Sebaya Keto posted Feb 21, 12
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Author: Sebaya Keto,  Dark Council,  Darth Jadus,  Dromund Kaas,  Imperial Intelligence,  role-play,  Roleplay,  RP,  Sith,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Eagle,  The Old Republic,  TOR
In a scene of fire and death earlier today, The Dominator, flagship of Dark Council member Darth Jadus, was destroyed by a terror network run by a man calling himself "The Eagle." This man and his network managed to not only destroy an Imperial Destroyer, but also co-opt the Empire's broadcast system to send his message across the galaxy. Authorities on Dromund Kaas are responding. However, at the moment, they can do little more then clean up the wreckage and mourn the dead. Along with Darth Jadus, several thousand civilians and diplomats were on board as part of a tour that Darth Jadus was taking of the Empire.
Who are these people? How did they manage to kill a member of the Dark Council? We have lived our lives being told that the Empire was unstoppable, that the Sith could destroy any threat, but one of their greatest was felled by a few men and some detonite. Just how safe are we if they can kill a Dark Council member? I don't know about you, my fellow citizens, but I'll be sleeping a lot lighter in the coming days. How are we supposed to fight the Republic in the coming war if we cannot remain united? What exactly is the Empire going to do, and how did Imperial Intelligence miss something like this? Read on, and see a copy of what this Eagle has to say to us all.
Sebaya Keto posted Feb 14, 12
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Author: Charles Xent,  Author: Sebaya Keto,  BioWare,  Darth Jadus,  Darth Skotia,  DKT Report,  Dromund Kaas,  Dromund Kaas Tribune,  EA,  Electronic Arts,  Empire,  IC Report,  Imperial Intelligence,  Lord Grathan,  Lord Tytonus,  LucasArts,  role-play,  Roleplay,  RP,  Sith,  Sith Empire,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
It is a time of crisis on the Imperial capitol. While the streets of Kaas City gleam and high society abounds, deep in the jungles of Dromund Kaas lurk threats to our great Empire. Slave rebellions and plots from our own subjects have put the capitol at risk. However, we can report that these crises are all now under control. The Imperial Military and Imperial Intelligence are mopping up the remaining cowards fleeing into the brush.
Loyal citizens, while we can look forward to a glorious future with the galaxy united under the Empire, I caution you not to blind yourselves to the continuing threats all around us. Dilligence is your duty to the Emperor. The spies of the enemy may be everywhere, looking to incite chaos in our midst. Do your part and report any unpatriotic behavior to Imperial Intelligence. For now, however, continue on past the break to read our detailed coverage of the crises our homeworld has faced.
Sebaya Keto posted Feb 8, 12
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Author: Sebaya Keto,  Balkito,  Batty,  BioWare,  Black Talon,  Bounty Hunter,  Dromund Kaas,  FreelanceWizard,  Huttball,  Iamillerg,  Ilum,  Imperial Agent,  Imperial Fleet,  Jedi,  Jhantiir,  Kaon,  Korriban,  Lord Adraas,  Lord Zash,  Mordecia,  Nar Shaddaa,  Niatara,  Ord Mantell,  Rakghoul,  Republic,  role-play,  Roleplay,  RP,  Sith,  Sith Empire,  Sith Inquisitor,  Smuggler,  Star Wars,  Star Wars Galaxies,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  Taris,  Tatooine,  The Old Republic,  Tisiphonie,  TOR,  Trooper
In this week's The Darker Side of Life, we're going to be going into a topic that many RPers struggle with and argue over. Just how much of the time can you be in-character? In the article on roleplaying BioWare's story, we touched on using the class stories in-character. This time we're going to dig deeper and include the rest of the game too. There is more to the game than just the stories. If you happen to be standing around the Galactc Trade Network on your faction's fleet base, are you still in-character? Some players refuse to use voice chat, not because it might give away that your busty Twi'lek waitress as some hairy guy, but because once you know what a player sounds like, their characters might start sounding like that in your head too, instead of whatever accent they may be trying to portray.
