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    <title>The Old Republic Roleplay</title>
    <description>News</description>
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    <link>http://www.swtor-rp.com/home/m/1639454/tag/Dromund+Kaas</link>
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      <title>RHN Biolife Report: Shyrack</title>
      <pubDate>Thu, 17 May 2012 16:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/home/article/712266/m/1639454/tag/Dromund+Kaas</link>
      <guid>http://www.swtor-rp.com/home/article/712266/m/1639454/tag/Dromund+Kaas</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; " alt="" title="" src="http://i940.photobucket.com/albums/ad245/Norrithesexy/shyrack.png" width="580px"><br></div><br>Virtually considered one of the most beautiful creatures in the galaxy by most modern xenobiologists, the Shyrack is an interesting creature with habits which range from violent to weird to just plain odd. Natives of Korriban, the Shyrack are known for their dwelling in caves and their ability to defend their territory such as many a Sith Lord's ancient, neglected tomb.<br><br>The eyeless, winged insectoid Shyrack are by nature a sound-and-pack animal. The buzzing of their constantly flapping wings and the high-pitched sounds they emit act as sonic indicators of objects, the sound waves they sound out bouncing back to 'form' shapes in their mind of the area around them. Their sharp claw-like arms act as feelers and scythes to anyone or anything that crosses its path too closely, and they tend to adopt a 'slash first, poke second' policy amongst creatures with a scent unlike its own species.<br><br>Their territorial nature leads to many complications with the resurgent <span style="font-weight: bold; ">Sith Empire</span> laying claim to Korriban at the beginning of the Great Galactic War. Apprentices and Imperial Army patrols in the various tombs and cave systems often result in astronomical casualties which outweigh the boon of the mission.<div><!--more--><br>Shyracks are not the magnificent creatures they are seen to be by the scientific community because of their minor territorial issues and their penchant for gnawing on an overeager Sith. Instead, the Shyrack is known for the mysterious and fascinating event which they participate in once in every sixty-three years: The Purpling of Korriban<span style="font-style: italic;">.</span><br><br>The Purpling of Korriban was a widely recognized event where Shyracks would come forth from all their caves, tunnels, and tombs and blot out the entirety of the sky for every day of each sixty-third GBS year. In their&nbsp;swarming&nbsp;mass of bodies going about their relations and their odd ritual which is genetically ingrained, their blueish droppings literally rain from the sky every day, creating the facade of complete darkness for the entire summer as well as constant, blue rain.<br><br>Since the last Purpling of Korriban was before the Great Galactic War, the next one was widely looked forward to by all forms of xenobiologists. Hopefully by the next Purpling of Korriban Sith officials will allow footage of the grandiose spectacle.<br><br><span style="font-style: italic;">Norredi Anlon Dekk</span><br style="font-style: italic;"><span style="font-style: italic;">RHN Columnist</span><br style="font-style: italic;"><span style="font-style: italic;">Republic HoloNet News Biolife Report</span><br style="font-style: italic;"><span style="font-style: italic;">[</span><a style="font-style: italic;" href="http://www.swtor-spy.com/codex/shyrack/1415/">Shyrack</a><span style="font-style: italic;">]</span><br></div>]]></content:encoded>
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      <title>Force Reflection: How original is your backstory?</title>
      <pubDate>Thu, 17 May 2012 12:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/home/article/754977/m/1639454/tag/Dromund+Kaas</link>
      <guid>http://www.swtor-rp.com/home/article/754977/m/1639454/tag/Dromund+Kaas</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img style="border: medium none;" alt="" title="" src="http://files.enjin.com.s3.amazonaws.com/70955/module_gallery/original/548525.jpg"><br></div><br>While in actual gameplay everyone's character of the same class has the same backstory, those sorts of rules do not exist when it comes to the realm of role-play. However, some elements—perhaps its entirety—of certain character classes' backstories may be very appealing to some. So does your character have a completely original backstory that you thought up yourself, or do you follow the one that was laid out by the original game?<br><br>While creating a deeper character than you can have just through regular gameplay is encouraged in role-play, at the same time not everyone has the same level of creativity, imagination, or time to devote to creating an entire story for their character. And admittedly, it is easy to be influenced by what you see playing out in the canon story of the game, especially when some parts are so intriguing. Do you let your character's story be influenced by what happens in the gameplay story, or are you careful to keep everything separate and original? <br><br>Do not feel guilty if some parts of your character's role-play backstory have been influenced by, or taken directly, from the canon story. Has anyone kept any pieces, or even entire plot lines? Or is the gameplay story just there for you to enjoy, and when it comes to role-playing, are you doing something entirely different where only your character's class and species (if even that) reflects the canon?]]></content:encoded>
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      <title>From Caves to Computers: Star Wars RP and The Storyteller In All</title>
      <pubDate>Wed, 16 May 2012 16:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/home/article/751978/m/1639454/tag/Dromund+Kaas</link>
      <guid>http://www.swtor-rp.com/home/article/751978/m/1639454/tag/Dromund+Kaas</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img src="http://files.enjin.com.s3.amazonaws.com/70955/module_gallery/original/545841.jpg" title="" alt="" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; "><br></div><div style="text-align: center;"><br></div><div style="text-align: left;"><div>Whether it is the epics of <a href="http://en.wikipedia.org/wiki/Homer">Homer</a> or the pictographic scrawl on a canyon wall, humans have been interested in telling stories for as long as we have been walking. The primal urge to share a fictional world with another person is ingrained in our very genetics. Being the adaptable little creatures that we are, we have always found a way to share these stories with or without written language. Creating ink from berries and charcoal or finding a way to express ourselves with colorful new and occasionally invented language, we regale our companions with adventures of heroes and villains. It is, therefore, no surprise that when given a playground like <span style="font-style: italic;"><a href="www.starwars.com">Star Wars</a></span> and a toolkit like the one that is given in modern MMOs that we have managed to turn a simple game into a living, breathing epic that would rival the journey of <a href="http://www.ancienttexts.org/library/mesopotamian/gilgamesh/">Gilgamesh</a> himself.&nbsp;</div><div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;</div><div><a href="http://www.swtor.com" style="font-style: italic;">The Old Republic</a> has become our canvas and its avatars and settings our ink. This allows us to weave intricate stories that rival even the masters, yet we do one better. The advent of online gaming means that our stories can now intertwine. Imagine if Odysseus had run into Heracles in the underworld. That happens daily for us as the worlds we create begin to overlap and interact, creating a form of storytelling like has never been seen before.&nbsp;</div><div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</div><div>The other incredible turn of events is <a href="http://www.bioware.com">BioWare's</a> focus on "The Fourth Pillar” as they term it—the story. Now we have our own imagination to add to a rich framework provided by the game's creator. Anyone who has played as an <a href="http://swtor.wikia.com/wiki/Sith_Inquisitor">Inquisitor</a> can attest to the effort and care put into this framework by the team of writers at BioWare. They are not the focus though, we are and we have begun in a few short months to make a constantly moving and shifting world inside of our computers.&nbsp;</div><div><!--more--></div><div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;</div><div>When William Faulkner was asked what it takes to be a writer, he said, <span style="font-style: italic;">"It requires inspiration, luckily I am inspired from 9 to 5 Monday through Friday.”</span> What he meant was that storytelling takes hard work. That work, for the roleplayer, is a labor of love. Something that we all pour hours into every day to perfect. Anyone who has led an event in this game or any other knows that it is incredibly hard work, but the payoff is immense. At its core, it is the love of crafting and sharing a story with others. Providing entertainment for others and receiving the immense pleasure that comes from bringing joy to others in return.</div><div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;</div><div>In the end, we are no different than the great story tellers of antiquity. The characters and settings have changed, as have the means of delivering that story. Like the printing press, the MMO has revolutionized the way in which stories can be created, distributed, and received. In time I believe that the tales we create can be embraced as the art that they are.</div></div>]]></content:encoded>
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      <title>Force Reflection: How do you deal with plot failure?</title>
      <pubDate>Wed, 16 May 2012 12:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/home/article/754162/m/1639454/tag/Dromund+Kaas</link>
      <guid>http://www.swtor-rp.com/home/article/754162/m/1639454/tag/Dromund+Kaas</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img style="border: medium none;" alt="" title="" src="http://i.imgur.com/cx7J1.jpg" width="580"></div><div><br></div>Sometimes things don't just go your way. Plots fail, threads get cut and things genuinely suck. But what is that old idiom, <span style="font-style: italic;">"Fall down once, get back up twice?"</span> Or something equally uplifting. So it's easy, isn't it? Just dust off your shoulders, salvage what you can and move on. But sometimes, it isn't that easy, even when it should be. Sometimes it just digs so deep down in your ego or whatever you have and it bugs you. So some people fight back, try and bring back what is gone. It is an admirable quality, but is it the right one?<br><br>It can be anything from an inconvenience to an outright rage-inducing moment when something you invest time and effort into. It is even worse when the people on the other side who seemingly caused the failure are flippant about it or standoffish. How we compose ourselves and&nbsp;handle&nbsp;the situation is important to RP. Roleplaying is half IC and half OOC. It doesn't matter how wonderful you are of an RPer, if you are a genuinely ugly person outside of RP, full of bitterness when something doesn't go your way, it is a turn off.<br><br>With the recent&nbsp;disintegrations&nbsp;of the <a href="http://swtor-rp.com/lordadraas/m/3294446/viewforum/1242176">Voss-Ka RP</a> plot on Lord Adrass, this question has come to the forefront of the community. What do we do when something falls apart like this? Even if you are not a part of the Adrass community or the Voss Project, no doubt you have been in the same position. So tell us in the comments what you do. Keep moving onward? Blow up and drop whatever plot it is? Or something else? We want to know!<br>]]></content:encoded>
