Bill Tetley posted Dec 23, 11
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Galactic Republic,  IC Report,  Ord Mantell,  Author: Bill Tetley,  BioWare,  Codex Entry,  EA,  Electronic Arts,  LucasArts,  RHS Report,  Roleplay,  Star Wars,  Star Wars The Old Republic,  SWTOR,  The Old Republic,  TOR
Spending several minutes in any Ord Mantell town away from the major cities and capital and it becomes apparent that there is no law, only organized corruption and exploitative opportunists who seek to rob both honest civilians and the brave defenders of the Republic of their hard-earned credits and livelihood. What struck me the hardest is even whilst under direct Republic control almost every island off the mainland or capital is as dangerous and corrupt as the entirety of Nar Shaddaa. One sideways glance at a passing Mandalorian and you would never be heard from again. With Ord Mantell's depleted infrastructure it was no surprise to find that the source of the planet's toxic touch: the black market. Most worlds will only have minor problems with criminals and miscreants, the local defense forces keeping civilians safe and happy. Ord Mantell has no such system save for their easily bribed military. The majority of the political figures are often "sponsored" by black market privateers to pass seemingly harmless laws or allow diplomatic influence extend to covering up the activities of their criminal cohorts. The long-abandoned Mantellian spaceports and estates have all but paved the planet's path to such a fate. With so many barren settlements that dot the landscape it is a haven for the black market. With the Republic's armed forces engaged in the brutal civil war, these gangs of rampaging malcontents, Mandalorians, and greed driven criminal scum have all but kept the civilian population in controlled fear. Due to the Galactic Republic's oversight, refugees, supply ships, and valuable information to support the cause is lost each day to the politicians who placate and cover up the activities of the ill-intending black market minority that use the planet as a way-station for both slaves and illegal goods. Ships that no doubt carry overweight loads of spice and military grade adrenals escape the grasp of the local authorities. While it may seem that the war is almost closing to a conclusion with how hard the Republic Special Forces are pushing against the separatist movement, it will be a very long time before Ord Mantell is considered anything but a war zone outside of its major cities. With the delicate state of galactic economics it may be decades before the planet returns from the scorched and pock-marked landscape of terror and crime to the beautiful world of islands and serenity it once was. Billian "Bill" TetleyRepublic Holonet News reporter.
Norri posted Dec 9, 11
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BioWare,  Empire,  Force Reflection,  Galactic Republic,  Hoth,  Imperial Intelligence,  LucasArts,  Ord Mantell,  Republic Themed Week,  Author: Norri,  EA,  Electronic Arts,  Knights of The Old Republic,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
In The Old Republic, many of the choices presented to Republic players are those pertaining to doing your job to the letter or skimping on it for the sake of a greater good. From refusing to shoot a defenseless and dirty Imperial to letting an enemy mastermind go to disarm a bomb threatening to kill a Senator, every BioWare game with a government and her agents has involved tough moral choices involving the concept of sacrifice for immediate benefit. From the war-ravaged hillsides of Ord Mantell to the frozen plains of Hoth, many choices will be presented to your character during each adventure, often dealing with giving bad people mercy or good people the sharp end of a knife. Every world and every commanding officer will have their own views on what is right, wrong, and an acceptable loss. Will your character be flexible, holding the callous viewpoints of an Imperial Intelligence agent, or will they be stubborn and hold by their viewpoints under threat of death or detriment to the mission at large? What factors will decide the lengths your character will go to in performing their duty? Will pressure from command, associates, or companions influence the boundaries you've put forward? Tell us in the comments!
Norri posted Dec 6, 11
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Alderaan,  Ando Prime,  Balmorra,  Battle of Alderaan,  Coruscant,  Dantooine,  EA,  Empire,  Galactic Senate,  General Garza,  Harron Tavus,  Havoc squad,  Jace Malcom,  LucasArts,  Minos cluster,  Ord Mantell,  Republic Special Forces,  RSF,  Sacking of Coruscant,  Satele Shan,  Sith,  Theron Shan,  Threat of Peace,  Trooper,  Author: Norri,  BioWare,  Electronic Arts,  Jedi,  Knights of The Old Republic,  Roleplay,  Star Wars,  Star Wars The Old Republic,  SWTOR,  The Old Republic,  TOR
For a regular soldier with no real outstanding qualities but good instincts, Captain Harron Tavus really did beat the system of Force Sensitives hogging the spotlight. Sure, he didn't have as much trailer screen time as Jace Malcom, nor is he as cool as the name taking and butt-kicking Theron Shan, but he did make a name for himself – one any Trooper will know intimately in The Old Republic. Not much is known about Harron Tavus' early life, but during the beginnings of the Trooper storyline on Ord Mantell, he informs the player that he was with Havoc squad since he was barely a man. Harron saw nearly three decades of direct conflict, all the way from the Battle of Alderaan, Sacking of Coruscant, and various special forces conflicts in Imperial space by the orders of General Garza. He surely didn't adhere to military doctrine. As seen in Threat of Peace, he had an odd relationship with Satele Shan after he helped rescue her and a flourishing friendship with Jedi Master Orgus Din, even going so far as to help him in diplomatic missions and offensives, like the Sith invasion of the Minos Cluster.
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