,  TOR
Look at your watch, and now back to me. Now take out a piece of paper and write the date. It's the middle of February now so most people have stopped writing 2011 by accident and switched to 2012. This is real life and we know when we are. In fact, it's crucial to our very way of life. Log in to The Old Republic now and strike up some roleplay with another player. Chances are neither of you even know exactly what year it is. In a galaxy that is quickly spiraling towards all out war, don't you think it would be good to know if the war has started yet?
My regular readers know I come from Star Wars Galaxies; an entirely different beast of the MMO genre where players spent eight years in 1 ABY. That's one year after the first Death Star was destroyed in A New Hope, and before the Battle of Hoth in The Empire Strikes Back. Sony Online Entertainment kept the game world static, despite releasing a Battle of Hoth instance near the end. BioWare is taking a completely different approach. You may not have realized it but the timeline has already moved since launch with the release of Game Update 1.1. With the release of Game Update 1.2 in March, it will move ahead again, and continue to every major update. How do we work with that in roleplay?
There are a lot of people that want to RP in the cold war a while before jumping into the war. Other people think that since BioWare is moving the timeline, we should jump right to the end. How can we rectify that? After all, if a group is RPing years apart from you in character, how do you interact with them? Clearly we need a way to find out just when we all are. So read on and we'll discuss your thoughts about the issue in this week's The Darker Side of Life.
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