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      <title>Guild Spotlight: Hydian Expedition Outfit</title>
      <pubDate>Tue, 15 May 2012 16:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/home/article/747610/m/1639454/tag/Dromund+Kaas</link>
      <guid>http://www.swtor-rp.com/home/article/747610/m/1639454/tag/Dromund+Kaas</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img src="http://img.photobucket.com/albums/v686/JediRingo/Header.jpg" title="" alt="" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; " width="580px"><br></div><div><br></div>Hello again everyone. It's time for another <a href="http://www.swtor-rp.com/home/m/1639454/tag/Guild+Spotlight">Guild Spotlight</a>! This month I sat down with <a href="http://www.swtor-rp.com/lordadraas">Lord Adraas</a>' <span style="font-style: italic; ">Hydian Expedition Outfit</span>&nbsp;(HEO) and their leader Ringo Orlan. The HEO is a semi-independent <a href="http://www.swtor.com/info/holonet/allegiances/galactic-republic">Republic</a> organization that does the Republic's dirty work while allowing it to officially have&nbsp;deniability. It almost sounds like <span style="font-style: italic; "><a href="http://www.missionimpossible.com/">Mission: Impossible's</a></span> IMF to me.&nbsp;<div><br></div><div>Republic RP is suffering a disadvantage of numbers recently. Every server has seen shrinking populations as the newness of <span style="font-style: italic;"><a href="www.swtor.com">The Old Republic</a></span> has worn off, and other big MMO titles are launching. The Republic has always been the victim of a faction imbalance, so we've been trying to highlight them recently to help turn that around. If you are interested in a Guild Spotlight of your own, you can contact myself of <a href="http://www.swtor-rp.com/profile/447110">Ganden</a> to officially request one. For now though, read on to see what Ringo has to say about the Hydian Expedition Outfit!<!--more--></div><div><br></div><div><span style="font-weight: bold;">SWTOR-RP:&nbsp;Thank you for sitting down with me. Can you give us an overall idea of what HEO is all about?</span></div><div><span style="font-weight: bold;"><br></span></div><div><span style="font-weight: bold; ">Ringo:</span>&nbsp;Thanks for taking the time to talk to me about the HEO. The <span style="font-style: italic; ">Hydian Expeditionary Outfit</span> is essentially a heavy roleplaying guild here on the Lord Adraas server with mixed elements of PvP and End Game content. The emphasis, however, is always on roleplaying and good story writing. Let me explain a little bit about the backstory of our guild.<br><br>The HEO is a semi-independent organization with backing from the Republic's SIS as well as anonymous patrons—or benefactors. It began as a response to the <a href="http://www.swtor.com/holonet/galactic-history">Treaty of Coruscant</a> in that all of its founding members were dissatisfied with what they believed to be a surrender to the <a href="http://www.swtor.com/info/holonet/allegiances/sith-empire">Empire</a>. The HEO runs along a dual structure. What I mean by that is that we try to include every class into our guild's over-arching story without drowning out our more unique members. To accomplish this task, we've been using the <span style="font-style: italic; ">Gav Daragon</span> to represent our organization's capital ship, <span style="font-style: italic; ">The Feldspar II</span>. You can consider our guild to be broken up into three cores, with room between each core for unique character concepts. For example, we house our own Grey Order (usually exiles), a company of Marines (played by our troopers), and last but not least we employ Operatives (Smugglers) to work for us.<br><br>We do our best not to limit people's abilities to expand their character because of their class, and so we allow people to play technicians, medics, doctors, naval officers, and all sorts of other unique roles that can be filled on the <span style="font-style: italic; ">Feldspar</span> or planet side wherever the ship happens to be orbiting. In general, we have anywhere from 1-3 roleplay events a week, we have one night dedicated to hardmodes, and we try to squeeze in time for PvP and other activities. Currently, the guild is running along a larger story arc which encompasses all of our members, but it includes secondary arcs made by the members themselves. At HEO we try to emphasize that while Officers and myself can work as GM's, the members can also craft and guide the story as well.</div><div><br></div><div style="text-align: center;"><img src="http://img.photobucket.com/albums/v686/JediRingo/Picture1.jpg" title="" alt="" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; " width="580px"><br></div><div><br></div><div><span style="font-weight: bold;">You have a mix of all Republic classes in your guild it seems. How do you work with that dynamic as opposed to having a Jedi guild or Trooper guild?</span></div><div><br></div><div>We felt early on that we wanted to provide a guild to the TOR RP community that offered a unified approach to the class divisions in the game. The guild's independent nature allows us the freedom to mold the classes to our particular needs. Having a guild that dedicates itself to one class, we felt, would be bland and simply another clone of multiple guilds already established. We wanted to offer something different. The diversity of classes has actually helped us; we can tackle multiple roleplay events from different angles. Our events don't necessarily follow the same structure which keeps the RP scene fresh and interesting for all involved.</div><div><br></div><div><span style="font-weight: bold;">Can you tell us about some of the events you've done or are planning?</span></div><div><br></div><div>Certainly. As I said before we've done at least one to three events on a weekly basis, and over the next month and a half we'll be planning a Corellian Campaign which will encompass multiple events across a three or four week period. During these events there will be a mix of text-based RP and in-game objective hunting. We've been known to march into an area and clear it of NPC's as part of whatever operation the HEO is undertaking. Fairly soon we'll be concluding the first leg of our guild's main story arc which stretches all the way back to January. It's very exciting and I can't wait to see it get underway.<br><br>In the past, we've done Jedi training events (for Grey characters, of course), drills, reconnaissance, spy missions, and a whole bunch of other fun and exciting activities. We even did a <span style="font-style: italic; "><a href="http://www.starwars.com">Star Wars</a></span>-themed April Fools/ Easter Egg hunt. From time to time we also do datacron runs and world boss runs as well.</div><div><br></div><div><span style="font-weight: bold;">What about this guild story arc? What are your plans for the future, and how does it work with the rest of the community?</span></div><div><br></div><div>I haven't much thought to the next stage of our guild's journey. However, a conceptual framework is in the making. I plan to continue the guild such as it has been running since the game's launch, with recruitment drives and more overtures to the larger RP community on the server. For the moment, we're still very interested in developing alliances, as well as rivalries with other guilds on LA. Interested parties can contact me here on the boards. My goal and the goal of the officers of HEO is to provide an engaging format for expansive character roleplaying, and I'm confident that we have a bright future ahead of us.</div><div><br></div><div style="text-align: center;"><img src="http://img.photobucket.com/albums/v686/JediRingo/picture3.jpg" title="" alt="" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; " width="580px"><br></div><div><br></div><div><span style="font-weight: bold;">Speaking of recruiting, can you tell us a bit about what you're looking for in terms of recruits? Hopefully some potential members will be reading this.</span></div><div><br></div><div>Actually at the moment we've closed down our doors except for exceptional applications. We're doing this because we've grown exponentially in the past few months and we need some time to absorb the members that we do have. We do plan to open up the application process in the near future, perhaps in a couple of weeks, so please don't hesitate to throw your application up on our website. I just want folks to understand that it might be a little while.<br><br>What we look for in recruits are people that have some semblance about what they're doing and who are easy going out of character. We don't like drama in our guild. Other than that, our credentials are listed in our application form!</div><div><br></div><div><span style="font-weight: bold;">What would you say HEO's place is in the community? What are you doing to build roleplay on Lord Adraas as a whole?</span></div><div><br></div><div>Without running the risk of bragging, I'd like to think that HEO is one of the large guilds in the SWTOR RP Community and that we have a lot to offer the larger community. In all candor, this is an area I would like to see my guild (and the rest of the guilds for that matter) improve upon. Unless we have strong channels of communication we will never be an effective and close-knit community. For right now we're doing the only things we can do: run events, roleplay in public places, and help those who need it with end-game and PvP content. In short, I would like to see more of an effort from everyone in this community. Lord Adraas needs to remain a strong hub of <span style="font-style: italic; ">Star Wars</span> RP.</div><div><br></div><div><span style="font-weight: bold;">Take us through a day in the life of an HEO member. What would it entail?</span></div><div><br></div><div>I imagine it wouldn't differ from any other person playing TOR. They sign on, they're immediately greeted by over a dozen fellow guildies, and then they commence with the act of playing the game. There might be an event going on, or people might be asking for help with heroics or class quests. Usual stuff, mostly.</div><div><br></div><div><span style="font-weight: bold;">Do you do any other activites like PvP or raiding?</span></div><div><br></div><div>We do. However, those aspects of the game are not our main focus. I consider them to be supplemental activities to our main focus: roleplaying. We sometimes organize pre-mades, and we dedicate one night a week to hard modes and other end-game content.<br></div><div><br></div><div><span style="font-weight: bold;">Well thank you very much for sitting down with me. Is there anything else you'd like to say about the guild?</span></div><div><br></div><div>I think I'm good. Ah...I just want to say that we're a friendly guild and we're always eager to work with folks even if they're not affiliated with us. Thank you for your time and for the opportunity.<br></div>]]></content:encoded>
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      <title>Force Reflection: Do you need your ship to RP?</title>
      <pubDate>Tue, 15 May 2012 12:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/home/article/752920/m/1639454/tag/Dromund+Kaas</link>
