Raspar Ojen posted May 7, 12
-
Author: Raspar,  Death Star,  EA,  Electronic Arts,  Force Reflection,  Han Solo,  Hutt,  Jedi,  LucasArts,  role-play,  RP,  Sith,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Force,  The Old Republic,  TOR
When most people—or at least most Star Wars fans—hear the term " The Force," thoughts of Jedi or Sith doing battle and using their amazing powers immediately come to mind. This is for good reason; in most Star Wars lore the Force and discussions of it are usually centered on those who can manipulate it at their will. But does this always need to be the case? Though a large majority of the universe cannot wield the Force, does this mean they are exempt from its power?
As most of you know, the Force is the life essence that permeates all things in the Star Wars galaxy. Some have a more powerful connection to this powerful energy source and can control—or be controlled—by it. As such, all six films revolve around one family of force wielders and how they are destined to do the will of the Force. But what about the rest of the galaxy? If all beings are part of the Force, why wouldn't the Force play a part in their destiny, large or small? Characters like Han Solo are a great example of this. Though he isn't a force-user, he has performed amazing feats and beaten the odds far beyond simple luck. Surviving a Death Star, an asteroid field (three thousand seven hundred and twenty to one right there alone!), Carbonite freezing, and a death sentence by the most dangerous Hutt in the galaxy. In a galaxy where the Force touches everyone, what's to say that some characters "dumb luck" isn't actually the Force in some manifestation?
So, is this idea of the Force conducive with your character's story or actions? Do you have a character that is very lucky or in some elusive way guided by the Force? Or is the Force even something your character puts a lot of stock in? Are some of your characters guided or protected by the Force, or is it just magic those Jedi folks are playing with? Let us know in the comments below!
Mai Cash posted May 4, 12
-
Force Sensitive,  Light Side,  Obi-Wan Kenobi,  Author: Mai Cash,  BioWare,  Dark Side,  EA,  Electronic Arts,  Force Reflection,  LucasArts,  Revenge of the Sith,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars Episode III,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
In the galaxy, as anywhere else, the decisions our characters make rule their lives. In Star Wars, The Old Republic, these decisions can have repercussions that affect game mechanics. For example: Light Side and Dark Side points allowing access to certain rewards; affection gains among companions granting bonuses; amongst other things.In our own roleplay, our characters are no different. They make decisions which can guide not only their actions, but the outcome of their story. Sometimes, these decisions are well thought out, having exactly the effect we desired. Other times, no matter how well thought out the choice, the outcome turns sour, and we are left sometimes with an unhappy ending.While out of character, we may be pleased with the results of our character's choices, our character may think otherwise. Much like the difficult decision Obi-Wan Kenobi made at the end of Episode III: Revenge of the Sith, our characters make difficult decisions from time to time. And sometimes, our characters may live to regret the decisions they make. Whether your character is Force Sensitive or not, regret is alive and well in Star Wars canon. Additionally, it remains a very fun tool to play with in roleplay. It allows for an obstacle to be overcome, a tithe to be paid, and some dark secret to be kept hidden. It also feeds into a tried and true character hook most storytellers love: personal growth. This Force Reflection asks, does your character have any regrets? What are those regrets?
Holland posted May 3, 12
-
Author: Holland,  BioWare,  EA,  Electronic Arts,  Empire,  Force Reflection,  Jedi,  LucasArts,  Republic,  role-play,  Roleplay,  RP,  Sith,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
While the canon storyline in The Old Republic may take away a bit of creating your own backstory by providing you with at least pieces of one (such as being a former slave as a Sith Inquisitor, et cetera), you always have the option when role-playing your character to disregard the 'canon' story of your character's class to make your own up entirely. Typically, that is even encouraged. However, both the original gameplay storyline as well as any you create on your own do leave one big question that you can answer: where does your character call home? So, what planet does your character come from? Is it one that can be visited in the game, giving you a chance to even role-play on your home world a bit, or is it one from the further extended universe, giving you the freedom to make it basically whatever you want? Was your character a minority or a majority in their world? Was it mostly an urban or a rural environment? Was it Imperial, Republic, or just a neutral site? And of course, the most important question for any role-player: how does this background affect your character today? Has he or she rejected his or her past entirely and gone in a different direction, or did his or her planet shape your character into who he or she is now? Would your character ever return home, or has he or she left their home behind for good? The tired old quote may say that 'home is where to heart is,' but that doesn't necessarily apply to everyone. Where is your character from, and how do they feel about it?