For those of us that have been around RP communities a long time, there are also the people we've run into that refuse to communicate OOCly with other players as well. All they do is roleplay; everything else is shunned. Is that the apex of heavy roleplay, or a dangerous lack of communication that will lead to unnecessary drama? The question at the heart of this week's column really might be how much of our community is OOC.
Read on as we break down different activites and review community responses from The Darker Side of Life thread on how people feel about doing those activities in-character. Through this we'll attempt to find a line that can be used to guide people about what is IC and what is OOC. After all, once you've finished levelling, many players will find that their time is spent doing different activites like PvP warzones that don't lend themselves as well to roleplay as a Flashpoint might. How do we deal with it? Read on and we'll try to figure it out together.
Sephirajo posted Feb 7, 12
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Author: Roison Lorus,  Author: Sephirajo,  BioWare,  DKT Report,  Dromund Kaas,  EA,  Electronic Arts,  IC Report,  Jedi,  LucasArts,  role-play,  Roleplay,  RP,  Sith,  Sith Empire,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR

In what has proved to be a controversial move, restrictions on who is admitted to train as Sith have been loosened even further. What does this mean for the average Imperial Citizen? Our ruling class is now being infiltrated by aliens! Though this is not the first time the academy has loosened it's restrictions, it is the first time they have allowed slaves and aliens.
If you're anything like this Reporter, the idea of calling a former slave – especially an alien – 'My Lord' chills you to the bone. What happens when we give power to these scum? These former dregs of the universe? When we wrap them in shimmersilk and throw laurels at their feet?
Are these former slaves even loyal to the Empire? If you consider it, what reason do they have to be? If they weren't properly broken before being set free, we are allowing sedition into our very ranks. The Sith did, and should, represent the best of us. The most pure and the most worthy to carry out the Emperor's will. And these days the title is being bestowed on anyone, even those that we knew were unworthy.
What is truly terrifying to consider is the fact that these slaves are now beholden to no one. They're given free reign within the Empire.
Bill Tetley posted Jan 27, 12
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Gundark,  Author: Bill Tetley,  BioWare,  Codex Entry,  Dromund Kaas,  EA,  Electronic Arts,  IC Report,  LucasArts,  RHN Report,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
 In the latest of my RHN sponsored safaris across the galaxy, I came across what many refer to as the most dangerous beast in the galaxy, except for a fully-grown Rancor: the Gundark. Resilient, strong, and extremely violent, the Gundark mostly hunt and wander in minimal numbers, much like fully grown Rancor do.
Unfortunately for us sentient beings, the Gundark has one trait that the Rancor sorely lacks: intelligence. Many Hutt Cartel animal trainers found that most Gundarks aside from fully grown males die in captivity after a small amount of time, and most males need to be put down as they're both smart enough to figure out when their tamers are the weakest and strong enough to ensure that the attack usually results in their freedom.
The only known form of successful captivity for the Gundarks are when the big-eared beasts are placed into gladiatorial arenas. When their bloodlust is sated, many 'champion' Gundarks on planets like Geonosis last months, if not years, as long as their needs are met.
In the wild, Mandalorians and big-game hunters see the solitary ape-like creatures as a test of mettle, often setting elaborate traps or engaging in heavy duty guerrilla warfare to gain the bragging rights of killing such a beast. With such treatment, it's not sure if the innate violence they exhibit is nature's way of striking back or simply verification of the rumor that these beasts were brought about by the dark side's sorcery.
Whatever the case may be, I was unlucky enough to see a Gundark in action. Five well-trained Republic mercenaries were thrown like toys and our safari skiff was all but scrap for the junk pile. Only after copious applications of cryoban grenades and concentrated fire-and-retreat tactics did the safari guards and the game master manage to take the vicious beast down. The game master of the safari – a scarred Chagrian – informed me that if it were a fully grown male then both I and the other survivors would not have had the time to run.