      <guid>http://www.swtor-rp.com/home/article/752920/m/1639454/tag/Dromund+Kaas</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img style="border: medium none;" alt="" title="" src="http://files.enjin.com.s3.amazonaws.com/70955/module_gallery/original/546786.jpg"><br><br><div style="text-align: left;">Congratulations! You've received your ship either through hard-won efforts in the Dark Temple, stealing it from someone, reclaiming it from a thief or earning it from your superiors on <a href="http://www.swtor.com/holonet/galaxy-map">Coruscant</a>. Now your roleplay can actually begin, right?<br><br>Right?<br><br>How many of us wait to RP until we get a ship? I'll admit, the ship is pretty convenient (and sometimes necessary) for RP with friends or within your guild. But is it really essential for RP? Certainly we can RP without it, right? For example, a cadre of apprentices on Korriban break tradition and work together to fulfill their masters' designs. Perhaps a couple of <a href="http://www.swtor.com/info/holonet/classes/smuggler">Smugglers</a> realize a split profit is better than none at all and work to clear out Ord Mantell of problems.<br><br>The point is, the ship may be necessary for RP in certain ways, but one can always find way to do without it. Do you RP without your ship? If so, what sorts of things do you normally do? Post below and tell us all!<br></div></div>]]></content:encoded>
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      <title>Heart to Holo; A Lover's Advice Column: Rak</title>
      <pubDate>Mon, 14 May 2012 16:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/home/article/749834/m/1639454/tag/Dromund+Kaas</link>
      <guid>http://www.swtor-rp.com/home/article/749834/m/1639454/tag/Dromund+Kaas</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img alt="" title="" src="http://files.enjin.com.s3.amazonaws.com/70955/module_gallery/original/516932.jpg" align="middle" style="font-style: italic; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; " width="580px"></div><span style="font-style: italic;"><br>"Dear Elza, </span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">My first boyfriend got bit by a rakghoul and died. I loved him dearly and was devastated when he passed away. His death was very traumatic; a trooper had to shoot him before he turned and I was holding his hand, looking into his eyes as it happened. A mutual friend of ours, who has never hidden his feelings for me, helped me get through the difficult time after my boyfriend's death. He has always been there for me, even in the times I didn't want him to be. We even got involved together, but I had to break it off as it was too soon after my first's death. I wasn't sure then that I loved him, but I am now and for now we are together and happy. So why am I writing to you, you ask?</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">The person I am now involved with is a force-user. I do love him, though differently than my first boyfriend. I won't call him a Jedi, though he was trained to be one. He has promised me not to become Sith, though more and more he seems to want to go down that path, thinks he can destroy the Sith from the inside. He was even taken by a Darth at one point after he killed his apprentice, becoming an apprentice in place of the one he killed. I and a fellow managed to rescue him, but I get the feeling he wants to go back and finish his training. He's said as much. It feels as if I will lose him unless I let him go, but if I let him go, I'm sure I will lose him to the Sith. He tells me he loves me and that I'm the most important thing to him in the galaxy and he will come back to me. But he really wants to be this Sith’s apprentice, learn to use the Dark side of the force so he can destroy the sith from the inside.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">What should I do?</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">Rakgirl"</span><div><span style="font-style: italic;"><!--more--></span><br>Dear Rakgirl,<br>&nbsp;<br>Quite the situation you have gotten yourself into, hmm?&nbsp; First, let’s discuss the vague way you speak of how you love your "dualist.” You say that you love him but differently than your first boyfriend. Yet you say nothing more on this. Why? Do you love the Dualist less than the first boyfriend? Is it a relationship of convenience? A mutual understanding so neither of you are alone? If this is the case, the relationship will not last in the long run as you will both eventually look for something more emotional and strengthening.<br><br>As with everything in the galaxy, there is balance. Life and death, light and dark; the Force itself maintains its own balance. I may get a lot of backlash for what I am about to say, but for the purpose of this submission I am going to say it anyway. The studies that have been done thus far on the Force, it is said that there is no distinguishing properties to separate the Light side from the Dark side. The moral compass of the sensitive beings is the only reason there is a difference. While the Light side embraces peace, justice, benevolence and the like, the Dark side embraces passion, fear, anger and hatred. <br><br>The Light side of the Force takes time and patience to master. I have been told that it is always a tedious and trying process to maintain. If patience is a key to the use of the Light side, the use of the Dark side would represent the opposite. Passion, fear, hatred, anger are all instant emotions. These emotions form quickly and can be used instantly. Doing my best to step back and look at both in a neutral way, the Dark side of the Force seems to be the more gratifying of the two. I could see how someone trained in the uses of the Light side would find the Dark side entrancing, addicting to a point. &nbsp;<br><br>There have been very few in history which have been able to conquer both the Light side and the Dark side of the Force. In the very least, be able to use both sides in a manner fit for daily living. The Dualist's goals of trying to take down the Sith from the inside may be a bit…grand. More or less, I believe he has fallen into a need for instant gratification and would become fully enveloped in the powerful emotions of the Dark side if given the chance. <br><br>Your choices here are minimal. If you tell him you would rather he not become any more involved with this Darth, you risk the chance of losing this "different” love. If you tell him to go, you still run the heavy risk of losing him anyway. Dark side training is ruthless, and he may die in the process. My advice is to take the route of the lesser of the two evils, whichever one it may be. You need to figure out which way would hurt <span style="font-style: italic;">you</span> less, and move in that direction. <br><br>Best Wishes, <br>Elza<br></div>]]></content:encoded>
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      <title>Force Reflection: Do you know you're evil?</title>
      <pubDate>Mon, 14 May 2012 12:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/home/article/751515/m/1639454/tag/Dromund+Kaas</link>
      <guid>http://www.swtor-rp.com/home/article/751515/m/1639454/tag/Dromund+Kaas</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img src="http://images4.wikia.nocookie.net/__cb20051218172433/starwars/images/thumb/c/c1/Insidious_Smile.jpg/830px-Insidious_Smile.jpg" title="" alt="" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; " width="580" height="350"></div><div style="text-align: left;"><br></div><div style="text-align: left;">In movies, comics, books, and plays, it is usually very easy to tell who the "bad guy" is from the get go. Some are plain old evil, while others or more ambiguously evil. No matter the particular flavor of evil though, we can usually identify said evil very quickly. But does your character know or think he or she is evil? How do you roleplay a character who is truly "evil" versus a character whose evilness could be debated?</div><div style="text-align: left;"><br></div><div style="text-align: left;">When a <span style="font-style: italic; "><a href="http://www.starwars.com">Star Wars</a></span> fan needs to&nbsp;adequately&nbsp;describe a&nbsp;quintessentially&nbsp;evil character, <a href="http://starwars.wikia.com/wiki/Darth_Maul">Darth Maul</a> is a perfect fit for the bill. He looks evil, he talks evil, and he acts evil. He's one dimensional in that sense. The moment he appears on screen, you think, <span style="font-style: italic; ">"That is one evil Zabrak"</span> (or horn guy if the word <a href="http://starwars.wikia.com/wiki/Zabrak">Zabrak</a> escaped you). Even so, did he think he was a bad guy? Or did he think he was doing what needed to be done for the "good" of the galaxy? <a href="http://starwars.wikia.com/wiki/Palpatine">Palpatine</a> wanted to control the galaxy, but he acted as if it was the best thing for it. He must have felt as the most powerful being, he was doing right by the galaxy, right? Has any evil being, real or fake, ever actually thought of themselves as evil?</div><div style="text-align: left;"><br></div><div style="text-align: left;">Right and wrong and good and evil are not always as easy to identify as we would like. But there are beings that do evil things and could be defined by those actions as being evil. But as a group of (hopefully) non-evil people, how do we roleplay evil characters? Are they classically evil, or do they live in a perpetually grey sector of morals? Do they know what they do is wrong and simply not care, or do they think they are doing good in a unconventional manner? Well, let us know in the comments below!</div>]]></content:encoded>
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      <title>Role-Playing Etiquette Compendium; Part III: Getting Deeper</title>
      <pubDate>Sun, 13 May 2012 12:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/home/article/750136/m/1639454/tag/Dromund+Kaas</link>
      <guid>http://www.swtor-rp.com/home/article/750136/m/1639454/tag/Dromund+Kaas</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; " alt="" title="" src="http://files.enjin.com.s3.amazonaws.com/70955/module_gallery/original/515816.jpg" align="middle" width="580px"></div><br><span style="font-weight: bold; font-size: 18pt; ">III. Getting Deeper</span><br><br>This next section is for those who have the basics down and are looking to move forward with their RP experience. There are many ways to begin a new RP story, and I'll go through them here.<br><br><span style="font-weight: bold; font-style: italic;">1. Walk-up RP/Random RP</span><br><br>This one is pretty simple. You see several people chatting over drinks in the cantina, their conversation seems interesting enough, yet you do not know them and they do not know you. How do you go about this? Easy! The same way you would in real life!<br><br><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><span style="font-style: italic;">/say *Boomer glances over his shoulder at the three men to his left speaking of a new posted bounty at the Imperial Fleet.* </span>"Fella's,"<span style="font-style: italic;"> *He grumbles in their direction.* </span>"I already took that job, so you can stop running your mouths about it. Though, I could use an extra hand taking in the target. Any of you interested?"</blockquote><br>As the three men's attention turn to Boomer, he steps nearer to them and engages in the conversation. Hank, Bow, and Jack all target him (Yes, I mean actually click on Boomer and target him directly. I'll explain this more in a later section.). Jack tells Boomer that he is interested in helping him out with taking the target, but he wants a fifty percent cut of the reward. Boomer in turn targets Jack and tells him that isn't going to happen if he is the one taking on most of the risk, using his ship and his equipment. Hank then asks Boomer his name, and Boomer targets Hank and responds sharply.<br><br><div><span style="font-style: italic;">"The name's Boomer. I usually run spice, but I decided this week to take on something a little less...deadly."</span> Hank responds to Boomer with his own name, and in turn, Jack and Bow introduce themselves to Boomer. Not every introduction will go this easily or in this manner. But, it <span style="font-style: italic;">is</span>&nbsp;an example of walk-up RP.</div><div><!