GigasFist posted May 2, 12
-
Armor,  Author: GigasFist,  BioWare,  Character,  EA,  Electronic Arts,  Force Reflection,  Hats,  LucasArts,  Robes,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  Style,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
It is more than just how a character holds themselves and acts that makes them identifiable. Certain styles of clothing can either set someone apart or have them meld into a crowd of people who all look the same. Flowing robes, big hats and armor, everything has its own certain feel that can create an even more colorful and memorable character. It can be hard with the limited amount of clothing we get in-game, but we as RPers are a creative and inventive bunch. So what does your character put on in the morning? Do they take hours in front of a mirror caking on makeup and making sure each piece of clothing is perfect and matching? Do they throw on whatever is clean and functional, or are they the epitome of functionality and slide themselves into protective armor even for a night on the town? Give us your character's style or tips down below in the comments!
Jenos posted May 1, 12
-
Certain Point of View,  Darth Vader,  destiny,  EA,  Electronic Arts,  father,  Force Reflection,  LucasArts,  Luke Skywalker,  Obi-Wan Kenobi,  Return of the Jedi,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars Episode VI,  Star Wars Return of the Jedi,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR,  truth
 "Luke, you're going to find that many of the truths we cling to depend greatly on our point of view." - Obi-Wan KenobiMakes you pause for a second, doesn't it? What if you aren't the good guy? What if everything you ever thought was true, simply isn't? The certain point of view argument has been on my mind since the first time I watched Return of the Jedi. Why do you think Obi-Wan didn't just tell Luke straight that, "Hey, your father's Darth Vader, you can be a Jedi, and it's your destiny to face him?" Granted, aside from the scare factor involved, it would have gone a whole lot better than Vader dropping the information on Luke in the iconic "I am your father!" moment. So today's Force Reflection asks the following question: Is it okay to tell a truth from a certain point of view? Or is it preferable to only tell the truth, the one and only? Was Obi-Wan in the right for telling the truth the way he did or should he have been straight with Luke? Give us your thoughts below!
Elza posted Apr 30, 12
-
Nar Shaddaa,  Author: Elza,  BioWare,  EA,  Electronic Arts,  Force Reflection,  Heart to Holo,  Image:Reynala Kodaigo,  Jedi,  Knights of The Old Republic,  LucasArts,  Republic,  role-play,  Roleplay,  RP,  Sith,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  Tatooine,  The Old Republic,  TOR
"Dear Elza, I am presently involved with a warrior, and have been for the past three standard years. He’s wonderful and devoted. He left me alone about two months back to go work a job in the Outer Rim Territories. He holos daily or leaves me messages, never wavering. He professes how much he misses me, and I stare blankly at the images. I came across a human sith, standing alone at the cantina on the fleet. Oh, this was quite a while ago. We chatted over drinks, found common interests, and on several occasions enjoyed each others company. Recently though, we have been spending more time together, since I now have the time. I’ve found that the few common interests we shared once have allowed us to blossom together. Words aren’t spoken between us in a lover’s way; it’s more of a "knowing.” The way he looks at me, I see it, and I know my eyes shine brightly when I look at him. My relationship is content. There is nothing wrong. The warrior and I do not argue, or bicker, yet the relationship, at least for me, has grown…stale. He works, yet never progresses. As well, I work, but don’t bother to want to progress. This new Sith has created for me, a bubble in which only he and I exist. Our conversations last long into the night, and begin again with the morning, never failing. The feeling is intense, a bright fire burning, and an incessant need to add more fuel.
Raspar Ojen posted Apr 30, 12
-
Author: Raspar,  BioWare,  Electronic Arts,  Force Reflection,  LucasArts,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
When we roleplay, death usually signifies the end of a character's story, and because of this, death should be taken quite seriously. If or when we decide our characters should meet their end, we want it to be poignant and for that character's actions to resonate and change those we've RPed with. Before any poetic deaths can happen though, our characters need something that they are willing to die for.
In the era of The Old Republic, the most apparent thing to die for would be the respective side of said character. Though it seems a bit obvious or uninspired, a good roleplayer can take a generic idea and make it uniquely personal. Another apparent scenario would be dying for a character's loved ones. Dying for one's friends, family or lovers provides all involved with a life changing roleplay experience, that can forever shape the future RP of those involved.
