Bill Tetley posted Jan 20, 12
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Codex Entry,  IC Report,  Rakghoul,  RHN Report,  Taris,  Author: Bill Tetley,  BioWare,  Electronic Arts,  LucasArts,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  The Old Republic,  TOR
The Rakghoul is a disgusting beast. Living only to spread the infection and feed its insatiable thirst, the sustenance-based mutants wreak havoc on Taris and its growing infrastructure. Many wonder how the Rakghoul came to be, but for most of the personnel on Taris the only thing they want to know is how to avoid them... or kill them. The pallid, horn-headed beasts take on many distinct appearances depending on the strain present within the victim. Some mutate into hulking red giants capable of ripping a wookie limb from limb, and others transform into smaller creatures, their only strength being their stealth and ability to attack in pack-like numbers. It leaves anyone with even the slightest scratch to turn into a monster, each option of mutation worse than the last. Rakghouls created through two Rakghouls reproducing mutate much more slowly, the virus often turning an infected individual into a functioning, albeit mindless husk who slowly loses all skin tone, hair, and eventually their humanoid appearance. In the short time they remain visually akin to their former self, they are able to operate minor things such as blaster rifles, vibroblades, and even explosives. With the cure making its rounds through camps and Republic soldiers' kits, it would almost seem as if the Rakghoul threat is eliminated, but that is far from the case. Rare outbreaks in the galaxy, as well as massive heat signatures from below Taris' soil show that what we see on the surface is only the precipice of a larger, far more dangerous plague. Only time will tell if the Rakghoul serum can stand the test of time and the mutative properties of the virus. Billian "Bill" Tetley, RHN Reporter Republic HoloNet Story Report [Rakghoul]
Bill Tetley posted Jan 13, 12
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Codex Entry,  Coruscant,  EA,  Electronic Arts,  IC Report,  LucasArts,  Migrant Merchants' Guild,  RHS Report,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  Author: Bill Tetley,  Knights of The Old Republic
 It was a night like any other. Kar'ar Sok, an industrial deep-miner salesman, traveled through the Old Galactic Market to the apartment of a long-time friend in hopes of finding him to share stories, a drink, and generally good time. Most stories of old war buddies start the same, but they rarely end in a mugging and spending several weeks in a medical clinic on the Senate level.
CSF police reports initially held that Kar'ar was beaten by a gang of thugs, but upon further inspection from an RHS reporter held that it was no random beating and mugging, but a message being sent to anyone who randomly wanders into the district of one of the most powerful criminal consortium in the galaxy: The Migrant Merchants' Guild.
In the files of all official stations on the planet the MMG is a trade consortium that supports the rights of refugees and non-humans, as well as financially donates to the city-world's reconstruction efforts. It is no secret that the MMG came to power during the food riots, heralding non-humans poor and sick to follow their rules after the security forces pulled out of over packed sectors with high immigrant inflow.
The armed guards that helped control the Guild's resources were responsible for various crimes that no one was officially charged with. Men were beaten for trying to gain more food for their families, women and children all but being treated as objects for forced labor or darker, more carnal desires.
Adding the bribery of Senate officials and the extortion of civilian merchants into their fold, the MMG now fully controls the old Galactic Market as their own sector, the shiny neon billboards and smiling armed Weequay bruisers acting as guards one moment and shaking down shops the next. What little Republic patrols that venture into MMG territory now come fully armed and expecting trouble, the downtrodden people of the Market all but having given up on their personal freedoms that – even at the heart of the Galactic Republic – seem almost impossible to enforce.
Billian "Bill" Tetley, RHN Reporter
Bill Tetley posted Dec 23, 11
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Galactic Republic,  IC Report,  Ord Mantell,  Author: Bill Tetley,  BioWare,  Codex Entry,  EA,  Electronic Arts,  LucasArts,  RHS Report,  Roleplay,  Star Wars,  Star Wars The Old Republic,  SWTOR,  The Old Republic,  TOR
Spending several minutes in any Ord Mantell town away from the major cities and capital and it becomes apparent that there is no law, only organized corruption and exploitative opportunists who seek to rob both honest civilians and the brave defenders of the Republic of their hard-earned credits and livelihood. What struck me the hardest is even whilst under direct Republic control almost every island off the mainland or capital is as dangerous and corrupt as the entirety of Nar Shaddaa. One sideways glance at a passing Mandalorian and you would never be heard from again. With Ord Mantell's depleted infrastructure it was no surprise to find that the source of the planet's toxic touch: the black market. Most worlds will only have minor problems with criminals and miscreants, the local defense forces keeping civilians safe and happy. Ord Mantell has no such system save for their easily bribed military. The majority of the political figures are often "sponsored" by black market privateers to pass seemingly harmless laws or allow diplomatic influence extend to covering up the activities of their criminal cohorts. The long-abandoned Mantellian spaceports and estates have all but paved the planet's path to such a fate. With so many barren settlements that dot the landscape it is a haven for the black market. With the Republic's armed forces engaged in the brutal civil war, these gangs of rampaging malcontents, Mandalorians, and greed driven criminal scum have all but kept the civilian population in controlled fear. Due to the Galactic Republic's oversight, refugees, supply ships, and valuable information to support the cause is lost each day to the politicians who placate and cover up the activities of the ill-intending black market minority that use the planet as a way-station for both slaves and illegal goods. Ships that no doubt carry overweight loads of spice and military grade adrenals escape the grasp of the local authorities. While it may seem that the war is almost closing to a conclusion with how hard the Republic Special Forces are pushing against the separatist movement, it will be a very long time before Ord Mantell is considered anything but a war zone outside of its major cities. With the delicate state of galactic economics it may be decades before the planet returns from the scorched and pock-marked landscape of terror and crime to the beautiful world of islands and serenity it once was. Billian "Bill" TetleyRepublic Holonet News reporter.
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