--more--><br><span style="font-weight: bold; font-style: italic;">2. Story-line Based RP</span><br><br>Boomer's "handler's" name is Joe. Joe is friends with Nikki in real life, and she has just decided to get involved with RP. So, Joe and Nikki set down a basic storyline for their two characters to play out. Nikki tells Joe out of character (OOC) that she would like to start a relationship with Joe's character Boomer. Joe agrees and they set about discussing how Nikki's character—named Sela—and Boomer will meet and where they want to take the storyline. When everything is set to basics, the RP begins. Sela and Boomer meet on a vacation to Alderaan, and they spend a few days together.<br><br>This is a simple example of storyline based RP. Now, I'm going to get more in depth.<br><br>Boomer's clan, <span style="font-style: italic;">"The Dogs,"</span> discuss OOC over their chat server that they want to get together and do some large RP that includes all thirty members of their clan being involved. So, after an hour of discussion, they decide to set up an event on their calendar to take down the world boss on Voss, but they will do it in character. The details of the event, times, etc are all set on the clan's website and they wait for the designated time and day. When it comes, all thirty members join up in a group/party/ops and head to Voss, conversing in character about what they want to do, how, etc. Boomer's clan leader lays down the rules to the fight and things go on from there.</div><div><br>These types of events are a lot of fun to be involved in and I highly recommend getting involved with them when you see them happen. <a href="http://www.swtor-rp.com">SWTOR-RP</a> has a <a href="http://www.swtor-rp.com/events">great listing of server events</a>. It is a good way to see what is going on and to get involved. Large scale RP events are also a great way to learn how to&nbsp;multi task&nbsp;conversations as well as a great way to meet new people to RP with! <br><br><span style="font-weight: bold; font-style: italic;">3. Private RP</span><br><br>This speaks for itself on most levels. It usually happens between two characters that are close friends or partners. These RP conversations generally take place in /whisper chat or /party chat. There isn't much explaining to do here. If the two parties are friendly, they are less likely to be drastically strict on their RP etiquette. The designated speaking zones are usually established thereafter. Party chat may be designated as in-character discussion, while whisper may be set as OOC discussion. This leaves less confusion and allows for two conversations to be going on at once.<br><br>I'm going to state now, I do not plan on discussing ERP as that is a personal thing some choose to do and others choose to not do. But always remember to make the first kiss memorable!<span style="font-size: 13px;"><br></span></div><div><br></div><div><span style="font-size: 8pt; font-style: italic;">Again, there is always more that can be added, and perhaps taken away. The compendium itself is only a base for new people to go off of. Feel free to add your comments and suggestions below!</span></div>]]></content:encoded>
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      <title>INN News Reports Assault Team's Success vs Republic Vessel</title>
      <pubDate>Sat, 12 May 2012 12:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/home/article/746732/m/1639454/tag/Dromund+Kaas</link>
      <guid>http://www.swtor-rp.com/home/article/746732/m/1639454/tag/Dromund+Kaas</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img src="http://i1235.photobucket.com/albums/ff425/awesoebot/BoardingParty.jpg?t=1336707341" title="Boarding Party" alt="Boarding Party" align="middle" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; "><br></div><div style="text-align: center;"><br></div><div style="text-align: left;"><div style="text-align: -webkit-auto; "><span style="vertical-align: baseline; ">An Imperial assault team composed by</span><span style="font-weight: bold; ">&nbsp;Darth Malgus&nbsp;</span>himself commandeered a Republic ship this evening. This ship contained some "very specific cargo,” according to our INN Sources. As to what exactly the cargo was, however, the unnamed sources refused to specify.</div><div style="text-align: -webkit-auto; "><span style="vertical-align: baseline; "></span><br><span style="vertical-align: baseline; font-style: italic; ">"The assault team acted in accordance to their orders,”&nbsp;</span><span style="font-weight: bold; ">Moff Phennir</span> said in a statement to INN. &nbsp;<span style="font-style: italic; ">"As to further missions? I’ve no comment on the matter.”</span></div><div style="text-align: -webkit-auto; "><span style="vertical-align: baseline; "></span><br><span style="vertical-align: baseline; ">Regardless of the lack of comment, the assault team’s mysterious lack of presence after the victorious capture of the supposedly innocuous Republic vessel has left some room for the imagination.&nbsp;</span><br><span style="vertical-align: baseline; "></span><br><span style="vertical-align: baseline; font-style: italic; ">"Further victory surely awaits us!”</span>&nbsp;a Dromund Kaas citizen replied when asked about the news. As for his prediction, we await further report from Moff Phennir regarding the assault team’s return.</div><div style="text-align: -webkit-auto; "><span style="vertical-align: baseline; "></span><br><span style="vertical-align: baseline; font-style: italic; ">Imperial News Network Exclusive</span></div></div>]]></content:encoded>
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      <title>Voices of the Republic: Senators, Lawyers, and Diplomats. Oh My!</title>
      <pubDate>Fri, 11 May 2012 16:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/home/article/744994/m/1639454/tag/Dromund+Kaas</link>
      <guid>http://www.swtor-rp.com/home/article/744994/m/1639454/tag/Dromund+Kaas</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img style="border: medium none;" alt="" title="" src="http://files.enjin.com.s3.amazonaws.com/97060/module_gallery/original/475410.jpg"><br></div><br>Politics is always a hot-button topic. Some people become more ornery than a Reek in mating season while others hold fast to the stance of not caring until they're in shackles or being beaten by a vicious overlord. While the team at <span style="font-style: italic; ">Republic HoloNet News</span> discourages those with political opinions to resort to violence or to dissent, sometimes the only thing which encourages the bureaucratic process along is a big event like the Treaty of Coruscant or a violent rebellion like the one taking place on Corellia.<br><br>Last week, Voices asked you, our favorite sentient, to voice your opinions on the current administration of your government. It didn't matter if you're from the Empire, Republic, or an independent system. Voices wanted to know. Let's see what you had to say!<div><!--more--><br><div style="margin-left: 40px;"><span style="font-style: italic;">"<span style="font-weight: bold;">Supreme Chancellor Saresh</span>? I respect her commitment to restoring Taris 
and to the Republic! And generally she seems to be one of the good ones,
 but I do find that at times her drive to restore a ruined planet-city 
to be blinding in a way since the resources that are going into 
revitalize this ruined city planet, could be going into ensuring that 
our soldiers are better supplied and the refugees that litter the 
streets. Anyways just because a seemingly good, respectable politician 
has been appointed the head of state and government doesn't mean that 
corruption will cease in the Republic. After all you still have the 
other senators and whatnot that comprise the senate and even though 
we've managed to weed out quite a few corrupt senators, there are still 
a lot of bad ones. And thankfully it is becoming harder for them to coil
 themselves around/leech off the systems around more power and wealth, 
but it isn't impossible. Give them some time and they'll find a new way.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">
I think the only real way to keep a politician honest is to be skeptical
 of those we elected to lead us, always watching their movements, the 
people they talk to, and the way they say things. It'll add a lot of 
stress and frustration in their lives so long as they keep office 
unfortunately, but when someone enlists in the military they have people
 that are on their case all the time as well. They're called Drill 
Sergeants! And after they've been pushed to their limits physically and 
mentally, they come out stronger than they were before, so in a way we 
would be making the Republic stronger. But even then you have to 
consider the bias of the politician, whether they are xenophobic, or 
they hate these Senators</span><span style="font-style: italic; ">—</span><span style="font-style: italic; ">I'm reading too much into it.</span></div><div style="margin-left: 40px;"><br style="font-style: italic;"><span style="font-style: italic;">
Ultimately with all the flaws the Republic has, it's the best chance the
 galaxy has at peace and prosperity for all. After all the alternative is
 the Empire and there if you aren't a human noble, you're generally 
treated like a animal, with little, if any, rights at all. They can make
 the argument, that at least they know their leaders are corrupt, but 
ultimately it's the common person that suffers, while here the corruption
 is hidden and the common people have a chance that they wouldn't have 
with the Empire. At least that's what I've seen from the worlds I've 
been dispatched to."</span> - <a href="http://www.swtor-rp.com/profile/951594"><span style="font-weight: bold;">Captain Kael "Kobalt" Aureav</span></a><br></div>

<br>Seemingly pessimistic at first, Captain Aureav's words are nonetheless true. While our government is doing all that it can, there will always be spies and corrupt officials which slither their way through the system to tap into the tree of bureaucratic credit flow, but this comes with all governments including the <span style="font-weight: bold; ">Sith Empire</span> and, especially, the <span style="font-weight: bold; ">Hutt Cartel</span>.<br><br><div style="margin-left: 40px; font-style: italic;">"The people give power, the people can take it away. The moment that the 
people forget that, however, is when we become slaves. Or the next Sith 
Empire. Remember, always remember, that it is our role as citizens in 
the Republic to keep our rights, our freedoms the way the are. Despite 
bribes, corruption and what have you's out there. One must be diligent 
and continue to voice for the people.<br><br>Freedom Flies and Tyranny dies." - <a href="http://www.swtor-rp.com/profile/1340421"><span style="font-weight: bold;">A Republic Citizen</span></a><br></div>

<br>The power of voting is the most powerful element in the <span style="font-weight: bold; ">Galactic Republic</span>. While many take it for granted and even more neglect the ability to do it, any corrupt official or entity can be taken down with the proper application of voting prowess. The events on Coruscant in the Old Galactic Market recently proved this as almost the entirety of the immigrant population registered to vote and dethroned over 5 sector representatives, voting in replacements which have proven to be both more fair and efficient with their credits. New housing for recent citizens has proven this, as once the Old Galactic Market was secured by Coruscant Security Force personnel construction began. The power to control our government lies in our hands and no one else's.<br><br><div style="margin-left: 40px;"><span style="font-style: italic;">"Are the Empire's citizens represented fairly? No, because that's not how
 our government works. We're not expressing their will so much as we are
 controlling their impulses.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">
You see, the average citizen of the galaxy is a smart, rational being. 