With that, we have the two most broad reasons to kill off a character: for something they believe in, or in order to save someone else. Before we ask for specifics, however, I have another question to pose. What about those who RP characters who have nothing they would be willing to die for? Is your a character a loner, or a coward? And if so, is this an attribute that will always be attached to them, or something that simply makes their RP and transformation into someone who has something to die for all the more entertaining?
So what specifically is your character willing to die for, if anything? Is the death of a character something you have planned in advance, or something that happens at an opportune moment? How do you decide when your characters story has been fully told? Answer in the comments below!
Mai Cash posted Apr 27, 12
-
Cantina RP,  EA,  LucasArts,  Luke Skywalker,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  Author: Mai Cash,  BioWare,  Electronic Arts,  Force Reflection,  role-play,  Roleplay,  Social RP,  SWTOR-RP,  The Old Republic,  TOR

In the Mos Eisley Cantina on Tatooine, Luke Skywalker attempts to look inconspicuous and inadvertently initiates a confrontation by being in the right place at the right time. After the confrontation is done, the cast of characters from the infamous cantina go back to their business as if nothing had happened.Some people have it easier than misguided farm-boys in a social situation. They know just what to say, how to swagger, how to dance, and how to get people’s attention in all the right ways. Call them what you will, but they have that sort of panache that socially, gets them ahead. There are, however, other ways to get noticed; in those same social situations, the person standing in the corner of the room that others flock to. However, they seem to make no extroverted effort. The others who come in with their pre-made social circle, coming pre-packaged with people to talk to, dance with, drink with, etc.In casual social roleplay, it is no different. Our characters interact on a similar level as we would, discussing lives, exchanging small talk, dishing dirt on major events; a social haven exists as a social haven for a reason, and our characters (if they choose to) exist in their part of it.Whether your character is a social butterfly, a lone ranger, mysterious stranger, or part of a pre-packaged party, we all have to do one thing with our characters when entering into a social situation: initiate roleplay. Today’s Force Reflection wonders how your character initiates social interaction with another character in such a setting. Is your character gregarious? Ominous? Do they just sit back and enjoy the show? Or do they do something else entirely?
GigasFist posted Apr 26, 12
-
Hyperspace,  Kaas,  Author: GigasFist,  BioWare,  EA,  Electronic Arts,  Force Reflection,  galaxy,  LucasArts,  role-play,  Roleplay,  RP,  Space Travel,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  Tattooine,  The Old Republic,  TOR,  vortex
RP is hard when you have to play by every rule of lore. One of the hardest to do in my eyes as a Reporter is abiding by the laws of time and travel on the interstellar byways and highways. Flying across the galaxy from Kaas to Tatooine would take longer than the few minutes that it took to hit the button on your galaxy map. It could take days! So how do you as a roleplayer function with this pesky rule of lore? Do you follow it and take the time to RP out the journey and the waiting time? Or do you create your own little vortex of time and speed it up? Maybe you just stick to a few planets to avoid the problem all together! No matter what, we want to hear. Give us insight on your RP and ideas for others in the comments below!
Holland posted Apr 25, 12
-
Author: Holland,  BioWare,  Droids,  EA,  Electronic Arts,  Force Reflection,  LucasArts,  Pets,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  Tauntaun,  The Old Republic,  TOR
With the recent addition of the Tauntaun pet in the newest game update, and the pre-existing probe and mouse droid pet options, as well as a possible future expansion into allowing more pets to be purchased in-game, I found myself rather curious as to whether or not other players give their characters pets. And I don't mean necessarily in-game ones that everyone else sees, which can be limiting, but rather in role-play. Thus, today's Force Reflection is: Does your character have 'man's best friend' to keep him company? (and I use the term 'man' lightly). While in-game pets are an awesome addition, there are currently not many to pick from. But in the land of role-play, where in-game mechanics only detail so much about a character, the options are limitless. From thousands of species spread across the universe to droids, or maybe you even consider another humanoid to be your pet (if your character is into that sort of thing), the options are as wide as your imagination will let them be. Not only does a pet give you some company when you are on your ship alone, it also can add an extra element to a role-play you may have with someone. It could even add to your own character's development! So, does your character explore the vast breadth of the universe as a lone wolf, or does he or she have a loyal companion to keep them company, pick up potential mates with its adorable face, help fight off realms of enemies with its claws, or occasionally leave a nice 'surprise' in the cockpit? My Imperial Agent Tin'tin has a baby Nexu at the moment, which so far has been okay, but only time will tell once it begins to grow... Now its your turn - do you have any pet related stories to share?
|