It is my humblest opinion, then, that the Galactic Republic never invade Dromund Kaas. Eventually the Sith will find that the wily, sharp-eared Gundarks are more willing and able than any Sith inquisitorial commando squad and just as effective!
Billian "Bill" Tetley, RHN Reporter Republic HoloNet Story Report
Sebaya Keto posted Jan 18, 12
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Agent,  Atreiyu,  Author: Sebaya Keto,  Balkus,  BioWare,  Blizzard,  Chiss,  Darth Maul,  Dromund Kaas,  Dungeons and Dragons,  Kaemrys,  Kerri Knight,  Khem Val,  MacButt,  Mai Cash,  Mishka kalrook,  Obran,  role-play,  Roleplay,  RP,  Sriin Knorei,  Star Wars Galaxies,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  Talos Drelik,  Tatooine,  The Darker Side of Life,  The Old Republic,  TOR,  Vette,  World of Warcraft
Hello everyone and welcome to another edition of The Darker Side of Life; the SWTOR-RP weekly column where we discuss the prevailing RP issues of the day and take your opinions on them. For the past several months, I've taken your suggestions on topics from a wide variety of categories. Some of them are fairly static, others like our discussion on companions in roleplay were predictions, done before the launch of The Old Republic, based on what we knew about the game at that time. In this week's article, we're going to revisit several old topics with fresh opinions, both from old members who may have read the originals when they were first published, and fresh faces who have joined us recently, all to answer one question: how has the launch of The Old Republic changed your opinion on roleplay?
Companions aren't the only thing we'll be discussing though. Server communities was another hot topic we touched on. Many players voiced their opinions on separate servers for timezones, or RP-PvP, or even keeping everyone together. Now we'll look into how things have turned out in the first month of the game. Combat solutions, the classic dice, duel, and the emote debate can never truly be settled, but it varies by game depending on how the players feel about the options a developer provides. Lastly, we'll touch on a more recent topic, being our discussion of RP hotspots and how players are using or abusing them. Join me in this very special edition of The Darker Side of Life as we take a trip back and look at how getting to play The Old Republic has changed your thoughts on roleplay topics, if at all.
Ganden posted Dec 27, 11
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Author: Ganden,  BioWare,  Dromund Kaas,  EA,  Electronic Arts,  Imperial Agent,  Korriban,  Lord Adraas,  LucasArts,  Member Spotlight,  Nar Shaddaa,  role-play,  Roleplay,  RP,  Star Wars,  Star Wars Galaxies,  Star Wars The Old Republic,  SWG,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR

To immerse oneself into the life of an Imperial Intelligence Agent in The Old Republic is a popular choice amongst roleplayers. The character trait and personality possibilities vary, and let's face it, who doesn't want to roleplay the life of a Star Warsy James Bond or Jason Bourne? However, the problem with Imperial Agent characters is that they're not usually the typical heroine types that we see in the movies. Rather, they're much to the contrary. They're typically your top secret evil villain that just so happens to always be a step ahead of you. This, unfortunately, may be the case for characters aligned with the Republic. And how do we get inside their heads to figure out their next move? We may have just made that easier for you. SWTOR-RP recently interviewed one its members who fits the bill of an Imperial Intelligence Agent. She may not be your choice for a BFF, but if you're seeking a Field Agent to do your Imperial dirty work, Minxsys may be the gal for you. Read all about her and the person behind the character in this Member Spotlight.
Ganden posted Dec 16, 11
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Author: Ganden,  BioWare,  Dromund Kaas,  EA,  Electronic Arts,  Grand Moff,  LucasArts,  role-play,  Roleplay,  RP,  Sacking of Coruscant,  Sith,  Sith Empire,  Sith Themed Week,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
Tactician. Genius. Oenophile. These are some of the words to describe the Grand Moff of the Sith Empire during the era of The Old Republic. The Empire has seen many leaders of its military, each with their own separate traits. However, Grand Moff Rycus Kilran is not only charismatic, but he is absolutely patriotic in every way. When it comes to the business of his beloved Empire, nothing stands in the way of his impeccable intellect. His façade depicts a man of confidence and experience. His endeavours in the Empire's military have earned him such accomplishments as the Hero of the Battle of Coruscant, and Pacifier of Togruta Uprising.