But if you put a bunch of them together in a large group, then the 
intelligence and morals of that group quickly fall to that of the lowest
 common denominator. We don't trust them to make the right decisions. So
 it is left to the Sith to determine the course of the Empire, as we are
 guided by the Force, and are thus superior to our fellow sentients.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">
However, despite this, most Sith do not partake of our government. 
Instead they either run off to fight in the war, or to pursue their own 
selfish goals. So most of the actual governing is left to the Imperial 
military. The Moffs specifically. They manage large sectors of space, 
acting as overseers for the region. While loyal natives of the worlds we
 conquer are left in charge of those particular worlds as governors. 
Though sometimes, if one of those leaders proves themselves incapable, a
 Sith or Moff is sent to fix their mistakes. Usually this involves 
executing the failed governor, and then proceeding to stamp out any 
dissent. Violently.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">
Actually, now that I think of it . . . summary execution is used to 
solve a lot of the Empire's problems. Such as corrupt officials. We 
leave tracking down corruption within the Empire to a combination of the
 Imperial military, Imperial Intelligence, and the Sith Inquisitors. If 
you are caught performing corrupt actions by one of these organizations,
 then you can usually expect death. Though you folks in the Republic 
would amazed at how much corruption there still is within our 
government. I mean, you'd think that after the first few dozen 
executions people would get the message that you're not suppose to do 
that. But no, apparently stupidity never goes out of style.</span>" - <a href="http://www.swtor-rp.com/profile/1158190"><span style="font-weight: bold;">Lord Forja Varos</span></a><br></div>


<br>Standing as an admittance that the Sith and the Republic are equally as corruptible, it is amazing to see that even in spite of summary execution that those within the Sith Empire still attempt to gain the advantage either financially or through their hierarchy. While many would think that their harsh methods and brutal operations would dissuade many, apparently it does not. Even many Imperial defectors are drawn to the Hutts and Republic through offers of credits and a better, less lethal life. While many cannot deny the efficiency of the Imperial Moffs, anyone who has been under their rule can attest to their flippant attitude towards any planetary issue other then themselves making money.<br><br>At the end of the day it doesn't matter what part of space you're from, there will be corruption and a bad taste in someone's mouth no matter whose in charge. We can only hope that over time we as a galactic community will be more at ease being honest than we are at having secret or greedy ambitions.<br><br><div style="text-align: center;"><span style="font-size: 14pt;"><span style="font-weight: bold; text-decoration: underline; font-size: 14pt;">NEXT WEEK'S TOPIC</span>: </span><br><br><span style="font-size: 14pt;"></span>The Ability to Speak.<br><br><div style="text-align: left;">One of the great values of the Galactic Republic is that any sentient from any planet can say whatever they want about anything in the galaxy. Far away are the oppressive speech-censoring agents of the Empire where one wrong statement can put you on the torture rack of a Sith. Be you Bothan, Rodian, Ithorian, or Balmorran, there will always be a forum to speak freely and the ability to do it.<br><br>The question we pose for next week's <span style="font-style: italic; ">Voices of the Republic</span> is if you feel this is a good idea, a bad idea, or if your government doesn't allow freedom of speech as much as you wish it would. Are you a Sith subject who cannot speak out against your military? A Republic officer who fears demotion for critisizing the Supreme Chancellor?<br><br>Make sure to put your opinion on the HoloNet. While it may be anonymous, you will always have a voice on our HoloNet forum.<br></div></div><br><a href="http://www.swtor-rp.com/forum/page/1/m/1639455/viewthread/2747518-voices-republic-in-character-weekly-swtorrp-column-input-required">Be sure to discuss this week's topic on the RHN Voices of the Republic HoloNet forum</a> or submit a brief topic in response to this article. Conversations are encouraged, yet are not moderated!<br>

<br>
For every voice, let there be an ear to listen.<br>
<span style="font-style: italic;"><br>
Republic Holonet News</span><br style="font-style: italic;">
<span style="font-style: italic;">Voices of the Republic Edition</span></div>]]></content:encoded>
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      <title>Force Reflection: Can you change your character's history?</title>
      <pubDate>Fri, 11 May 2012 12:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/home/article/744950/m/1639454/tag/Dromund+Kaas</link>
      <guid>http://www.swtor-rp.com/home/article/744950/m/1639454/tag/Dromund+Kaas</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img src="http://i1235.photobucket.com/albums/ff425/awesoebot/FR511Sfad.jpg" title="Jango Fett" alt="Jango Fett" align="middle" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; "><br></div><div style="text-align: center;"><br></div><div><span style="text-align: -webkit-auto; vertical-align: baseline; ">Once upon a time, there was a <a href="http://starwars.wikia.com/wiki/Stormtrooper">Stormtrooper</a> who could not make clearance on a blast door. Years later, his predecessor&nbsp;</span><a href="http://starwars.wikia.com/wiki/Jango_Fett">Jango Fett</a><span style="font-weight: bold; ">&nbsp;</span>seems to have had the same problem. Simple decisions can create storyline alterations.</div><div><span style="vertical-align: baseline; "></span><br><span style="text-align: -webkit-auto; vertical-align: baseline; ">As we roleplay our characters, we think we know them inside and out. We believe we know everything about them: their backgrounds; their likes and dislikes; perhaps even smaller details such as the meals they’ve recently eaten, and other such things. Roleplay, as it stands, is a fluid thing, and we do not have control over every aspect of it. While we normally tend to pay attention to the grand sweeping decisions made in storylines, there are sometimes off-handed remarks that can change a character forever.</span><br><span style="vertical-align: baseline; "></span><br><span style="text-align: -webkit-auto; vertical-align: baseline; ">Take for example a situation wherein a well developed character is walking through an Orbital Station with a long standing comrade in arms. Their comrade in arms asks them where they got the scar they’ve had on their face since character creation. Was this a conscious decision by you, the player? Have you, the player, given it much thought? Suddenly a decision must be made, story must come to pass, events must be conjured out of thin air to be presented to the other player as a response. While you, the player, can have your well developed character simply ignore the request for information, the seed has been planted, "Where did this scar come from?”</span><br><span style="vertical-align: baseline; "></span><br><span style="text-align: -webkit-auto; vertical-align: baseline; ">Other off handed remarks can change a character’s marital status, can leave a character missing appendages, can render a character with additional implants, leave a character without a ship, etc. The apparent small decisions we make in the course of conversation can have large impact on the course of our character’s development. </span><br><span style="vertical-align: baseline; "></span><br><span style="text-align: -webkit-auto; vertical-align: baseline; ">This Force Reflection asks, have you ever altered a character concept in the course of roleplay? Have you ever made edits to a character’s background in the course of conversation? Or vice versa?</span></div>]]></content:encoded>
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      <title>Member Spotlight: Sorrik</title>
      <pubDate>Thu, 10 May 2012 16:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/home/article/745333/m/1639454/tag/Dromund+Kaas</link>
      <guid>http://www.swtor-rp.com/home/article/745333/m/1639454/tag/Dromund+Kaas</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img src="http://files.enjin.com.s3.amazonaws.com/70955/module_gallery/original/540526.jpg" title="" alt="" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; "><br></div><div><br></div><div>Members of <a href="http://www.swtor-rp.com">SWTOR-RP</a> come in many shapes and sizes, and no, I'm not making reference to physicality. Our members comprise of casual users who log in from time to time; forum-dwellers whose main activity is lurking about and posting on the forums; creative-critters who create wiki articles and journal and story entries; and finally we have the lurker. The latter group can be compared to a night owl: they browse the forums and articles on the front page, though they hardly ever make themselves known.&nbsp;</div><div><br></div><div>One such individual who falls into the "lurker" category is <a href="http://www.swtor-rp.com/profile/1668866">Sorrik</a>. As a <a href="http://www.swtor.com/info/holonet/classes/bounty-hunter">Bounty Hunter</a> on the roleplaying server <a href="http://www.swtor-rp.com/lordieldis">Lord Ieldis</a> and a member of SWTOR-RP, Sorrik is looking to learn the ways of RP by finding like-minded players and possibly a guild to join. However, if your&nbsp;vocabulary consists only of words such as GTFO, LMFAO, and n00b, look no further. Your kind is not wanted here. You're either too young to understand the concepts of RP and probably don't know what I mean when I say, <span style="font-style: italic; ">"You are what you eat," </span>or you just never hit puberty and still think that the Easter Bunny actually lays its eggs. For the rest of you (and I hope by that I mean <span style="font-style: italic; ">all</span>&nbsp;of you), continue reading as we get to know Sorrik in this <a href="http://www.swtor-rp.com/home/m/1639454/tag/Member+Spotlight">Member Spotlight</a>.&nbsp;</div><div><!--more--></div><div><br></div><div><div><span style="font-weight: bold; color: rgb(255, 165, 0);"><img src="http://files.enjin.com.s3.amazonaws.com/70955/module_gallery/original/540576.jpg" title="" alt="" align="left" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; margin-right: 10px; " width="250">SWTOR-RP: Greetings, Sorrik. Welcome to the Member Spotlight feature! Thank you for joining me and taking the time to answer my questions. I promise, I won't play rough this time. I'll be on my best behaviour... if that's possible.</span></div><div><span style="font-weight: bold; "><br></span></div><div><span style="font-weight: bold; ">Sorrik:&nbsp;</span>I guess we'll see about that. Thanks for picking me to do this. I'm pretty excited.