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In our day-to-day lives, we take inspiration from any number of things; from what we may see in complete strangers, to the actions taken by someone we see as a personal hero. This inspiration can fuel us to take on any task, no matter how great or small. Or it can allow us to tackle something creative, such as character creation in Star Wars: The Old Republic.


When we embark on our role play journey in The Old Republic, we take on the task of creating something outside the realm of the game’s pre-prescribed game narrative. Whether we choose to borrow from this narrative is our prerogative as roleplayers, but the character we’ve created remains experiencing the galaxy and its adventures as we see fit to guide them. 

However, before they can become the hero (or regular Joes) they are meant to become, our character must experience its origin story, or—in layman’s terms—they have to come from somewhere. To get to brass tacks, the character comes from us, and our own lives as people. No matter how much we may intend to divorce ourselves from the characters we create and play, we bring our own experiences to the roleplay table most heavily when we create characters. 

Whether you are a creative maestro who is able to conjure up your intended character from scratch, or you need a bit of help from things you've read, done, seen, or heard, this Force Reflection is for you. What inspired you to create the character, or characters, you play?
Henerkin Henerkin is a melting pot of a lot of things. Harlock was the main inspiration for the pirate part, Lemmy for the look, ...
Amaranth Mine came mostly from Star Wars. Xanathe's primary inspirations were Darth Vader, Darth Bane and Darth Sion. Sion especi ...
Kalon Vi'ir Like many, inspiration comes from various sources...For my Operative, I went with a mix of the following: Hannibal Lect ...


"You can’t win, Darth. If you strike me down, I shall become more powerful than you can possibly imagine.” 
— Obi-Wan Kenobi

And Obi-Wan Kenobi was right. In Star Wars, as in all entertainment, it’s almost a shame that a character’s last words are sometimes their most memorable. Then again, they wouldn’t carry quite the same weight, or longevity. 

As roleplayers, we often do not create characters with the intent of losing them to a dramatic death scene, but sometimes those tense combat scenes are extremely entertaining to RP. Besides, who hasn’t thought about their favorite character’s final witticism to their arch nemesis, delivered at the end of their saber, carbine, or assault cannon? Thinking, maybe, that this one last comment, this one last clever remark, will be the one that turns the tide of battle.

I have news for you, we aren’t playing Monkey Island

Conversely, your character may not be the daring dashing hero type who will die in battle. Perhaps, instead, they will pass away comfortably in their home. What will their final wishes be to their family and loved ones, should they be fortunate enough to make it that far?

For those of you who’ve given thought to the macabre event of a character’s final moments, this Force Reflection is for you. What would be your character’s last words?
Devlonir Of course, the only true last words of any pen and paper roleplayer: "This will work, trust me!" On a more se ...
Eyrassa Gathka Hmmm... Well Eyra, my rattataki, whiskey loving, sith assassin, would most likely either shout some obscenity if it was ...
shava Yansa? She'd be swearing a blue streak trying to figure out how to get one last lick in. I don't think you'd want me t ...
FR330

Some heroes are born, not made. Others have to be formed into the heroes they are meant to become. While some may find themselves striding into a prescribed role comfortably without hassle, others may stumble into it unwittingly through the experiences they've had.

Royalty (even elected royalty) and politicians, such as Queen Amidala and Senator Palpatine, may find themselves suited to their positions; whereas wayward Jedi such as Luke Skywalker must learn and become who they are throughout their experiences. Yet even still, those easily suited for a role such as a Jedi trained as a youngling may find their experiences taking them on a more divergent path than they'd intended, such as the paths of Obi-Wan Kenobi and Yoda.

Even in our own lives, we are often not herded out into the world with a clear idea of our destination, and those of us who still have a journey to make want to ensure exactly who and what we will become. Although our backgrounds may define who we are as people, when we journey out into the brave new world, it is by our actions that define who we are as a person. Similarly, our characters make the same journey. However, our characters sometimes do not come with a premeditated history. Although sometimes they might, our roleplay experiences can change elements of those characters’ historical accounts through interactions with other players’ characters. Or is that not the case for you? Are your characters’ histories set in stone? Are you able to understand from where they came and in which direction they are pointed the moment they step on the screen?

In today's Force Reflection, we ask whether your character steps onto the planet with a fully formed background and history, as well as a destination in mind. Or do you allow your experiences through roleplay guide both your character's development and history?
Baskerville I tend to create a character with a few personality "keywords" in mind to guide me. For instance, my trooper ...
Alyse Resperia Totally agreeing with Henerkin here. I Set up the basic background and history for Alyse, initial motivations and such a ...
Morfa I usually equip my characters with a history and environment in which they grew up, birth planet, their child experience ...


Every character of every class faces a trial of some sorts. Some of them, like Jedi and Sith, have rather obvious trials set before them as a prerequisite to advancing amongst their peers while others like the Imperial Agent or the Trooper face their own set of hurdles that are unique to them in their individual organizations.

While the story that The Old Republic has put forth helps us identify what these hurdles may have been, not all of us 'pick up' the character where the story starts. Many roleplay a Padawan still in learning, or even those unaffiliated with an organization like Imperial Intelligence or the Republic Special Forces.

What trials has your character gone through?