Rycus Kilran was born on Dromund Kaas into militaristic nobility. It didn't take long for him to show the Empire his worth in the Battle of Ord Ibanna upon his superior's death. Kilran seized control of the Imperial fleet and led his forces to victory. As the years passed, Kilran's reputation grew – his tactics and strategies unmatched by any other Imperial Officer. It was his abilities during the Sacking of Coruscant which soon after earned him the title of Grand Moff, as well as the nickname of "the Butcher of Coruscant."
His adventures as one of the most powerful men in the Imperial Military continues in your experience in The Old Republic. Will your character have the nerve to stand up to such an esteemed member of the Imperial Military?
Ganden posted Dec 15, 11
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Author: Ganden,  BioWare,  Dromund Kaas,  EA,  Early Access,  Electronic Arts,  Empire Themed Week,  Force Reflection,  Imperial,  Korriban,  LucasArts,  Nar Shaddaa,  role-play,  Roleplay,  RP,  Sith Empire,  Star Wars,  Star Wars The Old Republic,  SWTOR,  SWTOR-RP,  The Old Republic,  TOR
Star Wars: The Old Republic has hit its early access stage. We're only five days from launch, and players are beginning to creep onto the different roleplaying servers to call them their new virtual home away from home. Three years of waiting has never paid off so well, right? As we continue to sail through the game during early access, we begin to familiarise ourselves with the planets and their environments. Each planet has its own feel, design, and texture. Furthermore, each planet has some form of structure, whether it be a thriving metropolis, a Temple hidden in the woods, or a barren pit surrounded by waste.
Imperial characters have many places to call home. However, which planet or structure they call home is totally dependant on the character's lifestyle and story. Dromund Kaas offers solitude to members of the Sith Empire as the centre of all things Imperial. Nar Shaddaa could be a criminal's homestead, whilst Korriban offers a warm and dusty feel if that's what floats your boat. During Empire week here at SWTOR-RP, we've been focusing on some of the issues surrounding Imperial characters. We've made it clear that Sith and Imperials are seen separately, despite them marching under the same banner. And as we separate the two parties, we'd like to focus on which planet your Imperial character considers to be their true home in The Old Republic. Let us know where your characters will be housed and why in the comments section.
Sebaya Keto posted Dec 12, 11
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Author: Sebaya Keto,  BioWare,  Dromund Kaas,  Empire,  Empire Themed Week,  Force Reflection,  Hutta,  Korriban,  Pureblood,  role-play,  Roleplay,  RP,  Sith,  Sith Empire,  Sith Inquisitor,  Star Wars The Old Republic,  SWTOR,  The Old Republic,  TOR
Slavery no matter where it appears is always a topic of controversy. In the Sith Empire, however, slavery is the law and quite common. Whether you start on Korriban or Hutta, you will see people enslaved all around you. The Dromund Kaas planet storyline also features slaves in many of its quests. Hell, Sith Inquisitors even start off the game as slaves and boy do the NPCs never let you forget it.
Many people feel strongly about slavery due to the real world connotations. Wars have been fought over it, many languished in chains and in parts of the world slavery exists even in the modern era. For some it can be a painful topic, others a powerful tool in telling the story of a character. For better or worse, BioWare has chosen to make it a part of The Old Republic. In the Sith Empire, it is inescapable.
To kick off Empire Week, we're asking you how your character feels about slavery? Does your mighty Pureblood look down on the lesser races toiling away? Maybe your Inquisitor has a soft spot for those in a position he narrowly managed to escape? Whatever their reasons, there are bound to be characters on both sides of the issue. Let us know what you think, and we promise not to report it to Imperial Intelligence.
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