</div><div><br></div><div><span style="font-weight: bold; color: rgb(255, 165, 0);">My pleasure. It's always good to have the lurkers randomly selected. Gives everybody the opportunity to meet new players and open up new opportunities of the social kind. And speaking of lurkers, we don't know much about you at all. Tell us a little about yourself and your involving in <span style="font-style: italic;"><a href="http://www.swtor.com">The Old Republic</a></span>.</span></div><div><span style="font-weight: bold; "><br></span></div><div>Unfortunatly Sorrik is not yet part of this galaxy. I started out with a buddy; he created an Assassin and I made a Corruption Sorcerer, Lord Tarash Kilvaari. Unfortunately due to some unforseen circumstances, Lord Tarash has been off finding ancient relics (he's been shelved for the time being until my buddy comes back).&nbsp;</div><div><br></div><div>So now a Bounty Hunter has taken all of my attention: Kintaro of the Kilvaari legacy. He is just trying to make a living off of whoever pays him the most. At this point the Empire is winning.</div><div><br></div><div><span style="font-weight: bold; color: rgb(255, 165, 0);">Hopefully Tarash doesn't collect too much dust, then. And a Bounty Hunter is always fun. I take it Kintaro has no allegiance to anyone but him-or-herself?</span></div><div><span style="font-weight: bold; "><br></span></div><div>I got my timelines messed up. I meant to say the Imps are winning.</div><div><br></div><div><span style="font-weight: bold; color: rgb(255, 165, 0);">No, you got that right. But when I think of people who <span style="font-style: italic;">"make a living off of whoever pays him the most,"</span> I take that as being loyal only to oneself. If the Republic was to come along and make a larger offer, would Kintaro then work for them instead?</span></div><div><span style="font-weight: bold; "><br></span></div><div>Kintaro goes where the credits are. It doesn't matter Imps, Pubs... even done a few jobs for the Hutts. Not a big fan of the Hutts. However, don't think that he doesn't have a set of morals. If you aren't <span style="font-style: italic;">"on the list"</span> you have nothing to worry about, but if you are...</div><div><br></div><div><span style="font-weight: bold; color: rgb(255, 165, 0);">Duck, take cover, and watch your back as if you're being hunted by the galaxy's most notorious? Noted. As a newcomer to the roleplaying scene, what is it you're looking for in your roleplaying endeavours with other players? Are you open to all kinds of RP, or do you limit it to your online buddies?</span></div><div><span style="font-weight: bold; "><br></span></div><div>Truthfully, other than that one&nbsp;friend,&nbsp;I don't really have any online buddies. Been taking my time&nbsp;levelling&nbsp;solo and doing as many heroic group missions as I can get groups for. However, I always have my eye open for RP. I have yet to engage in it, mostly from:</div><div><br></div><div>a) not really knowing exactly what to do, and;&nbsp;</div><div><br></div><div>b) you don't want to jump right in the middle of something and be like <span style="font-style: italic;">"Hey guy here I am..."</span>&nbsp;That's rude.</div><div><br></div><div>I <span style="font-style: italic;">love</span> to watch&nbsp;what's&nbsp;going on though. It facinates me the stories that some of these people can come up with. On my server though it is a rare treat to see RP out in the wild.</div><div><br></div><div>I wouldn't be opposed to joining something but I have been having a hard enough time finding a guild let alone RP. Thats why I love SWTOR-RP. I can see what is going on within my server (most is Republic side so it's a little tough), but I lurk almost every day hoping to catch something.</div><div><br></div><div style="text-align: center;"><img src="http://files.enjin.com.s3.amazonaws.com/70955/module_gallery/original/540577.jpg" title="" alt="" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; "><br></div><div><br></div><div><span style="font-weight: bold; color: rgb(255, 165, 0);">I'm glad that SWTOR-RP helps you in such a way. But if knowing how to RP is the main reason for holding you back from it, don't you think that perhaps heading to an RP hotspot may help you? I don't hear too many stories of people being blown off in public RP arenas.</span></div><div><span style="font-weight: bold; "><br></span></div><div>Really the only ones that I have seen advertised are for the Republic side. Right now I have scratched off a lot of&nbsp;Republic&nbsp;members from my list so they aren't really&nbsp;hospitable&nbsp;right now. I tried to explain that it's all just business but they are still a little touchy.</div><div><br></div><div>I think that the easiest way for me to actually start RPing is to find a guild and go from there. I have had a few RP experiences in a certain other MMO that is out there and they didn't really go so well. Might be a little gun shy now. However, I suppose given the right circumstances I would join in. I do hang around the fleet and Nar Shaddaa&nbsp;occasionally&nbsp;looking for it.</div><div><br></div><div><span style="font-weight: bold; color: rgb(255, 165, 0);">What server are you currently on?</span></div><div><span style="font-weight: bold; "><br></span></div><div>I am currently on Lord Ieldis.</div><div><br></div><div><span style="font-weight: bold; color: rgb(255, 165, 0);">People of Lord Ieldis, hear me! Sorrik is awesome and is in need of your guidance in RP!</span></div><div><span style="font-weight: bold; color: rgb(255, 165, 0);"><br></span></div><div><span style="font-weight: bold; color: rgb(255, 165, 0);">There, problem solved. And it rhymes too. I didn't plan that.</span></div><div><br></div><div><span style="font-style: italic; ">[laughs]</span> Thanks for the help. I'll let you know if it works!</div><div><br></div><div><span style="font-weight: bold; color: rgb(255, 165, 0);">You're very welcome! You mentioned that you're searching for a guild. Are there any particular traits you're looking for, other than being Empire-aligned?</span></div><div><span style="font-weight: bold; "><br></span></div><div>I would prefer it to be mid-sized social and mature (not neccessarly age but I don't need the LAWLZ N00B GTFO garbage. That just really bothers me). I really like all aspects of the game. I have played with PvP and solo PvE and of course nothing makes the world more interesting than RP.</div><div><br></div><div><span style="font-weight: bold; color: rgb(255, 165, 0);">You're not asking for too much, so I doubt your search will be a long one. Any closing comments before we part ways?</span></div><div><br></div><div>Thanks for taking the time to do these interviews. They are all very interesting and fun to read. Here's hoping you never end up on one of my lists. To my fellow Lord Ieldisions, hopefully we'll be able to pick up more world RP on both Sith and Republic sides!</div><div><br></div><div><span style="font-weight: bold; color: rgb(255, 165, 0);">Ganden Venorsi: GTFO! I LAWLZ at your list! No, just kidding. It's an absolutely pleasure, and I wish you all the best in furthering your RP experience. See you around!</span></div></div>]]></content:encoded>
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      <title>Force Reflection: Does the number of credits really matter?</title>
      <pubDate>Thu, 10 May 2012 12:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/home/article/742790/m/1639454/tag/Dromund+Kaas</link>
      <guid>http://www.swtor-rp.com/home/article/742790/m/1639454/tag/Dromund+Kaas</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img style="border: medium none;" alt="" title="" src="http://files.enjin.com.s3.amazonaws.com/70955/module_gallery/original/538151.jpg"><br><br></div>Many quests in <span style="font-style: italic; "><a href="http://www.swtor.com">The Old Republic</a>&nbsp;</span>give dialogue options that allow the player to chose between accepting no <a href="http://starwars.wikia.com/wiki/Galactic_Credit_Standard">credits</a> for completing a mission, graciously accepting what is offered, or demanding more credits for whatever service was given. Thus, we all come to that decision of whether or not we should be the valiant, humble hero who accepts nothing for his service, the grateful worker who doesn't ask for credits but is happy to accept them if offered, or the greedy con artist who wants everything he can get. Thus, the topic for today's <a href="http://swtor-rp.com/home/m/1639454/keyword/force%20reflection">Force Reflection</a> is: how does your character react when given a choice about the number of credits received for completing a quest?<br><br>Now, don't let this question get tangled up in the morality web, either. Just because a character is 'good' does not necessarily mean that he will turn down credits when offered. My own <a href="http://starwars.wikia.com/wiki/Gunslinger">gunslinger</a> Holland may be a good person deep down, and typically makes light side dialogue options, he is still careful to always make sure that a quest is going to pay him before he even sets out on it, and never turns down credits when they are offered. It has nothing to do with his moral sense, but is more a part of his character quirk of always looking out for his own well-being, and never turning down credits when they are offered because he never knows when he may get more having an unstable career.<br><br>Though demanding everything that a refugee family owns in return to bringing their lost daughter back may qualify as a reflection upon a character's moral fibre...<br><br>So when presented with the option, how does your character react? Do they always check first whether or not they are being paid, or are they willing to do quests simply because they want to help someone? Or is it entirely dependent upon the situation or the person on the other end of the conversation? Do you think this reflects upon your character's morality, or simply upon their personality?]]></content:encoded>
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      <title>RHN Biolife Report: Jurgoran</title>
      <pubDate>Wed, 09 May 2012 14:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/home/article/712136/m/1639454/tag/Dromund+Kaas</link>