Whatever you may belong to, whomever your character may truly be, they had to go through some intense situations to be where they are now. They could've been in an intense covert operation, the Jedi Trials, or even just figuring out how to tie their shoelaces. Tell us in the comments!
eljacko My Smuggler doesn't keep the most reliable company. Through a rather roundabout series of events, the pointless betrayal ...
Ryger Was never formally recognized as a Jedi (and trained as a padawan against the wishes of the Council, by a master who def ...
Devlonir Devlo'nir's trials consisted of long hours of meditation over the Force and the nature of it. In his meditation, he foun ...


Shii-Cho, Makashi, Soresu, Ataru, Shien, and Niman. The six lightsaber forms that both Sith and Jedi are taught to use in combat. Some are famous and others are infamous due to use by a specific figure in Star Wars canon, but one thing they all have in common is this: your force sensitive can fight with them in The Old Republic.

As detailed in an early SWTOR-RP article, each form has it's advantages and disadvantages. Some are used primarily to deflect blaster fire, others a 'duelist's form,' the pure and unaltered technique of singular combat with another lightsaber wielding hostile, but all of them have been seen in either animated, live-action or video game canon with drastically different aesthetic styles, strengths, striking stances and footing.

This reporter's question is this: which lightsaber form does your Jedi or Sith prefer above all others? No matter what situation they find themselves in, there will always be the form that feels most natural, most learned above all others. Which one of the six lightsaber forms is that? Tell us in the comments!
Senicuss Soresu, for the mere fact it allows you to dictate the pace of battle and control the ebb and flow of the combat. Also, ...
Thuran Thuran prefers Ataru, not only does it have a nice flair and flow to it (and allows you to show off ), the speed and ag ...
Devlonir For Devlo'nir, it has to be Niman, the Diplomat's Approach. He sees lightsaber combat as a last resort and relies heavil ...


The Hutts of Nal Hutta and Nar Shaddaa are arguably one of the most recognizable races in the entirety of the Star Wars universe. With their egotistic, lavish spending sprees and unscrupulous business ethics, they've gained the ability to crush entire planets under the weight of embargoes, bounty hunters, or just hordes of fat-bodied Gamorrean thugs and second-rate battle droids. Being that it's Independent's week, nobody is more independent or able to get their own goals done than a Hutt.

Shrewd businessbeings never work alone, however, and many races, professions, and business associates may find their place working amongst the Hutt Cartel and independent Hutts for profit, revenge, a greater goal or simply because they have nothing else to do.

What about your character? Be they Sith, Mandalorian, soldier, or peacekeeper, they will no doubt have to interact with the Hutts or agents of the greedy space slugs at one point or another to reach their goals; will they compromise to gain what they need from the Hutts? Maybe your character already does work for a Hutt. What is your limit to the endless greed they seem to exhibit? Will they exploit their own employers or follow every order? Tell us in the comments!



In The Old Republic, many of the choices presented to Republic players are those pertaining to doing your job to the letter or skimping on it for the sake of a greater good. From refusing to shoot a defenseless and dirty Imperial to letting an enemy mastermind go to disarm a bomb threatening to kill a Senator, every BioWare game with a government and her agents has involved tough moral choices involving the concept of sacrifice for immediate benefit.

From the war-ravaged hillsides of Ord Mantell to the frozen plains of Hoth, many choices will be presented to your character during each adventure, often dealing with giving bad people mercy or good people the sharp end of a knife. Every world and every commanding officer will have their own views on what is right, wrong, and an acceptable loss. Will your character be flexible, holding the callous viewpoints of an Imperial Intelligence agent, or will they be stubborn and hold by their viewpoints under threat of death or detriment to the mission at large?

What factors will decide the lengths your character will go to in performing their duty? Will pressure from command, associates, or companions influence the boundaries you've put forward? Tell us in the comments!
Sevra Definitely duty. My ex-military smuggler was all about winning the war, not winning morality or popularity points. Very ...
Sinreiko It'll depend on the situation, but in general duty is what drives Tieran. He most often prefers to look at the big pictu ...
Tharion When playing my character, I try to give them their own personality, but also a bit of my own as well. I know from my ad ...


There is no contest to the Sith's dominance of the common people; several class storylines deal heavily on the concept of a person unwillingly serving a stronger, more intelligent master. It's a part of life and most Sith take full advantage of those underneath them without a second thought. Unlike the Jedi, the Sith are fully allowed to take slaves and non-force sensitive groupies and push them to do their dirty work. Whether it's testing a trap in an ancient Sith tomb or fetching a mug of Jawa juice, the big, bad Sith that we've been exposed to since the beginning of Star Wars have had underlings for any purpose their master desires.

In The Old Republic, players take the role of a Sith before the famous Rule of Two, leaving the doors open to take on as many underlings or apprentices as possible, much like the notorious Freedon Nadd. This raises the question: who serves your Sith character? Are they slaves, family, friends, or employees? An in-character apprentice you're going to train in real-time? Will your Sith care about their fate or will they express the love of the dark side and see them only as tools? Let us know in the comments.
Flubleah44 It's funny that you mention slave, because that's exactly the idea I had for when designing Cygnus. The whole idea of be ...
AstralEcho http://darkstarsociety.com/roster/ - I think that about sums it up.
Theryl Lucida is also fairly low in the Sith hierarchy. She has a personal slave or two for cooking, cleaning, and mending and ...
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