Beltane posted Apr 14, 12
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Balmorra,  Codex Entry,  Space News Daily,  toxic waste,  Author: Beltane,  BioWare,  EA,  Electronic Arts,  IC Report,  LucasArts,  role-play,  Roleplay,  RP,  SND Report,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
Recent bombings have destroyed several major waste processing plants on the planet of Balmorra, giving the war-torn world new problems to worry about. A direct result of the constant bombardments and skirmishes that mar the planet's surface, the waste processing plants which were destroyed have caused mass amounts of toxic waste to flood the environment, poisoning wildlife and killing flora in huge patches of land. Experts say the effects on the planet's delicate ecosystem could be catastrophic. Given its highly industrialized nature, Balmorra has always produced large amounts of toxic waste. Instead of simply dumping the waste and wantonly harming the environment as many worlds do, the Balmorran infrastructure was always focused on employing relatively safe methods of waste disposal. This cautious approach to a delicate issue can be seen in the planet's underground hazard vaults which were designed to keep mass quantities of sewage and toxic material locked away in secure facilities. Now that the planet's flora and fauna have been exposed to several decades worth of toxic material, environmental experts predict a grim future for the parts of the planet that have been most contaminated. Drastic measures need to be taken to clean up the waste, but due to the contested nature of the planet, the manpower required to complete such efforts has been rerouted to attempting to keep the main cities safe. SND Report | Space News Daily[ Balmorran Pollution]
Bill Tetley posted Jan 20, 12
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Codex Entry,  IC Report,  Rakghoul,  RHN Report,  Taris,  Author: Bill Tetley,  BioWare,  Electronic Arts,  LucasArts,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  The Old Republic,  TOR
The Rakghoul is a disgusting beast. Living only to spread the infection and feed its insatiable thirst, the sustenance-based mutants wreak havoc on Taris and its growing infrastructure. Many wonder how the Rakghoul came to be, but for most of the personnel on Taris the only thing they want to know is how to avoid them... or kill them. The pallid, horn-headed beasts take on many distinct appearances depending on the strain present within the victim. Some mutate into hulking red giants capable of ripping a wookie limb from limb, and others transform into smaller creatures, their only strength being their stealth and ability to attack in pack-like numbers. It leaves anyone with even the slightest scratch to turn into a monster, each option of mutation worse than the last. Rakghouls created through two Rakghouls reproducing mutate much more slowly, the virus often turning an infected individual into a functioning, albeit mindless husk who slowly loses all skin tone, hair, and eventually their humanoid appearance. In the short time they remain visually akin to their former self, they are able to operate minor things such as blaster rifles, vibroblades, and even explosives. With the cure making its rounds through camps and Republic soldiers' kits, it would almost seem as if the Rakghoul threat is eliminated, but that is far from the case. Rare outbreaks in the galaxy, as well as massive heat signatures from below Taris' soil show that what we see on the surface is only the precipice of a larger, far more dangerous plague. Only time will tell if the Rakghoul serum can stand the test of time and the mutative properties of the virus. Billian "Bill" Tetley, RHN Reporter Republic HoloNet Story Report [Rakghoul]
Bill Tetley posted Jan 13, 12
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Codex Entry,  Coruscant,  EA,  Electronic Arts,  IC Report,  LucasArts,  Migrant Merchants' Guild,  RHS Report,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  Author: Bill Tetley,  Knights of The Old Republic
 It was a night like any other. Kar'ar Sok, an industrial deep-miner salesman, traveled through the Old Galactic Market to the apartment of a long-time friend in hopes of finding him to share stories, a drink, and generally good time. Most stories of old war buddies start the same, but they rarely end in a mugging and spending several weeks in a medical clinic on the Senate level.
CSF police reports initially held that Kar'ar was beaten by a gang of thugs, but upon further inspection from an RHS reporter held that it was no random beating and mugging, but a message being sent to anyone who randomly wanders into the district of one of the most powerful criminal consortium in the galaxy: The Migrant Merchants' Guild.
In the files of all official stations on the planet the MMG is a trade consortium that supports the rights of refugees and non-humans, as well as financially donates to the city-world's reconstruction efforts. It is no secret that the MMG came to power during the food riots, heralding non-humans poor and sick to follow their rules after the security forces pulled out of over packed sectors with high immigrant inflow.
The armed guards that helped control the Guild's resources were responsible for various crimes that no one was officially charged with. Men were beaten for trying to gain more food for their families, women and children all but being treated as objects for forced labor or darker, more carnal desires.
Adding the bribery of Senate officials and the extortion of civilian merchants into their fold, the MMG now fully controls the old Galactic Market as their own sector, the shiny neon billboards and smiling armed Weequay bruisers acting as guards one moment and shaking down shops the next. What little Republic patrols that venture into MMG territory now come fully armed and expecting trouble, the downtrodden people of the Market all but having given up on their personal freedoms that – even at the heart of the Galactic Republic – seem almost impossible to enforce.
Billian "Bill" Tetley, RHN Reporter
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