      <guid>http://www.swtor-rp.com/home/article/712136/m/1639454/tag/Dromund+Kaas</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; " alt="" title="" src="http://i940.photobucket.com/albums/ad245/Norrithesexy/Jung.gif" width="580px"><br><br><div style="text-align: left;">In the harsh stormy jungles of Dromund Kaas, there is only one being that can truly claim to pull the ears off a Gundark: the Jurgoran. A favorite of Sith who seek to have a vicious pet for themselves, the unruly Jurgoran is the only animal on Dromund Kaas which vies for the top of the food chain with the ever popular and ever violent Gundark.<br><br>Known for their razor sharp claws and their leathery, rough hides, the Jurgoran is primarily a water-based creature which builds its nest underneath accumulations of floating leaves or branches of trees which were knocked down during one of Dromund Kaas' constant storms. Their hunting habits, however, correlate directly with that of the Gundark.<br><br>Almost equal in every quality, a fully grown adult Jurgoran and Gundark have been known to battle with one another for hours—sometimes even days—over hunting grounds or the corpse of one animal. Their vicious, unrelenting strength will often overpower a Gundark in the long run, but due to the excessive breeding nature of the Gundark, the Jurgoran often has to assert its dominance by slaughtering entire nests of the only other predator it finds itself in contest with.<br><br>Over the millenia of settlement on Dromund Kaas, the Jurgoran has gained a cult following. Their frighteningly tall stature and appearance led many to think of them as Kaas' form of a scary mythological creature. Many servant families often tell tales of children who disobey the Sith and find themselves pulled off to caves where Jurgoran cook and consume the naughty children.<br><br>This image had made them even more frightening than they are in appearance and there remain many rumors with little substantial evidence behind them. Tales of Jurgoran climbing the walls of ancient Dromund Kaas or ripping open covered speeders to eat the passengers remain silly little tales told to scare children. However, it hasn't stopped a new Lord of the Sith or Darth from taking the name of <span style="font-weight: bold; ">Lord Jurgoran</span>&nbsp;to give him or herself the image of being a big, scary mean Sith.<br><br style="font-style: italic;"><span style="font-style: italic;">Norredi Anlon Dekk</span><br style="font-style: italic;"><span style="font-style: italic;">RHN Columnist</span><br style="font-style: italic;"><span style="font-style: italic;">Republic HoloNet News Biolife Report</span><br style="font-style: italic;"><span style="font-style: italic;">[</span><a style="font-style: italic;" href="http://www.swtor-spy.com/codex/jurgoran/1262/">Jurgoran</a><span style="font-style: italic;">]</span><br></div></div>]]></content:encoded>
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      <title>Force Reflection: Are you Legion?</title>
      <pubDate>Wed, 09 May 2012 12:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/home/article/741027/m/1639454/tag/Dromund+Kaas</link>
      <guid>http://www.swtor-rp.com/home/article/741027/m/1639454/tag/Dromund+Kaas</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img style="border: medium none;" alt="" title="" src="http://marcont.files.wordpress.com/2009/11/img_4792.jpg" width="580"></div><div style="text-align: center;"><br></div>Not all characters belong in a guild. Sometimes you play the loner or the distant role. Sometimes you are a member of a team, a family man, a brother. But what side of the fence is your character on? Not just from an OOC standpoint if there is a guild tag hanging under your name, but from an RP stand point. Do you RP a person who works with a group? Or are they on their own, fighting for themselves? Sometimes you can get by being in a guild but RPing your character as an independent. But which are you?<br><br>Are you behind the idea of being a lone wolf? No guild and RPing with everyone and anyone? Or are you part of a group, fighting the enemies of your comrades and allies while benefitting them while you can? The <span style="font-style: italic;"><a href="http://www.starwars.com">Star Wars</a></span> universe is full of both, from the epitome of a an independent, <a href="http://www.starwars.com/explore/encyclopedia/characters/hansolo/">Han Solo</a>, to the leader of an entire fleet like <a href="http://www.starwars.com/explore/encyclopedia/characters/darthvader/">Darth Vader</a>.&nbsp;There are hundreds of possibilities of where you can stay on the spectrum. <br><br>As always, let us know in the comments!]]></content:encoded>
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      <title>Role-Playing Etiquette Compendium; Part II: Basics</title>
      <pubDate>Tue, 08 May 2012 16:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/home/article/737957/m/1639454/tag/Dromund+Kaas</link>
      <guid>http://www.swtor-rp.com/home/article/737957/m/1639454/tag/Dromund+Kaas</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; " alt="" title="" src="http://files.enjin.com.s3.amazonaws.com/70955/module_gallery/original/515816.jpg" align="middle" width="580px"></div><br><span style="font-weight: bold; font-size: 18pt; ">II. Basics</span><br><br>There is a lot of material that can be put into this section, so I will try to limit it to the more important things!<br><br><span style="font-weight: bold; font-style: italic;">1. Spelling and Grammar</span><br><br>All role-players will tell you that these two are the most annoying basics that people make mistakes with in RP. They speak for themselves as far as chat conversations go. Do your best to keep your spelling and grammar as close to proper for easier and smoother reading by the other characters you are in contact with. If your character <span style="font-style: italic;">only</span> speaks Mandalorian, then don't speak Basic or Huttese, unless you can specify that you have learned them in-character. I will now give an example of Spelling and Grammar:<br><br><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><span style="font-style: italic;">/say *Boomer wakls into teh Canteena his eyes lit up in anger. he struted to the bar and slamed his fist on the top and looked over the crowd before his eyes settle on a twi'lek dancer dressed in only tiny scraps of fabric.* She's a looker, aint she?" He says to no one in particuler before scrubbing his dirty hands over his rugged face.*</span></blockquote><br>It's pretty easy to see what is wrong with the above statement. Though, some of the grammar in the above example leads to our second lesson.<div><!--more--><br><span style="font-weight: bold; font-style: italic;">2. Proper RP Grammar</span><br><br>a.) Proper RP grammar in-character is very much like writing a book. Quotations are used around what is being said, where an asterisk ( * ) is used at the beginning or ending of an action contained in the conversation. Direct example as follows:<br><br></div><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><div><span style="font-style: italic;">*Boomer walks into the Cantina, his eyes lit up in anger. He strutted to the bar and slammed his fist on its top. He glanced over the crowd before his eyes settled on a Twi'lek dancer dressed in only tiny scraps of fabric.* </span>"She's a looker, ain't she?" <span style="font-style: italic;">*he said to no one in particular, before scrubbing his dirty hands over his rugged face.*</span></div></blockquote><div><br>There are terms to using these applications though. If you are using the /emote or /e command, the asterisks ( * ) aren't necessary, as the /emote command defines an action in itself.<br><br>/clap would show up on the screen in a different text color, showing that it's an action.&nbsp;The example of this would be:<br><br>/clap (<span style="color: rgb(255, 165, 0);">Boomer claps excitedly for the Twi'lek dancer.</span>)<br><br>/dance (<span style="color: rgb(255, 165, 0);">Boomer shows off his moves to the Twi'lek dancer.</span>)<br><br>This is where a few may get confused. The /emote command can also be used for long streams of text. Example as follows:<br><br></div><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><div><span style="font-style: italic;">/e </span><span style="color: rgb(255, 165, 0); "><span style="font-style: italic;">brings his glass to his lips, smelling the acrid liquor for a moment before wrinkling his nose in distaste. </span>"This is a foul smelling drink,"<span style="font-style: italic;">&nbsp;he says aloud to the dancer, not really looking at her.</span></span></div></blockquote><div><br>Notice that I did not type (Boomer) at the beginning, because when you use the /emote command, it automatically inserts the character's name at the head of the sentence. Also notice that the statement is in the third person tense. This is always the case. As I said before, RPing is like writing a book. Since you are speaking of yourself in third person, be sure to remember the rest of your tenses in the statement should reflect that. Notice as well, the asterisks ( * ) aren't necessary when using the /emote command, but using quotations for speech is.<br><br>b.) Most games have a 250 character maximum for a chat text. If you have reached your 250 character limit and wish to continue what you are saying, you can use several different characters to show that you plan on continuing what you're saying. Some common characters are as follows:<br></div><div><br></div><div style="text-align: center;"><span style="font-weight: bold; font-size: 18pt; ">(c)</span></div><div><div style="text-align: center;"><span style="font-size: 18pt; font-weight: bold;">...</span></div><div style="text-align: center;"><span style="font-size: 18pt; font-weight: bold;">---&gt;</span></div></div><div><br>You may see others when you're RPing on your own of which you'll be able to easily pick out. When you see these notations, it means you are to hold off on what you have to say in return until you read what is next. Moving on from that, things get more complex, which I will discuss in a later section of this compendium.<br><br><span style="font-weight: bold; font-style: italic;">3. Playing Another's Character</span><br><br>I'm putting this as a specific section because it is so deeply frowned upon in the RP community. Do <span style="font-weight: bold; font-style: italic;">not</span> do this. Do not play someone else's character. I will give an example using Boomer and his Twi'lek dancer.<br><br></div><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><div><div style="text-align: left;"><span style="font-style: italic;">(Boomer) /e <span style="color: rgb(255, 165, 0);">decides that he doesn't like the words that came out of the Twi'lek dancer's mouth. He raises his arm and swings. The back of his dirty hand connects with her pale blue cheek and she is thrown across the floor. She stops just short of hitting one of the decorative columns in the cantina, her body limp and her limbs laying around her at odd angles.</span></span></div></div></blockquote><div><br>Now, newer folks to RP would most likely say, <span style="font-style: italic;">"That doesn't sound so bad. Why can't I do that?"</span> The reason is very simple. There <span style="font-weight: bold; font-style: italic;">are</span> actions that the Twi'lek dancer can do to <span style="font-weight: bold; font-style: italic;">stop</span> that action from happening. She could easily step aside, or duck, or even raise her own arm to block his backhand. You may be asking yourself if the Twi'lek dancer blocking Boomer would be seen as Godmoding. The answer is no. If you would react that way in real life if someone took a swing at you, it's probably not going to be considered Godmoding. Now, if the Twi'lek dancer does something crazy, such as:<br><br></div><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><div><span style="font-style: italic;">(Twi'lek dancer) /e <span style="color: rgb(255, 165, 0);">jumps up and over his outstretched arm. She flips in the air four times and lands easily on the balls of her feet on top of the bar. Reaching back behind her without looking, she grabs several large bottles filled with liquor and smashes each one individually over Boomer's head before dusting off her hands and hopping down. Boomer stumbles, blood running down his face from the shards of broken glass imbedded in his scalp. He drops to his knees and takes his head in his hands.</span></span></div></blockquote><div><br>This is an example of both godmoding and playing someone else's character. I would personally put this person on ignore and forget they exist if they were to type out something this way during a conversation.<br><br><span style="font-weight: bold; font-style: italic;">4. Out of Character Conversations during In Character Conversations</span><br><br>If it comes to it and you need to say something to another person in your conversation, there is an easy way to go about it. Parenthesis are this easy way! You may see this done several ways, so I will show them here for easier references later.</div><div><br></div><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><div><span style="font-style: italic;">(Hey, Becky! Nice to see you today!)</span></div><div><span style="font-style: italic;">((Hey, Becky! Nice to see you today!))</span></div></blockquote><div><br>Oddly enough there is even the lazy way of doing this!<br><br></div><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><div><span style="font-style: italic;">Hey, Becky! Nice to see you today!))</span></div><div><span style="font-style: italic;">((Hey, Becky! Nice to see you today!</span></div><div><span style="font-style: italic;"><br></span></div></blockquote><span style="font-size: 8pt; ">Of course, this is only a small portion of the basics of RP Etiquette. If you find that something should be added, feel free to pm me directly, or leave comments below!</span>]]></content:encoded>
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      <title>Force Reflection: Like a broken record?</title>
      <pubDate>Tue, 08 May 2012 12:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/home/article/739070/m/1639454/tag/Dromund+Kaas</link>
      <guid>http://www.swtor-rp.com/home/article/739070/m/1639454/tag/Dromund+Kaas</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img style="border: medium none;" alt="" title="" src="http://files.enjin.com.s3.amazonaws.com/70955/module_gallery/original/534851.jpg"><br></div><br>Name one piece of in-universe music from <span style="font-style: italic; "><a href="http://www.starwars.com">Star Wars</a></span>?<br><br>How many of you said <span style="font-style: italic; ">"That song in the cantina?"</span><br><br>What would you say if I told you that, thanks to the Expanded Universe, we are given many more musical genres from which we can choose. For example, did you know that the music played by <a href="http://starwars.wikia.com/wiki/Figrin_D%27an_and_the_Modal_Nodes">Fiery Figrin D'an and the Modal Nodes</a> (the Cantina Band from <span style="font-style: italic; "><a href="http://www.starwars.com/explore/the-movies/episode-iv/">A New Hope</a></span>) played music from a genre called "<a href="http://starwars.wikia.com/wiki/Jizz">Jizz</a>?" (Go on, get the laughter out now.)&nbsp; Did you know that Iridonians (Zabrak) had their own genre called <a href="http://starwars.wikia.com/wiki/Zabrak_diaspora_music">Zabrak diaspora music</a> that celebrated their colonization of other worlds?<br><br>The Galaxies and Coruscant Opera Houses were competing companies in Galactic City on Coruscant. Which one was most frequented depended largely on who the Chancellor was at the time. Music played a part in politics, too. So, though there only seems to be one real song in-universe (as the <a href="www.fox.com/familyguy/">Family Guy</a> scene says: <a href="www.youtube.com/watch?v=SdJG9hkrUHo">"Play that same song!"</a>), the <span style="font-style: italic; ">Star Wars</span> universe as an musical culture is rich, if not richer, than our own.<br><br>Today's Force Reflection asks: does your character listen to any music? Do they have a favorite genre? Let us know below!]]></content:encoded>
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      <title>Heart to Holo; A Lover's Advice Column: Cig</title>
      <pubDate>Mon, 07 May 2012 16:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/home/article/735895/m/1639454/tag/Dromund+Kaas</link>
      <guid>http://www.swtor-rp.com/home/article/735895/m/1639454/tag/Dromund+Kaas</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img alt="Heart to Holo; A Lover's Advice Column: Cig" title="Heart to Holo; A Lover's Advice Column: Cig" src="http://files.enjin.com.s3.amazonaws.com/70955/module_gallery/original/516932.jpg" align="middle" style="font-style: italic; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; " width="580px"></div><span style="font-style: italic;"><br>"Dear Elza, </span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">So.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">I've been married for uh… a long time, right? And then I get this speeder shop business going after I retire from the Republic Army. Yeah, yeah, yeah, real patriotic of me to get out while there is a possible war going on. Whatever. I do my job. I'm just 'too old to play' I guess.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">Anyhow, this chick comes in and is all over me like the stink of a Bantha. She's hot as hell though, and I feel ten years younger than her. We make with the relations. A lot. It’s purely physical, no icky feelings to make things complicated though. It’s easy because I conduct business off-planet so the wife doesn't think twice.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">But I feel that, you know, guilt thing, because I am married. But the wife, she's not really, you know, wife like. I haven't touched her since my daughter was born (we're talking about the type of touch in those holo-vids your parent's don't let you watch, kiddos). We hug. Sometimes. But there ain't no romance, no intimacy in our relationship. For Maker's sake, we have separate beds. It’s like she married me because I knocked her up in secondary school.</span><div><!--more--><br style="font-style: italic;"><span style="font-style: italic;">I don't know what to do, really.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">Do I ditch the wife? Or do I ditch the dame and try to make things work? I just feel sometimes that she ain't into me that way anymore. Throw me a bone here, or something. What should I do? The whole 'do what feel's right' has gotten me into a frisky speed-demon's pants thus far, if you know what I mean. So clearly I have the whole 'right and wrong' thing broken in my head.</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">Thanks for hearing this old smoker out,</span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">Cigaro9001"</span><br><br><br>Dear Cigaro9001,<br><br>Throughout the ages, males have proven themselves territorial, conquering the weaker beings of their regions, looting and capturing women and children. Base primal nature in most male beings is to take, with little thought to the consequences of their actions. <br><br>I’m going to assume that over the long years of marriage, things haven’t exactly been perfect, as no relationship ever is. I feel the need in return, to ask you questions, if merely for you to think on them.<br><br>You mention most often, your wife. She doesn’t touch you, she doesn’t show you wife-like attentions any longer, separate beds, etc. If I understand correctly, the duties of some wives after long years of marriage: maintaining the household, perhaps child rearing, bills, cleaning, organization, etc. I am sure she is firmly set in her ways, with little to no deviations from those tasks. <br><br>Have you asked yourself why you believe that it’s "her” responsibility to come to you for affection or attention? When was the last time you took her out for an evening? When was the last time you did something simple and sweet to make her day or week easier? Most female sentient beings look for appreciation of some sort while they are in relationships. She holds the keypad to the castle gate, but do not think she will let you in if you don’t have the correct pass code. Instead of seeking out pleasure for yourself, perhaps you should try seeking out pleasure for your wife. Crawl into her bed one night, wrap your arm around her and hold her close. Bring her a bottle of sweet wine when you return home for the day; take her to work with you and give her credits to go shopping. Simple things may turn your marriage around if that is the route you choose to take.<br><br>I would also like to add, do not think your wife does not know about your dame. She can smell your guilt, see it in the way you carry yourself, and just because it happened off-planet does not mean she is going to be none-the-wiser. <br><br>The fact that you feel guilt at all is a good sign that you still care for your wife. My advice to you, Old Smoker, is to stop with the dame and try to renew the relationship with your wife. This dame isn’t going to stay around long simply because there is no emotion attached to the relations you two share. She most likely wants a discount on her new speeder, or knows you have a pretty solid monetary holding. I’m very surprised that you wouldn’t see that you’re getting used ahead of time. If you try with the wife and it doesn’t work, then perhaps you should start out on your own. I suggest that you don’t take that route though, without first making the attempt. <br><br>Best wishes,<br>Elza<br></div>]]></content:encoded>
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      <title>INN Breaking News: Imperial Ambassador Stabbed on Voss</title>
      <pubDate>Mon, 07 May 2012 14:00:00 +0000</pubDate>
      <link>http://www.swtor-rp.com/home/article/736794/m/1639454/tag/Dromund+Kaas</link>
      <guid>http://www.swtor-rp.com/home/article/736794/m/1639454/tag/Dromund+Kaas</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><img src="http://www.guildoftheunforgiven.com/data/e7c076cc080f2aecd97ab4e88cde668a/eqdkp/news/INN.png" title="" alt="" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; " width="580" height="350"><br></div><div><br></div>We break net now as we take you to Voss, the newly discovered mysterious world on the edges of Imperial space. For months, the planet has remain steadfastly neutral and only allowed limited contact with the Empire.&nbsp;<div><br></div><div>Tonight was supposed to be a display of Imperial wealth and power. A gala event hosted by the Ambassador <span style="font-weight: bold; ">Kruven Medlem</span> and his staff was to give the locals a taste of life under our glorious Emperor.&nbsp;</div><div><br></div><div>Instead it has turned into a night of tragedy! Agents of the <span style="font-weight: bold; ">Republic Strategic Information Service</span> snuck up to the Ambassador under the guise of merchants and stabbed him. Lord Medlem was rushed to the med center in the Imperial Quarter of Voss-Ka, but no official statement has yet been given on his status.&nbsp;</div><div><br></div><div>The agents who carried out this brutish attack were gunned down, and the streets are clear of revelers for the night, but only time will tell where this leads. The Minister of War is expected to give a speech soon on this brazen Republic attack.&nbsp;</div><div><br></div><div><span style="font-style: italic; ">Imperial News Network Broadcast</span></div>]]></content:encoded>
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